Demonl3y
Demonl3y
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- Demonl3y
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Shouldnt have tunneled i guess?
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@FFabeq said:
https://forum.deadbydaylight.com/en/discussion/comment/1669119#Comment_1669119
Cause old moris could make the game never end by clicking m1 and stopping it, and flashlight not?
It does still end.
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@SimplyNotFun said:
https://forum.deadbydaylight.com/en/discussion/comment/1668858#Comment_1668858
survivors have to do 3 gens to use their key yes. How do you not understand the math behind the comparisons in strength that I am making between keys and Moris?
USING A KEY when hatch spawns :
4 survivors - all gens done
3 survivors - 4 gens done / 5
2 survivors - 3 gens done / 5
1 survivor is not included because we are talking about key strength. Not the hatch auto opening.
so in order to use a key at the earliest point in time it would be when 2 survivors are dead and the other 2 have a key to get out. At least 3/5 gens have to be done. That leaves 2 gens unfinished which is a 44% objective reduction
USING Ebony Mori’s
3 hooks reduced to 1 hook (and possibly 1 hit) after getting tunneled or proxy camped. Easy kill. Rinse and repeat. 12 hooks down to 4 hooks is a 67% objective reduction when you look at the amount of times you need to hook them rather than the amount of kills. The reason I state hooks as an objective and not kills is because that is LITERALLY part of your emblem quality/category score end of match in order to rank up.
Ya know, you could wait as the last survivor until the killer closes the hatch and then open it yourself with a key again while the killer is busy with the doors.
Also imagine claiming killers are OP.
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I love how most of the people here trys to justify flashlight clicking but say Mori clicking is not ok.
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Du behälst dein Spielfortschritt, wenn du dir die nächste Konsole holst.
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It will close after some time. I used this to my advantage several times so the EGC dont trigger.
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@BigTimeGamer said:
Because 1 bad thing doesn't justify the existence of another
And what does justify it that the one thing doesnt get changed?
Nice double standards again.
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@Kind_Lemon said:
depends on how it was created. If it's DS Unbreakable, there's always the option of camping each survivor and preventing the situation from arising (far from a solution, but it's a possibility for a killer caused response). If it's Thanatophobia and Sloppy Butcher, not getting hit often isn't an option for many survivors and so is not being found but still progressing the game (negligible survivor input).
The devs have created so many stupid, unavoidable (from one survivor's actions) lose/lose situations for both killer and survivor, and I hate playing survivor because of it. Playing killer is a little more bearable just because of how I play.
Camping someone with DS and UB is still a lose lose since you waste alot of time.
But i do camp the DS locker abusers to punish them, i dont really care if i lose then, but still.
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@Pior_Morte said:
That's toxic! I like it...
how is that toxic?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1666719#Comment_1666719
I mean, you would probably do it if everyone else would be saying it is not ok to do that anyway. Since you are doing it in the first place.
I just want to remind you that 14yr olds are not allowed to play this game.
by that logic there are more kids than adults in this game.
What the nurse did here is the same thing like tbagging.
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I love it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1664128#Comment_1664128
Just crouch walk, the same way you said to do with Hag lol
Still doesnt help because as soon as you unhook you will get tormended since you arent allowed to even stand on it without crouching.
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@ZCerebrate said:
https://forum.deadbydaylight.com/en/discussion/comment/1664128#Comment_1664128
Why wouldn't you be able to crouch walk out of them just like the Hag's? Or do you mean that Pyramid Head being a 115% killer with an AoE Ranged attack would prevent you from crouching out in time making it more than a little broken? Which is true if that's what you meant
If you unhook the survivor you automaticly stand up and would get tormented without a counter.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1663923#Comment_1663923
Literally 90% of the Hag player base puts 2~3 traps under a single hook and just patrols 3 gens near that same hook. Even if you approach it crouching she'll simply walk back to it and then what you do? You're on a lose/lose situation. If you crouch walk to not trigger the traps, she has time to get to you and if you trigger the traps it's the same. You can say "just do gens" but as I said she is probably the best killer to patrol gens and hooks at the same time. Unless you're on a very coordinated SWF or you have a purple flashlight with double battery there's not much you can do.
Btw, if you think it's okay for the Hag to trap hooks I also want to put trails with Pyramid under hooks, so I can instantly cage/mori people who are unhooked too.
You couldnt counter the trails, thats why you can put them under the hooks.
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@[Deleted User] said:
The fact that Hag can put traps under a hook is so dumb. It encourages proxy camping behaviour. Meanwhile Pyramid Head and Demogorgon can't place their trails/portals near them, which are non lethal traps...
Its not camping if you or your mates trigger the traps. Why shouldnt the hag trap the hooks ? Even if no one triggers it, it slows them down atleast. And the hag does need slowdown.
And ljke i said before, if you or your mates trigger her traps, its your fault.
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Nope, only the things that are displayed, nothing more and no bonus for other tomes or anything.
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@Scrublo said:
https://forum.deadbydaylight.com/en/discussion/comment/1659987#Comment_1659987
Dude, achievements. They can check the date of the achievements and verify using that. If the achievement was after they were removed they were hacked in
With this way they could only know they prestiged atleast one charackter. Also if they have their archivments private they cant check it (if it works that way on PC)
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1661947#Comment_1661947
If I got Jeff or Jane to vault it, now that would really test it's durability. T H I C C and Jesus.
If jane breaks it, Jeff aka Jesus will repair it for us.
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@shalo said:
I wonder what effect Any Means Necessary would have on a pallet trapped Killer.
The killer is ready to sing ,,fly me to the moon"
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1661915#Comment_1661915
My humble abode is open to all. Just be careful, it's fragile.
I am sure it will last many years. I mean, it got vaulted by the legendary survivors!
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May i could visit you in your new home? I am homeless.
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@Murd3rousClyd3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1661472#Comment_1661472
Ok... So buffs and nerfs are objective not subjective. I.E. The ruin change was a nerf, as it changed the entire way the perk worked in every essence, even in how it was designed to be used. After the change we were forced to apply more pressure to gens, just for the perk to work. Before, it was intended to PASSIVELY do it's job, now it only works with an active playstyles.
Thanatophobia is a buff, because it did nothing but strengthen it's INTENDED USE. It was never intended to be a passive slowdown skill, and that was obvious to everybody at the start. It didn't become a passive perk until Legion was introduced, and you could keep survivors injured rather easily.
So yes, while you're being subjective and whiny, I WILL say it's a buff, and if you need perks to act as a crutch to you, you're a lower skill killer.
I am a lower skill killer because i use crutches because i said for me the Thana change was a nerf? Are you okey?
The ruin change was btw a buff for me.
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@cloudface said:
https://forum.deadbydaylight.com/en/discussion/comment/1659931#Comment_1659931
😒 if your intention is getting as close to 32,000 bp as possible then yeah, OP has a point. I've mostly given up on this argument on the Playstation forums but it seems like the younger and dumber killers think the purpose of the killer is to kill everyone ASAP and end the match in 5 minutes with 15-18,000 bp and 250 xp, this-to me-is patently stupid, a terrible logic fail and a wastebof time.
If it's obvious you can easily outplay and kill all the survivors ASAP then it's also obviously easy to string the game out for the 10 minutes it takes to get maximum xp and do more activities that get you a lot closer to 32k bp (and two pips if you think rank matters).
The usual argument nearly always has to include some doofus using some variation of "IT'S CALLED DEAD BY DAYLIGHT NOT HOOKED THREE TIMES BY DAYLIGHT" as a weak attempt at making a point.
i dont care for BPs or ranks. Also why should it be the purpose to kill everyone slowly? Its the killers objective to kill survivors it doesnt matter how fast or how they kill them.
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@Murd3rousClyd3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1656373#Comment_1656373
Lol... Do you not understand the real purpose for Thana? It's to get the survivors healing. So if healing is debuffed, they're less likely to heal, and rather just work through it.
Think about it... A Nurses Calling, Stridor, and Thanatophobia were all released with the Nurse... And Thana was simply to encourage healing so Nurses would be more viable in the build.
So, if you're playing anything other than Legion, Thana is a slowdown via constant healing rather than actual slowdown speed.
And if you're expecting having 4 injured survivors saving you, what are you thinking? That'd be encouraging subpart play. The number one way to apply pressure is to have a constant cycle of players hooked and downed...
Why should you be rewarded for only being able to injure them, and then lose them? You should be rewarded for solid play, which is constantly downing and hooking survivors. If you expect perks to win the game for you with no real skill backing you up, DbD is NOT the game for you.
The game is not for me because i wouldnt call the thana change a buff? You are the one who dont understand the game i think.
You arent forced to play a game a certein way. You can play however YOU want so if for ME the thana change isnt a buff, just means i use it a other way but that doesnt mean the game is not for me.
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@TheCoolDBDGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1660032#Comment_1660032
i don't know haha but it should be made permanent for oni how he holds survivors. you can test it in kyf on the ptb as it is cool how oni carries the survivors like little voodoo dolls.
i am on console so i cant try. :(
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######### is that? How does it looks like from the survivors view?
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1659982#Comment_1659982
It WAS a mistake to release exclusives and event skins and then NOT to release legacy. Especially with the reasons they used:
- we distributed excl/event because some people lost them and we couldn't find a way to give them back in any other way. Somehow this doesn't apply to the legacy.
- we know you are upset, but this is for the better as we don't want exclusive things in out game. Somehow this doesn't apply to the legacy.
- you should be happy that you got to use these skins earlier than others. SOMEHOW THIS DOESN'T APPLY TO LEGACY USERS.
- we know these skins had a lot of value to you, but you can still enjoy that value even if everybody else has access to them.
SOME-#########-HOW THIS DOES NOT APPLY TO LEGACY USERS, they are just special, this is different, we just don't understand
This all is a big ######### hypocrisy and I'm literally sick of it. They are devaluing efforts and feelings of one (much bigger) side of the community and then make a minority into special kids who don't care about rules. I'm not even talking that most legacy we see today is either bought (account sold) or just hacked (devs have NO way to prove for sure some people hacked that legacy back then, otherwise some people I know would've been banned) and actual legacy users either quit long ago and don't care or JUST don't care and wouldn't mind shiny skins being given to everyone.
Devs must either back off and take away events/exclusives from people who didn't earn them, or APPLY SAME RULES TO EVERYONE AND DON'T MAKE SOME CERTAIN PEOPLE SPECIAL.
Thats what i meant.
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I often pretend to uncloak myself completely to let them waste their sprint burst or let them drop a pallet earlier.
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@Scrublo said:
https://forum.deadbydaylight.com/en/discussion/195647/legacy-skins-back
People have hacked in legacy, the Devs act like they couldn't give it back to the people that lost it but they easily could, they devs are just lazy
They CANT give it back because they cant 100% detect who EARNED it back then. If they could track them, they could and would give it back.
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@Justalittlepeeck said:
Forget about it, everybody (especially bhvr) won't ever admit giving out exclusives was a mistake in the first place, so they would rather remain hypocrites.
It never was a mistake, it only was a mistake to release some exclusives for everyone but some not besided their reasoning.
Otherwise there is nothing wrong with exclusives.
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@BigBrainMegMain said:
Killers complain about DS+Unbreakable but have the Audacity to leave you slugged for their 4k.
Slugging is high risk - high reward.
With DS + Unbreakable you dont risk anything, you just can do WHATEVER you want.
And dont come with ,,just eat the DS, its only 5 seconds"
Its not, since we also have to chase and down you again.
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,,A killer shoul 4k with 9+ hooks as is intended" Who said that this is intended to be played like that? You can play however you want. I dont listen to the stupid community rules they made themselfes.
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Nah.
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The real problem are the people who abuse it but then complain that they get tunneled after it.
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@Slashstreetboy said:
Actually I had great fun getting all the adepts. The DCs suck oviously, but it´s a neat achievement especially if done at red ranks. I´ve got only Nurse left to do, the only one I´m in no way excited about....
Nurse onw was so hard for me. Was also one of the last ones i needed for the Platinum. :P
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@TN_Chris said:
Not related to the situation but DC related...
I had to disconnect two nights ago and felt pretty bad for it...but I kept getting invisible skill checks?? I would get the sound notification but no skill check and the generator would blow. This happened several times before I realized there was nothing I could do about it.
Anyone else encountered this?
Happened to me too already.
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@Skelemania said:
Man, if they do ever add a werewolf killer, he's going to be super OP!
why?
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@Orion said:
You guys do know you don't have to do the rifts, right?
To a degree i agree with this, but do you really think the grind should be that hard for the price you already paid the game?
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I would buy DbD for the switch instantly if PS4 was included.
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Ty
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@[Deleted User] said:
I noticed that sometimes if I lunge and just hold the attack, if the player finished their Deadhard before my lunge finishes, they still get hit.
Thats how its supposed to work tho
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@Tactless_Ninja said:
The exhaustion appears but does nothing. Also got hit mid animation one time which is supposed to be impossible?
Happens to me too if i use it but thats because of the timing and latency.
Also the exhaustion icon disappears some seconds later.
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What u mean ? I am on Console so i cant acces PTB
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@FambinoBambino_ said:
I liked F13, unfortunately it had to end up with the worst timeline. Dumb lawsuit
It was really fun to play F13 with my old friends and my GF. I miss that times. But DbD still exists and was always better anyway.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1656077#Comment_1656077
The last Person can have an active DS timer.
But thats bs anyway. What are you supposed to do when only one survivor is remaining and he still have DS besides waiting it out or risk a potentially hatch escape.
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@Mandy said:
@Axe why don't you make a thread in suggestions & feedback for that. It would be interesting to see other people's opinions. I quite like the idea of being able to ping things in the game, it does make sense specifically for solo players...it can also be used by killers for them to pin specific things as well, for example a gen that they know is closer to completion (I always forget which one, after I got into a chase).
Yeee lets ping the hatch
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I wouldnt call the thana change a buff. For me its a nerf.
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@Xyvielia said:
Not official, but as far as chase music goes, my fav is this one from Mr.Envy:
I was about to say the same. This is just so perfect.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1655036#Comment_1655036
Because anyone who plays this game knows that you gain NOTHING from high Ping as survivor.
Absolutely nothing, so in THIS situation, yes, it's US vs Them.
Then whats about the survivors who suddenly teleport some meters away mid chase? If you can only spread more toxity i really cant help you.
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Please pin this helpfull thread!