Heal While Running?

I was just playing a game as pig where a survivor went from a hit to full health mid chase. I have never seen that before but is there some sort of perk combination that let's you do that?

Comments

  • It's an Ultra-Rare Add-On for the Mediterranean. It heals you one state if you aren't hit for, I believe, 16 seconds.

    Or the end of the game happened and the perk Adrenaline kicked in.

  • It was probably the syringe add on for med kits, when a survivor uses it it take like 20 secs or something to kick in and would appear exactly the way you describe, it depletes the medkit the survivor is using

  • @PigMainClaudette said:

    It's an Ultra-Rare Add-On for the Mediterranean. It heals you one state if you aren't hit for, I believe, 16 seconds.

    Or the end of the game happened and the perk Adrenaline kicked in.

    Just hate to see it when the Medkit ######### up so bad it goes Mediterranean

  • @ZtarShot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1680567#Comment_1680567

    Just hate to see it when the Medkit ######### up so bad it goes Mediterranean

    My autocorrelation is absolutely abysmal.

  • There's also a Steve perk that heals you after a certain amount of time (Second Wind, maybe?) after getting unhooked.

  • To simplify, there are currently three ways for survivors to heal while running (whether in a chase or not):

    • Anti-Haemorrhagic Syringe (UR Medkit Add-on): Heals the survivor one health state 16 seconds after it is activated. Deactivates if the survivor is downed before its timer is complete.
    • Adrenaline (one of Meg's perks): Once the exit gates are powered, any survivor with this perk will heal a health state and gain a 5-second sprint. If they are being carried or are hooked when the gates are powered, Adrenaline will patiently wait until they can move again to activate.
    • Second Wind (one of Steve's perks): After a survivor fully heals another survivor, they will automatically heal themselves 32 seconds after they are next unhooked. This perk causes the survivor to be Broken until it finishes healing them.

    *An additional possibility: if they managed to dodge you and sneak into a locker, Inner Strength only takes 8 seconds to get its heal off (provided that the survivor cleansed a totem beforehand). Obviously not a way to heal-while-running, but could carefully and situationally be used to heal up in a chase too.

  • @PigMainClaudette said:

    It's an Ultra-Rare Add-On for the Mediterranean. It heals you one state if you aren't hit for, I believe, 16 seconds.

    Or the end of the game happened and the perk Adrenaline kicked in.

    Dang, I wish they added addons for the Atlantic and the Pacific too

  • Honestly been a ######### day thusfar this helped