DragonMasterDarren
DragonMasterDarren
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- DragonMasterDarren
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Comments
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I've definitely noticed a drop in the average skill level of people whenever I bring out Demo, it's been...weird, to say the least
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Birb
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I have a photo of a pigeon I took while visiting family in the Netherlands
I don’t know why this bird radiates such smug energy but I’m all for it
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Honestly, the best part of SM's uncreative and bland as ######### design is the memes that are being made about it
Helps soften the pain of thinking what could have been, if only slightly
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I don't think hating a killer that looks like Crypto from Apex and plays like Knight but boring is unjustified
Her power and design could have gone literally anywhere off of the teaser, and the devs went with lazily rehashing ######### that already exists, one of which they don't even ######### own
I wanted a crazy flesh/metal security robot hybrid with a fun surveillance power, and i would have been completely fine with Brazilian millionaire with a predator claw if her power wasn't something I have already seen done but worse
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@Pulsar said:
I do genuinely think that it's in their best interest to not release the Killer at this time.
They should release the Survivors and the maps but hold the Killer until the Mid-Chapter or later. She has so many issues that can't be solved in 3 weeks that require a re-design. Buffs won't fix her.
I second this, I will reiterate what I said in my Rant I posted a while back, The Skull Merchant has practically endless possible directions her power could have gone, and rather then exploring those ideas, they went with the bland, boring, and just flat out lazy decision of making Knight but worse
This killer needs a full overhaul and rework, not buffs, a rework, BHVR can do and have done significantly better with less interesting ideas, Messing up a idea with as many possibilities as "Rich Brazilian Mechanic with skull drones" is inexcusable
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Why in the name of all that is holy would i want to buy a chapter with two survivors i don't care about and a killer who looks like Rule 63 Crypto and plays like a worse and more boring Knight?
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I'm not mad that she's female, i'm mad that she is at her core just Knight but cyberpunk
I like Knight, i don't like repeating the same gameplay loop but with a different coat of paint 2 chapters in a row
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@Mistseer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339863#Comment_3339863
also id like to point out, your not even running the "best" add ons for knight in that
I don't need them
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An example of Otzdarva's law in action
Works 100% of the time, every time
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Popular Twitch streamer/Youtube content creator Otzdarva (also known as Not Otzdarva, Otz, Papa Otz, etc), in the year of our lord 2018 (I think), formulated the following law
"They whomst burneth a map offering, shalt disconnect post-haste uponst being downed first"
This law is absolute, meaning that the survivor who burnt a map offering will always DC upon being downed first, regardless of map or killer
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Otzdarva's Law is absolute, that's why
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@Annotsu said:
Hopefully they will, this isn't a fighting game. What kind of asymmetrical horror game where the killer needs to get so up close and sniff the survivors butt and wait several seconds just to hit them, This isn't healthy for the game. It looks ridiculous seing the killer gets so close to survivor and waiting out the dead hard while the survivor spun 2-5 times baiting out the dead hard before using it, and the killer fov also doesn't help. You don't get the satisfaction of Long swing basic attack because you're worried of dead hard, because 90% of survivors use dead hard. And think how frustrating it is for new players.
And Dead hard is basically a free health state and stupid easy to use against demogorgon, trickster, huntress, near pallet, and knights guard. I know most of you will probably say SB is stronger, don't lie to yourself. There is a reason dh is still the most used survivor perk and why use dead hard instead of SB. If SB is stronger, you will use that instead of DH.
If you can't wait 0.5 seconds in a open region or by a window, then idk what to tell you
Old Dead Hard was a crime against game design, the current one we have rewards good timing, it really isn't that difficult to bait it out or see it coming now
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Oh so that's why i've gotten nothing but those two god-awful maps every Knight match i've played last week
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@Blueberry said:
The Knight bug where if people throw down a pallet in front of the guards they go all the way around instead of threw is super annoying and happens a lot.
This is a bug I have become intimately familiar (Knight's one of my favourite killers) with and I am still questioning how the heck the devs managed to screw it up
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Old Dead Hard, i have memorised more variations of "just bait it out" then i want to
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Very early onto my DBD journey, i played a bit of Hillbilly, i got a match on Father Campbells Chapel, sprinted across the map as usual, went to shack, and "accidentally" insta-downed a Bill that just happened to be there
I lost that game, but i didn't care because of that opening move being so funny
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@Sonzaishinai said:
To be fair mindlessly chasing after a survivor shouldn't be an effective strategy.
I don't think it would be good for the game if a killer would be able to chase a survivor through all pallets and not lose in the process.
What on earth would survivors do against somebody who does think about which chases to take if that was the case?
There is a difference between making mindlessly running after someone a ineffective strategy and having so many pallets on a map that you pretty much can't chase after anyone ever because there are at least 3 pallets within arms reach at all times
I work in a ######### warehouse and we don't have as many pallets as some DBD maps do
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Rework the perk entirely honestly, Eruption does a lot to SoloQ but practically nothing to SWF
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Wouldn't shock me if Mangled gets Killswitched by the end of next week if it's affecting this many killer powers
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@VideoGameMage said:
A year ago when bhvr announced the HUD icons to bring solo up to swf level. They mentioned how balancing killers for them were tough because of the discrepancy. Now that it's been reached, I wonder what buffs they have planned.
Maybe they'll start by actually fixing Twins
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@HungrySnek said:
Sorry but it's just facts. Survivors always have something to cry about
First it was original ruin
Then it was Pop
Then it was ruin plus undying
Then it was dead man switch plus pain Resonance
Then it was merciless storm
Then it was dead man switch plus pain Resonance in a weaker Version
And now it's the kick gen perks but mostly Eruption
Stop crying about any perk that get's used a bit more often because it's the strongest right now
Same for killers who cry about every survivor perk that is meta
By all means, please do explain why a perk that SoloQ players have no way of knowing when it’ll activate and cripple for them for what feels like several years, while also pretty much doing nothing to SWF Groups with voice comma, is fine as is and isn’t in need of a rework
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@Mat_Sella said:
so you have 5 hooks at 5 gens but basekit unbreakable is an issue?
Make a bug report, not a complaint against a feature that needs to exist
Basekit Unbreakable is many things, "Needs to exist" is not one of them
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I had a Meg like this on a Eyrie of Crows match, i was being chased by a Huntress for 2 minutes straight and she spent the entire time doing nothing, while there was one gen left and we were the only two still alive
It's going to be fun watching SoloQ teammates still doing nothing while they can clearly see i'm being chased
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As a trickster enthusiast, I think it's due to the fact that not a lot happens during a average chase, either you get to a loop where his power is worse then useless, or you end up at a low-wall or in the middle of nowhere and get mowed down extremely quick, and he suffers from old Deathslinger syndrome where he's fun to play, but not very fun to play against.
Doesn't stop me from appreciating whenever i play against him though, beats having to play against yet another Blight or Wesker
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Better to get it off your chest now then let it fester into something a lot worse then a internet rant
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@solarjin1 said:
Just being unfun isn't enough of a reason. The game is full of unfun mechanics. (tunneling, map offering, super safe loops, camping, flashlight blinding at every pallet, etc....)
What could u even replace these offerings with?
Make them remove that realm from the matchmaking pool for that game rather then guaranteeing you go to it, reverse it's effects essentially
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@TigerSnake said:
New DH absolutely creams his shred. You basically can’t use your M2 when they’re injured.
I wouldn't really say this is the case, a lot of people seem to forget that you can charge Shred without slowing down, and using it to bait DH is about as simple as baiting it with m1s, just charge it, wait for the animation, then swing
At the very least, I've rarely been caught out by DH whenever i pick up Demo and the few times i have is when i was going for obvious one's from long range rather then baiting it up close
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Never feel bad for playing something you like that others happen to dislike, just know that there are people who will judge you for it
So long as you're in the 0.01% of Bubbas that don't facecamp the first person they down, you're a alright guy/gal/whatever you identify as in my book :)
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Only time i really consider dodging a lobby is if I've had a string of losses and I keep getting high-prestige players thanks to RNG matchmaking, I'm not going to continually go through lobby after lobby just because people are running items
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Probably Rancor and Boil Over, they very rarely ever actually affect me over the course of a match but when they do it's infuriating
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If i've seen this build, then i sure as hell don't remember the last time i saw it, all i know is that it's a "putting all of your eggs in one basket" build, those 4 combined means no SB, DH, BT, DS, OTR, etc. meaning that they're a pretty easy target unless they are incredible in chase
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Not a nerf, but rather a rework, Eruption, nerfed or not, is pretty much useless against any SWF with decent communication skills, and is super annoying in SoloQ, and i think it should be reworked to something that isn't dependant on a survivor team not being able to yell "oh ######### i'm about to go down get off gens for a sec" in order to do anything worthwhile
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I'm in the same boat, happy with what we got, but was defintely wishing for a bit more (Especially with the Knight buffs, what we're getting is nice but it won't change that the boring way to play is also the most effective way to play him, which hurts to say considering just how creative Knight can let you be)
Maybe next mid-chapter though
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@JustWhimsical said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3309803#Comment_3309803
I have more difficulty versing other killers than a Nurse, at this point nothing will please you people it's just tiring to hear the same thing over and over again even when you get what you want. Just admit you want every killer to be trapper level lol, where you can effectively 1v1 the killer.
I'm going to ignore the fact that this is bait made by someone who thinks Nurse is balanced and give as dry a response as i can
I do not want every killer to be as weak as Trapper, if anything i want the exact opposite, that does not change the simple and objective fact that Nurse is from a completely different era of DBD Killer design, she plays a entirely different game to every other killer, she ignores 90% of all survivor's defences, gameplay against her is about as interactive as Bubba's, and what few counters she does have are countered by Aura reading and muscle memory
Nurse is going to be incredibly strong even after these well-earned nerfs, nothing short of a full-kit rework will make her play DBD instead of Nurse Simulator
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Pretty much every Exposed perk will be made effectively useless, so will Surge, Sloppy Butcher, and that's just off the top of my head
So in short, all of the perks that make Nurse objectively overpowered instead of borderline overpowered
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@OrangeBear said:
Another idea i really like that i saw someone post here on the forums is Molten Freddy for The Dredge. I think that would be perfect, i asked for that in the most recent player satisfaction survey.
edit : here it was
Going to be honest as a semi-fan of the series, if this was the only FNAF reference DBD was ever going to get, i'd be pretty happy
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I don't see much reason for making a excuse for tunnelling nor camping nor slugging, being honest and self-reflecting is a lot better long-term then conjuring a boogieman to blame your actions on.
If a killer camps/tunnels/slugs me, i'm honestly more offended by what excuses people come up with rather then the actions themselves
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Hopefully never
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Windows has never really screamed "Meta" to me, but i won't deny that being able to know where pallets and windows are from a pretty substantial range is very good, especially in Solo Q where unskilled survivors throw down every pallet without looping like it's going out of fashion
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301838#Comment_3301838
You still lose time, guaranteed.
You wouldn't
PE lets you do 20% of a gen instantly if you are able to get all 20 charges, imagine being able to that infinitely with no risk of losing the charges
You would be saving a insane amount of time if you didn't lose stacks, that's why the downside is there in the first place
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@Sycamore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3301456#Comment_3301456
I have taken breaks from Dead by Daylight to play games like CoD, League, Overwatch, Valorant and WoW - because I found their communities better 🤣.
Personally i play games like Minecraft, World of Tanks, and Ultrakill when i'm taking breaks from DBD, but hey, you do you
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@Lovez600 said:
You're playing with some of the worst people gaming has to offer. So no...that's not happening.
League of Legends says hi
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@NewPlayer100102 said:
I want to play with this killer so badly, its the creepiest idea I've seen in this game. Chucking babies at people.
But, it looks so broken.
Speaking from experience, they are broken, and not in a good way
They're clunky beyond belief and have at bare minimum 7 cooldowns
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Even if these stats are accurate (which i doubt), i fail to see the problem with a barely under 50% killrate, dude's been out for barely a month and has a pretty high learning curve, quite frankly i'd be shocked if it was 55 or even 60%
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This feels like one of those videos where someone takes a cutscene from a game but cranks up the facial expressions to about 10 times as ridiculous as they would be normally and i love it
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OOO and Blast Mine are two perks i've fallen in love with recently, even if they either do nothing or get me killed
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Speaking as someone who's favourite killer (Demogorgon) is a 3-gen god, i sympathise with people who do not like getting 3 genned, since it can make matches a slog depending on how hard the killer is sticking to the gens
That being said, 3 gens can be played around by simply memorising gen locations or bringing a map, even more so with a SWF group
It can suck royally, but it has quite a bit of counterplay that is both easy to learn and helps a ton with getting better at DBD
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Survivors that kill themselves on first hook, or try to kill themselves on hook, get saved, then mess with their teammates and throw the game so that you'll kill them faster, Those types of people tend to get very acquainted with both the floor and my shoulder whenever i'm playing killer (they are free to DC whenever they want, they just usually refuse to, the longest i've kept someone like that in a match was like 20 minutes and boy were they livid in post-game chat XD)
People who try to abuse game mechanics aside, the thing that annoys me the most is easily when RNG matchmaking decides to either give me a full team of literal 10 hour playtime babies, or a full 10,000 hour death squad, doesn't happen very often, but when it does, it really stings
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I feel like this would be at least half as funny if you didn't have that message in the corner XD

