DrDeepwound
DrDeepwound
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- DrDeepwound
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@StibbityStabbity said:
I want the bots to have a learning AI implemented. It watches live matches and learns how human players go about the game.
Then we'd have bots face camping, tunneling, flashlight spamming, gen rushing, and post-game lobby trash talk. Perfection.
AI would most certainly tunnel/camp.
Without a doubt it would see tunneling a person as optimal.
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survs are going regret asking for bots once newer killers can get all that practice in.
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@Seraphor said:
80s is just insane for Endurance. 30 seconds tops.
Compare that with Pop Goes Weasel, they thought 60 seconds of "kick time" was too much but oh give a surv invincibility for almost 2 minutes
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was just about finished p3ing Ash, but not now, I like Bill and Ash and Laurie, but way too noisey without Iron Will. I run IW on all survs
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3029099#Comment_3029099
Killers block prompts for pallets and windows all the time.
I think what you are trying to say here is that it's perfectly fine for Killers to do it, but it's some egregious exploit when anyone else does.
Don't speak for me, were you around in 2017? I was and I supported swivel hooks and agreed blocking unhook prompt was unfair,.... but go ahead make things up.
we are discussing hook prompts body blocking. As I said above: "ps I dont mind body blocking, but blocking a prompt, is entirely diff." I dont mind bodyblocking we are talking about blocking prompts at hooks.
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ps I dont mind body blocking, but blocking a prompt, is entirely diff.
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@Tizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/3029068#Comment_3029068
The hook swivel is already there?????
You quite literally can suction someone onto a hook from anywhere close to it.
It is near impossible to block the hook now if you are the only other Survivor there.
"is near impossible to block the hook now if you are the only other Survivor there."
I hardly ever get 1 surv blocking a hook, what I reference is 3 survs blocking hook prompt.
If you arent getttiing body blocked by 2-3 at a hook you not versing same teams I do. I feel blocking prompts is unintended, if killers blocking unhook prompts was an exploit, blocking hook prompts is too.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3029072#Comment_3029072
I feel they're probably right. There IS situations where camping IS neccesary and the right move. I don't think they'll ever completely remove ways to do it
I had a situation last night with 1 gen left. Where I downed someone near the gen that had about 95 % progress. There is no way to justify leaving that hook/gen. There is no way to justify not letting me defend that area. There is no way to justify NOT allowing defending a hook and a 3 gen area for examples.
They want you to
- Not be able use power near hook
- Hooks to be like pyramid head cages so you have zero chance of defending hooks.
Won't be happy until all killers are like OG Freddy, powerless at hooks, just watch them unhoook and run off
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I should have mentioned the goto-reply is "hit them" , yeah hit all 3 survs.... as I said swivel hooks for killers when? If blocking hook prompts was wrong then its wrong now.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3029023#Comment_3029023
It's not about hitting them twice. It's about putting the killer in a no win situation at the EGC.
Survivor 1- Forces the hit since you can't grab anymore. Takes off to the exit gate which they probably still easily make.
Survivor 2 - Free unhook and everyone gets out.
You might as well open the doors yourself and let remaining survivors go at that point. If you remove the dangerous part of unhooking in the killers face.
Anyone who played OG Freddy knows how it used to be.
You could not stop an unhook, they would rush an unhook in front of you every unhook
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Lets be real, killer hooks should swivel for killer too and allow hooking from more than just the front angles of hooks.
Swivel hooks were added to allow survs unhook from multi-angle but survs can still bodyblock hook prompt for killer, this is unfair design that is relic and needs be changed so killers can hook from back angles too
if killers can no longer block hook prompts survs should not be able to either
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To each his own.
I play both killer and surv every night and enjoy both roles.
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If killers could not use their power near hook, survs would rush every hook forcing killer into a no win situation the way they do anytime devs test something like this. They did it to OG Freddy when he could not stop unhooks
Sorry not gonna happen
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Don't give up. It's gonna suck for a bit but you will find fun moments and like any pvp game you need too become familiar with the game before expecting to be that good at it. Good luck have fun in the fog.
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@Zen_but_not_Zen said:
Haha, noone would ever get a game again as bubba
We all know Bubba would be blocked probably more than nurse LOL
As a Legion/Bubba I would probably never get a game.... similar to how it was back when MLGA had the shared block killer IP lists.
Ques times were getting so long devs had to confront the mlga dev because players like me were on that list and the list was shared by mlga users.
thanks Devs!
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@Avocium said:
sorry if im harsh i just need to get this out
I totally understand. Vent if you must.
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too late, once the tourneys and money started, it will never stop.
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Great idea! Wonder what could go wrong. Kap
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3027032#Comment_3027032
How do you know that they aim for 50%?
Them stating that they want the Killer to be an unstoppable force sounds like that they want more than 50%. Even when Killrates were mostly at 60%+ they did not nerf Killers.
50% is not their goal for Killrates.
Devs have stated many times they aim for 2e 2k. They have been saying they want 2e 2k since I started in 2017.
https://forum.deadbydaylight.com/en/discussion/320039/is-it-true-that-the-game-is-balanced-for-2k-2e
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3027021#Comment_3027021
Solo Q needs a buff. Solo escape rates were already below 50%.
Last time they showed kill rates every killer was above 50%, and if the difference between solo and SWF survivability is 10-15%, just make the math there.
"Last time they showed stats" have nothing to do with recent dev post stating kill rates were too low. Kill rates are not 50% anymore they are so low they won't even show the stats. Old stat graphs are meaningless in current meta
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Because since then killrates plummeted below their threshold, most likely below 50% since thats their target goal. So my guess is they holding back giving survs even more buffs at the moment.
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You have to do a gen first
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3026975#Comment_3026975
Very likely next Tuesday
Thanks. Exciting.
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when will be PTB?
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/3026941#Comment_3026941
As in they would rather not let us talk then ban nasty people?
Thats my theory troo. Even though banning people who act like that earn their ban and should be. Cant ban the customer though right?
Ban policy was changed during Asylum exploits. Soft bans were created due to the amount of players we were reporting and getting banned back then. They unbanned the exploiters that weekend. Streamers were on twitch showing everyone the exploits, can't ban all the streamers right? so... enter soft bans
Once sooft bans were created, the bans became 1-3 day type of timeouts or "soft bans"
Now, its all censored so you cant even report them, and no bans.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3026927#Comment_3026927
Maybe the stats are so bad, that they prefer to not show them, because they would cause a major uproar.
My guess is it dipped below 50% I predicted between 40-50
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@Timebomb0800 said:
So I wanted to thank my teams bill for saving me during EGC post game. So i wrote "ty bill" and i twas censored. The censoring system is ridiculous, and I'm surprised they don't have an option to disable the censor, given that we should have a choice to.
having a censor means you cant get them banned.
it is by design
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No, have always hated them. Took off ruin back when OG Freddy was around
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My internet dropped before, I didnt even get a timeout ban, know why? Because I don't DC and in order to get a 24 hour ban you had to DC often. Not once.
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"Blood Echo has a 60 second cooldown"
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Basekit BT alone will make soloq more hook farming.
Prepare to get farmed more bois.
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If survivors can get a haste for unhooking without a perk, I don't see why killer shouldnt get a haste for hooking basekit or on BBQ
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When I first started playing I wanted to master every killer, now after 3k hours at night I run Bubba mostly hunting SWFs and letting wholesome survs go. The desire to master each killer long faded now I just wanna make chili and knock flashlights out of swf hands.
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Between doing gens and setting boons, sorry no more time left to do anything.
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Bubba and Susie are my only darlings.
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"Killers Slowdown perk meta untouched"
ummm, did you read what they did Ruin?
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Majority of surv players do not like secondary objective killers, not all but some simply want same game every match. They want to vs simple m1 killers they can run and anything like Pinhead you will experience DCs.
As evident above, they will say its "the killer you chose or your build" but killers face unfun surv builds every single match and I don't DC.
They will run boil over and use RPD offering, but make you out to be the problem for choosing pinhead, its gaslighting.
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Need to add Kobeing and using Deliverance.
no DS for you
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The main reason it should be raised is because the only excuse they ever gave was "so people don't p3 a new killer too fast"
Well, we do that with Tomes now, and the forum literally pins the threads telling you how to save BP in tome nodes.
So excuse is no longer valid at all
I p3ed Dredge in 3 days using tomes and BP rewards
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023730#Comment_3023730
It's quite funny that when it came to color blind people killers were supportive of getting different colors for auras because it didnt affect them but now since they feel spine chill affects them they don't care about disabled people anymore. Just goes to show what they really are worried about.
Not all killers, many of us are supporting of these type of things.
https://forum.deadbydaylight.com/en/discussion/comment/3023293/#Comment_3023293
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I have always played off meta killers. In over 3k hours, my nurse just hit lvl 50. In fact one of the only killers I have not p3ed.
My go to killers Legion,Bubba,Freddy,Clown,Pinhead
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It should give killer same ability to see the totem the way new Noed will for survs
a progressive increasing perimeter with totem aura shown, if its good for noed its good for boons which are in almost every match, noed, hardly ever
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What you mean? SPawning on one side of Eyrie/Mothers Dwelling and not even reaching other side by the time first gen pops, thats balance bros!
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Shattered Hope is a bandaid.
CoH should deactivate itself after certain amount of heals. I will let others debate how many heals but if RUin can deactivate after a death, CoH can deactivate after _________
In addition, boon totem should be visible to killers same way new Noed will tell survs where it is.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3023323#Comment_3023323
This.
Stocking up on Flans. My Doc is on 256 now - 64 on PS4. +some on other Killers and Survs.
And make sure that you just start a new Bloodweb at the end that the last flans are there.
yes and I am also buying one level per killer and leaving the flans there in bloodweb for later on alrdy p3ed killers too. So all killers will have additonal 3 flan at the ready later down the road
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Dredge will be my final p3 in current state, finished him p3 all perks days ago. I have stopped progressing any survs or killers and dumping all BP into Bubba for cakes. I p3ed Dredge and got like 300 cakes on him, I want to get as many flan as I can on BUbba since BBQ BP Bonus nerf too, at least I will be able play hundreds of matches with 100xBP
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You started the convo trying to insult me condescendingly, then gaslight me as if I am avoiding convo with you? LOL now I am "afraid" to talk to you?
Bro, go clean your room dude I have nothing to talk about with you
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023317#Comment_3023317
It stills fits a niche, even if its "meta" and used a lot.
Move along? condescending much or just afraid of talking with people who are not just "yes ma'am survivor bad killer good"?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023289#Comment_3023289
I did. So was self care. Is self care op?
Never said it was OP, but its definitely not some random niche perk that no one runs. Which was what my post was about, thanks now run along.
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To my gamer bros with vision/hearing issues, you have my empathy. Playing DBD is how I relax at night too, I wear glasses when playing, but cannot imagine the impairment some of you face while trying to play.
I hope they add features that help you all enjoy the game.
Hugs from your favorite troll
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3023279#Comment_3023279
Not on my matches. Might be a you problem depending on your MMR and your timezone.
My mmr and timezone have nothing to do with dev stats graphs that show Spine Chill is top 4 perk used by survs. You might want to relook at dev graphs used to justify these nerfs.