DecisiveDwight
DecisiveDwight
About
- Username
- DecisiveDwight
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1977733#Comment_1977733
Was he using the serpent addon? It may have been a specific pallet speed break uncloak hit build, it's very fun you should try it.
Not trying to excuse hacks but it sounds familiar (besides the speed hacks).
I've been accused of hacking for using that build before
Nope all seeing and the add on to cloak quicker but his uncloak was just as quick and his uncloak was basically instant
-
@Elena said:
This is why I prefer Inner Strength, I even recommended it to my friends over Self-Care.
Inner Strength only takes 10/9/8 seconds to heal yourself and it can't be counteracted by sloppy butcher or any healing speed debuff perks. Plus, it saves you more time than self-care would if someone was on a hook.
I've thought about inner strength but always been put off by having to find totems
-
@KolbyKolbyKolby said:
That's the Golden Summer outfit for Meg, it's currently in the rift but was accidentally added to all inventories with the midchapter.
Ah I see thanks gonna have to get it really liked how cool it was
-
Ah I see thanks gonna have to get it really liked how cool it was
-
@JCZ said:
Ive already complained about this but after the update everyone knew the hits were screwed and the devs put out a patch a bit later to fix it, everyone on twitch, youtube or whatever were saying the hits were fixed, but I was still getting bs hits. Every time I play survivor now I have to dc, its just not a choice anymore with these hits even after they have been "fixed", Ive played maybe 6 or 7 games as survivor since the 4.5.0 release when i usually play survivor whenever im at home, is anyone else still getting bs hits? or am I just extremely unlucky getting huntresses with hatchets that can hit me around a corner and deathslingers that shoot 2 feet behind you and it counts as a hit.
I had been hit last night after I jumped through a window and started running killer was clearly behind window still but I put it down to latency as there's no fix for that
-
@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1977857#Comment_1977857
If you know how bad killer is, why would you want to keep something that makes the game even worse for them?
Keys are ridiculous in addition to every other tool survivors get in their toolkit. Half the ######### they have shouldn't be as strong as it is.
You literally just admitted indirectly you want an easy game by saying killers are mad they don't get their 4k's. What, they should have a harder time so you can have it easier? Seriously?
No because a key is a rare item most of my keys I have found in chests and escaped with I rarely see keys in the BW and when I do bring my own key get tunneled so personally it's a I found it I should be allowed to use it scenario kinda like killers they find a survivor they kill said survivor and I mainly use them if I'm being tunneled and I found it in a chest that's fair game.
-
@Afius said:
They can increase the dc penalty when I don't get a random dc from the match daily.
This is what we all think at this point I personally can't see why there is a penalty when it can't differentiate a DC from a quitter a quiiter would have to take time to leave where as a crash would be internal and surely a system can detect it was no one's fault if they put proper time and money into it.
-
@DarK_SharK said:
just had a game me and 3 console trash players, versing the spirit i didnt know it was spirit till endgame
first guy to get downed instant disconnect, second person gets hooked kills self on hook, third person just disconnects when killer was on other side of map
only found out it was spirit when i let her kill me because 1 killer 4 gens left mind u i was only 1 that 1 gen and hatch closed totally not winnable.
can we up the dc penalties instead of them resetting im sick of running into people who just disconnect constantly after they get downed once or just give up hook why play if you just give up may as well throw your newborn baby off a cliff.
instead of 5 and 15 mins how about it increases over a week or 2 weeks everytime it doesnt reset put like csgo's implement keep dcing increase the cooldown could be banned for a week but thats their fault
Because it's spirit and that still won't stop them killing themselves on a hook
-
@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1977843#Comment_1977843
On the contrary, I'm a 1/2-1/2er. I'm in a lobby now as a survivor. Survivors have it easy. People who say "killer is easy!" have never actually played killer. Killer isn't near as easy as survivor. But it shouldn't be as easy.
I main survivor because of how bad killer is I used to do half and half until matchmaking messed up and now I get put with ranks way higher than myself and even I can admit keys aren't that big of a deal I think killers are just salty that we can stop their 4k by escaping early.
-
@swearingtulip28 said:
Why can survivors instantly crawl when you down them?? I had 8 stacks of STBFL and I would've gotten a 3k, but the survivor dead harded and was a few inches away from the exit. But since the new animation they have time to crawl while the killer is recovering and got it made me so mad even though it's not a big deal. Are the devs gonna change something about the down animation to where the survivor can't crawl instantly and has to wait a few seconds before they can move like the old animation?
Nah the devs saw how entitled to that 3k you were and thought why should survivors have to wait they should be able to crawl away. Just deal with it you got a even match.
-
@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1977801#Comment_1977801
"I have no problem with keys. I even use them myself." So yes, you obviously have no problem with keys. As a survivor.
Quelle Surprise.
Shocker a killer main that doesn't agree with a survivor we really are sticking to roles here huh ๐ sarcasm BTW I know you killer types have trouble understanding it
-
I have no problem with keys I use them myself even bring plunderers to hopefully get one occasionally however I only use it if my potatoe teammates 3 gen us because they can't be bothered to go across map to ensure it stays equal on both sides even then I rarely allow them to escape with me if I hate my team and want to escape I'm gonna do what I can to survive.
-
I feel this I used to play killer and survivor equally now I'm survivor 90% of the time because as killer you get gen rushed into oblivion and then moaned at when you decide enough is enough and camp and tunnel just to make sure you safety pip
-
@TheVolgun said:
https://forum.deadbydaylight.com/en/discussion/comment/1977769#Comment_1977769
See that makes sense, if I'm toxic then I will deal with the clicking and stuff, but if it is a fair game and I go out of my way to play fair and they still do it, it makes me wonder why I even bother. And yeah If i see them doing it i will usually just chase them out or go around and just break dropped pallets and things like that. Just annoys me that they do it in the first place
Understandable but sadly being toxic isn't unheard of in this game especially in higher ranks I tend to to avoid getting too high for that reason I'll stay in my comfort zone thank you, I don't care what people say I've had people tell me I was camping when I was breaking a pallet near the hook I've had someone call me toxic for shutting the hatch on them the list goes on eventually you learn to just move on and ignore hate comments while also firing some back often to the point you find out it's a 14yr old kid playing and he thinks he was an amazing player and deserved escape lol.
What I'm saying is it's just a game and toxicity comes with that. Don't let it ruin your fun and remember as killer your job is to make sure the survivors have fun so if they're toxic in the match camp and tunnel the hell outta them.
-
I personally will only t bag and click if the killer was playing dirty eg tunnelling or trying to camp me out of the game if you play dirty I'm gonna be horrible to you at end game otherwise I'll just take my bearings and go also if it upsets you or annoys you that much do what I do don't play to their bait stand in a corner and go get a drink and snack while waiting for them to go and your next match to start, or you could just scare them out of the gate by running halfway in then watching them scatter also what I will do is bing bong them at the gate if they wanna be toxic I'll just hope they are stupid enough to come out of their safety net to run around me as I use noed and it's great when they think you don't have it then bam another kill because of their stupidity.
-
Insidious on LF and in basement but insidious either way is pretty op if you use it right on the right killer
-
Literally had a wraith speed hacker the other day uncloaking really fast and then even faster cloaking able to speed through pallets and hit us we all dropped like flies and then again today a GF speed hacker same name as before the devs don't seem to care what evidence we give they just sit there and laugh probably.
-
Hawkins way too many bad pallets no safe vaults and the doors are just across from each other so a killer with good speed has a chance to catch you at any door easy
-
@Yords said:
The thing with clown, is that even with his meh buff, it really wasn't what he truly needed. I don't really think it is in my place to say this, but I feel that his tonic and antidote could use a few tweaks. His 1v1 is still relatively weak because survivors can easily just go to another tile if they are in the middle of the map when he starts to use the antidote and tonic at the same time. I am making this because I am having fun playing as clown.
But what I thought of is something that could give him more pressure just in general.
The concept is about survivors suffering from different levels of intoxicated over time after being exposed to his tonic more frequently throughout the trial. And of course, being exposed to the antidote can cure all of them so it will reward the clown player for being smart and never letting the survivors get to it.
By afflictions I mean maybe something such as 5% hindered somewhat blurred vision, or maybe even violent coughing every 15 seconds or so.
When you think about expanding upon the tonic, there are suddenly a lot more possibilities you can do with just a bottle of toxic gas. I'm surprised the devs didn't think of that over the months they had to think of a rework for Clown *Cough
For example, you could hit a survivor once with a tonic and bam, the dweet suddenly has blurred vision when looking far away meaning it is harder for him to keep his eye on you (similar to the Wraith being blurry when invisible), so it starts off small. Then, you injure him and hit him with the tonic, ok well now he has blurred vision and is 5% slower permanently (until he is cured somehow, this needs more thought to it).
Now, this is a bit of a stretch. What if this all worked on different levels of a special effect? Lets call it intoxicated, heavily intoxicated, and finally suffocating or some other word that deals with impaired breathing for now.
In level one or intoxicated of this (achieved by a survivor being stuck in the afterpiece tonic gas for 3 seconds). The afflicted survivor will suffer from impaired vision like when he is stuck in the tonic, but permanent and less strong. It would make it harder to see further than 24 meters (maybe even mess with aura reading perks).
In level two or heavily intoxicated (achieved by touching a survivor being hit by being stuck in the afterpiece tonic gas for about 3-5 seconds after being in intoxicated), the survivor suffers from a permanent 5% hindered effect, the blurred vision from the first level, and will coughing violently for about 5 seconds after running.
Finally, in level 3 or suffocating (achieved by a survivor being stuck in gas from the afterpiece tonic for about 3 seconds after already being heavily intoxicated), the survivor will have all of the previous effects but every 30-45 seconds they start to suffocate and have to perform some sort of action to recover (about 12 seconds maybe? Like mending). During this action, their blurred vision should be increased to be more intense and made to be really hard to see past 16-18 meters. The survivor will maybe crouch down and cough while trying to catch their breath. Being hit while in this state will instantly down the survivor so it would force the survivor to stop whatever they are doing or else. (can totally be changed if it is a bit too powerful or be done with an addon).
So that is my idea, but is it abusable, too strong, not strong enough? I am unsure. I think it would give him some slowdown and better tracking of survivors. To me, it still seems a bit weak though for intoxicated and heavily intoxicated, but it is still something.
But you may be thinking about if the clown player can spam tonic bottles. I don't think this will be much of a problem because he only has 4 at base and even with 6 or even seven he will just be spamming it at only one survivor. The point of this is to be good at spreading out pressure and becoming stronger over the course of the trial and if he focuses too much on one survivor, he will lose everyone else in the process.
And what about the antidote bottles? The clown would be punished because the survivor would go back to intoxicated or heavily intoxicated, just one level down. But he could relatively easily get them back, and it wouldn't be too punishing.
It would also make the addons that increase the spread of the gas better because it would make it easier to get survivors more intoxicated.
I think it is a good start, but not a final idea. I will be glad to expand on this idea more if I have some help from other people. I put a lot of thought into this (more than the devs *cough), what are your thoughts?
No offense but clown does not need another buff dunno what ranks you're paying at maybe in higher ranks yes but right now at rank 10 he's all I'm seeing and that damn song and his cosmetic for a squidward nose is driving me insane every match the same thing get chased start coughing hook get down get chased start coughing hook I swear if they added a perk to punch a killer once per match with no skill check it would be clowns with the creepy doll look every time that gets it.
-
Now try having a pig daily with a level 10 pig only her perks at tier 2 and a swf sweat squad levels 1,3,5 and 12 bare in mind I'm rank 15 and they brought about 2 tool toolboxes with brand new parts and faster fixing rates one purple flashlight with great addons for consumption slowing and a insta heal med kit lol
-
Survivor-Yamaoka try to blend into bamboo like I see everyone else doing but no killer always finds me and the fat shaming from rocks and stuff on that map is awful.
Or Lampkin Lane same reason as above really no where too hide easily and the straight running alley ways really annoy me and if you don't bring BL you're basically screwed if you're upstairs on a gen.
Killer-probably Lerys all the rooms and everything is spread out really well can barely find survivors and when you do they always seem to go to the the pallets near exits to loop you for ages.
-
NERF ANCIENT TOTEMS IT'S NOT FAIR YOU CAN SEE MY AURA AND TELL YOUR SWF TEAM.
Just kidding love the idea of Sam in this game would rather her over Mike and to actually play as Hanna the Wednigo that would be cool if they did it tho I'd want them to keep the tattoo she had lol.
-
The only reason people don't want a LGBT character is because it would steal their Nea's precious rainbow wardrobe let's be honest atm Nea has the brightest content in the game add an LGBT character and then we can see rainbow attire more pink hair and who doesn't love a gay charecter natural shine ๐๐
-
I hate the no end of bugs as much as any player but I won't leave a game because of that could behaviour do better? Yes they can and should but at this point in time I'm noticing bugs appear they get fixed nearly instantly, some bugs are taking awhile eg hit boxes but that's fine once you know the issue as a player you just add a few feet onto where killer is in your head.
Point is the game is crappy at the best of times but a chapter release will not be the reason I stop playing it will be when they add alien to the game because this is a slasher not a alien game you wanna play as a xenomorph go buy an alien game as I see it aliens have no place in this game at all they pushed it with Demo and look how that turned out.
-
@BeHasU said:
My question is, how the hell did he tunnel you while carrying another survivor? lol
I saved her using firecrackers and from that point on he left everyone else and focused on me
-
@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1968886#Comment_1968886
But a lot of people use BBQ and Chili for example. Which is a Leatherface perk. Itโs just I Main trapper and use to do decent at least. Now Iโm lucky to even get one kill.
Trapper sadly is a very old and underpowered killer while all of the newer killers are being reworked and buffed he is sat there being all cute and adorable kinda like a Teddy bear, it takes hours of experience and addon of rare quality to get him to being a good killer also try setting traps at known vault locations like shack window and pallets also on maps like game and silent Hill trap door ways to gens.
-
@[Deleted User] said:
As killer your responsible for survivor fun. So when you face a toxic team just facecamp and play scummy. They want to make you angry but in the end it's them that leave angry.
But then they just do gens and laugh because you killed one player on their team and that's if they don't blind you and use BT to rescue them safely does this actually work?
-
@[Deleted User] said:
I feel your pain! I once had a lobby of Claudetteโs ALL with flashlights... Clearly SWF so of course I used iridescent head with infantry belt on my huntress. Fighting toxicity with toxicity ha!
Ha nice normally with my main killer wraith I'd throw a mori in then just kill them quickly and if they're really toxic I will tunnel and then watch the salt come rolling in
-
@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968006#Comment_1968006
Wraith is very weak
I find alot of players think that but in the right hands and with the right perks he can be really deadly not as deadly as a spirit or nurse but up there
-
@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/229787/shout-out-to-killer-mains
You know how to counter that? Master a top 5 killer(nurse if in pc),the rest should be easy after that
I've mastered wraith and can do a lot of damage against swf with him but like I say when I get a ritual to play a killer I rarely play it feels awful to be throwin into that scenario
-
@WholesomeMemeDealer said:
I have to take a temp ban because I refuse to give griefers (working with killers and communicating with them in order to stop players from actually playing, repeatedly farming them for points and shutting down their ability to even play the game) extra BP so I have to forcibly leave match then eat a disconnect penalty? This griefing has been happening more frequently, the same scenario.
I report the scumbags but it is still happening, and I can't help but assume its either
a) the same clowns doing the harassing
b) nothing is actually done when players report this harassment
So instead of cleaning up this awful behavior, apparently this company would rather allow the players who are targeted by this harassment, they let those victims get penalized. I would love it if this wasn't the case, but from where I'm sitting this is what is going on and is either ignored or encouraged by staff.
Yall love to discriminate people who play this game legitimately and are just trying to have fun?
And you wonder why you're getting such bad PR recently? Guess I need to change my public steam review of this game to negative and avoid at all costs if this is the kind of policy you have towards your player base.
Because the devs won't invest in a match replay thing where they can watch older matches and see the griefers at work. Instead you have to record your own gameplay and then download said gameplay to your phone or other device and email a ticket, the whole reporting a player thing is a joke I've had survivors deliberately show killers my location and working with killers all game. It gets extremely tiring to keep reporting but being told we as players have to do their job for them of keeping track of matches and getting evidence against said Aholes that do that kind of stuff.
-
@GannTM said:
I love being a Meghead. She's a cute athletic girl that never deserved to get sucked up by the entity. Her lore is amazing, cosmetics are amazing, and perks are amazing. People who say her visual design is awful don't know what they're talking about. Whenever I play killer and the last survivor is Meg, I'll always give her hatch because anyone that plays this queen deserves it. Easily my favorite survivor and second favorite character behind Spirit. I will forever support all other Megheads and carry around my Meghead legacy with pride!
Meghead here I have to agree I've played a few characters but none of them were as good as Meg I don't understand how or why but I do better as Meg than any other survivor no matter what perks I bring or what I wear I'll always do better with Meg just can't explain it lol
-
Don't even get me started on this had a hag last night hit a tree that I had ran past and somehow still got the hit on me best and worst chase of my night as adrenaline activated just after and managed to get to the exit just in time.
But doubt hit boxes will ever be properly fixed
-
@InfectiousBlight said:
You realize the reason the hooks are like that is because you have to actually strategize to sabo right?
"Back in my day," hooks were not equally spaced, this often resulted in you having to slug survivors because hooks were too far away, and the ones that were close could be 99'd for sabotage.
And if you want use out of the distance offerings coordinate with your teammates.
Also not going to lie, I nearly had a stroke trying to read your post.
Like I said I'm not asking to remove hooks I want a challenge to hook someone pallets nearby to throw on killer this would make use of Elodie's new perk where you can throw it on his head and once it's used it's used you're back to sabo
-
@[Deleted User] said:
I mean....yes they need evidence to punish an action....that's not really that unreasonable.
Not every game has a complicated and expensive replay recording system like league of legends does; in fact most games don't have anything like that. You generally need evidence for certain type of action oriented behaviour...This is not new to Dead By Daylight or online games in general.
We can't just ban people at some random person's word that would be ridiculous.
Not saying we should but with all the players the game has they should at least think more about a match replay rather than what chapter is next because I'm not a streamer and no way in hell am I going to record every match just in case
-
@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1947183#Comment_1947183
Yes, what's your point? You haven't really answered my questions? The killer beat you so why is it you feel like the game owes you an easier escape? Why shouldn't the killer be rewarded for playing well for example and make it harder for survivors to escape?
Because why should I suffer if I got stuck with a bunch of potatoes that AFK'd or decided to kill themselves on first hook and we all know killers just want that 4k so they just abuse this and kill you
-
@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/1946898#Comment_1946898
Why do you think you should be having a higher chance of escaping through the doors, or the hatch for that matter when the killer already beat you? How is that not entitlement? You had a fair fight to escape and the killer ended up on top. Why is it you believe the game owes you good door spawns or a hatch escape? If anything, shouldn't the killer be rewarded because he won?
It just doesn't make sense to me at all...
Killers jobs are so easy all they have to do is run to the doors and protect them they don't have to worry about being seen and chased off
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1946733#Comment_1946733
It's doesn't matter if you found it fair and square, it's about who found it first. If the killer finds it first, they can memorize the hatch location and stop future survivors from escaping with a key. If the survivor finds it first, then the killer won't know where the hatch is at to prevent an escape from happening.
Keys can allow multiple escapes in their current form and without any counterplay from the killer โ you can literally open it in their face. That's the problem with Keys and to add on, their aura reading is super underpowered and should be buffed or reworked completely. ๐คทโโ๏ธ๐
Sooo you want to basically remove my last hope of a door patrolling killer when I have a key by letting him have a notification that I am working at the hatch no thanks until door spawns are sorted I along with others will not find this balanced
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1836836#Comment_1836836
Ideally, it should take the survivor awhile to open the hatch โ This is to give the killer time to reach the hatch and prevent the escape regardless where they are at! ๐
Just to answer some future comments... ๐
Q: What's the point in opening the hatch if the killer always have enough time to prevent the escape?This is where you need to be clever and use the key tactically! Use it to make the killer stop whatever they are doing and focus on you, this will allow your teammates to focus on generators or recover from the killer's momentum!
As a side note: I would prefer if the HUD warns the killer about someone unlocking the hatch โ Just so we're sticking to the theme of "Whoever finds it first, wins".What so the killer has a warning that I am about to use the hatch no way that removes the whoever finds it first wins mechanic I find hatch begin opening it you come up stop me last second that's basically worse than the exit gates why should I the person who found hatch have to worry about you knowing I know where it is. I found it fare and square however I'd be happy to add a loading bar.
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1940922#Comment_1940922
Uhh what? Mate, that ain't how it works.
Uhh yea it is that damn Hill bug where survivors got stuck going around it was game breaking and all they did was "fix" it in the next update
-
Funny killers complain about a bug and a whole map gets taken down survivors get stuck in a part 0f the map and killers abuse it the map stays this is why the devs are killer sided
-
@michella1393 said:
Hi yesterday I played Pig on Autoheaven and there's a school bus. On one side the entrance part is pretty narrow and the survivors could fit through there but the piggy didn't. Tried that several times. I didn't take a screenshot but if it's important I will do so.
This also happens to trapper too btw seems like it's a height problem for some killers I dunno
-
I'm all for the change but they really messed up here the information I need is all over the screen as well as trying to keep an eye out for killers who are sneaking up on me is just overwhelming I'm sure given time it'll get easier but it really annoys me how I feel like I'm playing a phone game on a TV it shouldn't feel like that at all.
-
I'm all for the change but how they messed it up so bad is beyond me it feels like I'm playing a mobile game on my TV and the information blocks my view enabling killers to sneak up and get hits easier but it's not game breaking
-
@Rullisi said:
Hide and seek with giant terror radius sounds hella exciting, though many killers have their powers designed around this 1v4 teamwork concept
True but that's why I said about buffing base kit to make it a little more fair
-
@tactic said:
Like a Hide-and-seek kinda thing? Sounds cool.
Exactly like that less competitive but still fun for a late night scare lol
-
@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1919111#Comment_1919111
Because you're landing less capable killers because you purposely derank to stay in purple, seeing as you're "purple by choice"
Less capable more like more fun because they won't sweat for a 4k and cry when a key is used
-
@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/1918919#Comment_1918919
I get where your coming from but fun fact that's not true, there are sweaty people in every rank, more so sweaty survivors in purple and green because they wanna ######### on lower level killers so depip purposely.
Can't say I've ever had a killer slug an entire team at 5 gens in purple ranks tunnel yes but slug no
-
@ASpazNamedSteve said:
bro u just posted cringe
This whole response is cringe ๐ฌ
-
@Chchchcheryl said:
Please please please tell me this is a bait
If you think LF is op your no higher than purple rank, and it isn't hard to hit red ranks as survivor.
No higher than purple by choice red ranks are so competitive and toxic it's generally a waste of my time to be there