Dacrenon
Dacrenon
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- Dacrenon
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If a survivor disconnects while Victor is attached to them, Victor will leave the match with them costing Charlotte her power for the remainder of the match.
Clarification: Charlotte can summon Victor again, but Victor will remain stuck in 1 place as though he were a DC'd survivor, and switching to his POV will show you where the survivor disconnected and you will be unable to use Victor as such.
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My game lists 84 items for Meg.
I'm guessing the difference between you and your friend is you have the 3 Prestige cosmetics as well as possibly the Death Garden mask?
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@GhostMaceNotCrusty said:
This would be cool. I think were more likely to get a search bar for perks tho.
Is that necessary? Aren't they in alphabetical order? (Granted, I'm on console, so typing out a perk name with a controller would take longer than just searching for it.)
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Thanksgiving happened a month ago in Canada, though.
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I mean...do they not know about the second door? What a weird complaint, did they expect you to just step aside and let them escape?
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@Raccoon said:
https://us.v-cdn.net/6030815/uploads/WCSF6KFVO3VE/image.png
Managed to get one by randomly popping by a stream (Cahlaflour) at the exact right time.
Even though she delayed showing the last two digits (specifically for console players), it's 100% obvious that console players are reallllly at a disadvantage.
I don't think it's cool at all :(
Yeah, on PS4 if you type it wrong, it resets on hitting redeem, so I would have to type it again in it's entirety, there's no correcting the 1 digit I misclicked
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@ProfoundEnding said:
It's not black on mobile either. It's a dark red that transitions to a lighter red. It's only black on the promotional art. It is however a lot more of a vibrant red on mobile then it is on the main game, which features a much darker shade of red.
Here are some mobile screenshots of it:
https://us.v-cdn.net/6030815/uploads/DHAUXL049PAS/20201021-231344.jpg
https://us.v-cdn.net/6030815/uploads/4SNQYBII3AFW/20201021-231357.jpg
Oh, I hadn't seen it in-game on mobile and had based my interest on the promo art, so that's on me.
Thank you for correcting me, the discrepancy isn't as pronounced as I had thought. I hope something closer to the promo design eventually comes into the game in some form.
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@kingovbattle said:
https://forum.deadbydaylight.com/en/discussion/comment/1693254#Comment_1693254
Running on Ethernet cable with gigabit speed and still choppy. I don’t believe connection is the problem
My original comment was made before I'd played the new update, and after a number of matches I played today I agree with you, my ethernet cable doesn't appear to be making the difference I had thought it did at first.
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An offline mode would embolden a lot of people to test out killers with more difficult mechanics to them (ie. Nurse) and could ultimately lead to healthier gameplay as survivor-only players may become more willing to play dual roles on live servers after enough practice.
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This was happening to me quite a lot, too. My ping would be roughly 40, but then as soon as the match starts my PS4 was lagging me everywhere and I was getting disconnect penalties without ever intentionally disconnecting.
Is your PS4 connected via wifi? Last week I picked up an $8 ethernet cable and ran it from my PS4 straight to my router, changed settings to LAN connection, and I haven't had an issue since then. If that's in any way a possibility for you I highly recommend it, because I was getting frustrated to tears previously, but I haven't had to stress on it since I switched over.
That being said, I haven't had a chance to play on today's patch, so there's a possibility my fix was only temporary.
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My best guess is that OP had the bug where rank reset didn't initially change their rank, played a bunch of matches, maybe de-pipped from 12 to 13, and next time they booted the game it rank reset from 13 to 17? Is that possible?
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There's also a Steve perk that heals you after a certain amount of time (Second Wind, maybe?) after getting unhooked.
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@StarLost said:
I agree, from a Killer perspective.
If people start DCing, I either have to let the remaining few farm and win or I feel legitimately guilty.
I was in a match against a Plague yesterday, 2 players DC'd and it was just me and Claudette.
Plague let us do a bit of farming, but killed us on hook in the end, and that was perfectly alright by everyone involved. Nobody de-pipped, and the killer got most of the points they were robbed of. They took a match that wasn't fair for any of the remaining 3 and made the best of it for everyone involved, no hard-feelings between Plague and myself of Claudette. No need to feel guilty about not letting them escape in that situation, but kudos to you if you're willing to ensure they don't de-rank from it.
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@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1617327#Comment_1617327
https://forum.deadbydaylight.com/en/discussion/comment/1617310#Comment_1617310
Well, we now kno the truth about Kate, revealed by clues in her Oktoberfest dress:
https://us.v-cdn.net/6030815/uploads/HRJ607NVBRVN/14fc2cae-e3b8-4cfb-a739-66976e2c62a4.png
https://us.v-cdn.net/6030815/uploads/QYF69J6P2F50/7f449553-6a95-4eac-8ebd-df19ac794367.png
https://us.v-cdn.net/6030815/uploads/ENOM2SNJSJSA/740c9b95-b5a3-4277-9f3a-35ebdf8580f3.png
https://us.v-cdn.net/6030815/uploads/7ZWH7V6NJR5X/1c171e1f-e264-4885-9177-a8a2ef68127e.png
https://us.v-cdn.net/6030815/uploads/YNW74E8FRFFR/a25697fc-698e-4621-8359-84de90dd20cf.png
😉No sex ‘til after marriage 💍
Except Kate's ribbon is tied at the back, which means she's a widow.
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I could see the Blight having different monster skins - one of his experiments turns him feral like a werewolf, another of his experiments gives him aquatic features like the creature from the black lagoon, etc. They could get a lot of mileage out of that thread.
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Mine's running at 4 hours right now, and says there's still 90 minutes left (PS4)
I'm hoping it will at least finish before I go to bed so I know for sure I can play after work tomorrow.
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I'd like some recolours for Bill's outfit - maybe brown, navy, and grey? They could also add in his outfits from the original concept art, young Bill from the Vietnam War, his outfit from Payday. I mostly just want some Bill customization.
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I would be more likely to buy linked sets if at least 1 piece was able to be unlinked.
I think both Nea's set and Kate's upcoming set look quite nice, but I can't imagine buying them unless they go on a deep discount at some point in the future; if Nea's pants or Kate's head were customizable with other outfits, I would consider buying the full sets just for those minor variations we could do.
A big portion of cosmetics for me is being able to look unique in a lobby full of the same character - I don't want to get tunneled just because they can't tell us apart while we're all doing the same tome challenge.
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I had replied to this, but it looks like I somehow deleted it while trying to edit?
From what I recall, when they announced linked sets, they described them as 2-3 piece outfits, but it wasn't clarified whether they meant they would be full outfits (of 3 pieces) where 1 piece may not be linked (as I know a lot of people want the upcoming Kate head from the Oktoberfest collection to be unlinked,) or if they planned on creating outfits that didn't necessarily have a 3rd piece (such as some of the recolours of the base outfits for Nea, Jeff, Kate, etc. that came without head pieces.)
My understanding in regards to the linked Nea outfit is that the pants are too high-waisted to be worn with other outfits as there may be clipping issues.
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From what I recall, back when they announced linked cosmetics they said it would be 2-3 pieces linked together, but it wasn't clarified whether they meant you could buy a full outfit and have just the torso and legs linked with the head available (as many want for Kate's Oktoberfest skin) or if they're planning to create some outfits that just don't have a 3rd piece (like the recolours of Nea's default outfits in the store.)
Also, my understanding of Nea's linked skin is that the pants are too high-waisted to be worn with other outfits? But I could be misinformed on that point.
EDIT: I wasn't trying to imply that the Nea recolours are linked sets, I was just trying to think of an example of an outfit that only had 2 pieces.
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When I was entering mine (also PS4) I had to move my cursor before finalizing otherwise it would just bring up the keyboard again - not sure if that's what's happening to you?
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PS4
Western Canada
5 times today (1PM, 2:30PM, 4:15PM, 5:30PM, 6:20PM) I've gotten the "No Network Connection" error despite having a fairly strong internet connection.
Every time I reach Rank 4 with 2 pips, I get booted back to Rank 5.
There's no common theme to when it happens, sometimes it's when the last generator pops, once it was when a Nurse downed me (despite being on the other side of the map,) once it was the combo of Adernaline/waking out of Freddy's dream world that kicked me out.
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PS4 player here, in my experience there's a lot of camping/tunneling in brown and yellow ranks, less camping in green (though tunneling is still prevalent,) but I don't experience that much playing in purple and red ranks.
It still happened occasionally, but was certainly much less prevalent (again, that's in my experience.)
Since crossplay has happened I am experiencing it more, though, but I'm not sure which platform it's coming from.
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The cap is only on bloodpoints earned in-game, but there have been some giveaways that will push you over.
The giveaways being the 444K for the anniversary, I think there was 250K given to everyone to compensate for a persistent error, then there are also 3 redeem codes that will give you 150K, 150K, and 1, respectively.
Once you reach the 1 million from points through gameplay it will stop counting up.
You will not be banned.
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Imagine having Dutch as Survivor and Arnold's Terminator as a killer? Could make a confusing match in solo queue lol
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I really dig JasonSulli and the rotating crew he runs with, they're a wholesome good time.
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This happened to me today, too. When I got back to the lobby and saw the countdown I just turned off the game. I'd rather not play at all if there's no guarantee I won't get punished for something that's absolutely out of my control.
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My understanding is that it will drop with the new chapter in a few weeks' time.
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@shelobster said:
I've also so far not seen anyone DC unless they
a) get downed/hooked first
b) get two hooks in a row
c) fail to loop the killer
d) get hooked in the basement
Maybe it's all just "network errors" but they seem to be pretty conveniently happening whenever a survivor fails at something.
I think I had a total of 4 (maybe 5) network errors today, and I would say at least 3 of them had to look really suspicious from the other side.
One of them happened as a Leatherface was picking me up, but a lot of them seem to be happening with killers that add a lot of effects to the screen; my PS4 just seems to start dropping insane frames going against Freddy, Doctor, Plague, Legion, and Pyramid Head.
Ultimately I know that's not the core issue, though, because the last game that disconnected me was against a Huntress, so I dunno ######### is happening.
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I would rather they just replaced the penalty with the bots we were promised.
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I've gotten so many "network error" disconnects today that I ended up with a 13-minute time out.
Someone sent me a message asking why I would disconnect while inside the exit gate, and I was like "...do you really think that was me and not the game?"
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In the anniversary stream Mathieu Cote was asked about it and he flat out said no, they aren't interested in Human Centipede. I would take that as confirmation that it's not coming to the game.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1500984#Comment_1500984
Next time you open up the game, find a blank character, killer or survivor who has 6 pages worth of perks and multiple pages of items and add ons. Start a timer and then equip all the specific perks/offerings/add ons you would like to run. Then come back and tell me you have time to dump bloodpoints into a character, switch to a blank one, and re-equip everything you're looking for in under 60 seconds. Really under 55 seconds because the lobby shuts down when the timer gets to 5
I didn't say anything about the perks being unloaded, just the items/add-ons/offering
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Would anyone consider it a decent compromise to allow survivors to switch but any character switched-to would have no item, add-ons, or offering equipped?
It would still allow the non-toxic players to pump bloodpoints into a character they aren't playing, but would prevent the last-second keys/flashlights/toolboxes from appearing.
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@ProfoundEnding said:
There's technically more if you count the mobile cosmetics too haha
My understanding is that the mobile cosmetics will eventually transition into the base game via the rift, so I imagine it will eventually start to balance out?
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@aregularplayer said:
yes! let's make 274 maps, we don't have enough bad maps already!
You ain't wrong, I wouldn't be upset if some of the maps got retired at some point.
As for the Greek Collection, someone told me it was originally meant to coincide with the Olympics? If that's the case I wonder if they might do an expansion when they finally do roll around.
Maybe a Harpy set for Hag, Aphrodite Kate, etc.
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@Inferno427 said:
https://forum.deadbydaylight.com/en/discussion/comment/1496932#Comment_1496932
She has temple of purgation?
I think they mean they don't consider it a full map as it's not a new realm.
Personally I really like the Red Forest maps, so I wouldn't mind seeing a couple new killers bring in new expansions in that realm.
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Yeah, I was stressing on it before accepting it, and the first attempt I made I got hooked during endgame. The other 3 got chased out and I died on hook, but was pleasantly surprised to see that that counted and I didn't have to make a second attempt.
Clearer verbiage would curb a lot of the knee-jerk reactions on the forums, I think.
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@Pawcelot said:
https://forum.deadbydaylight.com/en/discussion/comment/1493856#Comment_1493856
It'd also let survivors go all out with their toxic builds and super unfair builds (like 4x sabo squads, 4x keys etc) since there's nothing the killer can do.
I am against this change.
I hadn't considered that - I only find it fun when all 5 players are having a good time, so I never run those kind of builds unless there's some kind of archives challenge I'm working toward (such as bringing a key to open hatch x number of times.)
That being said, the only times I've ever SWF'd is when I load into a lobby with a 3-man and they invite me to their party so, and I quote, "now we can all cheat lol ."
So I guess what I'm saying is I'm speaking from a constant-solo-queue position where I have my load out set before getting into a lobby in the first place, and forget to see the other perspective due to vague ignorance. My bad.
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At the very least they could do us a solid and give Plague a legendary Hexadecimal skin
https://www.bing.com/images/search?view=detailV2&ccid=A%2FS3kpIL&id=42FB0BC9E9E3660781F533866783EE5DB2657961&thid=OIP.A_S3kpILfmAxFQjPGEHoswHaKm&mediaurl=http%3A%2F%2Fwww.rebootrevival.com%2Fimages%2Falphahex_s3.png&exph=601&expw=420&q=hexadecimal+reboot&simid=608020305037231333&ck=E9F34D89AB7F973F9DF9E1E5404E6673&selectedindex=1&form=EX0023&adlt=demote&shtp=GetUrl&shid=88570f55-3065-46ab-8bc8-03de635e3f2e&shtk=UmVCb290IFJldml2YWwgwrsgSGV4YWRlY2ltYWw%3D&shdk=Rm91bmQgb24gQmluZyBmcm9tIHd3dy5yZWJvb3RyZXZpdmFsLmNvbQ%3D%3D&shhk=MSq02hN%2BdwoMIN13KVTvpWpLaf38pGCL%2FhNpX5aOEgs%3D&shth=OSH.Q6VF0UlHsti1HZxCae%252Bcjg -
I agree, I've been thinking that for a while, too.
It would eliminate lobby dodging to avoid SWF & would also prevent SWF on PC being able to use whatever tech they're using to find out who the killer is before the match.
It wouldn't solve all player toxicity, but I think it would help a little.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1489781#Comment_1489781
No, you're right, but still. Why is that a challenge for a single player?
Why is a challenge for one person relying to heavily on OTHER players, especially with the matchmaking as borked as it is?
Oh - okay, I misunderstood your issue with the challenge - yes, I agree, it's frustrating enough having to solo queue to victory, but depending on your lobbies this could take way longer than it has any right to.
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My understanding is that this doesn't need to be done in a single match, so you could do 3 matches where someone else leaves before you and complete it - or am I mistaken?
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I agree 100% - even though it's available for shards, I just can't bring myself to spend them on a head cosmetic that awful.
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@DBD_Noobinoob said:
.. may I ask, which pants? How could you get them (or in your case, not get them)?
These ones:
https://deadbydaylight.gamepedia.com/File%3ACM_Legs01_CV08.pngThey would be added to your inventory if you logged in within a certain timeframe during the anniversary. There were 8 items in total (3 for Claudette, 3 for Deathslinger, and 2 charms) some/all of which will be in your inventory if you played during the event, but no notification was made in-game, so you would just have to look in your inventory to see if they were there or not.
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This has been a rollercoaster. Very much looking forward to this!!
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Tranquilizer would probably be the name for the Adrenaline counter.
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Glad you got the cells in the end - for me on PS4 it always gives me an error if I buy cells and I have to restart the game before they show, don't know if that's the same thing that happened to you?
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My job has a fairly consistent schedule, so I'm able to play (almost) every day and managed to snag all the login rewards, but I appreciate that that's not the case for everyone.
If they were to offer all the rewards to anyone who had missed them and logged in from now until the 14th, that would be fine by me, but I don't speak for everyone.
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The DLCs were on sale on PS4 a few weeks ago (I think when Silent Hill dropped) - that's when I bought the Deathslinger DLC.