DepressedClownMain
DepressedClownMain
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@X_Scott said:
Why did this guy dc and screw the four of us because he was losing?
Because he har no perks in red ranks, and probably was trying to play a match as a new killer but you guys just were much better
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@lightning_lif3 said:
DCING is pointless it's hurts you more than the killer you will get camped in a hook then downed after getting saved once you get put back on just let go end your game with your blood points let the killer think he's good at the game then say well your swf was bombing the hook even though you were doing solos let him get his one kill even better if you get camped hold out for as long as possible make the killer camp you for 2 gens and get his 1 kill his not good but let him keep doing it he's going to wonder why he going to blood 1 web ever 4 games because DCing is going to hurt the other survivors your being camped let them do the gens it's the ultimate L the killer getting gen rushed because he can't play
Then there are survivors DCing because there getting camped they do it because of the killers ad ons perks or the type of killer just because a killer runs devour hope and get 5 stacks look for the totem just because there's a legion get the blood points and get out the game if u lose you got points and it's over if u win more points and it's over and when mikey run tombstone and tuft of hair literally go around the corner it takes 3 gens for him to get to tier 3 just hide and get gens
There's also killer DC's the killer dc is really hard to deal with because if there is a survivor who knows the map well enough you cant catch them so don't continue to chase them go for someone else you can get 3 kills just don't chase the toxic Meg killers also DC because the survivor do something they don't like such as getting there totem get over it stop playing the game surrounded around something so brittle and could ruin everything killers also hate swf yes you know there "he's chasing me go for the save or get the gens"just know and predicted what to do try and tunnel the survivor next to gens so that they can't fully gen rush you and try and notice the swf in the lobby run some overpowers add ons and make them wish they weren't in the game
The text is incomprehensible, so I'll just say. I don't typically DC, but when I do its because something really pissed me off and im going to play something else
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866837#Comment_866837
Yes, but the point being during that minute, the effect is dampened for the entire team. Swingchains is a 3% debuff per sleeping survivor to every survivor. The time someone is on the hook and awake, the others now at most have a 9% slowdown. When someone goes for a save...that person can also be awoken for an even smaller effect since paintbrush doesnt prevent survivors from waking up each other. If you want longer periods of time awake, you can still use clocks for 90 seconds of wake time, then hop on the nearest gen and finish it before being asleep again.
Look, I really do get your point that those are counterable addons, but they are very game changing, mainly when used with ruin, pop, dl or thanato. I think all pink addons should be rarer
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@Nhekii said:
Someone who only plays and worships one side shouldn't be giving feedback or ask for changes. It's crazy how many people have no idea what they're talking about because they don't want to play the game in its integrity. To have a full understanding of balance, you need to play survivor and killer.
People who actively play both sides are superior.
Growing tired of people acting like toddlers and getting upset over a god damn video game made for our entertainment.
You can do better than this.
The forums would be a lot better if you needed to login with an account with 200 hours each minimum
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866800#Comment_866800
The 12% on swingchains is at its maxed if no one is awake, which is still possible even with paintbrush. Hooked survivors wake up, dampening the effect and they can still wake up the teammates that save them. Even assuming it IS permanantly 12%, thats just under 10 seconds of extra repair time on a gen, under 2 seconds on a heal.
And it isn't really 10 seconds because it is a charge based math, not a 12 percent of the total that is added.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866800#Comment_866800
The 12% on swingchains is at its maxed if no one is awake, which is still possible even with paintbrush. Hooked survivors wake up, dampening the effect and they can still wake up the teammates that save them. Even assuming it IS permanantly 12%, thats just under 10 seconds of extra repair time on a gen, under 2 seconds on a heal.
I mean, nice that hooked survivors get up, but dont they just fall asleep a minute later? Also, I didn't know about it being 12 percent, thx for that
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/866763#Comment_866763
Read the entire post.
It is not the first time he said something about this, so while now he is being sarcastic, the overperforming thing traumatized him
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866771#Comment_866771
So in my case... what about this is the OP part?
Just like I said, some Pink/Purple addons offer really big advantages. In that case, Im not sure but those were the Swing Chains and the Paint Brush right? It means your addons make it so people wont escape the dream by skill checks or wake ups, and when they are asleep they will have an additional 15/16 seconds of repairs, heals and sabotages. So you have an always stacked thanatophobia on a killer that is already good at chases and protection, and that doesnt even take a perk slot. The addons aren't necessarily OP, but thet are very common. (For example, I have 113 pinky fingers on Clown and 70 Tombstones on Myers)
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@PNgamer said:
""""How do you suggest we detect who's in voice chat and who's not? Scanning through someone's PC to see what programs they're using or monitoring their microphone is usually frowned upon, and it wouldn't stop you from whipping out your phone to voice chat or sitting in the same room as someone."""""
This is what Peanits tells us and he´s right BUT.....
When finally the Devs rework the Ranksystem ? We are waiting and waiting...and all we are hearing is "soon"
In my opinion SWF is a cool feature, but then Killer´s must listen (if he/she plays an swf match). A good example is: More and better Rewards if killer´s start to playing matches against SWF. Because its harder to make a Victory. A Hardmode would be awesome too. No offering no perks...or better rewards for survivor´s if they playing solo. I don´t know but something must happend. ( Don´t forget: Dead by Daylight is a 4 vs 1 and balance will be never happend. So, stop asking for it..... )
Sry for my bad english grammatic
Greetings
What the actual f man. Do you want DBD to monitor our pcs because you had a ######### game against a swf?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/866713#Comment_866713
What would you suggest? Feel like alot of the "problem" is perks as opposed to addons, with many people throwing the term "Forever Freddy" around VERY loosely.
https://us.v-cdn.net/6030815/uploads/196/NQMCPYB41I6Z.jpg
The only action speed slowdown in this picture was Swingchains at a max of 12% slowdown, which still got hate. Limiting the ability to stack actionspeed debuffs wouldnt change a thing with this loadout...which still gets hate.
Almost all red/purple addons get some hate because they dont really feel any rare and offer significant advantages. For example, when I use redhead's pibky finger on this big boi here, I can notice how unfair it is. I run MA, so with the Insta Down I end chases in <20 seconds
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@Rin_is_my_waifu said:
According to the recent stats, Freddy has the highest pick and kill rate in red ranks, so, he is "overperforming". I also heard that he is unfun to go against which leads me to the conclusion that he is going to receive a nerf.
I think BHVR reworked him wrongly. Why make him a top tier killer? Why do you want to make survivors' life miserable? How will you motivate them to buy your cosmetics? Just remove his traps and teleportation ability. In this way he can be a fun killer for survivors even though he will get gen rushed and looped for ages. But who cares for killer's fun?
Anyway can you think of any other nerfs to make him garb... ehhhh I mean 'fun'?
Unlike Spirit, Freddy offers a lot of counterplay and going against him is a ton of fun for both sides. But guess you can get over it right?
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Oh I have no arguments, guess I will type lmao or lol so the person knows how childish I am
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@Carlosylu said:
I actually believe the time he spends reloading his bottles is what's keeping him down, if you could just keep walking normally whyle reloading and even hit someone breaking the reload after this first change I mentioned he'd be fine.
I want this killer buffed like this, he actually has one of the most amazing skins like the pinoccio one.
What do you guys think?
I mean, look at that sad forgotten face...
I am actually making a full rework guide for him (I already have one). I am thinking of making him a completely new power, called The Horror Show or something along those lines. He would have puppets on gens to alert him of progress, and he would have an improve bottle
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@Carlosylu said:
I actually believe the time he spends reloading his bottles is what's keeping him down, if you could just keep walking normally whyle reloading and even hit someone breaking the reload after this first change I mentioned he'd be fine.
I want this killer buffed like this, he actually has one of the most amazing skins like the pinoccio one.
What do you guys think?
I mean, look at that sad forgotten face...
His reload should be passive, like nurses charges
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@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/866132#Comment_866132
"Zero counter play" 😂🤣
Oh right, I forgot you can use 4 perks that only counter her and try to walk when you think she is phasing
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@SilentSpectre said:
As we can see from the official stats, Freddy is, without a doubt, the most overperforming killer in both high and low rank play. Despite Spirit being the most popular pick at high ranks, Freddy outkills her, alongside being an altogether easier killer to master.
Nerfs when, devs?
Also lol @ nurse nerfs "barely affecting her"
Easier? Spirit is so easy to play and she has literally zero counter play.
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@Vetrathene said:
So according to the stats, it feels like Spirit was singled out because she was picked more, rather then over performing, as Freddy has better stats then she does, and at red ranks ties with Billy. So what the hell devs? Is Freddy next? Is there going to be no buffs for poor killers like Clown and Demogorgon? Nurse was underperforming and she got nerfed hard. WHAT IS GOING ON?!
Stop crying please
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@John_Doe said:
If you don't tunnel you won't get stunned
Ds is not an anti tunnel. The perk is fine, but sometimes you will just hook 3 people and get stunned by the first
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@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/845790#Comment_845790
it's the only competitive game in it's category, this is why "it has been 3 years since the game is going to die", rest of the games are no match for it. But sooner or later there could be another game in the DbD category, with brand new things and brand new ways to play these games and i dont wanna end up with no players to play DbD because it could be outdated or "not properly set in gameplay aspects".
Dbd is far from being competitive
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@Clevite said:
I don't get spamming a Mori, I guess just toxicity.
"The survivors looped me, so they are entitled little shits"
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@PickCollins said:
Honestly why are the devs not addressing her. There's wayyyyy too much wrong with her rn.
Daily reminder for you to git gud :)
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@Stornt said:
Good thing rank pretty much means nothing. Once you ignore ranking up and purely play for fun, the game because a whole hell of a lot less stressful and annoying.
Except rank allows to have teamates instead of SC claudettes that heal with Sloppy against a Legion
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@Rin_is_my_waifu said:
I always slug. Survivors deserve to suffer 😈
You genrushed me? Ok kiss the ground now
Once again the nicest person in the forums
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@TheCrookedMan said:
Spirit was fine. Nurse was absolutely broken, idgas about ceiling. "Nice defenses you have there. It'd be a shame if someone IGNORED THEM."
Skill ceiling does not justify breaking the game.
Spirit was very easy to learn and very effective, so I think she should be harder to learn or less effective
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@Ruthlesskiller666 said:
Can someone tell me why the killers get nerfed when survivors complain that "it's too hard to survive". Why don't the survivors get nerfed. when survivors loop or gen rush a killer they call it skill but if a killer does a good job it's not skill he's OP and it's not fair. Just because a survivor loses doesn't mean a killer is OP. Developers shouldn't have to go back and change characters that work to make people that can't take a loss happy.
Man, do you even play this game? Have you ever clicked "play as survivor"?
Insta heals are trash, Balanced was nerfed, brand new parts got nerfed 5 times, medkits were nerfed, exhaustion was nerfed, pallets were nerfed (I can keep on going).
Devs nerf what is OP, not what survivors complain or what you guys like to call "entitled players"
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It is the first one you put. My honest opinion is not even pick those addons anymore when they appear in the bloodweb
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/855880#Comment_855880
People are gonna expect nemesis now so youll likely not get the chance theyll pre pallet then you either have to break the pallet or go into ff and smack them but then you are wasting 2 perk slots for enduring and nemesis. Also how often do you play legion because you never run enduring with him even when nemesis comes out.
Yeah but you can almost 100 percent of the time force the stun by lunging, so you can just get stunned and get into ff. Also, if people use pallets that badly, you can just break them, soon the map will be a desert
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@CrowFoxy said:
I love how y'all don't realize the Legion is wasting 30 seconds and the otz survs were braindead.
It is very simple. Be an m1 killer, when someone stuns you (use enduring) you just activate frwnzy and vault and start the stabbing
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@Rin_is_my_waifu said:
The counter to this perk is not to stun legion but I know it's too difficult to understand
If you dont stun him you will just take normal hits lol
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@PickCollins said:
https://forum.deadbydaylight.com/en/discussion/comment/851747#Comment_851747
As somebody who plays 50/50, I can tell you Nurse only ends chases as fast as you're implying if she is MILES better than survivors in terms of skill. If she is Miles ahead of survivors in skill. Then no, those survivors should not be escaping, at all. You face down someone leagues better than you, do not expect to win. And if you do expect to win, you are very entitled. As a survivor who also plays a lot of Nurse, I can tell you it is far easier to play against her now than it is to play against any other killer.
One juke against Huntress? Hag? Spirit? Billy? Myers? Plague? They stick on you. One juke against Nurse? Nope. She's peaceing out.
You keep arguing that patience is now the way to play Nurse. That is bad. Base Nurse already required patience. You are patient with ur blinks? You land on the survivor and hit them. You aren't? You miss and go through fatigue. This whole line of "The only problem is how patient a killer has to be while using her" is just a bunch of equivocating bullshit.
You strike me as somebody who doesn't play Nurse, at all. If she's such a great killer still, like you argue she is, why has she just up and Houdini'd her way out of red ranks. She borderline does not exist up here.
https://forum.deadbydaylight.com/en/discussion/comment/851773#Comment_851773
You strike me as somebody who doesn't understand that a 6 second cooldown to a power, divided into one 2.5 second cooldown and another 3.5 second cooldown, isn't fun or fair. Especially when that power is necessary for basic killer functions. Imagine if Clown or Legion needed to use their powers otherwise they're slower than survivors. Imagine if Huntress moved at 90% MS and needed her hatchets to down survivors. Would you still argue that those killers are still good? I don't think you would. She's out of red ranks where the metaslaves sit. Metaslaves don't main a killer bc they're fun, they main them bc they're good.
And by all means if you think Nurse is still the best killer in the game, please prove me wrong. Post a video of you grinding Nurse to R1 in one sitting. Prove to me that she's still the best. My guess is you'll realize how wrong you are once you leave rank 9.
https://forum.deadbydaylight.com/en/discussion/comment/850772#Comment_850772
Yeha no. That is just a lie. Unless you had Omegablink or 3/4/5 Blink, you did not steamroll red rank survivors with only 10 hours of practice.
Ok, I have lost my place in this discussion because OP called me a liar. Bye Guys
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Not really, im only 23 and i play a lot of dbd. We still have over 5 tomes, so we can get to 70 before 70 days
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@Vetrathene said:
The PTB is meh, Oni is just a worse billy, and the Legion nerfs where unnecessary. The spirit got nerfed too hard as well.
Spirit's nerf was well deserved. Legion's buff weren't really worth the nerfs, but I'm glad they removed the Stack gain while in FF. Also, while the PTB is laggy as usual, I liked both the model and the Onis power
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/851919#Comment_851919
So it is fair that nurse gets stacks after teleporting through walls and hitting you, spirit gets stacks after phasing at you, hag gets stacks after porting at you, Plague gets stacks after hitting an infected survivor, but Legion, who can't even down anyone with his power, shouldn't?
Doesn't really make any sense for me but well...
If you use the killer ability and hit someone right after, you get this hit with help of that ability. Even the game knows, since you get extra points for that. The only difference for Legion is that he's getting hits during his ability, but therefor it does not do much and the main use is to get information and buy a little time (which got nerfed to 12 seconds now).
Spirit and Nurse's power is still a hit because it has no side effects and it is still and m1. Plague should get stacks when hitting a survivor with her m1(just like she does), and not get stacks when she uses Corrupt or Vile Purge (like she does).
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/849667#Comment_849667
So if we follow your logic on STBFL where we can’t m2 with legion to get stacks since it’s not base attack.
Then why does adrenaline proc when you are already exhausted on another exhaustion perk? I mean we are being fair with the rules here right?
Adrenaline is an exhaustion perk and it should be following the rules of exhaustion right?
(Takes out popcorn)
Oh and also Adrenaline was built that way, in the perk it says (Overules exhaution), while save the best says when hitting a survivor that is not your obsession
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@DeanIcity said:
https://forum.deadbydaylight.com/en/discussion/comment/850756#Comment_850756
This argument isn't accurate though considering not all killers are built equally. It's not a universal balance in that way considering that every killer is different.
You're acting as if all killers are built the same. It matters.
All killers have unique powers, but they share the same aspects. That is like, written on the first line of the tutorials
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/849667#Comment_849667
So if we follow your logic on STBFL where we can’t m2 with legion to get stacks since it’s not base attack.
Then why does adrenaline proc when you are already exhausted on another exhaustion perk? I mean we are being fair with the rules here right?
Adrenaline is an exhaustion perk and it should be following the rules of exhaustion right?
(Takes out popcorn)
Adrenaline would be weird if you got the health state and had to wait the whole previous exhausted to sprint. While the perk is extremely strong, the community really likes it, and that would make the perk bad in my opinion.
The Legion FF change is just to adequate him to the rest of the killers
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@SaintDenisSlasher said:
https://forum.deadbydaylight.com/en/discussion/comment/850744#Comment_850744
I do understand it. Everyone understands it. YOU are the only one that agrees lol
I mean this is a very toxic and divided community, one of the only thing everyone can agree on is that legion sucks and a nerf is just hilarious
Legion shouldn't get stacks from an m2 power, it DOESN'T MATTER IF HE IS WEAK. Also, they literally brought back old legion
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/850751#Comment_850751
you forget that form is TEMPORARY, you lose it when you pick up a downed survivor. you then need to farm for it from INJURED survivors and hitting survivors AS A M1 KILLER and you have NO mobility until you have that form yes. C tier and Nemesis is only useful for perks that INVOLVE HOOKING your obsession or hitting him. or with PWYF losing chase with him. which those perks only do is
increase exit game open time
reduce terror radius WHILE in chase
there is rancor but to get that effect you got to let the power gates get powered up
no nemesis is horrible unless you pair it with PWYF then it becomes a DECENT perk
Nemesis is awesome on every killer that can use enduring because of the 50 seconds of oblivious, aside from simply having brought back the old Legion. It takes less than 2 m1 hits on survivors to completely farm a charge of Blood Fury, and that is completely ignoring blood dropped on the ground and vaults. The Oni also gets the ability passively, so if you are the biggest potato ever or play against the best loopers DBD has ever seen, you will still get the power a little over 3 minutes later. Now, while it is true that you can't hook while in Blood Fury, what difference does that even make? Run Infectious and snowball, or just wait the remaining time patrolling gens or doing literally anything. Slug, Wait, Idc.
And also, Dark Devotion with Nemesis is STRONG. You get 30 seconds of no Red Stain, No Borrowed, No TR and survivors lose any way of preparing against you, so I'd say that is a pretty powerful effect for 2 perks (you can still use 2 regression, 2 detection or whatever).
And finally, the killer the Oni is basically the best killer all around dbd has ever seen. He can detect survivors very easily while still offering regression (good survivors will stop to heal, since they would just keep feeding the killer his power).
And I forgot to say he can MultiDown
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@beatddb said:
I believe the Nurse nerf was exaggerated.
The (new) Nurse is uncomfortable and unfun (to everyone in the match), thats a fact. She is, of course, still strong (less than post-nerf Spirit IMO) but I don't think ANYONE in the match, killer or survivor, has fun playing with her. She was hard to control if you were new, and now is incredibly harder and incredibly weaker, why?
I mained her some months ago, I had my fun and I was really good with her til I started maining Huntress. Came back to her and I just can't believe how unfun she is, like really. I prefer to play Legion against a coordinated SWF than Nurse.
She is still the lowest killer in the game, but you're now forced to walk 90% more than before, why don't give her 110% movement speed?
I can't even start to imagine what would it be playing Nurse on maps like Hawkins, I doubt you have a chance against average survivors.
And now shes just been left to die... Devs havent said a word after her nerf. Are you still monitoring her to see how she performs? I think it might be too early yet, but still, a word from the devs would be very welcome.
Nurse was very easy to play. Took me less than 10 hours with her to get 4ks in red ranks. The new nurse requires actual skill, and while I wont say she is fun because that is totally player dependant, she is strong and balanced, being the best killer in game if the person using her has mastered her ability
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/850638#Comment_850638
Yeah, sure it's not a complete buff but why isn't it a complete buff. It's not like you're buffing aspects of spirit so you need to nerf others, he's trash masquerading as a killer with only Bubba or clown being worse. There was no need to nerf something because we buffed other aspects
I agree they didn't need to nerf the mending time. But as I said 37 times, Legion shouldn't be and exception to a basic game rule. It doesn't matter if he is weak or awesome
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@DeanIcity said:
https://forum.deadbydaylight.com/en/discussion/comment/850638#Comment_850638
It's a valid complaint. He just got crippled.
It was a brain dead decision by the DEVS. It's just stupid.
All killers dont get stacks from m2. It is lifterally the same arguement that made spirit get a vault animation, and Legion shouldn't be an exception. Legion should have more speed, a better chase ability and everything, but keeping his m2 be the oy in game to get perks working is a mistake, and the devs did well by fixing it
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/105506/props-to-the-devs
killer perks are pretty trash tier - niche tier (I mean windows of opportunity for the killer as a perk....) and a killer that is basically Billy if he had to get gas for his chainsaw from the survivors like killer. until he injured a survivor and farms blood he is a M1 killer with no mobility. so he will be around C tier, no higher more than likely. and survivors get 1 amazing SWF perk, a Good perk in general to recycle pallets in a way and 1 bad perk that is garbage
Nemesis is a pretty powerful perk, and The Killer is very good. Also, it is quite dumb to call him a Billy that needs gas. It is more like a billy that doesn't bump into anything, can instadown survivors with m1, can track survivors really easily because he has Bloodhound by default and can insta break pallets. All of those traits combined sure seem like a C tier pal
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@SaintDenisSlasher said:
https://forum.deadbydaylight.com/en/discussion/comment/850638#Comment_850638
Hmmm, you're happy about the weakest killer in the game getting a nerf
Someone really doesn't want clown to be the worst in the game lol
If you keep trying that hard to not understand this whole discussion is not even worth the time
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/849503#Comment_849503
Yes it is a nerf, even a dev acknowledged it's a nerf.
I know the mend time was a nerf, what wasn't is the no stack and what most legion mains i know complained about
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/849718#Comment_849718
no in general. It was 15 seconds, now it's 12.
It still is 16 when you mend alone, it just changed healing others
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/849667#Comment_849667
His mend time was nerfed.
Only when 2 people mend each other
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/849503#Comment_849503
That is still a nerf, and it's unfair. I can't believe you want the worst killer in the game to lose any piece of their kit.
Yes I think it is fair that Legion doesnt get stacks on Frenzy. He should be buffed with things like speed, duration, mend time or detection
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@CrowFoxy said:
Everything is fine except the terrible legion nerf.
It wasnt a nerf, it is the same for every killer to not get stacks with m2
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@Rin_is_my_waifu said:
No, git gud without it
Im surprised you are still on the forums. I cant see one post where you are positive, and i have less than two weeks here
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@Raccoon said:
I needed the 4 Bear Trap challenge and a Kill for a daily.
I let an Ace do a generator in exchange for the 4 Bear Traps.
David came by expecting to farm, but I downed him and camped him out of the game (during EGC).
David has been verbally abusive to me during several games, so I was delighted to camp him out of the game.
David said I will be banned in 24 hours.
Are my days numbered?!
NOOB STOP TALK. GO DELETED