Dead_by_Gadfly
Dead_by_Gadfly
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@yourfavcampingbubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1323925#Comment_1323925
A good killer is the one that knows he's weakness and advatanges. (When to end chases, pressure, mindgames)
And if they are equal skill, why should the killer have the advatange? they're both the same skill and should have the same chances of winning or outplaying each other. The chase will eventually end
Because its a 4v1. If each individual survivor is of equal skill to the 1 killer and theres no handicap then the killer is ALWAYS outmatched.
Thats like taking 5 of the best cod players in the world, putting 4 of them against 1, and when the 1 complains saying "jUsT pReSsUrE GeNs BrUh!"
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1322928#Comment_1322928
I've never seen anyone use "power role" to mean "Should always 4k".
Ive never seen killers say they should always 4k, the only people that say that are survivors creating strawmen
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*flashlight click*
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1323964#Comment_1323964
His flick is kinda filthy tbh, sometimes when I get downs with him I think "damn that was ridiculous". Especially when it's something like following a survivor completely around the shack and then downing them almost around a corner.
But I would not want to play him with a controller. When I do huge flicks I actually have to drag my mouse multiple times across the pad to get a really nasty curve in. I also think it would be bad since I don't think you can moonwalk with a controller? Which could make it hard to get the initial M1 hits in I would think.
Id probably avoid Oni, Clown, Nurse, Huntress, Deathslinger, etc with a controller since they all require alot of precision with the attacks.
You can moonwalk with a controller, and i use him on controller and do ok
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@yourfavcampingbubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1323971#Comment_1323971
If they add killers like doctor..... I dont really think hide and seek was intended
Doctor was their first attempt at antilooping
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@Orion said:
No, it wasn't. In fact, way back when, it was considered an exploit. However, there was no way to completely get rid of it without messing up a bunch of other stuff, so now it's taken into account when it comes to balancing the game.
Source: I've been here since launch.
Imagine that. Looping an exploit and camping isnt.
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Who? Oni?
It just takes getting used to honestly. Im on console too
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/158031/reason-for-quitting-the-game
Yep, I haven't played in a week for the same reasons. I will be back when mmr matchmaking is implemented, but for now, the game just isn't fun any more.
https://forum.deadbydaylight.com/en/discussion/comment/1323861#Comment_1323861
I have the same experience. Matchmaking is the biggest issue. No fun stomping baby killers as survivor and absolutely miserable being cannon fodder for survivors that have 10 times my hours and are 6 ranks above me.
Everybody has the same experience. People who claim otherwise are just simply bad or inexperienced with the game. I only reinstalled cause they announced the map changes
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1321826#Comment_1321826
Actually, you don't get the chase indicator with a cloaked Wraith so, you can do totems, search chest and do gens but you will depip since there were no chases, and you have not altruistic possible scenario.
And going AFK with a cloaked wraith is more common than it seems. Not like "annoyingly common" but it is.
True, if its a wraith. Ive seen all manner of afk killers tho
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Use the broken key for this, literally the only thing its good for. Then it doesnt matter what add in as long as it comes with a meter like aura reading
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1323868#Comment_1323868
My solution is to just never prestige any character, ever. π
Fair enough π
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@Rydog said:
For me, it's the fact that all those Bloodpoints spent on prestiging could have been put to much better use by spending them on a different character. It costs approximately 1.6 million BP to take a character from level 1 to level 50, so doing this 4 times would cost you 6.4 million BP. That's 4.8 million BP that could have been used getting four other characters from level 1-40.
And if you've already gotten all characters to 40 and unlocked their teachables, that 4.8 million BP would be much better served unlocking perks and/or juicing up your main characters inventories.
To me, prestiging seems like it only makes sense when there's literally nothing else left for you to spend BP on.
Ok but then if you start prestiging people after youve done everything else, you wasted a mother truck ton of bps as soon as you click that prestige button.
The way i do it is i worked my way through p3 with trapper. When he was at p3 50, i took half my bps from a game and dumped them into trapper, the other half i saved. Rinse and repeat till i had a million saved up. Then i would dump that million into another character im prestiging. That way trapper slowly gains perks, i replenish his add ons and im p3ing other characters. Of course this was after I 40'd everyone.
I also save my iri shards up to 8000, when i got that i go to the shrine of secrets for an extra 650k.
I highly recommend p3ing freddy or doc first. Once youve got them p3 and all the perks for them, you can play them without add ons and still do well, so its literally all being saved for the character your p3ing. You dont have to, if you want to play someone else do so, you just have to spend bps replenishing add ons.
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Tru3, Space Coconut and Ohtz for gameplay killer side. Also ohtofu and ardetha
Yourcru5h and usyliss survivor side.
Paulie and King for news
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Nice! Congrats
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@tippy2k2 said:
He killed two people and the game slowed down immensely after the first three gens popped.
I guess if you demand to get 4K every game, it won't be "fun for the killers" as he whined but he seemed to do plenty fine against a team that clearly knew what they were doing and how to best kill a killers time so the others can do gens.
Hell, he spent the entire first half of the game running around that shack. Granted he had reason as he was chasing two survivors but he completely ignored two survivors and an entire half of the map so of course those two are going to cut through the gens immediately.
But maybe I'm one of those weird killers who can just have fun playing the game and doesn't throw a whiny fit because I ONLY kill two survivors in a game against a very good team...
EDIT: Also, I don't know if anyone else noticed watching but there were multiple moments where there was clearly some kind of cut in footage. How much footage was cut, I can't say for sure but it is absolutely obvious SOME game play time was cut from this video.
"He was chasing 2 survivors but ignored 2 survivors"
Dude, hows he supposed to chase 4 people at once π the fact that he was chasing 2 at the same time was suprisngly boneheaded on their part. Had they not done that the game could have gone even faster.
The issue isnt the outcome, its tge feeling of "tgeres literally nothing I could have done" thats the problem. If I dont 4k I dont 4k, nobody expects to win every single game. Thats a strawman. We dont mind being outplayed by the players, what we dont like is being outplayed by bad game mechanics/design
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@Revansith said:
https://forum.deadbydaylight.com/en/discussion/comment/867476#Comment_867476
GRIEFING: INTENTIONAL GAMEPLAY ABUSE
Targeting specific users repeatedly in order to ruin their game experience
That is from the rules quoted.
So tell me why tunnelling IS NOT bannable?
Because tunneling isnt done with the intent of ruining someones game experience π.
What the rules are talking about there is say 1 game a person tbags excessively, and then the next game you see that person again and you down them and let them bleed out. THAT would be against the rules. The intent here was to SPECIFICALLY ruin their gameplay experience, where as with hard tunneling youre trying to get rid of the 1 of 4 in order to slow the game down.
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Where do we check out your guide?
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@thrawn3054 said:
It is petty and pointless. I personally despise Ash and Steve but I don't feel the need to make them miserable for playing as them.
I hate steve π
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@SkullKid said:
So I recently watched OhTofus guide on how to play nurse and thought: why not try play her?
I already had her leveled a bit for nurses calling so there was no reason not to try her.
Now just look at this screenshot and then try to figure out why I will never play her again
https://us.v-cdn.net/6030815/uploads/M8148BV7ZR3M/inkedwhy-li.jpg
They clearly were a 4man because they had very similar names.
Nearly all of them were red ranks and IΒ΄m a green rank killer.
They had a shroud, a really strong toolbox, a key and a map.
one of them also had Ooo.
Then they all wrote gg ez in the end game chat
.
This would have been a hard game for you whether you were using nurse or not. It was made more difficult because you were using a killer thats extremely hard to learn and punishing to beginners. You need to just accept 3 things
1) while learning nurse you are absolutely going to get stomped. I depipoed back to r13 and was still getting hammered by yellows (im r1 normally). It is what it is. You will get better and you will eventually start landing hits consistently if you keep practicing.
2) People who say things like that are truly dumb, its much easier to just close the chat box and move on
3) those items they were using are part of the game and you knew they had them going in. Its the same as when survivors complain about insta saws or pigs tampered timer, or camping/tunneling. Its part of the game. Get over it.
Keep at it, shes very rewarding once you get the hang of her as long as you can deal with the bugs
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@PodgeNotRodge said:
Look, having these fix ideas are fine and all but no. None of this works. Consider an actual new SWF group for one, all rank 20-15 and consider the always broken rank pairings. I've found I'm 15 getting reds and purples then when I'm 12 I'm getting reds, yellows and browns. To make bloodlust stay after action, its killers choice to perform action. If you dont want to bloodlust a pallet that's on you.
There are still other gen degression perks I.e Pop, Overcharge, Surge etc. SWF are strong sure but it's not swf that needs the nurfing in a sense. The game needs what Rainbow Siege did with Operation Health. No new content, spend a few months overhauling fixes and patches.
And SWF are much rarer than some make it to be. Trust me, you'll know if they are. Just saying every team that beats you is a four man is not a four man half the time, they just played well.
If you "Want" to resort to sad Insidious Bubba, again... all on you. You'll probably get one-two free pity kills and you'll be no better for it, you'll only safety pip at best. Cause guess what Red rank IS hard, that's the point. No matter how good I play I cant get passed 3 but I dont care cause for me 1 doesnt mean anything.
They've changed maps for killer, changed loops. If you still need to bloodlust then damn you're doing something wrong. And this comes from a killer main. The argument is gen speed. Nothing else. Fix gen speed, swf wont be so bad. Hell half the time they're so altruistic it works better for killer.
A killer main that just admitted they cant get past r3 is lecturing us on how bloodlust is no longer needed because the games killer sided now and how camping is sad? It sounds to me like you dont understand the game as well as you think you do. Im not trying to be mean its just a weird thing to say all those things in a single post.
That said I agree with you on swf not being that big of an issue, gen speeds in and of themselves I think are actually OK, the problem is thats all thats required. There NEEDS to be a non optional secondary objective. Kind of like pigs rbts but more consistent.
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@kazakun said:
I'm not that good at either role being honest with myself. But I can make it to purple with survivor every time. I never make it past rank 6 though. Can't loop for anything, especially if the killer is half decent. Getting better depending on the map. Ive lost many times and have still been able to pip. Killer I can't get past the top green into the purple. I can completely destroy at times,and feel like I'm way better than myself,or other people,anticipate. Then sometimes I feel like I can't do anything.
Point being,I personally feel like it's harder to rank up with killer. You aren't getting that pip without some work. Sometimes you'll get an SWF,sometimes you'll get people that are better than you. The match can't go too fast,or too slow. Survivor you can just do a couple of gens,some bones,a save or two,and the outcome really doesn't matter. I stopped caring about rank awhile ago. If the matchmaking doesn't care,why should I,lol? I just kinda use it as a gauge after the match to see what I was up against.
Looping is just about judging distance and staying as close to the wall as possible. Dont be afraid to throw the pallet if you think the killer is to close. Eventually youll have the distances down well enough. Theres no such thing as a wasted pallet with how fast gen speeds are. Assuming your team is actually doing gens you could run to every pallet on the map and throw it early, by the time youve thrown all the pallets the gens are done, exit gates are open and egc is about over. Thats not to say you SHOULD camp pallets and throw early, just that its ok if you throw one sooner than you should have
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@FixThisGame69 said:
https://us.v-cdn.net/6030815/uploads/ESSTZ6OL8PSE/20200601-230331.png
OP here. I was just salty as heck. I found out how to get to Rank 1. Never use a Mori. With this emblem system the Mori just makes your devout trash. Names censored to protect individuals and whatnot.
To anyone who doubted me, suck it. I got un-tilted, and got good.
Congrats dude. The gen rush is real but thankfully its not every game
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Id prefer customizable basements where I can change colors and apply wall art and ######### π
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@NotDBD said:
The devs were aware of this situation, but they have chosen to leave her this way. Through the changes of her RBT they have always consistantly allowed a survivor to escape via a trap regardless if they are wearing the helmet.
I don't think they would change it since the whole reason you can't place active traps during the End Game Collapse is they didnt really want to encourage it. Excudling if they have one on already of course.
The problem is they can leave through hatch with an ACTIVE trap on. It makes putting a rbt on when theres 1 or 2 gens left virtually useless as theyll just finish gens and dip throigh hatch, and ive seen this happen.
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*Flashlight Click*
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Yeah its a nice step forward but idk if its enough for map pressure. Though it might be, we'll see.
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@Garthe said:
https://us.v-cdn.net/6030815/uploads/NPLBXT5M8Y3A/image.png
This matchmaking is starting to seriously piss me off. It's unplayable and moreover it's not precise, but it was a team.Β
Well dont dc, thats not doing you any good. Practice.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1322180#Comment_1322180
Exactly this. I'm a rank 13 killer, and all I get anymore are red rank swf teams. Playing as killer can be fun and get you a lot of blood points, but with the way this matchmaking has been going I don't feel compelled to keep playing as killer.
Drag one of them into the basement and keep them there. Throw the survivor rule book out, its not doing you any favors
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Survivor is David, cause F you fight me.
Killer I bounce around to much to have a main exactly, but most of my experience is with Trapper, Fred and Doc. I still run Fred and Doc a lot because I can run them with no add ons so the game is all profit.
But I also run: Michael, Leatherface, Pig, Hag, Wraith and clown quite a bit and can do quite well with them.
Im currently learning: Oni, Spirit and Huntress, though im pretty bad with Spirit and Huntress.
Nurse I want to learn and got good enough to really understand how F'd she is with the bugs. Billy Im REALLY bad with, I can actually do better with leatherface.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1322948#Comment_1322948
So maybe he has his own little map integrated in to every other map π
Exactly π
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"Its an F you middle finger to the obsession"
Yuo. Thats exactly what its meant for π
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1322926#Comment_1322926
It would be rude not too π
Imagine a 'body out of box freezer' jump scare.
Your post got me thinking, the basement of the sawyer house was bubbas spot. Thats where he made his mask and dragged his new friends to...i swear the devs meant for him to be the best basement camper in the game
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@Dr_Loomis said:
Can you imagine how great it would of been...the house along with the surrounding area. All the little macabre details and features from the Texas Chainsaw Massacre film. It could of really had a grim feel to it.
Now I understand Coldwind is somewhat similar, but I have always wanted the actual Sawyer estate included.
I understand it comes down to licensing, but it's annoying that Leatherface has no house and survivor to chase. Poor, homeless, lonely old Bubba π₯
If they ever do this it should have a comfy basement with 2 chests π
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@immortalls96 said:
Lol I cant believe your really using montos vids as a balance point..dude the survivors in his vids have 0 optimal play..anyone who plays killer can attest to that...some of us actually do best docs in chase..because you may not believe it but doc requires more insight into how a survivor runs than you think..spamming shocks gets you no distance so timing is the key
Yup, it can actually lose you distance if youre not careful
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@Jasonisanicefella said:
https://www.youtube.com/watch?v=6fli3C5llK4
Can we actually spend a moment to fully grasp how toxic and un-counterable is doctor when used correctly and with good addons?
I was under the impression that the rework was made to make doctor less annoying to verse, but the results are the opposite.
Also, before the super pros come in and say "just dodge the shock bro!" please do show me video evidence of you versing a good doctor at red ranks and dodging the shocks while maintaining an optimal path in a loop.
Last time I asked nobody was able to show anything, let's see what you have this time
At 3:30 he says "unless you pre-throw the pallet youre not getting it down"
Which is exactly what doc was meant to do, force you to throw the pallet early.
Also im like 4 minutes in and every pallet has been thrown in a way that looked normal. Kate got shocked through the shack but she wasnt going to throw that anyway or at least she shouldnt have.
I guess my point here is just because a streamer says something is broken doesnt mean its broken. He even said himself (right before declaring no pallets were ever going to be thrown and then being proven wrong) there are add on combos nastier than this, and there are.
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@Frankie said:
My first question would be...can you really not count to 3?
It can be difficult to keep track sometimes, plus survivors sometimes look the same, and also its more info for the solo que survivors.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1303965#Comment_1303965
And those of us who will be stuck with the existing consoles long after the next gen ones are out? We were told 60 frames minimum over a year ago, an optimization that never happened, and much else. Now that the next gen consoles are nearing it's like "too bad see yaaaaa".
I mean I hear you π€·ββοΈ
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I like it...
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@Rivyn said:
That they are immature toddlers looking for attention. Just ignore them. I've had games won simply because they've thrown themselves at me to get my attention.
Ha, i had that earlier. Kept spamming in and out of locker in shack, when i got close he used head on and jumped out the window and tbagged, i went around and he throw the pallet, this is about 45 secs into tge match. So i chase him down him and put him in the basement...i was playing trapper so you can guess what happened from there, game was over minute and a half later with only 1 gen done.
I messaged him after and he said "still got tge head on" like it was some kind of badge of honor π
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@xGodSendDeath said:
Can you grab immediately when crouching as Pig or do you need to stand up first?
Stand up first, but you can time it so youre right behind them by the time youre fully standing up with practice
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@OutcastEric said:
https://forum.deadbydaylight.com/en/discussion/comment/1322233#Comment_1322233
But predator is an extremely bad perk. I would hate it way more than i could ever see it being helpful
Maybe its not predator im thinking of, whatever the perk is that makes blood like like orange kool aid. I agree its a ######### perk, but having that same effect built into legiin during feral frenzy would be good.
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1322265#Comment_1322265
Don't give them ideas. They'll make a perk that heals survivors instead of downing them every 120s. As a killer perk.
πππ
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1322112#Comment_1322112
I cant recall any killer perks that can be used only once per trial
Corrupt Intervention, and I also dont recall any killer perks that activate when healing a survivor π
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@SirCracken said:
But it is extremely unlikely that any Legion against a decent survivor team will be able to get more than 2 consecutive hits. Wouldn't it be better to change their power into something more useful than buff the few situations in which Legion is already doing well?
Also the exposed on the 4th hit is very redundant. You've already injured the person so they'll go down on the next hit anyway.
Thats why this is a dope idea. It rewards killers that are capable of using his power effectively and punishes survivors that mess up and dont respect his power.
@OutcastEric I think its cool though I still think he should have built in predator while hes in feral frenzy
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1322198#Comment_1322198
No Killer who's slugging for Decisive expects them to still be on the floor 60 seconds later. They're just doing it for slowdown.
I agree unbreakable is overrated, but so is For the people and for the exact same reason really. If I sluggdd someone its to slow the game down, using for the people doesnt help that much cause now youre broken and very likely going down too. Half the time I see it they do it when im very close and they both end up slugged.
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Honestly it doesnt bother me. The constant flashlight clicking is annoying but t bagging is whatever. The only thing that really pisses me off is tge messages. Like if it was only one every once in awhile would be fine but there are days its constant and it gets real old real quick. But tbagging is whatever, its not even really tbagging since im not on the ground
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Thats an amazing killer perk
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Yeah i run goofy stuff to. I was playing fred the other day and the only meta perk i had was bbq. Didnt have add ons either. It was a swf with OoO, which whatever at this point. I managed to kill 2 of them including OoO and she started messaging me talking #########. Im like dude...you just got whooped and you dont even know π
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1321693#Comment_1321693
Except if you're the person getting chased the entire match you will get very few BP and only maybe safety PIP. This game is not designed to be held up by 1 survivor doing 100% of one objective the entire match. So no. That's not fun when you get out of the match and your efforts are not justly rewarded even though you were the better player.
Ok so then tge problem is bhvr isnt awarding points properly, why not be angry with them
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@OniKobayashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1321799#Comment_1321799
That would be acceptable. But it would mean a Killer could camp two hooks and get a draw. That would be the equivalent as that one Survivor who did bare minimal for their team (partial gen completion, no totems, no saves, hides most of the game) getting a draw score.
Yeah im not saying thats necessarily how it SHOULD be, just that if were considering escaping as an acceotable condition to safety then 2 kills would be a pretty apt comparison.
All of this kind of points out why the emblem system is flawed, because trying to quantify what seperates a good player from a bad one isnt an easy thing to do.