DepressedClownMain
DepressedClownMain
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- DepressedClownMain
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Comments
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@FunkyMunkey said:
I've been playing this game for so long now, I have so many brown addons I no longer use. Is it possible we can see a button and decide what addon or item to sell and how many you want to sell? Something like this:
Brown Addon/item: 100bp
Yellow Addon/item: 150bp
Green Addon/item: 200bp
Purple Addon/item: 500bp
Ultra-rare Addon/item: 1000bp
Event Items: 400bp
Just some prices I thought would be suitable. Brown addons might not sound like alot, but if you have 50 of them, thats 50x100=5000bp right there! Thank you for reading this! :)
My 250 grey offerings are scared
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1093258#Comment_1093258
Urban Evasion is amazing and I will never not run it
- Sincerely a red rank survivor that prefers to stealth then juke.
Let me guess, self care is underated?
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@amnesiac said:
Devs plz add botzzzzz pls! TY
Because we already have claudettes
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If it was done often, the best players wouldn't use it for content
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@Hail_to_the_King said:
Ash. The chosen one will kick some entity butt.
But he has no Ashy Slashy in DBD
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If you include the movies, you can only really tell about the dlc characters, of which Laurie is the smartest
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@Swiftblade131 said:
I actually felt bad after seeing their rank. Didn't even stand a chance man.
"Toxic killer owned gg eazy ######### lol baby killer"
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Whatever the f I have in my house that can make the 25 queue minutes less painful
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@Coder said:
For me:
-Spirit Fury, it's complete BS (and boring to counter by throwing pallets like a rank 20) and it makes trash killers who can't loop actually feel like they're good at the game.
-Sprint Burst. It's freaking annoying to go or sneak to a survivor only to have him sprint to a window or a pallet. It requires 0 skill and the reward is too much and it can't really be countered (though rarely I have countered it by predicting where they'd sprint to). Also I noticed that bad survivors tend to use sprint and good ones tend to use Dead Hard. Dead Hard on the other hand, requires some skill to use and it can be countered by predicting it, it's balanced.
What are your least favourites perks to go against?
Self care (aka the killers best regression perk) and monstruous shrine (literally pointless)
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Can someone send me a link?
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@Respectfulnancymain said:
Isnt that when double pallet jungle gyms were a thing so how did they 4k? The game must have been very hard
Survivors were trash
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1050165#Comment_1050165
I'm not talking about 1 doing everything, but 3+ doing different gens at the same time
I know, and that is exactly my point
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@Carlosylu said:
Did you know 3 gens done by different and alone survivors take less time (80 seconds) than 4 men on one gen doing 3 full gens together (86 seconds) and I'm not adding the factor that they need to traverse the map, and if they do gens next to each other to make them fast and the 3+ survs stay together they actually end up 3 genning themselves?
ACTUAL good SWF do different gens at the same time, they don't work on the same one in my experience.
I always want them together for easy injures and to make them have to heal instead of repair
How about you?
EDIT: Red rank 1 trapper main, xbox
That is not really always a fact, because some gens have a higher value than other, and because of that 3 people working in it for example is better than 1 trying to get it all done
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I think the perk is still terrible. I would much prefer a hook that disables survivors with mangled, blindness or oblivious for exampme
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1049853#Comment_1049853
If they are immersed for 2 mins, that's 2 mins they aren't working on gens. You could be hunting them with whispers.
Yeah but they dont progress gens and I dont get hooks so I prefer Pop and discordance for example
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@supersonic853 said:
Idk ever since ruins nerf i've seen a lot of devour hope lately or i'm just unlucky. (im saying with pickrate obviously it doesn't slow the game down like ruin used to lol)
Not really, had a game against a devour player but he got 2 hooks in the match. At least ruin countered 4 players spawnibg together
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@johnmwarner said:
I mean I know there are plenty of white knights for BHVR on the forums, but even their own freaking Fog Whisperers are saying how stupid this system is?
Is someone actually believing this hidden skill system is a good system? They won’t even tell you what you are “supposed to do,” to get a good skill rating?
Everyone has basically agreed how ######### this system is, so I think BHVR implements it next week
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@24Life said:
Yet another match where unfortunately I was caught first and it was Leatherface who decided to Camp me the entire time with his chainsaw revving.
He ended up getting a second kill before the other two survivors escaped because instead of just focusing on generators one or two of them stood around doing absolutely nothing as if he had any intentions of letting me off the hook.
How about we come back this face camping situation by subtracting three points for every time the Killer stays Within 15 m of a hooked Survivor from the start of the hook through all of the phases.
This would ensure Killers wouldn't camp and survivors would hang in there and not just disconnect.
I have 7 perfect ways to end camping
DS
Unbreakable
BT
Kindred
Hook Tech
1 for 1
Tanking hits
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@Clevite said:
I can't help but think that since it is 4V1 a killer of equal rank is more skilled at the game.
So for instance a rank 9 killer is probably much more skilled than a rank 9 survivor. A killer has so many more things to do and manage. As well they play solo.
A survivor is in a four man team and hence can be boosted or carried so to say. A rank 9 survivor may be real good at stealth but may lack the skill to loop, because someone on their team may constantly take this role.
So what do you guys think. Pound for Pound are killers of equal rank more skilled?
Most killers do take more skill due to complex mechanics, others are harder to learn and some I would say are pretty skilless to play but balanced nonetheless like spirit
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@Dr_Loomis said:
The patch caused for quite a spicy reaction from many in the community. But it seems some of those major concerns were ignored in the survey. The new Doctor and Ruin alterations were completely ignored. That's very odd.
Whilst personally these are not and never were sore points, others had very strong views on the changes. A lot of the survey concentrated on the last chapter. A second survey should be released relating to the latest patch. A patch which was game-changing for many.
There was far too much emphasis on Lore. Whilst Lore does add to the depth of the characters, it is not a defining part of the game for most.
Despite my previous comments about the game no longer being fun, I must admit I have enjoyed the majority of my post-patch play. This is something I did not expect. It's not so much 'tail between his legs' hypocrisy. I still haven't brought Premium and have completed all challenges on Tome 2, part 1. And the match-making is absolutely horrendous: I am currently a level 10 killer going against 3s, 2s and even a 1 yesterday. Full red teams. This is utterly ridiculous. But still got a few 4Ks yesterday, with Doctor, Leatherface and Clown. The main concern with myself is the amount of time that I have dedicated to DBD. But that's all to do with personal responsibility.
I will say the new Doctor is fantastic. Like the Freddy rework, this is a massive improvement. Playing as and against. The Asylum also looks top-notch with some great little details.
Hopefully the feedback received from the survey is actioned.
If the devs really cared about feedback these changes would have never taken place to begin with
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1049837#Comment_1049837
Yeah I don't care about pips etc either, mostly play for fun and blood points, you get blood points at the same rate whether you're on your death hook or not, what's the big rush to go play lobby simulator for 10 minutes again and screw your teammates over?
Honestly I am more than happy to screw a player that intentionally lets me struggle on first hook, but I dont do that when I notice the killer was pressuring my hook
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/125696/old-ruin-needs-to-come-back
If you're a main surv as you claim. Why are you complaining that gens get done in 2 mins and you need ruin to do something else? If you want to clean totems, search chest or let the killer chase you no one is stoping you. Right? But you refuse to do another thing more than generators. Even with old Ruin you will be doing generators and not much else. Ocasionally a chase or two but that shows that you in red ranks want to repair and go away, is as simple as that.
Wait are you seriously asking him to BM his team because of unbalance?
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@CLAUDETTEINABUSH said:
The replacement of ruin,corrupt intervention gives killers valuable time to set up traps or start chases without being worry of generators popping instantly.
Do you use it? Let me know down below.
No, I found most people just immerse the 2 minutes when I use it, so no value at all
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/776/GG4LIXA8JPQ5.jpg
Map : Crotus Pren Asylum
- Spawn into the map i found a survivor after 40 seconds with whisper and began a chase ( he was working on a gen)
- i hit him and injure him in 20 seconds (1 gen pops)
- i proceed to chase him and lost him after kicking the pallet he downed for a total of 15 seconds (another gen pops)
- i find him 15 seconds later after kicking the gen that was 90% complete from his partner who ran as he passed through his location and down him. i proceed to look for the survivor who was working on the gen to make sure he wasnt in proximity to flashlight save for 20 seconds
- pick him up and take him to nearest hook. as soon as he hits the hook and screams. 2 generators activate
133 seconds. from the time the chase started to the time he was downed and hooked.
4 generators were gone
in 133 seconds. and one singular brown toolbox.
"we rushed hard" was all i was left with .
Well you are either a terrible killer (that is base gen repair time) or exagerating
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@Primalux135 said:
Red rank potatoes: There are tons of players in red ranks while they shouldnt becuz of SWF they dont learn the ropes just get carried so hard.Emblem system fault too..
Matchmaking:If there is a rank 2 and 3 lvl 20 you get a red rank so basically killer fun get ruined. I suppose those rank 2 doesnt get fun by being easy prey.
Gen rush and comms: No need to say that 2-3 gens done in 2 mins is not funny.
Tryharding/toxic play/camping/tunneling: All becuz of the gen rush it make killers play sweaty and dirty also as survivors doesnt have fun BHVR proceed with nerfs till one day game die cuz no one wanna be bullied.
Make casual and ranked play and you will see health of the game increased.
Yeah play with friends is fun but you killing the game. Where will be the fun when game is gone?
This is pretty wrong. Swf is not the problem, it never was, and killers love to call your solo queue team a swf when they get crushed. The problem is big maps and weak killers, since no one complains about swf when they are freddy, spirit or billy.
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@joker7997 said:
Nope, OP is a crybaby imo, I've escaped/pipped/whatever plenty of times when this happens, no reason to throw a tantrum over such a thing
There is one reason, it ruins your match and most people give zero craps for pips and numbers
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@GHOSTfaceP3 said:
As the title says am I the only one? It gets very frustrating playing with potatoes and if they let me get to second state WITH kindered they don’t deserve my help
I also do it when it is 5 gens and we have to players crouching on the corner
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1048698#Comment_1048698
Possibly. Again, my original comment was just trying to clarify someone else's point, so please don't make me defend a stance that isn't necessarily mine to begin with 😅
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1048698#Comment_1048698
Possibly. Again, my original comment was just trying to clarify someone else's point, so please don't make me defend a stance that isn't necessarily mine to begin with 😅
"Unbreakable makes DS impossible to counter" oh sorry that seemed like a statement you made
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1048208#Comment_1048208
Ask DudeDelicious. But I suppose the difference would be that Stridor doesn't make the Spirit's power impossible to counter, in the way that Unbreakable makes DS impossible to counter.
Unbreakable is a one time use only so you can just wait and smack them back down
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1048216#Comment_1048216
That was basically her cooldown, it filled that role. Now we have a hat on a hat of cooldowns though :/
The cooldown mechanic was just the traditional lazy dev fix but I much prefer it over a bigger cooldown that was necessary for old nurse
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@GhostofYharnam said:
I personally think Laurie is the smartest and most resourceful.
We dont have anything to back most characters up except the ones from movies, so I have to say Laurie as well
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1041448#Comment_1041448
I mean this is literally just 100% wrong.
They took away things, and gave her NOTHING. There is literally no new plays or mind games (infact her mind games are gone because guess what wasting a blink for faking is now 100x more disadvantageous than it was before) so there is LITERALLY no way to play her in a new or different way without addons. It is only, strictly, worse. Meaning her skill ceiling got lowered too.
If they added something new she could do that she couldn't before, then you'd be right. But you're not.
https://forum.deadbydaylight.com/en/discussion/comment/1041608#Comment_1041608
I never said anything about her strength, just her fun factor. I have no doubts Nurse is still pretty strong, but why on Earth would you play a character that is designed to punish you every single step of the way? Before you got punished for bad plays or misreads, now you get punished for just using your power the way you're supposed to. Not fun in the S L I G H E S T.
I don't see the fatigue as a bigger "punishment" than the recharge on Legion and the cooldown on Spirit
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1042577#Comment_1042577
I think he's essentially just saying that players shouldn't be able to hard-counter a hard-counter.
So Spirit shouldn't use Stridor?
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@[Deleted User] said:
I think DS + Unbreakable is a questionable combo and shouldn’t be allowed.
But other than that, Unbreakable is fine.
If a person has ds active, she shouldn't br allowed to recover?
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@coppersly said:
Now that's it's been some time, how do you poor people who continue to abuse yourselfs by playing Nurse feel about her?
I quit the game over how unfun and bad they made playing her, what do you who still play her think of her?
She is still pretty strong
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According to the usage rate, the chances of him getting dsed is bigger than the one of him avoiding it and again, the perk still requires no skill to be used
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The killer *might* proxy camp
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039805#Comment_1039805
I'd assume I used the ones closest to me where he hooked me. How do I magically gain distance when he is on my tail within 3 seconds of me being unhooked.
There is an unhooker that can tank a hit and he might have borrowed
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039799#Comment_1039799
I mean are we just assuming I didn't use pallets for the original chase where he hooked me in the first place?
You didn't possibly use all right?
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@DamienDuff said:
This game is a joke when you play killer against 4 well coordinated swf with 4 toolboxes.
It really is a joke
Disagree, if you have addons that match the value of the toolboxes and one of the balanced killers you are more than able to win
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039794#Comment_1039794
Mmm yes. It's not like a Hillbilly can't proxy camp right outside the hook range and insta saw back and M1 you immediately or anything like that. (Hint: he can)
Well I'm sure you can dodge him and loop him on the 20+ pallets a map has
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As a survivor player, I say dont die within a minute of getting hooked rank 1 :)
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039772#Comment_1039772
They already are by dying extremely early at loops and not knowing what to do against certain killers. Don't need to rub unnecessary salt in the wounds.
Yeah, they are dying. So they learn to loop, learn to play and dont die, just like with great skill checks
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039755#Comment_1039755
BT I completely disagree with, DS is barely skillful with the skill check. Neither are close to the extent of old ruin.
DS is the literal definition of a perk that requires no skill since you get downed and are rewarded for it
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039751#Comment_1039751
This argument is extremely flawed. At least bad snipers can still go for body shots. In this case, they literally get damaged for hitting a shot, just because it wasn't a headshot.
The argument is that skill should change how you are affected by game mechanics, and "new" players should be punished for being bad.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1039739#Comment_1039739
/BT/DS/
They pretty much do that exactly and a few others as well.
And lets not say that is bad because it is perfectly natural
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RNG relates to the perks value, because it is risk and reward. Pressing E on time is a perk risk just like having an open totem on the asylum is for Hec users
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039734#Comment_1039734
A perk shouldn't affect people differently based on their hours in the game. That's bad game design and it's unhealthy for the game.
Are you really saying that survivors making mistakes and getting punished for it is a bad design? You realise how absurd that sentence is right? Let FPS games remove snipers because people who can hit the shots will be punished by the slow reload/low dps.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1039728#Comment_1039728
At least I have to press "e" to use deadhard. Can't say the same about old ruin.
Not like you needed map rng, to equip a perk and skill check rng
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1036970#Comment_1036970
Similar to Otz's advice for Dark Souls 3 PvP. Be in control. Lose on your own terms.
Yeah that was very funny