DBD_Pinhead
DBD_Pinhead
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- DBD_Pinhead
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You can see that agenda in a lot of "nerf killers" posts and the ones that come to gloat when the devs nerf a killer or perk into the ground.
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A killer's job is to catch survs, not play around with gens. I've been tunneled off the bat multiple times in the few that I play that side and while it's not fun, that's the nature of the beast when your goals are not the same as your opponent.
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Can we stop using queue times as an excuse not to innovate the product?
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BBQ - Points and tracking
Discordance - Gen pressure and tracking
MYC - Easier 1 hit down and pressure
Pop - Gen regression
Basically rewarding you for using her power across the map with few reasons to camp hooks.
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How is Wraith bootleg Ghostface when GF is bootleg Myers?
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Imagine thinking every killer that camps is trash when survs camp the hooks themselves. 🙄
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1163048#Comment_1163048
you realize just because people are SWF that does not make them instantly good
Its 4 people playing together who are ALSO good at the same time
SWF or not, competent survs are formidable and are backed by second chance perks and still doesn't change the fact thats it's 4 v 1. And seeing as how the game matches any killer against red ranks...
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@SurvivorsAreRuined said:
That’s just insane killers need all that stuff. I get it... “get gud “ Right? No... they literally get to cheat on their objectives and survivors can’t 🤣
They "need all that stuff" because they don't get 16 perk slots and 3 other people to coordinate with.
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@SurvivorsAreRuined said:
How is it fair killers get ultra rare add ons and ultra rare offerings that can literally prevent someone from playing your game?
Oh you mean giving the killer the ability to kill in a survival horror game? Perish the thought.
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I'm going to play the Plague again because of this post. Thank you for raising awareness.
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It's by design. The farming add ons are a consolation prize for now using one of the worst killers in the game.
"Sorrynotsorry for killing one of our best characters, have these nerf add-ons with iffy BPs if you can land a hit."
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The sound of a surv DCing when I didn't expect them too. 😂
DBD is the best at what it it's genre by default and the devs have a good grasp on character design and atmosphere when it comes to killer. There's also more skill on this side.
And the ability to play Myers and Freddy is too good to pass up.
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Moris are fine where they are except Cypress. Killers should be able to kill off the bat as much as the game allows, it's one of the few things that balances the game.
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I been saying it does nothing the second it was announced. Only thing it does is waste a killers' time. Meanwhile, other things don't get the attention it needs...
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@rickyray101 said:
All because of cry baby killers the tool boxes are useless now. The developers make the game worse every update and yet all that the high rank killers do is camp and tunnel survivors because they suck. Your game is a joke and it's no wonder why players quit matches. The reason why quitting is down is because fewer players are playing because this game is trash now.
Spoken like an entitled surv.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1146520#Comment_1146520
Well that still doesn’t explain why red survivors are claiming there are less red rank killers.
So if the player base numbers are the same, yet the claim is a dramatic drop in red rank killers, what is it then?
A disparity in how easy it is for survivors to reach red, and how absurdly difficult it is for killers to reach and stay in red?
If the base is the same but still a huge discrepancy in roles it's because killers switched to the easier side.
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@PryZeX said:
why all red rank killer camping and why developer cant do anitihng about this campers
Uh, because they can and you're probably paying the price for previous games?
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I just main Spirit now but if I want survs to suffer I bring Forever Freddy with an Ebony. Leatherface is ok for one person but Billy keeps people in chaos once you leave and get ready to fly back.
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The Trapper certainly didn't get a buff.
The Plague got an add on incorporated in her base kit but she's still slow as molasses. So maybe a buff?
The Doctor did get a slight buff so have to applaud a change that didn't put him a step back.
Once in a while a bone gets tossed to killers to address fundamental issues.
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The Game? Nah, son. HADDONFIELD needs that rework in the worst way.
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You think that's bad you should try skill checks Doc on The Game. Either you get a lot of screaming or a lot of DCs 😂
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That's exactly why they did it. Just like people who couldn't hit skill checks. When you add a cool down on top of fatigue, you know what you're doing. The funny part is the rationale that nerfs make a killer "better."
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/135571/killers-job-is-to-stop-survivors-from-playing
No. The Killers job is to kill all survivors, and not to prevent one survivor from playing the game. tunneling and camping needs to go. Nothing can justify this bs.
Tell that to all the toolbox carriers now that want to use all of them because of "the nerf". No, the reason why it's not going to be banned is because a lot of killers aren't designed to have time to chase while your buddies gen rush.
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I stopped grinding for perks with all the killers that I liked and switched to the Spirit/Billy/Freddy rotation to deal with the numerous red rank SWFs intent on using all their toolboxes before the "nerf".
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Insidious would be used a lot more to mitigate exhaustion. And all know how much survs love that perk.
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Hey stop hating on Erron Black, I mean Jonah Hex, I mean Deathslinger. 😂
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/1137000#Comment_1137000
A comment bitching and moaning how original.
A comment bitching and moaning about me pointing out bitching and moaning lol try harder.
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@24Life said:
Just played a doctor with Distressing, Unerving Presence, Overcharge, and Pop Goes The Weasel. He used "Calm" and "Obedience" as add-ons.
You spend 90% of the game pulling yourself out of madness and trying to heal while skill checks are appearing randomly, shaking, and going backwards half the time.
On top of that the perks make the possibility of hitting a skill check extremely difficult.
No other killer causes so much difficulty throughout the match (which is based on skill checks!).
Add to that that he can now stop you from vaulting and see where you are half of the game.
It's unreasonable, skewed, and above all not fun. On top of that the sound effects are extremely annoying. Any child could 4k with the doctor now..
Hit your skill checks. Killers aren't meant for your "fun" only, Einstein.
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No lies detected.
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If a killer 3 or 4Ks because survs didn't do bones, that's an utter failure on their part and not because of a "crutch" perk. One "crutch" perk that can be easily negated is nowhere near as bad an issue as the multiples awarded to survs. The only thing bad about NOED now is that other hex perks are useless to run anymore, further restricting build variety.
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@skynightjourney said:
https://forum.deadbydaylight.com/en/discussion/comment/1137391#Comment_1137391
This entire discussion has been a fun time to say the least XD, anyways all I want to get across is that if someone is gonna camp, don't be toxic about it and message someone whether it's on PC, PS4, Xbox, Nintendo switch and or mobile (god I hope that comes out soon). I agree camping is a strat and not even the worst, the only this that was annoying was that he was just rude about it. But both the killer and I said GG and sorry for being toxic, I'm just using this example as way to say "hey killers, let not be like those survivors that say "GG ez" if they gen rush cause I get gen rushed A LOT as killer (I play Freddy and Myers mostly btw so yea) and get messages like "Oh you're a bad killer LMAO learn how to pressure" blah blah blah. But whatevs, didn't think this would get this much attention 😅, sorry to whoever got mad about this discussion.
I understand. As a general rule, I never message anyone after the game unless they do it first. I admit I'm a sore loser but never a sore winner, unless they want to press the issue. In my eyes the game is done and it's time to move on, no matter how salty I am after a loss. In the few hours I spent playing survivor, I've only had one killer message me to gloat that he was "better" than me being a green ranked killer. That conversation died when I showed him my red rank stats. 😂
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*Pitches tent, brings out marshmallows, readies bat*
So whose crying about camping? 😂
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Or keep doing what you're doing until you don't get the lobby that prompts you to dodge in the first place.
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A post bitching and moaning about bitching and moaning how original.
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Pretty soon the only killers will be bots because they will have forced most everyone off that side of the game.
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Don'tgitcaught
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@LetsPlayTogether said:
Tunneling, camping and slugging need to go. No discussion worth it.
Give us an incentive not to. Otherwise, pass.
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@rechstan said:
What kind of games do you really want? a game that lasts more than 1 year or dies in a few months? Stop the murderers tunneling with 5 generators at once. It makes no sense this way of playing. the killer who goes for the weakest since the beginning of the match, it really makes no sense. A killer who doesn't let anyone play. It is disgusting and gives the game a bad name but it seems that you don't care. It is a multiplayer game, we all have the right to play and not die on the hook without doing anything. Seriously, this can't go on like this. This attitude kills the players. penalize players who do not let others play.
You don't have the "right" to not die in a game where you're the opposition against a killer. Nice bait but your surv rules fall on deaf ears.
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Because people want easy wins. It's a guaranteed loss if you follow them. When survs cry to me about them, it makes me double down and do more of the same the next couple matches until I get tired. The entitlement fuels my devotion to The Entity. 😈
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@Rexis said:
https://forum.deadbydaylight.com/en/discussion/comment/1136109#Comment_1136109
I dont get it why people think I disconnected a 100 times before it came back to bite me
you think I became rank1 disconnecting millions? I dont care about games dude
I Promise you I didnt disconnect any games for the past 36 hours and it was only one DC
ffs people acting smart pisses me off
If it started you off with a long penalty, that's one thing because at this rate, I can go either way on if it's a dev issue or multiple DCs. I've seen plenty of red ranks DC because they know they can make that up with just a couple of games. By the same token, it wouldn't surprise me if DC penalties are broken much like other things in the game...
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@Codela said:
Wait... I am not an xbox player, but how do you manage to write such long texts with your controller? :D
Xbox has predictive text that gives you multiple selections to use. Presumably for this very reason. Survs write whole paragraphs this way when they are salty.
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How many DCs did you take on the chin before it came back to bite you? 😂😂😂
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The Ruin nerf. As a killer main with almost 1400 hrs, people will finally see what I learned hundreds of hours ago about how broken parts of this game is for my side.
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@BubbaSawyerMeats said:
in terms of gen pressure builds on hillbilly, what have you had the most success with?
Discordance. I love Tinkerer but by the time you get there sometimes that gen is as good as gone.
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Hiding ranks won't fix matchmaking. If killers aren't playing then you're still stuck at square one. The devs idea to fix that: breakable walls to waste your time, buff sabo to frustrate the ######### out of you, some little changes to some killers (including changing a mechanic that should have never been with Trapper), making toolboxes faster, and nerfing Ruin with the worst biased statements ever. Switching to surv only compounds the issue of queue times.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1132594#Comment_1132594
The point of the survivor is to do gens and escape from the killer... I shouldn't have to chase down the killer and hope he chases me without getting myself killed just to rank up.
As a killer, I shouldn't have to waste time kicking gens when my primary objective is to kill and sacrifice survs. I also shouldn't be punished should I camp a person to death or mori them but the devs force interaction through the flawed emblem system. It cuts both ways and against logic.
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Sounds like you want a bot to farm off of. When you gen rush with zero killer interaction, then obviously expect not to get points in categories.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1132147#Comment_1132147
Xbox has had dedicated servers now, since the 17th of February.
They removed dedicated servers about two weeks ago on Xbox.
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If they were serious about fixing MM and ranks, the highest ranked surv should pull in a ranked killer appropriate to their rank. No exceptions. If wait times take longer then so be it. Because there's absolutely no reason for killers to rank up. And hiding ranks won't fix anything.
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If a killer loads into your game, he's proxy camping by default. When 2 gens can pop consistently by the time you get your first hook and you can't zip across the map, what do you expect? The idea of leaving the hook is counterproductive when you know as soon as you turn your back someone will save, forcing you to start the whole process of chasing, looping, and downing so the other 3 gens pop. That's if the survs even respect you and don't bully you and unhook in your face, safe in the knowledge that BT and DS will negate killer progress. And if you haven't a one shot ability, you might as well hold the exits open for them.