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DaddyMyers_Mori

DaddyMyers_Mori

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  • Look at Nemesis, that shows you how third health state looks like.

    It's bad for him, it would be even worse for other killers.

  • I don't really have issue with survivor builds. More than enough options for me there.


    Builds for my killers: (after Pain Resonance nerf)

    Plague: Pentimento, Plaything, Ruin, Thanatophobia

    Legion: Jolt, Enduring, Spirit Fury, Discordance

    Wraith + Spirit: Jolt, Eruption, Nowhere to hide, Sloppy butcher

    Oni: Corrupt Intervention, Deadlock, Infectious Fright, Discordance

    Nemesis: Discordance, Deadlock, STBFL, No way out

    Artist: BBQ, Dead man's switch, Deadlock, Discordance

    Dredge: Make your choice, Jolt, Floods of rage, Pain Resonance

    Knight: BBQ, Dead man's switch, Jolt, STBFL


    Basically:

    Deadlock + Discordance (you want to prevent survivors working on 1 gen)

    Floods of rage, Pain Resonance (single scourge is not worth it)

    Eruption + Nowhere to hide (Eruption also needs some synergy)

    M1 killer = Jolt

  • I don't really get why it is still a scourge perk...

    I might use it without it, but you need new survivor and also scourge hook? It's just too random for me to use.

  • Seems like git gud issue

    Blight and Oni are really strong killers, if you have issue to get at least 2k with them, you might want to improve your gameplay instead of wanting devs to make it easier for you.

    There is not many good slow-down perks left. Lot of them got overnerfed, but there are some left. Jolt, Deadlock, No way out, Eruption is still good. Pentimento build can work.

    I can see pop coming back...


    I really liked pain ressonance, because it basically allowed me to ignore gens and focus on chase, but there were issues with it, so I can understand the nerf.

    It's not dead perk, but I hate random factors, so I won't use it for sure.

  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395998#Comment_3395998

    You must not have experienced being tunneled into a dead zone

    Being tunneled into a dead zone?

    Maybe don't go into deadzone? Killer is chasing you, you decide where you go. If you went into deadzone, it's on you.

  • @Boons123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395981#Comment_3395981

    I'm not a developer to discuss with me, so it's just a suggestion that they might find a solution for

    The system may act as the only survivor standing and thus not consider the tunnel

    'm not a developer to discuss with me

    but it's your idea, so you better think about it and be ready to defend it.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3395539#Comment_3395539

    That's simply not true. When he is really trying hard sometimes he will "need" to secure a second stage on a survivor.

    It's not like camping should be banned or anything.

    Face camping from 5-gens is mostly gone. It's so long since I have seen it.

    -Camping at end of the game to secure kill? Why not... Not much else to do


    When I see survivors focusing gen instead of going for save, I will go there and wait to get 1 for 1 or extra hook stage. It's basically punishing their choice. Which I think is correct thing to do...


    Camping from 5 gens was boring and noone likes it, which is understandable. But it's not like camping doesn't have a place in dbd imo.

    Same for slugging and tunneling. They are great tools which should be used in correct situation. It's become an issue when you get it to next level tho (tunnel / camp from 5 gens, or slugging only builds).

  • Both ideas here are good.

    PTB version doesn't deserve to be scourge perk at all. Simply another dead perk, along with Call of Brine.

  • @piplup55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3388202#Comment_3388202

    But what's super hard to you? Going for a flashlight/pallet save is already suboptimal because it can FAIL and you stop doing your objective for a chance at doing something fun. Survivors spread on gens while you are chasing a good looper? Then maybe gen speeds should be looked into at the start of a match or before someone goes down, or maybe killers could have some tool available to them so they can drop chase and go pressure the other survivors.

    The only scummy thing I can think of survivors can do is denying constant hooks at 0 hooks (which remember, unless someone is doing gens they are all gonna die and you can just ignore the bullies and go for the one doing gens) or bring heavy toolboxes with brand new parts and the such to finish gens quickly (which i admit it's annoying when playing as killer). Other than that, I find camping, tunneling and slugging worse than those two things because you are essentially doing nothing when it happens, or just getting chased without a chance to do anything else. Meanwhile, as killer you are always playing. Yes, survivors can be annoying, but you can always do something about it, survivors can't.

    you can always do something about it, survivors can't.

    survivors can do things to make killer suffer for sure. It's usually SWF only thing tho.

    Unless killer holds game hostage, there is no issue, game will end in one way or another.

    Survivors are actually better at this. I have played against full hide and seek squad,. Only thing killer can do is DC, but if that counts as counterplay, survivors are fine against everything.

  • - Double hook timer on both phases

    wouldn't go for double, but longer is fine

    - Make hook timer stop if killer is in close proximity and not in a chase or looking directly at the hooked person from afar

    they tried it, didn't work

     Remove hook timers completely but make unhooking attempts progress hook state

    there should be pressure from this, it should never be something you can ignore as a survivor

    - Base current DS on every unhook until conspicuous action or someone else is hooked (remove survivor collision while active and don't let it activate from locker grabs). Doesn't work after exit gates are powered.

    too complicated, just buff DS back to 5 sec

    Make it so hook states are shared. For example, no one can die on hook until 5 total hooks are done. Survivors directly die on second hook after these 5 total hooks.

    broken for SWF, terrible for soloq. I really don't want one troll who gave up use all my hookstates

    Base unbreakable like in that past PTB, but make something like a new status effect called Helpless which always affects people that enter the dying state. While Helpless, you can't get up by yourself. Killer addons and perks could affect this status effect.

    something like this (base unbreakable) would have to be implemented with lots of requirements, or some counter mechanic like they tried on PTB. Problem is that it just gets complicated. You want new mechanic to be simple.

    Let dying survivors crawl and recover at the same time

    Not sure about %, but might be fine. I don't really think slugging is that big of a deal atm to worry about this now tho.

    All these changes incentivize survivors to play smart and cooperating while incentivizing killers to go for multiple people instead of focusing just one person.

    Not really making them play smart. Most of those changes would give survivors bigger room for error instead. That's not playing smart.

    It's also not incentivizing killer in any way, rather punishing him for not doing it. That's different.

    BBQ and POP were incentivizing killer to focus on multiple people (leaving hook), right now killers simply have no reason to do it.


    Camping doesn't seem really like an issue in my games. At least not 5 gen level camping, that's super rare.

    Proxy camp will always be a thing, there is not really a way to remove it, but target is usually unhooking survivor. This will get nerfed along with pain resonance nerf, goal was to recycle survivors on same hook. So I guess it's good pain resonance will be useless.

    Tunneling is, was, will be an issue. It's simply best way to win by far. If you manage to remove survivor at 3 gens, you won. Nothing can beat that right now. If you have someone on dead hook, hooking survivor who wasn't hook yet gives you nothing.

    There is more tunneling for several reasons, two main reasons are nerf BBQ (me and lot of other killers wanted stacks even by losing the game) and DS nerf, because killers don't respect it anymore.


    If you want to stop tunneling it would be better approach to create a reason to focus multiple survivors.

    Let's be honest, they won't go for approach of punishing killers for not doing this. Why? Look at queue times... I have yet to see evening where killers don't have 100% BP.

  • Is it going to make it equal to SWF? Hell no, that will never happen.

    But it would make it better for sure. Game can't fix bad players, they can only give them resources, which currently they don't have. Survivors need some information to make good decisions, if they fail then it's on them.

  • It's not like this mean anything tho, give it few weeks.

    Right now it's just more interesting to play killers, because they got more changes, which are interesting to test and new builds.

    It's just way easier to fill the queue with killers, you know 4v1...

  • @Lecruidant said:

    https://forum.deadbydaylight.com/en/discussion/comment/3070633#Comment_3070633

    That's majority of players. You'd be surprised how little people SWF in teh general overall population of the game

    I have never played soloQ, so I have no idea to be honest. I always play either killer or full SWF. I get annoyed even with one random.

  • @tendyhands said:

    Killer mains kept saying bbq was only good for the bloodpoints. Why are so many killers still running it then? Weird it's almost like being able to see where every other survivor is is useful info! But yeah no need for nerf or anything.

    Maybe they forgot to change it?

    It is good on some killers, noone ever said it's useless perk, but it was just used way more because of extra BP.

  • hmm, get swf, or git gud.

    If you play soloQ, then yeah, it sucks for you.

  • Enduring + spirit fury lose it's value against SWF, basically you use it once and they will just track if you have it active or not and predrop overy pallet, so you don't get to use it.

    Jolt is great on Legion and any other m1 killer, but it actually got worse with his buff, because you sometimes get a down in frenzy.

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/334647/sorry-devs-but-we-need-to-talk-about-the-nightmare-once-again

    Freddy's whole power doesnt even make sense because the while thing is hes supposed to be a powerful dream demon

    Have freddy only be able to hit survivors while they are asleep like in the movies and how he originally was

    Have survivors actually be asleep and in a dream

    Have the dream world FEEL like a dream and instead of unhooking someone who was hooked in the dreamworld, all the survivors get a notification to wake up that survivor before they die

    I think that would overall be more interesting than what he currently is, AND thematic

    Freddy is literally the only liscensed character i regret buying

    Well, do you have Onryō?

  • Freddy got super overnerfed, nothing new.

    Just fixing of borrowed time and removing forever Freddy was enough.

  • I don't really care about nerfing her boxes as long they buff her primary ability. That would make her more interesting for me.

    Boxes are just passive slowdown.

  • @rvzrvzrvz said:

    True it's only good for killers, they should buff BP gains a bit for survivors just for being alive until EGC stuff like that

    I would just remove caps per category to be honest.

    Thing is as a killer you just have to play for all categories to win a game, it's not really optional except for few killers.

    As a survivor this system forces you to make suboptimal plays. It would be way better for my team that I keep working on that gen, but I already have max Objectives etc.

    Why not reward just for any actions that helps your team and have maximum limit?

  • Yay, another useless perk... like we don't have enough of those.

  • @AnchorTea said:

    https://forum.deadbydaylight.com/en/discussion/comment/3065462#Comment_3065462

    So are you saying there should be more BP in general?

    Basically there is not a reason to have increased cap without increasing basic gains, so it's possible to get there even without perfect game.

  • That would be nice.

    Doubt they will do anything more, not like they did much tho...

  • @AnchorTea said:

    https://forum.deadbydaylight.com/en/discussion/334596/increased-bp-caps-are-useless

    Why not increase it? By that logic 1mil is too high for survivor games.

    because it doesn't fix anything? Higher cap means nothing when it's near impossible to get there in normal game as a survivor.

  • @SekiSeki said:

    It's not mandatory though, y'all getting too greedy. Appreciate you got something.

    Why should I appreciate something that is basically useless for me? I will rather keep my WGLF / BBQ.

    It's not something for free, this is more like unfair trade.

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/334596/increased-bp-caps

    have fun maxing the survival category

    also if you do 5 gens without the killer ever finding you or chasing you and survivor you get punished for that and only get up to 10k if you somehow do 5 gens all alone

    because surviving and not interacting with the killer is not good enough

    you should ve survived harder to get points

    survivors need a rework for points because it is so stupid that doing your job, aka surviving, does not give any points. Most points are gained from helping survivors that failed to do their objective + getting chased aka actively being in danger of not surviving

    idk why they just don't make maximum overall and ignore BP categories. It's weird to force players to do suboptimal plays for BP.

  • You want to escape more? Get decent SWF and use meta perks.

    You are like killer playing low tier without slowdown perks, but complaining about lack of kills.


    Yeah, soloQ sucks and it should be changed, nothing new. I just don't think it's really an issue of killers in general.

  • @BubbleBuster said:

    https://forum.deadbydaylight.com/en/discussion/comment/3064730#Comment_3064730

    stop

    with

    the

    "what about"-ism

    it is not helpful

    it does not debunk any argument

    it itself is not an argument

    it is a logical fallacy

    swf has nothing to do with thana on those 2 killers

    also to be on topic, imo thana should not have gotten buffed. increasing gen times already makes all gen slowdown and gen regression perks better by increasing values and numbers.

    should simply not have gotten buffed. especially since forever legion and plague are now a thing :)

    I doubt he was serious about it.

    It's just he saw stupid idea, so he said another stupid idea for other side to make it fair. Balanced...

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059477#Comment_3059477

    And nothing for everyone else who, much like you, will turn it off

    Keep bugging BHVR about it, please

    I'm tired of them getting away with overpromising and underdelivering

    Well, they got almost 20k players on steam back during anniversary. We are making bets how fast they will lose all of them again. I guessed 3 months. Wanna guess too?

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059484#Comment_3059484

    That autocorrect fail though.

    well, WHY did you? They have explicitly stated that it won’t be something major as to not ‚punish‘ those that decided not to prestige…

    because I wanted my bragging rights on my mains, which is what they talked about on stream / dev update. Just different prestige icon would be enough for me. I didn't want much really, but they still manage to disappoint me.

  • @Mooks said:

    Oh my god. What is this?

    your prestige levels aren’t taken away from you, you still have them (actually they get translated to the new system) and they are being displayed in the end game score screen.

    the reward you are talking about is not supposed to be a direct reward for your prestige level - as you will not be able to get it with the new prestige system. It’s only meant as an acknowledgement that you have taken part in the old system - without wanting to screw over those that didn’t prestige. You did not reach P3 because Impfung this reward after all.

    You did not reach P3 because Impfung this reward after all.

    I did and I am very disappointed.

  • @Lycidas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3046818#Comment_3046818

    Well, I'm sorry I was wrong

    In the end they gave everyone the finger, and apparently people are fine with it because "it looks better than what was shown before"

    I don't understand how anyone can be happy with the stupid portraits after what was communicated

    Yeah, it looks way better, but piss filter is low standard...

    I hate asymmetry, so I will turn it off anyway, so I basically didn't get anything for it. So guess that's the end for me.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057218#Comment_3057218

    Well not trying to come off as rude, but why would you prestige? Y'know it's BHVR, they wouldn't give us anything special for P3 all characters

    because I am an idiot and didn't expect them to shamelessly lie about it.

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057331#Comment_3057331

    https://forum.deadbydaylight.com/en/discussion/comment/3057275#Comment_3057275

    Whether this was a bait-and-switch tactic, I dare to doubt. In any case, it is clear that the developers will no longer do this (communication clarity). But I also think that the developers can´t or do not want to comment on my question, for whatever reason.

    they did comment on this topic on different post, so I doubt they will comment here.

  • @AnchorTea said:

    It's okay if this one new feature is a personal thing for a player to celebrate on their own. It's not a big deal if you can't have bragging rights.

    It wouldn't be a big deal, if they presented it like this from start.

    Which they simply didn't, they even talked about "deserved bragging rights" and because there wasn't said any reason why reward was changed, it seems like they just wanted to get more players to grind during anniversary.

    Bragging rights is something interesting that made at least me waste tons of time and cakes, if they stated it's personal reward, then I wouldn't give a #########.

  • Wraith, because of perk buffs. They just work great with his faster kicking addon.

  • Well, if they said it's personal reward, most players would simply not care. I wouldn't at least.

    I hate asymmetry and I prestiged only my mains killers, so I am going to turn it off anyway. I have prestiged for bragging rights they promised during stream / dev update and this pissed me off in level that I just refuse to play anymore.

    The grind during anniversary was just too painful for me to accept this BS.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3056582#Comment_3056582

    If you always prestiged right away, the only thing you really lost was the perks, the add-ons...why would that matter, they easily show up again, and event items, which yeah, that sucks but that's really the only thing

    Well, for me it's over 500 cakes lost, which was done based on what they promised during stream / dev update, yet failed to deliver.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3052714#Comment_3052714

    I don't tend to engage with the "why play [x] when you could play [y]" arguments in any game, because the answer is and will always be "because I prefer [x]".

    He was the weakest ranged killer before, I'm not really trying to fix that. This way, his gameplay style is maintained and he's a touch less frustrating for players who just want to play the cool cowboy reeling people in to smack them. If it were about strength, he'd need a giant overhaul.

    Though to one of your other points- I was definitely thinking something like Trickster's lullaby. Quieter than Huntress's for sure, it should be present but subtle.

    I meant it more like -> your changes can make him more viable for new players, but there is nothing you can do it make him interesting for old deathslinger mains that already gave up on him.

    We played him for quick shots and shooting through gaps, we enjoyed that playstyle and that's forever lost. Deathslinger mains that liked to fake shots are still fine with him tho.

    shooting through gaps is still possible, but way harder and unreliable

  • Improved camera speed in ADS

    Yeah, that's probably most needed one.

    Change his Terror Radius to a lullaby

    It would be fine if it was something like Trickster's lullaby, which took 5 months for anyone to notice, but if it would be loud enough, then it would be nerf, because you can't get rid of it with perks.


    I don't think Deathslinger has been butchered beyond repair.

    He is not worst killer in the game, but he feels bad to play as and he is definetly worst ranged killer in the game. Problem is that even with your changes only thing going for him is STBFL, otherwise he just has multiple downsides compare to other ranged killers that make it not worth it. He had four gimmicks and three were removed / nerfed. He needs something new.

    Another problem is that Deathslinger can be played only with faking his shots, you just can't fire asap, because anyone can react to it easily and projectile has super small hitbox while you get punished for missed shots a lot. Just from that he is not interesting anymore for most old deathslinger mains.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047439#Comment_3047439

    Oh?

    So when Legion stabs me and runs off, I just need to yell at them to come back and chase me like normal?

    I'm a survivor. I cannot prevent Legion sprinting off unless I have Bond + Open Handed and run to the corner opposite of everyone else before getting hit.

    -you can stun him with a pallet when he lunges for you in frenzy.

    then you just have to commit as Legion

    -you can play in a way there you are never close another survivor.

    you don't really have to commit, you can run away, hope to find someone, but I usually just stop frenzy when I don't have killer insinct on anyone

  • @Slowpeach said:

    I dunno I feel there’s a way to keep their design of a rapid slashing to injure intact without turning the game into a slugging match. Like why have the deep wound part at all? I feel if that was made something else, Legion would both be stronger and more fun to go up against.

    Fact is against newer/weaker players, Legion is very oppressive. They get three of four easy hits and lots of mending. Against veterans however, Legion is laughably weak. Splitting up, playing cautiously during the frenzy and not mending until they are sure it’s over, taking full advantage of the fact Legion has no way to down people with their power so relies 100% on m1 which on some maps is near impossible or at best extremely time consuming. Unlike other m1 killers they get no assistance at all, no traps, no cloak, no stealth lunge, no bottles, nothing.

    I think if Feral Frenzy did something else or it’s slashes built up charges to do something that would give them a better chance against veterans instead of deep wound almost everyone would be happier.

    Like why have the deep wound part at all? 

    So there is a reason to use his power even when some survivor are injured?

    It's what makes his power slowdown, he would suck without it. Main counterplay is stay injured already.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047461#Comment_3047461

    Okay, it took me all of 5 seconds to find what I was referring to:

    https://us.v-cdn.net/6030815/uploads/OB4M0HR37AL4/image.png

    Sorry it's not the dev's official account, sorry you feel it has less value if it doesn't come directly from their mouth even if it's been used widely for quite some time. Sorry the semantics game is all you're running with here.

    It's not a guess, it's not random, there's a reason it's the goto.

    Sure, I got destroyed with this.

    I was basically looking on names -> looking for dev while searching. Well, I just didn't care about actual answer, just wanted to find post with dev comment about it.

  • @FancyMrB said:

    Yes please! Make the survivor aura reading base kit and then turn Kindred into something else. Maybe like:

    See the aura of the killer 10m away from any downed or hook survivor (including yourself). Or rework the perk completely ^^

    As for compensation for the killer I don't think its need.... BUT I would really appreciate it if BBQ kept the BP bonus 😭

    I have seen idea with it to make it anticamp perk. You basically can see killer aura nearby hooked survivor and it would make hook timer go slower if killer is nearby.

  • Survivor aura reading -> yes.

    Killer aura reading -> hell no.

  • @Bluerry said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047452#Comment_3047452

    Well yeah but I'm still not talking about his being good at this or weak at this.

    His power is designed to make game take long time and I find it wrong.

    There are killers with slowdown powers -> Deathslinger, Pinhead, Pig. Plague can work too.

    Legion just doesn't have chase / lethal power as any other killer. That makes him interesting for me.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047453#Comment_3047453

    There is nothing random about how many time that image shows up if you use a proper search.

    It's random, because that person guess how it works. Unless you can see their code, you guess.

    By random, I mean another random player.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047425#Comment_3047425

    Killer could come to stop you and prevetenting the gen getting done. As that would add secondary object for killer to stop survivors getting those parts.

    He said it would be like 5-10 meters, there is low chance killer would find you unless he went to that gen anyway.

    I doubt they would make it visible for killers anyway.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3047444#Comment_3047444

    You got me on a technicality, congrats, because the exact post I was talking about was the image the other guy put up. I can go back and edit out the word dev, but honestly with you harping on it so much I think I should leave it for posterity.

    It would be fine then. Comments just get more value when they are by dev, but I guess "go use search and find explanation for another random" doesn't sound that good.

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