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DepressedClownMain

DepressedClownMain

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  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039719#Comment_1039719

    Not for me, but everyone else in solo queue seems incapable of hitting them at red ranks.

    Look how great it is, players getting punished for not being able to do certain thinks

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1039716#Comment_1039716

    No more low effort snail pace slowdown perk combos, thank you.

    It is a perk, not a think you must activate. Byt since you made the no effort argument, should ds only activate when you were chased by the killer for 3 minutes? 5? And dead hard, surely it takes a lot of effort to use it right?

    I played a ton of survivor to know that point is absolute bs

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036119#Comment_1036119

    Oh yes then we can combine old ruin and new ruin and never do a generator ever. Sounds great

    And btw great skill checks are very hard right?

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1036119#Comment_1036119

    Oh yes then we can combine old ruin and new ruin and never do a generator ever. Sounds great

    Or you can combine both and lose two perks in 14 seconds of a match, which is why hexes are perfectly fine when powerful

  • @Waffleyumboy said:

    Killers will get used to it, and the game will be back to being hard. I hear they're already starting to use noed more. Totem minigames is what you want right?

    No we want the exact opposite, more pressure at the start and less one hook kills at the end because if you think people give a ######### about you in solo queue you are terribly wrong

  • @Lithuanian said:

    I understand Ruin change was made to make newer players have a less hard time to fix generators but goddamn low rank killers don't use ruin at all because they don't even have hag

    I like old Ruin as a survivor main because before We needed to look for ruin or we take this long time fixing which frustrated me even back then but now... Like I only hold M1 Every. Single. Game...

    Before I atleast would try to look for the ruin and it was more fun trying to focus and hit on those great skillchecks to not get ruin and now I just need to hold M1 and put just a little focus and hit it and then go back on my phone to view reddit

    I'm saying this as a long time player:

    https://us.v-cdn.net/6030815/uploads/149/NUHMTAPBWJ10.png

    pls bring back old ruin, it's not fun anymore to play survivor :/ just too easy now ...

    I agree with the post, BUT PLEASE DO THE LAST ACHIEVEMENTS THANK YOU

  • Probably yes, can you break it down for me?

  • @MTK said:

    Time and time again I see survivors in post-game chat complain about being tunneled and I'm ######### because I have to resort to it to get 4k. They say things like "get good, ull never improve if you tunnel for kills." I usually play ghostface at red ranks with some demogorgon here and there.

    My point is simple. If you don't want to be tunneled, bring anti tunnel perks. I've seen really good survivors who take DS, DH, unbreakable, and know how to loop for an extended chase. Those people don't get tunneled for obvious reasons and thus have 0 need to complain about being tunneled themselves. The person who was complaining of being tunneled ran Plunderer's Instinct, Self Care, Botany Knowledge, and Lithe. I'm like okay.. what exactly were you expecting to happen? His response is something like "I don't bring anti tunnel perks because I expect killers to not be a b***ch like you who tunnel." But doesn't that just mean you decided to cash in on a non-anti tunnel build, while expecting to reap the benefits of an anti-tunnel build because you take it for granted that killers won't tunnel?

    This is the #1 thing I don't understand about this game's community. I play both sides, currently rank 3 on killer and rank 4 on survivor. When I play survivor and run an altruistic build like We'll Make It, Pharmacy, BT, DH, then I'll accept the consequences of being tunneled if the killer realizes I'm not running DS. It's basically a game of rock paper scissors. Don't like to be tunneled? Bring anti tunnel perks, at the cost of losing out on perks with other benefits. Don't expect to kill two birds with one stone, by bringing all the perks that give you advantages in other things and then telling the killer that they shouldn't tunnel you for it because it's "bad manner."

    TL;DR - If you don't like being tunneled, then bring anti tunnel perks. If you bring other perks to reap other benefits, then don't hate the killer for punishing you for it, because he's not responsible for turning a blind eye to your own build's weaknesses.

    That is exactly why 80 percent of people run DS

  • @Pirate said:

    Hey guys! I was inspired by the stats of the Devs and the experiment of Marth (Depip Squad) to create my own chart with my stats. I will tell you now something important then you are free to look trough the chart and at the bottom I will post my criticism to MYSELF and what numbers might be not very correct.

    Region: EU - Germany - Frankfurt Servers - 30ms Ping

    100 matches as KILLER

    Start: 13th December 2019 - 25th January 2020 (most matches from 20th December - 6th January and 17th January - 25th January).

    Played ONLY with green ping, Ping is always around 33ms in lobby at the 30sec mark.

    Not a single Mori offering has been used.

    https://us.v-cdn.net/6030815/uploads/647/77O3E9Z2NU1M.png

    Self criticism:

    • I am not a ruthless Killer, sometimes I let people escape by bringing them to the hatch, but in this chart all those escapes are still counted as kills. Every hatch escape that is in chart is against my will. Because of that I did not include my rank
    • I did not always try to go for the 4K but sometimes I tried to go for the 4K! Sorry for this, I should have been consequent in my decision
    • I switched around Addons and Perks on some killers, so the individual stats might be incorrect and dependend on Addons/Perks
    • Especially after the Ruin nerf I played more dirty with slugging and proxy, but again not by far not every match
    • The green-blue chart stats about ruin include killers I did not use ruin with, so I think it has no value at all
    • Ruin Nerf and Doc Change start with match 78 (red line)
    • Toxic survivor ingame: active teabagging at/behind pallets or in the exit gates, aggressive flashlight clicking or taunting
    • Toxic survivors in chat: insulting me or any teammate in chat and ggez (not the sarcastic one)
    • I can not guarantee that all numbers are 100% correct because of the amaount of data and many possibilites for mistakes.
    • DS=Decisive Strike; BT=Borrowed Time; OOO=Object of Obsession

    My Killer Builds I used:

    1) Hillbilly: Enduring+Spirit Fury+BBQ+Infectious Fright (In the beginning Ruin instead of Infectious Fright)

    Addons: Non or Anti-Noise / In Red Ranks Primer Bulb+Homemade Muffler

    2) Nurse: A Nurses Calling+Shadowborn+Infectious Fright+BBQ (In the beginning Ruin instead of Shadowborn)

    Addons: Both Cooldown after few matches no Addons

    3) Spirit: Stridor+BBQ+Whispers+Ruin/StBfL (after Ruin nerf)

    Addons: Always different (yellow/brown), never Purple and never Prayer Beads

    4) Huntress: A Nurses Calling+BBQ+Whispers+Ruin/Shadowborn (after Ruin nerf)

    Addons: Exhaustion+Locker Reload

    5) Trapper: BBQ+Whispers+Ruin+Haunted Grounds/Pop+Brutal (after Runi nerf)

    Addons: Bag + Darkening or Fastening tools

    6) Plague: Ruin+BBQ+Enderuing+Spirit Fury

    Addons: always different

    7) Doc: BBQ+Bamboozle+Ruin+Haunted grounds/pop+StBfL(after Ruin nerf)

    Addons:Restraint+Discipline of any rarity

    8) Freddy: BBQ+Enduring+Spirit Fury+Ruin/Pop (after Ruin nerf)

    Addons: No Addons or slower repair speed

    9) Demogorgon: Bamboozle+BBQ+StBfL+Ruin/Pop (after Ruin nerf)

    Addons:_Rat Liver+Black Heart

    10) Oni: BBQ-Bamboozle-Infectious Fright-Pop

    Addons: Longer Fury of any rarity+random

    Epilog:

    This project took a lot of my time! For the first 20 matches I saved much more data like screen shots, perks used, items used, match time, time until ruin is gone and many more. But it was way to much work to keep on going for 100 matches (my set goal) and giving the data only after 20 matches is nothing special or representative. So I dropped it and collected only data I was insterested in, espacially the fact that devs said there are 4% (?) 4-stack SWFs and I could not believe it. Even then I dropped the project for a week because of privat stuff and the exhaustingly long profile checks after the match.

    I would LOVE to see YOUR results too! It would be so much fun to see the results of a survivor main with alteast 100 matches!

    I hope you liked it.

    When I grow up, I want to be like you

  • @Adriang14 said:

    Whenever I have a bad day of playing dbd just use a perk wheel, whether it be killer or survivor. Most of the time you get perks that aren’t exactly great, therefore you know you won’t be able to perform as well as you would with meta perks. This means you won’t care about winning as much as you usually would, or at least that’s my train of thought. I’ve found that it really helps make you feel less stressed and more fun like the game dbd is suppose to be. So please if you’re feeling frustrated and still want to play they will be a better outlet than behavior that you might not be proud of.

    Whenever you feel bad, don't try to be good. 10/10 advice

  • @DoctorShockBoi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1035507#Comment_1035507

    Okay. You're not listening. You just sound like an entitled survivor main.

    YoU eNtiTleD sUrViVoR

  • @BlindMole said:

    That was not taking the game hostage.

    You could've just go back and do gens with your friends. At a point she would have to chose to either hook the one on the ground and camp to get at least one kill, or go after you guys.

    She was using your downed friend as bait but she was not preventing the game to finish

    She literally body blocked the stairs

  • @Ancheri said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031737#Comment_1031737

    That's not what I meant. Imagine a single pallet spot. If a survivor relies on the killer respecting the pallet, which he doesn't and therefore would catch him next round, the survivor can use DH on the long side to create enough distance between them and the killer to drop the pallet saveley.

    In most cases DH won't be used/helpful for dodging M1 attacks. It will be used to compensate a misplay without being in danger of getting hit.

    Yeah in that scenario the survivor wasted 1 perk to buy him 5 seconds of chase, and you can just double back when the dead hard animation starts and catch the survivor, 9/10 times the survivor will fall for it

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1029440#Comment_1029440

    It's 4perks vs 12 perks.

    4 people vs 1 guy

    1 ds is enough, with 4 ds's you lose 20 seconds of the game, and thats 25% of one gen.

    Why did they nerf enduring then when you get hit by ds? They want survivors as power role, they can sell donuts to kids but not to adults who analyse their behaviour, their actions.

    Comparing perks is dumb

  • @BigTimeGamer said:

    hooking another person = not tunneling, so DS should be disabled

    now if only BT wasn't deleted by undetectable...

    It no longer is

  • @Waffleyumboy said:

    I thought DS was in a good spot?

    Except when it allows people to work in gens in front of you and still not get "tunneled"

  • @Ancheri said:

    https://forum.deadbydaylight.com/en/discussion/comment/1031638#Comment_1031638

    That's not the point. You can not counter a DH being used to compensate a mistake on survivor side while looping a specific spot. You either go for the miss due to DH in the last possible second or the survivor is going to reach the next pallet savely. Either way, you won't down them.

    Now that frustrates many killers, because there is nothing gained besides the exhaustion status effect on the survivor. Chase goes on and might even last 30 seconds or more without any other survivor drawback for having made a juking mistake.

    If Dead Hard would at least apply the Hindered status effect for about 10 to 15 seconds or basically anything, that makes the killer feel like they got something out of the survivor's misplay.

    But then again, atm DH works pretty badly due to server inconsistency. Currently it is really not much of a problem.

    This is wrong, you can lunge over the dead hard and survivors cant drop pallets for about 1.5 seconds when using it so you can m1 them

  • @Aztreonam78 said:

    Maybe, you will look on Dead Hard?!

    This perk not just allows Survivors to feel safe and be extremely greedy at loops.

    This perk doesn’t only look strange and weird from the Killers’ POV.

    How much this perk counters numerous Killers’ powers in preposterous.

    Shock Therapy, Huntress’ Hatchets, Trapper’s Traps, Nurse’s post-blink attack, Hag’s Traps, Spirit’s post-phase attack, all these things can be dodged. Vs some Killers (especially Nurse for instance) this is incredibly strong ability.

    I used think for such a long time that Dead Hard is a useless thing, but I now I realize so much, it is overpowered time-wasting perk with almost no counter (does somebody use Blood Echo?).

    With the Ruin nerf (yes, I agreed it’s clearly a nerf), Dead Hard does so much for Survivors and it should be nerfed (maybe add a gap so it can be used 3 times).

    Dead hard is very easy to counter, apart from simply not working with dedicated

  • @pemberley said:

    Please. I can’t see. Survivors are distinctly aware of blindness, and make their home there, especially Claudettes. I try to keep track of them but I lose them and whoops! multiple gens go off like firecrackers and then they teabag until the very last second of the egc.

    Survivors! Have! Too! Many! Advantages! - somebody who plays a lot of survivor, because killer is a stressful chore.

    Once you load into the game and it is a farm map put on lower settings

  • @DarqPhoenix said:

    you act as if nothing on the survivor ever gets nerfed, that's simply untrue. adrenaline doesn't need to be nerfed and this is a terrible idea for a change as well

    Except you will run, still tank a hit and not be exhausted. This is a full buff

  • @ZtarShot said:

    Before I peak I am a full on survivor main but as killer gets nerfed more and more I think it's time something survivor gets nerfed.

    Adrenaline will still maintain it's speed boost after gens, but when 5 gens are powered, you'll get endurance for 120 seconds. I mean, who likes to mend, right? (The timer will continue to go while dying or hooked.)

    Yeah this is pretty good to me, a decent adrenaline buff and a solid counter to noed

  • @thisrandomguy said:

    is silly. Gen times are waay too short

    1v4

    5 gens

    Gens 80 secs.

    There's already a problem with the game design there. Gens can get completed within 3 minutes using simple math. Especially with the ruin rework lol. These are numbers

    What you used were stats that have been proven to be unreliable because of how much information we got. Which was very little. Matchmaking, potatoes, derankers. With all the game's designing flaws the stats that were givin to us is unreliable.

    In your personal experience you managed to get killed more than you have escaped. You claim this proves that gen time isn't the problem. While in my personal experience i managed to chase a trapper the entire game and escape within 3 minutes. Not only that but i also make top tier killers look like low tiers. But of course i have bad games as well, because i make mistakes and sometimes i just get screwd by teammates. I also get more 4ks as killer than i do anything less. But that's because they were potatoes probably givin to be by matchmaking. Which is a big problem. Which explains the huge kill rates in the stats.

    If you want i can go deeper into details into the game design and show you how truly powerful survivors are.

    Using simple maths yes, accounting for the fact there is a killer and survivors need to run and find gens, not really 3 mins

  • @Boss said:

    I really started loving Make Your Choice at some point, but i'll bring up the more recent example for me...

    Surge is doing extremely good work for me right now.

    I don't need to waste time kicking those, it still scares some Survivor off of Generators no matter what rank, & even if they stay on it, it's still some extra work they have to do.

    Its cooldown is its biggest negative to me, but i can live with it.

    I also equip Pop Goes The Weasel along with it, to kick those that aren't regressing and need regression badly.

    I really dislike Pop and Surge because Surge counters pop on a 3 gen

  • @Dr_Loomis said:

    I mean in a worse case than Friday 13th, say it all went to pot and the games servers shut and there was no more Dead By Daylight. How would you feel?

    I am actually seriously contemplating retiring from DBD. As I have mentioned in various posts: I just don't have fun anymore. In fact, I feel frustrated and irritated, usually after a single game of DBD. So if it all ended tomorrow, I wouldn't care. I would be a bit miffed that I had spent a considerable bit of money on DLC, but it wouldn't be the end of the world.

    I am not buying the Premium Pass for Tome 2. Main reasons being that the challenges are too time consuming and the unlockables are subpar. I don't want to be sitting on my backside for hours on end in the hopes of completing a frustrating challenge in order to unlock re-coloured cosmetic items. Sod that.

    But I guess there are those who still find it fun and invest in the game. But if you didn't have it...would you be bothered?

    I mean just downloaded Sea of Thieves, pretty cool game

  • @HYthinger said:

    So i just saw a discussion where people were people discussed a possible nerf or balance for DS.

    So DS is supposed to be a anti tunnel perk. The perk idea itself is pretty good but the 60 second timer makes it possible for DS being used even if the survivor didnt get tunneled.

    So in the discussion one person sayed that its still tunneling even if u hooked another survivor inbetween if u chase them before they "get to a save spot".

    To be honest i think this is BS.

    My definition of tunneling is:

    The killer just chases one survivor. if the survivor gets unhooked he goes for the unhooked survivor instantly to down and hook him again. Correct?

    Thats what ds is for and the perk is kinda needed to avoid the killer from getting rid of a player within a minute.

    So if this is the definitition op tunneling (which i think it is, since its not possible to tunnel multiple survivor)

    is correct shouldnt DS deactivate if either the 60 seconds run out or another survivor is hooked.

    In its current state DS is not only an anti tunnel perk its bascialy 60 seconds immunity and if u play unbreakable (which i do when playing DS. yes i also use ds because i also dont like to get tunneld) u are literaly untouchable or u hop in a locker.

    I had matches were the killer picked me up because he hooked someone else and i stll dsd him. i kinda felt ######### but thats how the perk works.

    Thats why i think it should deactivate if the killer hooks another survivor.

    Opinions??? ( I dont want a what is tunneling discussion since i think thats pretty clear. And i dont accept a totaly biased "tunneling is if the killer hooks u twice in the same match" definition.)

    Your definition of tunneling is the bs one, considering if a claudette farms you, gets downed, the killer downs you, the new ds wouldnt work

  • @TheLegendDyl4n1 said:

    I Understand you guys are already aware of this, but i went from rank 15 to rank 3 in one day of only playing doc, and this was with random perks i got from leveling up since i didn't have anything good on him, i dont know what it is but he needs some kind of nerf lol. and i ALWAYS got the 4k unless i gave them hatch or let them escape through the exit gate.

    You do realise getting to red ranks is literally doable with no perks right?

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024768#Comment_1024768

    He’s literally implying a nerf for Freddy. He’s obviously never played Freddy if he thinks you can “constant teleport.”

    Yeah, Freddy is strong, get over it. There are very few killers that players can use that are strong. Most are garbage with terrible map pressure. But of course, the one killer with decent map pressure gets trashed on because he’s got map pressure. 🤦🏽‍♂️ This community. Complain complain complain about killers.

    You have more killers with map pressure that are viable than one that aren't

  • @Hoodied said:

    Console FPS

    Sometimes it looks like should have hit, but instead, magically, misses

    She is way too add-on reliant

    As OP just said, base nurse is extremely powerful

  • @Waish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1017618#Comment_1017618

    3 gen starts are not good the devs have said killers will be punished if you hold a 3 gen start for longer than 10 min which is a long time but since there is a timer on it then the killer will be rushing to get the kills meaning he'll have to leave the 3 gens if the survivor leads him away. Also yeah he can hit them back down again but that wastes time for killers because the other 3 survivors will be doing something productive and if they're not or they all got downed right next to each other than that's the survivors fault

    You can count the time the person was downed and expect unbreakable in order to do something productive and protect your slug

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1020782#Comment_1020782

    God damnit he did it! He actually did it! He "Got Gud"!

    Idk what you mean, its just a meme

  • @MisterCremaster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1020782#Comment_1020782

    It has nothing to do with getting good. I'm actually one of the few players that seems to adapt to the game. One of the biggest issues with the game is BHVR hasn't figured out how to get survivors to buck up and learn how to adapt and play against different killers, so they just keep tweaking killers until they're all countered the exact same way. But, since you don't know who you will be facing, I get it - perks are important and the wrong perk on the wrong killer and its just wasted.

    This game has too much randomness for it to be balanced, and thats the problem. I don't care if I lose if I feel like I was literally out played or made mistakes. But killer success is determined so much by what addons you are able to equip, and what map you get. (ESPECIALLY MAP).

    I've pretty much had it with the game. I just uninstalled it again, but I was DCing pretty quickly at toxic behavior because queue times are so stupid long for survivors. Tea bag me on the otherside of the pallet? I DC. Then they message me about how lame it was, and I just respond, "What? Oh sorry, I'm already in another game. Enjoy your queue time!"

    Yo ######### I just quoted a meme I didnt say anything

  • Improvise. Adapt. Overcome

  • @kinderjazen said:

    For my side on survive noticed longer q times

    huge use of noed and an increase of tunneling and camping

    on the killer side I’ve noticed very fast lobby times , I have been using nurse so I really can’t say anything about gen speed but sometimes I play rlly bad and make some mistakes causing gens to fly by , survivors bringing maps to find totems

    lemme know how y’all games been

    I don't play killer in 16 days and my last survivor match was a 12 minute queue for an 8 minute game against a noed legion that got his first hook when the gates were powered and got two kills because I couldn't give a ######### and go back to save people against noed

  • @sluc16 said:

    Honestly, the ruin rework is one of the best things that ever happened to this game.

    It is just great specially at end game, makes it really hard to get those last two gens completed and for killer that can apply good pressure from early game, is gonna be insanely helpful.

    Just adapt, both killers and survivors, and enjoy the game. I really think is a lot better now.

    When it lasts to the end game

  • @Waish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014339#Comment_1014339

    Survivor sided maps mount Ormond, temple of purgation, mothers dwelling, disturbed ward, wretched shop, coldwind farm maps, groaning store house, grim pantry, pale rose, suffocation pit, iron works of misery and coal tower but that last one depends on time spawns. And yeah they spent time saboing hooks to 99 but I've done a sabo squad before and it only took us a minute to set it all up but the amount of time you can waste for a killer making them attempt to take them to hook for them to jump off their shoulder or the killer slugs and you just pick up the survivors slugged and work on gens or just work on gens amd your team either has no mither or unbreakable so you can just work on gens while everybody gets themselves up.

    If your team is 4 no mithers the killer will just slug you to death, the perks doesn't prevent simply putting people back down. And most of the maps you mentioned aren't survivor sided at all, you have the best 3 gens on azarov's and you literally camp a player 40 meters from him because the maps are narrow

  • @Wooferson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014356#Comment_1014356

    Yes, but I mean (mostly) would you continue playing if it lost the fun because of bad matches, bad mechanics, etc.

    In that scenario both would be affected because the bad mechanics probably would tip the balance to the other side if they are bad for you, which would make it harder to try to win and to have fun

  • @Wooferson said:

    How many of you (survivor or killer) play solely with the goal of pipping up or winning the game rather than for fun? Who plays just to have fun?

    I'm of the opinion that it's easier to play for fun as killer (faster queue atm and not having a team rely on you) but its plausible as well to have fun as survivor if you enjoy running the killer around or something along those lines.

    Personally, I play for fun as killer since I tend to get a decent amount of BP even when memeing around with ghostface or legion, but I know theres a lot (at least that I've seen) of killers and survivors that are only dead set on winning the game or pipping up.

    You can do both

  • @Waish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1013490#Comment_1013490

    Being forced to slug is not countering the perk since they can be brought back up without having it count towards their death and your killer sided maps argument is a massive over exaggeration since there is way more survivor sided maps than killer maps and even then it only makes it harder to run the killer for 5 gens not impossible

    Name the survivor sided maps. Also, you seem to forget that before they had the hooks 99 they spent 5 minutes doing that, so you can only blame yourself. And just slug, on the 1/1000 matches you will face saboteurs you will probably end up winning

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1013490#Comment_1013490

    I would love to see video footage of generators spawning 12 meters apart. There are maybe 3 maps that are killer friendly, the rest are survivors. I play Bubba, it is impossible to apply pressure to maps where generators are not even 50 meters from each other. There are more scenarios of impossibility to win for Killers than there are survivors. Slugging is an easily countered tactic. I played a game last night, a survivor crawled under a hook where his teammate was, the other tried to unhook, I hit her and hooked her elsewhere. The downed teammate under the hook had unbreakable, got up and unhooked his teammate. They had 1 gen left, ran and finished and had adrenaline. I killed both of them thanks to NoED and them being altruistic.

    My point is, the majority of the time survivors are outgunning killers. They have a plethora of perks that give second chances, speed boosts, and the opportunity to remain hidden despite being injured. It’s very difficult in this game to apply proper “map pressure” with almost all the killers.

    Idc I still have fun, but don’t try to say this game is friendly to killers. Check queue times.

    Queue times don't mean anything about balance, specially in Dbd where the community is so toxic they make 40 posts saying I will quit the game after x change, whether it is survivor or killer. About the video footage, I'm not a streamer and my pc already is full with games so no recorded files. And no, I won't search twitch and youtube to prove my point, if it is that hard to believe just don't believe it. You dont have many maps that are survivor friendly on most killers, but I do agree you have some exceptions where there is a clear advantage like stalking on coldwind. The unbreakable and second chance argument is quite dumb actually, and you can pick up a player when he is under the hook. As to your match specifically, you probably made many mistakes that led to that situation, and so did the survivors if they truly had the massive advantage you said they had but still lost

  • @LustForBP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1009890#Comment_1009890

    Reading is key here my friend. I said if the 4th teammate didn’t mess up and kept working on gens, they would’ve literally all escaped. Any time I picked one up, Flip Flop was activated and there no hooks in proximity. This game is survivor sided. The maps are ridiculous large for 90% of the killers that have terrible pressure.

    You literally slugged, and countered their whole build. Yes, there are some maps that can be survivor sided depending on RNG but there is also times where gens spawn 12 meters apart, which is literally impossible to win as a survivor.

  • @w_sohl said:

    Just watching killers play the PTB.  I don't understand how anyone on the killer side can complain about it.  If you are running Surveillance you'll know where Survivors are at all times. It's like Kindred, but on till totem is cleansed.  The moment they hop off the gen you get the regression indicator, the moment they hop on you get the indicator that the gen has stopped regressing.  Just watching Tru and some others play killer on the PTB, this is not a nerf to Ruin, it's a buff.

    It is obviously a nerf. Ruin now only works when survivors leave the gen, which mean 20 second gens at the start of the match are back. Also, it only works when people leave the gen, what mean that uninterrupted gen progress is just normal now. Also, all the rng that balanced old ruin is now a big downside to this new perk, a not so powerful effect that still might go in 14 seconds of a match

  • @Clevite said:

    Like the title says. I was a killer main for 7 devotions. Now I am about to finish my first devotion as a survivor main.

    I felt I had accomplished all I could as killer. And I wanted to get as good as the survivors that were making my games so sweaty.

    Also survivor is less stressful to me than killer.

    So why did you switch?

    I never switched roles, I just play them together

  • @LustForBP said:

    So, before you read, here’s a heads up: This is not complaining.

    Played a game as Killer and I’m Bubba (as per usual). Anyways, people say this game is not survivor-sided. 90% of my games are on the big ass maps.

    Game starts:

    4 Survivors; All Toolboxes.

    I spot a lonesome Claudy, down her. Hook. She gets unhooked immediately. Breakdown.

    Down her again because her teammate runs and I couldn’t catch in time. Go to hook. Can’t. Hook broke. Nearest hook, her teammates are sabotaging. She pops off.

    Summarizing this game because I don’t have time to write out like I usually do:

    3 teammates chased me, sabotaged each hook, had toolboxes with max sabotaging.

    Perks: BT, Breakdown, Flip Flop, DS.

    I won, because the final teammate that was knocking out gens finally came to help a teammate and I downed her.

    This game is heavily Survivor Sided. I hooked ONE survivor TWICE the entire match before I managed to slug all of them. Had the 4th teammate not messed up and pushed, I would’ve lost tremendously.

    Post-game message:

    “Why’d you camp?”

    Literally faced a team of people saboing hooks, won

    "This game is so survivor sided"

  • @underlord99 said:

    He is the only instadown killer that doesnt have a slower movement speed , plus with the way exit gates spawn i feel like he is almost unbeatable(like I said this is how I feel , I am more than willing to have my mind changed). I really want someone to change my mind.

    He is one of the hardest killers to learn and his ability is pretty useless if you dont know how to flick.

  • @Moox said:

    While playing survivor I have noticed killers disconnecting from the match and/or complaining in end-game chat when I successfully stun them with Head On. I find this very confusing because I honestly think Head On is a fair and fun perk. There is a significant delay before you can use it, it causes Exhaustion for a while, you need to know when to get in a position to use it and where, and its stun time is fairly short. The only time I would say Head On is "unfair" is if you combine Decisive Strike with it for a total stun of 8 seconds. Even when I am playing as the killer and get stunned with Head On, I find it funny how I fell for it when it could have been easily avoided. And, isn't having fun what DBD is all about? I made this discussion to see what the DBD community thinks of Head On, how balanced it is, and how fun it is to use and play against.

    Overpowered perks lmao

  • @Moox said:

    While playing survivor I have noticed killers disconnecting from the match and/or complaining in end-game chat when I successfully stun them with Head On. I find this very confusing because I honestly think Head On is a fair and fun perk. There is a significant delay before you can use it, it causes Exhaustion for a while, you need to know when to get in a position to use it and where, and its stun time is fairly short. The only time I would say Head On is "unfair" is if you combine Decisive Strike with it for a total stun of 8 seconds. Even when I am playing as the killer and get stunned with Head On, I find it funny how I fell for it when it could have been easily avoided. And, isn't having fun what DBD is all about? I made this discussion to see what the DBD community thinks of Head On, how balanced it is, and how fun it is to use and play against.

    Overpowered perks lmao

  • @CLAUDETTEINABUSH said:

    So,according to you,what is the definition of the word; toxic?

    It could be something simple like, someone camps/sluggs/tunnels

    It could be teabagging/flashlight clicking and endlessly looping.

    In my case,toxic is the killer that chooses to camp with ebony Mori.

    Just had a game,a trapper had Ebony and he was doing a basement build. It was on the Lery's, where your blood could be seen everywhere, so my iron will jukes didn't work out and got hooked in the basement. Then he trapped everything and stayed just barely outside of the basement,so nobody could hear his terror radius on the basement. I got saved, and then the trapper just downed me before I was able to leave the basement,and hooked the unhooker and another survivor he found. Then he slugged me and tried to find the other survivors. Someone kobbied,and proceeded to unhooked and revive me,after the trapper proceeds to kill us all and ebony mori us. Frustrating.

    In survivor case,they use their emotes on me and teabag. Again tOxIc

    How about you? What is your definition of toxicity? Let me know below.

    Winning apparently

  • @IridescentGatekeeper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1008213#Comment_1008213

    I never said you should, just said they devs should readjust the games for it =)

    "No I think this game was designed casually (generator times and maps) and hasn't been adjusted for "sweatier" play."

    Ok

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