DarkMagik
DarkMagik
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- DarkMagik
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Comments
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@Amelio said:
I really like the concept of huntress lullaby but It feel too inconsistent every time I use it so I was thinking about a way to make it more interesting for both killer and survivors:
what about the perk don't spawn a hex totem and grows in power as nomal (one token every time you hoock somebody) but Any time a survivor clense a totem you lose a token and the perk deactivate when all totem are clensed
this mean that a survivor can reduce the power of the perk more easely without getting invested and loosing a lot of the time in the search, on the other hand the killer don't have to fear to see the perk go away after 2 minutes and can actually use it consistently all the match (even if only good killer can maximise it)
Or that the Hex doesnt Spawn until you have 1 Token
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I think a small change i would do is that when Spirit is in her phase perks like Iron Will or Stridor should not affect how she hears survivor.
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I,ve had been playing 4 games recently DBD,Overwatch,Night In The Woods,& Apex Legends.
My Overwatch main is Hanzo then Sigma
In Apex Legends it is Octane
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@Mooks said:
What are the passives of Oni and Doctor? (Doctor probably the hallucinations and Oni filling his meter when hitting?)
He passively fills up his meter(very slowly)
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Plauge in my opinion,was poorly designed
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When im playing Killer at Red Ranks i always get a DS,but when i play survivor at Green ranks is never see Ds at all
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FNAF seems possible since both Scott Cawthon & the Devs know about that the community wants it
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Added Support Tier-List
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@Warcrafter4 said:
Before I begin legion makes for a great support killer just not a stand alone one.
-Feral Demons: Legion/Oni. Legion gets everyone injured and the endless blood orbs means Oni will permanently have their power plus survivors not being in deep wounds means legion can call out where survivors are because of Killer Instinct.
-Blood and Madness : Legion/Doctor: People who are in tier 3 madness can't heal themselves from deep wounds and need a teammate to save them which legion punishes.
-For Whom the Bell Tolls: Wraith/PH:Survivors who are being chased by wraith can be caught off and put into an inescapable spot along with a cloaked wraith being able to body block for PH to get a quick double hit from both of them.
Speed Addicts: Legion/Blight: Keep everyone injured as legion and let blight run them over forcing them to heal(Which legion punishes) or get insta downed by blight.
Phantom Ambush: Wraith/Hag: Wraith can chase survivors very quickly and can get survivors into chases very easily along with being able to push them into a specific direction by cutting them off while invisible leading them into the hag's web.
Pig & (Hag/Demo/Trapper) seems nasty
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@Huge_Bush said:
Trapper and Spirit. Spirits phase walking for map pressure and Trappers traps for breaking loops. Survivors would have no chance.
Bubba and Hag would be good too. Hag can camp at a distance, while in chase, and Bubba can camp another poor soul on the other side of the map.
Bubbas & Trappers Basement
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Added list of killers
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@QwQw said:
*Insert my classic "I'd personally like a Resident Evil 7 chapter"
I'm not too sure if this idea though. It feels off to me that Nemesis would be chasing Leon and Claire around the Spencer mansion, that just doesn't compute in my brain.
Thats what they did for SH Chapter
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Wheres "i have barely fought them option"
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$40-60
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@DistortedDream said:
I barely play Quentin, So I don't want to waste any blood points to prestige him. I only levelled him up for his perks.
His Perks are Thrash
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Added New Add-On
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Nea & Quentin
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Added all Killer Interactions
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Its been answered in Lore,Survivor hopes,that the next time escape they are back home or that they will die next time sacrificed.
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it looks good,whats that in his left arm
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They could add that DH can only be used in 4 Meters of the Killer
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859750#Comment_1859750
The problem with trap totems is that you can't predict when it's going to pop off. Maybe it'll be 30 seconds into the match, maybe it'll never be triggered. That's to balance out their powerful effects upon destruction except Retribution. Also about slugging, that's what Soul Guard is for.
If you run devour hope or ruin then most times they are forced to or lose
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Did you mean to say the Devs are willing to nerf strong killer perks
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I would take Lee Or Clementine
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To be honest,sounds like you are SoloQ survivor that loses most runin+undying matches cause either your lack of skill,or teamates skill.
Ruin + Undying was never OP.all it did was help killer defend gens if they pressure gens,so it inst a carry they have to doing well.
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@ShirtlessDavidMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1859765#Comment_1859765
We could dream - but Freddy was literally reworked because Survivors complained about his true invisibility; and that's why he has his completely stupid 'stealth' mechanics now. True Invis won't ever come back in any meaningful form.
Freedy was reworked cause he sucked
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@DarKaron said:
The Wraith change is incredibly disappointing to me.
I was hoping we'd have something more in line with being entirely invisible beyond a 6-12 meter radius, you know, making his cloak actually MEAN SOMETHING. There's a reason Freddy is considered laughable as a stealth Killer, and this is it.
I feel that wont do much for wraith
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@Saltjar34 said:
https://forum.deadbydaylight.com/en/discussion/217609/blood-favor-change
I like this idea. Longer effect and no cooldown at the cost of being turned into a trap totem. Might even create great synergies with Retribution and Haunted Grounds. Problem is unless a trap totem affects all totems, it's usually preferable if it creates 2 totems like Haunted Grounds. If it affects all totems however, it'll create great synergies with Undying which is also a Blight perk. So basically like this :
When a Hex totem is Destroyed all Pallets will be blocked for the next 30/45/60 Seconds. The aura of survivors near 4 meters of a blocked Pallet will be revealed.
If it was any hex i could see a all hex loadout which would could comprise of Devour Hope,Haunted Grounds,Devour Hope,Any Other.& in which basically allow any killer to get a easy for man slug.
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I might i get now get Devour value more consistanly
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1857395#Comment_1857395
How new are you that you think rank matters?
https://forum.deadbydaylight.com/en/discussion/comment/1857397#Comment_1857397
By definition if you make survivor harder killer becomes easier. That's how a system with two opposing forces works.
First this game is not easy for killer at all.The killer has alot against them.(DS,Unbreakable,BT,& Deadhard,Gen speed,SFWs just to name a few)
Though rank does not equal skil(most of the time)l,it tells that you've been playing recently.
If anything Survivor is Easy
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@thrawn3054 said:
Killer has never been easier. You complain survivors don't want a challenge. How much easier do they need to make killer?
What rank are you?
20
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You have gameplay?
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Two Bad Perks=Ok Combo?
Never thought i would see day
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You might want to use Thrilling Tremors .
What you said,has like a very specifc situation which would probaly never be seen useful in a real match
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/216761/dbd-x-scooby-doo
100% yes!! But only if Matthew Lillard voices shaggy.
If they do this he better say Zoinks when hit
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You will probaly never see this get value unless you are camping.
Ive had a Small change to to make Twins more Fun,While Victor is charging his pounce he can be Kicked,but when Victor downs someone he cant be kicked but the Animation is longer.
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I mostly give Hatch to Dwights & Jeffs.I take Joy in sacrificing Nea,Steve,& Felix
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1849690#Comment_1849690
I'm sorry, but seeing Fred get brutally ripped apart by Demo does not compute with my brain. Scoopy Doo is a child's cartoon, seeing all the characters I grew up with get put in dbd (a game about an Eldritch god tormenting people for all eternity) does not sit right with me.
Mate did you Watch Scooby Doo Mystery Incorporated in which they Fought a Chutulu kind being.
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Added a Fan Made Chapter
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I think it would be 1 Survivor with 4 Perks.This is how it would Work you get Shaggy for getting the DLC,for Prestige 1(Velma),for Prestige 2(Fred),& Prestige 3(Daphne)
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1847470#Comment_1847470
The development time spent supporting such a feature would be better spent elsewhere.
Cant you do that in countries that allow it you can have the feature to allow see decapitation/gore/ect.& dont allow it in countries that dont let you.(Fortnite does that with china)
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It would be Cool but how it would it work for Ormand
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Gamemodes could make Certain Killers either Super Strong in that Game Mode or or Super Bad
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@AetherBytes said:
Demogorgon
Infectious, Distressing, NOED, Whispers/BBQ
Rat liver, Mews guts
I purely play endgame with demo as he gets stronger by default the less he needs to defends. Once its down to 2 gates and with NOED, IF and Whispers/BBQ, demogorgon becomes insane. I soon want to replace Whispers with STBFL but that might take a while to get myers levelled for it.
It may make him a very weak killer through most of the game, but once the gates are powered he becomes a stone wall capable of mass terror and damage in short amounts of time, especially if the survivors decide to group up.
Why Distressing instead of Bloodwarden/Fire Up.
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@Boss said:
Serious
Killer power
- Wailing Bell, i'll never prefer kills over fun in terms of the Killer Power.
add-ons
- "All Seeing" - Blood, to easily spot Generator jockeys hiding nearby.
- "Windstorm" - Blood, to cover the map faster.
Offering
- Murky Reagent, since the 2 big Memento Moris are nerfed to what they are now, this is the next best thing honestly: Fog doesn't bother me much, and while you can see and hear a normal Killer, there's no Terror Radius while i'm cloaked, and spotting a shimmer is a lot harder now.
Perks
- Barbecue & Chili, to see my next target, pairs really well with both Add-ons.
- Make Your Choice, to keep a Hook-chain going, pairs really well with both Add-ons.
- Pop Goes The Weasel, to apply some Generator pressure when needed and/or when i have the time.
- Enduring, to satisfy my pure hatred for stuns in videogames.
Fun
Killer power
- Wailing Bell, something about landing that super-lunge feels great.
add-ons
- Coxcombed Clapper, to combine with "The Ghost" - Soot, to become a deadly silent duo. These 2 Add-ons on their own can make him quite the scary Killer. Maybe not deadly, but it's almost like a Tier-1 Myers kind-of scary.
- "The Ghost" - Soot, see Coxcombed Clapper.
Offering
- Bloody Party Streamers, earning BP is pretty much the most "fun" i can make out of an Offering, and idk about y'all, but i personally DO feel better, though it might only be a tiny bit, if i share that enjoyment with others.
Perks
- Barbecue & Chili, to find my next target for Hex: Devour Hope Tokens, and another reason explained at Bloody Party Streamers.
- Hex: Devour Hope, the main dish for my fun in DbD, getting those kills is quite yummy, and if it happened every trial, i know i wouldn't enjoy it as much as i do now, it's because they're rare that i find them so yummy.
- Spirit Fury, another thing i don't really like is caring about Pallets. Now i do have an anti-Pallet build for Wraith of course, but this is my #1 fun build, and the anti-Pallet build ain't my #1. Still, i like saving the Spirit Fury charge for those important Pallets, to (almost) ensure a hit. (And again, to just not care about dem Pallets.)
- Enduring, see my Serious build's Enduring explanation.
No Coup De Grace on the Fun Wraith Build?
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@PigMainBigBrain said:
And give away my secrets so survivors can counter it?~?!??!?!
NICE TRY SURVIVOR MAIN!
Bruh,How did you know im a Survivor Main!
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@JPA said:
Recently (as of today really) I've been running Huntress with Nurses, All Ears, Whispers, and Devour Hope.
It's making me enjoy even bad maps as it gives me something to aim for (5 hook stacks) at which point I can ruin everyone's day.
Lately ive been feeling like that Devour is a Good Perk because no one expects it
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Level Up Pig to 50 then P3 50 Ghostface
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P3:Dwight,Quentin,Bill,Ace,& Legion
P2:Ghostface,& Jeff
P1:Jake,Cherly,Pyramid Head,& Blight
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I think Legion got Gutted before he got a chance to have Counter Play & Strategy Formed.But even though they Gutted them i think they are B-Tier
