DBD_Pinhead
DBD_Pinhead
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2572787#Comment_2572787
I've never heard of a Zero Radius Demogorgon build and I don't know how it supposed to work with Demogorgon' s loud footsteps
It basically punishes gen progress by giving you Undetectable status based on how much work is done on a gen, which is pretty loud the closer you get to them. Loud enough for consistent jump scares and one shot downs if a gen is tunneled. Also really useful when it pops during a chase.
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@ThatOneDemoPlayer said:
I'm still running it on my No Ruin or Pop Demogorgon build but when I need a good info perk Tinkerer is my go-to
It's REALLY effective on him. That, Trail of Torment, and Dragon's Tooth with his undetectable and aura reading add ons are a part of my Zero Radius 'Gorgon
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The map is a logistical nightmare for both killers and survivors just playing the map. In trying to make a map that satisfies both sides, they ended up with a map that I have yet to know anyone who even likes it. As always, the aesthetics are great. Other things, not so much.
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I replace BBQ for most killers after I finish the never ending grind through 5-6 pages of perks. Until they rework the webs and the perk grind, it's never going to go away.
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Because Nurse needs to change her name to Nerf. She's trash tier on devices not PC because her map control is barely half of what it used to be and she gets penalized TWICE for using her power. So yeah, run Corrupt, run Ruin, run whatever the hell you please because quite simply, she's trash on any medium to big maps.
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Have a decent set of earphones and you won't need Stridor. Mother/Daughter ring + amulet and black ward gets after it. BBQ/Pop/Surveillance or Discordance/ MYC has been my goto setup.
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@ineedsleep said:
I’ve been having very poop matches recently, and it’s been making me think that this game is slowly becoming survivor sided and the devs are essentially turning a blind eye on killers.
- Perks. Yes, there are killer perks that are very good, but most of them have counters. Hex:Ruin, Barbecue and Chili, Thrilling Tremors and NOED all have counters. Let’s have a look at survivor perks that can’t be countered: adrenaline, sprint burst, lithe and don’t get me started on object of obsession. The devs have turned a MASSIVE blind eye on object. People who say “Oh you’re just bad learn how to counter them” are the same people that bring unbreakable and decisive.
- Map design. A good majority of maps are heavily survivor sided, including Hawkins, Lery’s , Red Forest and Haddonfield. Most killers get countered by maps like these. I understamd the devs have been attempting to add balance to certain maps such as Macmillan and Autohaven but that isn’t making up for the pure amount of unbalance in other maps.
- Gen speeds. Do I even need to go over how quick gen speeds are? And with addons gens can get done in a matter of seconds if everyone is working on one. 45 seconds for 2 people. 2. That is a ridiculously quick time considering that’s cutting 35 seconds without that extra person. They need a nerf, or else they are trying to encourage people to start bringing ruin, but wouldn’t you know! Your totems get done within 30 seconds of the map starting. That leads me into my next point.
- Totem spawns. The amount of times I bring ruin undying and undying goes within 1 minute. 30 seconds later, and there goes ruin. Totems are way too obvious and need better spots other than just smacking them in the middle of the map where everyone can see it. At least make it so that survivors kind find totems until after the first minute of the match.
- The killers them self. Bhvr have added killers that have very weak map pressure or abilities that are useless, turning killers into a laughing stock. The devs release a killer then ignore them, leaving them to eventually become a meaningless killer with no good perks, or one good perk and two completely awful perks with no use at all. Compare that to survivors with actually all viable perks that can be used including Meg and even Fen Ming. Killers need some love!
So to all you killers, what do you think?
Slowly?! They've been on Operation Warp Speed Nerf for a few years now.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1836645#Comment_1836645
A game where one side has a kill/win rate of over 65% at red ranks yet somehow the other side is too op? The game is not survivor sided anymore and if you believe that now then you will always believe that until you are getting 100% kill rates.
What platform for that stat? PC? And with what killers because that's not across the board and account for all ranks levels, which is broken and red ranks is meaningless when you have zero rewards for something that resets monthly. The only people who think this game is not survivor sided are unsurprisingly, survivors themselves.
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@OmegaXII said:
As a killer, your main objective is hook survivors until they die, right? I remember in tutorial, it says hooking survivors gives the highest reward compared to other actions for killer if i'm not wrong.
But currently, there are so many things in the game to penalize or discourage the killer for hooking survivors. Example:
- Waste time carrying survivors
- Risk of stun save (Pallet, flashlight, head-on, etc)
- Risk of hook being sabotaged (Especially in PTB)
- Perks that work for survivors when there is hook event (Ex: Deliverance, We'll make it, Ds, borrowed, etc)
- (Maybe there's more, and you can help me add this)
That comes to my point. Personally I think slugging everyone is almost more rewarding than hooking. I can give up perks that works if you hook survivors (Ex: Dying light, BBQ, etc) because denying everything above is much better than effects of those perks. Although unbreakable exist, but it's only one time use.
So.. your thoughts? Should killers being penalized that much for hooking survivors, aka primary objective for killers? Or Devs are going to "Fix" this with more perks to counter slugging?
Devs hate killers comment #420420420
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1836617#Comment_1836617
If you think killers are handicapped because they can no longer one hook mori then you are the one spinning BS.
Merry Christmas.
Newsflash buddy, killers get nerfed on the regular with just about every major update in some way, shape or form and surv mains try to spin the BS.
Happy New Year
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@thesuicidefox said:
Because you asked
https://us.v-cdn.net/6030815/uploads/NI8A32V19TL5/dbd-killertierlist-442.png
EDIT: Keep in mind that a true tier list is a ranking of characters RELATIVE to each other. In other words just because I put Clown as the worst killer does not mean he cannot win or be effective. More that, every killer above him can get results equal to or greater with less effort/skill/add-on cost/whatever else. Also know that there is a clear distinction between each tier. For example, what separates B and C tiers (for my list) is the necessity of certain add-ons/tactics. Oni will more likely win games without add-ons that Bubba could not. That sort of thing. If ya'll want a breakdown I will write one. I just did this because I was bored LOL.
A tier for Pyramid Head? #########?! And Nurse would be top tier... if it wasn't for the NERF INTO GROUND she got!
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@crazygirl said:
So I just had a match with a legion I am purple rank and he was red rank. I finally got caught downed and he just nodded at me and hooked then hooked me. I wasn't bothered much but then as soon as I got saved he tunnelled me down. He then downed me and then nodded at me again like to say "got you".
This is annoying I wouldn't be bothered but to nod after they tunnel you down. Honestly as well I play both sides I never nod only if I am saying yes to allow someone to take the hatch. I honestly don't really have a problem with it just to tunnel off the hook each time and to be nodded at it can be annoying. I also don't teabag and I didn't flashlight or BM.
Annoying like, say, teabagging at every dropped pallet and exit gate well past the point you should escape? Sounds fair to me...
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Tunneling isn't banned. It's needed because the game is too survivor sided. The devs handicap killers and they use the sub par tools available to them but it's too much for the poor, defenseless survs with comms and second chance perks. Bad enough they cry for mori nerfs, yet enjoy gamebreaking keys, but wonder why killers play "unfun"...
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@Dwight_Fairfield said:
If you liked mori's for the animation then you have lost nothing. If you relied on mori's to win then you've just been forced to get better as a killer.
Either way the change is good.
More like forced to be handicapped, don't try to spin BS. A mori is simply a third hook state which means nothing in the current state of play.
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@Harrington said:
I'm not sure how to feel about it right now because moris have been rendered basically useless and I don't know if I should spend blood points on them.
Moris are trash now. The only one that has a functional one is Myers since it actually makes him a threat. Every other one is a waste of blood points. Yet keys still remain untouched as per surv bias...
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No. The 80's version is superior.
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It's nice to know Nurse is usable on PC. On console she's collecting dust.
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Lithe, Calm Spirit, Self Care, Spine Chill
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He doesn't need a rework but tweak more than likely. Going off of just 5 games isn't enough. I'm almost maxed him at P2 now but to me he plays like old Doc with his Punishment attack. I feel like he should do things faster instead of move faster.
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@ggezbaby said:
For reference: this is on Xbox.
Same here with my issue being on Xbox.
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This is also on console I might add.
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For me I'm getting it in reverse. I'll have a red rank surv with yellow and brown ranks against a red or purple rank killer. I've dealt with it before but now the frequency is turned way up. But if I'm a killer (and I'm red rank) I will barely even see anything other than red ranks. So when I switch to surv we're already at a disadvantage and the game isn't even worth playing. Ugh.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1399344#Comment_1399344
To clarify:
The MMR system isn't even ready to be publicly tested yet. So I am 100% confused on ######### you are talking about.
So then ######### is up with all the random ranks being thrown together? Last I heard, they were doing away with ranks with this MMR crap. If that's true, that's exactly what my games are looking like.
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??? = Exactly
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1381380#Comment_1381380
I always give hatch. But when it's my turn and I gesture I have it, they get all butthurt and struggle til the last drop. Once someone struggled til they saw me get hit, then let go.
"If I can't win, they can't win!"
Exactly. There can be no other way for escape and they'll struggle till you get downed and decided THAT'S the right time to give up.
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@FelineCephalopod said:
https://forum.deadbydaylight.com/en/discussion/comment/1381386#Comment_1381386
I've also been having really brutal matches today as killer. I've not been in a particularly merciful mood because of it. The one person I did let go sent me a message saying 'ez.'
Exactly. Survs promote bad sportsmanship that carries over into games then wonder why they get punished for the actions of others. Had a game where I got a 1K with Demo trying to play for fun and got a SWF teabagging "GG EZ" group so to balance it out I played Super Spirit with an Ebony Mori for a 4K with no mercy.
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That's funny. Because today all the toxic SWFs are out in full force in their gen rushing glory.
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Not suiciding on hook when there's just two of us left with no other chance of escape, giving the killer ample time to find me or the hatch before I do.
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You can also run Nemesis to keep it going too.
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Outside of Claudettes, which I've already posted about, Aces kind of are a bunch of jerks lol.
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@yosufrp said:
This post is nothing but DISCRIMINATION. I don't care what you say!! NOT ALL CLAUDETTES play the same, I've met very friendly and helpful claudettes and played against a few claudettes who walk around and don't do much which could be because they maybe new but maybe not. At the end of the day, I am so sick of people labelling all claudettes as bad and dumb. I main claudette and I love to help others and do gens and it's annoying being labelled as someone who apparently hides in a bush. Let's not even talk about the racism as well.
You damn right it is. I'm black and I'm embarrassed that those who play her fit the stereotype of being the first ones dead in a horror movie. At this rate, I'll take the wait of a lobby dodge. If I want to throw a game, I'll TRY to work with one while they screw the gens and run the killer towards me.
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@LALYTHIA said:
Um, I play a mean Claudette, sir. I do not appreciate this at all! 🧐
I think newbs do tend to play her a lot because she comes with the base game (no extra $$ required), a heal ability, and is inherently better disguised on most maps. Unfortunately, if you ONLY play immersive, you never learn to properly loop and quick decision making on the fly.
But not ALL Claudettes are bad. 😣
😂
They need to stop. Seriously. Your backpack can only be so big when you have them on your team. To be fair I'm sure there are some great players that happen to play Claudette. But in my experience those are in SWF and even then they can be a weak link. I've come across some bad Neas before but these Claudettes and their plays... it's even scarier when you're on the hook with Kindred and seeing them Urban Evasioning around the map... without the perk and doing nothing else.
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There shouldn't be any reason that a P3 Claudette should blow a gen in the first 10 seconds of the game. TWICE. Or stay in the basement after being rescued. Or keep struggling on the hook when your P2 clone screwed the team with boneheaded plays where not a single gen gets by the time there's one person left that's even putting progress on them, and doing bones, AND rescuing said Claudettes. These things have happened with every game I've played tonight so far. I been debating making a post about the concentration of the scrub players for a while but it's like they all suck. I don't even expect ones without special skins to ever make the right play but you would think that P1-P3 wouldn't be playing like 20s yet here we are.
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I had that happen a few weeks ago. The guy wanted to say it was lag but either I would down him and not be able to pick him up, or my hit would phase through him on a down hit. He didn't "lag" until it was time for him to get put on the hook.
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Calm Spirit is a thing.
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@Misann0830 said:
It was an issue before, but it seems that, especially in the last week or so, it has gotten way out of hand. I main survivor but I play as a killer, too and no matter what, I try to play fair. Camping and tunneling isn't playing fair at all. In fact, I see it as cheating. If you cannot get sacrifices without playing fairly, then you shouldn't be playing at all. I've been saving screen shots and gameplay of anyone using these tactics and I'm seriously considering putting everyone on blast.
Anyone trying to defend these tactics is just as guilty. I don't care what you say, it's unfair and uncalled for.
There's no such thing as "fair" in an asymmetrical game. It's also not cheating because you say it is, as your cries will fall on deaf ears from the devs. Have fun with that though.
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I don't see why people complain about getting hit during vaults or pallets because I regularly have survs still dodge and juke his narrow attack after their animations and have been able to do it myself. Immediately juking to one side if you get caught during an animation is a thing.
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I run Self Care because I run solo and have zero faith in teammates being around to heal me. I also end up doing more objectives so it balances out. If I'm running optimal builds for a playstyle, I'll bring a med kit and or Pharmacy.
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1374427#Comment_1374427
You bring self care. I don't need to know any more lmao. And your rebuttals are all null and void to me. Have a great day.
Lol this coming from someone who can't use strategy with all the perks available to them and wants to run around so the killer catches you in the first minute of the game. Have fun getting tunneled and camped. Self Care works fine for me when you randoms keep getting one shotted because you can't heal.
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Best Spirit build IMO:
BBQ
Discordance
MYC
PGTW
Mother/Daughter Ring
Katsumori Talisman
Snowballing and map pressure is insanely good, you get intel in real time, and enough speed to do something about it.
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@Immersion said:
https://forum.deadbydaylight.com/en/discussion/comment/1374662#Comment_1374662
Thanks man, I feel like it's got legs. But team speak does mess it up a bit. That said he would still be a 107.5 moove speed killer with 0 terror radio us so not terrible. I'm happy he wouldn't be to tier but not useless either.
I'll have to check out yours
You're welcome. I think it would still be able to work if the devs designed him in a way to specifically play off the cohesion of SWF to sew doubt between members. If he can separate teammates from aura reading, have a zero terror radius when being able to assimilate as anything on the map (i.e. crow, generator, hook, locker) or even able to throw his terror radius in another location, I think it would work. If anything it would be scarier than jumpscare Myers.
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I thought of a similar idea months ago and while it's a great idea on paper, it would be extremely difficult to pull off. Because coms still exist. It would be cool if you could assimilate a survivor where they're placed in a hold status like being caged and would last until either they passed a series of difficult skill checks for a certain amount of time or the Thing missed a skill check. But it's a well thought out idea and would be pretty great to have either the destroyed Outpost or the alien crash site as the level.
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I'd rather have a possessed Billy Bob from Showbiz Pizza if it means I won't have to deal with little kids flooding the game. Great post that's well thought out though and props for the design.
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Thank you! I have a reason to run Legion now. 😈
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@OperationMintyHippo said:
https://forum.deadbydaylight.com/en/discussion/comment/1367655#Comment_1367655
Just run him for 5 gens 4head.
I don't like to play stealthy. That's boring. I like a chase.
No one says you have to crabwalk or Urban Evasion around the map all day. I run a build of Lithe, Calm Spirit, and Self Care and a flex perk like Dance with Me,Quick and Quiet, Detectives Hunch, WGLF, etc. That way I can play stealth by losing PH in chases provided I don't run into Trails of Torment and I can run around the map while using noise discipline.
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Sometimes it's easier to take the loss and move on. Depends on the situation. BP be damned. Especially when you know you'll get the pip back next game or two anyway.
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As long as console players can opt out of playing against PC players...
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Maybe Nurse is top tier on PC but on console, ABSOLUTE GARBAGE after the nerf. Unless there's a streamer that plays her on console to show otherwise...
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1367590#Comment_1367590
Map traverse speed doesn't matter if chases are quick. That's why spirit is still insanely strong despite being a 110 killer with a power rarely used out of chase. No better map pressure than constantly having survivors on hooks.
The first half of the statement is true. But there's nothing like map pressure when you run Mother-Daughter Ring and Katsumori Talisman to fly around the map like Superman. 😂
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If I know I have crappy teammates, I'll do it and move onto a better game. Sometimes you have to sift through the trash to get to the treasure.