DrDeepwound
DrDeepwound
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- DrDeepwound
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A random niche... yeah 3 per match at night
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Haven't taken it off yet, but have had it on my BUbba since day 1 release Sept 14, 2017
The only perk I ever considered getting tattooed, still might
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@egg_ said:
Exploit? They killer is grabbing a survivor, which has a small window that grants others survivors the possibility to save. This is not an exploit in any form whatsoever
It's not an exploit and if you think other survivors are around, instead of grabbing the person in the locker, go for them
It's an exploit. Just like 99ing a door is, but survs will never admit it.
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Because it is my favorite game.
Like it or not, I love this game.
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Summary:
Killer nerfs = fair
Survivor nerfs = unfair
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If the Ruin nerf was "fair" CoH would deactivate after so many heals have been given.
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Devs have said majority of people are mid MMR, top MMR is like less than 1%
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Streamers often have internet lag/dsync/rubberbanding because they are streaming a game and playing a game on same PC.
DBD is a game that can be streamed/played on one machine, but often streamers have connection issues caused by streaming, they then blame the devs and the game, but really its their internet bottlenecking
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@Brimp said:
Only reason that DS was buffed to a 5 second stun was because enduring worked on it with the 75% stun reduction. So by the time your feet touched the ground the killer could swing again and down you. Now that enduring hasn't affected the DS stun for what.. 3 years? It's safe to say that it being 3 seconds will be fine.
this
I am guessing most people weren't around back then, I ran enduring back then. The fact the increase was tied to Enduring and then they made Enduring no longer affect that particular stun, it is time to revert it back to 3.
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It will take like 40 seconds to remove 10 seconds now
LOL
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/3021345#Comment_3021345
Oh man. Every social is killer sided and all killer mains, by default, more tenacious?
That's some copium.
Its not even possible for a game like this where majority of players play survivor, that all social media is killer sided, that is totally not true.
Twitter alone is one big survivor fest, sure they may wanna date some of the killers, but overall, not even close to killer sided socials LOL
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Make enduring work with DS again instead
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can someone post these stats? I see them referenced in threads but wanna look myself
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Give them no quarter
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@Vyne456 said:
I was playing DBD as bubba trying to get him to p3 and then they gen rushed me, clicked at me, teabagged, and going into the messages and called me trash.
So I had to camp them is because of how rude they were and then they were mad at me.
I got a 2k but I let them escape and they still called me trash.
You did right camping them.
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naah this how hooks should spawn
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3020626#Comment_3020626
And why...
People bypass the limit by just saving their BP's in the tomes, so literally who cares. Hell, last I saw there was a literal pinned guide ON THIS FORUM of the optimal path to take on the tome to save BP. lmao
precisely.
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@OutbreakJack said:
Well the old reasons were so people dont max out characters straight away upon release. Which now with the prestige changes seems like a weaker argument on some level.
The other original reason was to be able to detect hackers easier. Back when the million hardcap was introduced there was quite literally no way to go over it. So it was way easier to notice a hacked account that had 100 million BP or whatever.
Recently the devs were talking about how internally its a tug of war to keep the BP cap now. Considering how many ways there are to fly over the cap.
Its kind of a relic now. I think eventually it will be phased out or at least pushed up because 1 million is kind of a joke.
Not to mention now they literally pin the threads on this forum with graphic showing you how to "save" BP nodes in tomes.... like, they encourage you to save your BP via tomes so ANY argument about "too much BP saved to p3 a new killer" goes right out window
theyll have to raise it one day, its only becoming more obsolete as time goes, especially now that they promote tomes the way they do
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@AhoyWolf said:
There was this pretty dumb reason BHVR once (or mabye more times) said that they don't want people to instantly p3 newly released characters.
which we do now using tomes.
I just p3 all perked Dredge, using tomes, rank rewards, BP saved, and flans.
that old reason is no longer valid.
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DrDeepwound censored the other day in chat for me LOL
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Since no longer p3ing any killers, dumping all my BP into BUbba for cakes, will probably have over 500 on him by end of event, so thats a few games I dont have worry about BBQ LOL
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@Crypticghoul said:
https://forum.deadbydaylight.com/en/discussion/comment/3020342#Comment_3020342
I want to preface this by saying that will be a good, healthy change but I'd rather they make Camraderie a base kit feature based on killer proximity to the hook. I like the grabs thematically and it feels really good as a killer to get one, provided you just get it from normal gameplay and aren't just face camping in the first place.
the reason carmraderie is a perk and never basekit, because those type of hook slowdowns were tested by devs and deemed abused by survivors.
So devs made a similar effect a perk the way they do with many game fixes but just know, its not basekit because survivors will always abuse these type of mechanics that "punish" killer for being at a hook, they will intentionally keep someone there hidden to slow timer and keep killer there, just the way they do with camraderie in a good team, seldom see it used but have seen Cam used in comp matches this way. As someone else said, they literally would use the survivor on hook to keep the killer there to waste time.
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10 seconds on a gen is nothing.
As a surv I literally spawn next to a gen repairing it within 4 seconds of match starting,... and will often have it completed before killer can even make it around the map to get to me, if so I rotate on a new gen and have that one more than half way in no time too. Almost 2 gens over half way and no one downed yet...
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3020359#Comment_3020359
okay everything is fine then, keep buffing facecamp
I did not say anything about facecamping, I replied about you saying killer ques were increased during event.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3018624#Comment_3018624
Lol "no way to fix it" , if you increase repair time increase hook timer accordingly for a start, they're just gonna buff facecamp for no reason...
If I was them I would focus on destroying facecamp as a playstyle it's the worst thing in this game, really pathetic. I don't know why they want higher kill rates so badly when it's already very common to die in solo Q, insane if you ask me, btw this whole event killer queue was insanely long and survivor queue instant
Killer ques increase during events because survivor mains play killer to get the rewards and extra BP, has always been this way. When its over theyll go back to Feng
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Back when I was OG Freddy main, ruin was so meta I made it a point to hit rank 1 without ruin on OG Freddy (back in the day not easy) after that I never really put it back on, glad I never relied on ruin.
Had to ween myself off ruin and whispers back then. Never looked back and now with the ruin changes even moreso
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Camping will increase but it will be because unsafe hook farming with basekit BT will be even more common.
If you think pub soloq is hook farming now, wait until they know you have basekit BT with 7% haste.... farm similuator bros that will make more killers camp to combat increase of hook rushing.
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@SN34KYSQU1D said:
https://forum.deadbydaylight.com/en/discussion/comment/3018624#Comment_3018624
It doesn't have to be if BHVR implements extra mechanics like Prop Night that stops the hook timer under specific conditions (like Camaraderie). Create a radius for all killers that stops the timer if you stay within that radius for too long and create a Line-of-Sight mechanic for killers with range or speed like Huntress or Blight that slows down the timer, the longer you stare, the slower it moves. And if done based on a killer by killer basis, this could make a huge difference. Unless the code is so finicky that they can't mess with the base hook timer (I wouldn't be surprised, coding isn't easy, especially with older codes), there's no reason they haven't implemented things like this yet.
It has nothing to do with code, it has to do with survivors abusing everything devs have tried, such as slowing down hook timer etc,... this is why Carmeraderie became a perk because devs tested all kinds of ways to "punish killer for staying near hook" and in the end determined survivors abused it to keep the killer locked in a no win situation.
Blame falls on survs, no one else. They want killers punished, then when devs try, they abuse the mechanics even during testing.
No reason? That reason is spelled "survivors"
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I was merely comparing the outrage about Spine Chill to making ruin deactivate itself and already being a hex.
Reading comprehension bros, I did not engage with quote or reply to any of you so I dont have to debate anything
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@JawsIsTheNextKiller said:
Once they had decided what the "reward" was going to be, they should at least have strongly advised people that continuing to P3 would not be worthwhile.
I'm sure there are P3 Dredges and Haddies out there that will be particularly annoyed right now.
Dredge was my final p3. Finished a couple days ago all perks.
Isn't it like 15+ mil BP for each p3 lvl 50?
I have like 20 killers p350d.
9 survivors p350d and my Feng is all perks no prestige.
All that time and wasted addons for a icon?
idk man, just an icon? We put in thousands and thousands of hours into p3ing.
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I think it's obvious, there were going to be 40 perks changed,...it dropped to 39 with Circle of Healing mysteriously going untouched.
I think we know why Self Care was changed.... because CoH is the new meta
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3018970#Comment_3018970
I always find it funny when people quote a streamer to make it look like it's a truth coming from some higher being... they are just another player with followers on Twitch, not any more special than any other person in this forum
my fave is the tier lists, like people can't wait for people to update where they put a killer on a list as if their life depends on it.
The time and effort spent on making tier list videos proves without a doubt how much their fanbase has gone to their head.
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they remove a vault speed from Spine Chill: people say perk is dead
they make a hex deactive itself: no one seems to care
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My boy Bubba.
When I was a Legion main everyone cried about Legion, now I main Bubba and all day Bubba this Bubba that.
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As a killer main who plays survivor everyday, I am always amazed at how close I can be to a killer, injured, and never be found. Literally behind a rock killer has no clue. My guess they tired of people like me using it so good.
I have had IW on since I started the game in 2017 because Jake was first survivor I leveled to 50.
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I will be playing Ace instead of Ash now, I use IW on all my survivors. Always have, first surv I played to lvl 50 was Jake.
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Havent seen a billy since like 1969
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/3019761#Comment_3019761
what does it matter when Bubba will be rushing to whoever activates No Way Out, leaving the one remaining survivor to cleanse the totem. In which case, that survivor just revealed their exact location and they are now dead as well.
4k.
translation: survivors were outplayed.. 4k earned with honor
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What would we do without all these streamers telling us what to think.
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I like how if survivors "waste seconds with no gains" looking for a totem its a problem, but they want us to look for boons in second floor buildings like Eyrie etc wasting time but thats OK!
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With Distortion buff, BBQ dead my friends.
Legendary Perk, quite arguably the best perk ever created. Bubbas perks were the best 3 ever introduced together. Like others, just gonna run Darkness Revealed probably
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Devs could never satisfy most of you.
They could remove Bubba completely and you would run to forums to start a thread saying "yeah but what about Trickster!"
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3015522#Comment_3015522
Face camping bubbas preying on inexperienced survs is pathetic bro. If that what gets ur jollies go off i guess.
just dont dc when the more experienced players loop u for 5 gens straight just saying
I am a chasing Bubba, I upload vids of my matches and have played Bubba chase style since he was released with hundreds of hours on him alone.
People that think every Bubba camps simply have not reached higher MMR yet to know that type of playstyle does not work on the teams I face bro ;)
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Threads like this make me play Bubba every single night.
Survivor tears make the corn grow
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3015116#Comment_3015116
The vault speed increase is actually the reason I run it
As a Bubba, I know. Which is why it was removed because it alrdy provides enough with what it does.
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@Satelit said:
It would still have a use if they kept the vault speed increase but they wanted to absolutely massacre the perk
No, spine chill users don't want to be chased, they avoid chases entire match, so why should they then get a vault speed increase when you finally catch them?
Devs did good with that.
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Because Spine Chill users DON'T look around, they watch the perk icon and soon as it lights up.... RUNNNN!!!!!!!!!!!!!!!
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The reason it is 5 seconds is because devs are not dumb, they know survs are just gonna bodyblock more and hook farm more. So you get 5 seconds
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WGLF now provides Soul Guard also if procs
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The devs never intended forcing killers to crab walk sideways to gens in order to play a match.
Having 3 spin chills in every game gets real old real fast they dont even want to get chased, they just run away as soon as spine chill procs. Also why they removed the vault speed, you dont wanna be chased, why get faster vaulting when you do? thanks BHVR
Glad the devs mentioned killers walking sideways
