Avatar

DBD_Pinhead

DBD_Pinhead

About

Username
DBD_Pinhead
Joined
Visits
725
Last Active

Comments

  • Disrespectful definitely but not toxic. That's the one of the few times you can grab someone.

  • Good question on the 1st. Pinhead is my main and the devs did do a great job in capturing his power to an extent but you have to run a really oppressive build for you to be effective. I just block all the gens.

  • @Devilishly_Rowdy said:

    1. Injure the survivor

    2. They get to a loop and you outplay them there, but it doesn't matter cuz they Dead Hard to the pallet anyways.

    3. Then after the chase got extended thanks to Dead Hard, you finally get them.

    That's pretty much the norm right? You have to outplay survivors 3 times in order to actually get them, thanks to the "Press E to escape" perk.

    (Waiting for some survivor main to comment "just bait it out")

    Don't forget, the survs that pop up like jack-in-the-box, ready to blind you even when you're back is turned to them (still don't know how that's possible) or the Seal Team Sabo Squad that tank hits to deny you the hook, thus undoing all the work you just put in.

  • And in the morning, evening, dawn, dusk, etc...

  • @carl1982 said:

    I dont blame! I uninstalled thus game alao because it reels like a game set up for killerains to fail. I played since 2020 and dont know why I wasted my time playing this game where horror icons are basically a f***** joke.

    This right here. Only reason mine exists is for Demo/Pinhead/Myers. With all the hand holding that survs get, it's basically a con job to lure people into playing the role of a glorified bot for surv amusement.

  • Because no one likes to lose everytime they stray from what works. That's never fun.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927849#Comment_2927849

    Games shouldnt stay bad on pc just to make people on console happy.

    Define "bad". And PC players complaining when they can run the game a lot more smoothly shouldn't come at the cost of neglecting user across multiple platforms. Especially when you can dodge much better due to frame rates. Not all Hunteresses ran that setup but single out the minority/ edge cases to try and prove your point...

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927806#Comment_2927806

    Old iri head was OP and you have to be delusional or incredible biased to think it was not.

    Maybe on PC with full optimization. If you believe that about console you have to be the most delusional, surv minded person to complain about getting downed. Unless you bunched up like ants in one spot to get 3 of the 4 on your team downed, you had nothing to worry about. If you got mind gamed and got hit that was on you.

  • Because survs wanted to cry because they got hit once, like she had OP addons in the first place, the devs caved and nerfed her like they do all killers.

  • @I_CAME said:

    Tofu is on the money with what he said. It's the perks that are frustrating to go against. If you are high MMR and the matchmaking actually works then you can bet that EVERYONE will have Dead Hard, DS, and Unbreakable. I personally think it's insane that people are allowed to run all of these together. It's what makes playing M1 killers impossible at high MMR. There needs to either be a major nerf to the survivor meta or some kind of limitation on how many second chance perks you can bring. It would not have a major effect on lower MMR players and would only be a nerf to high MMR players. The current survivor meta is so strong that it completely invalidates everything else. Killer has far more variety as to what you can actually bring and still win. With survivor its just DS, Unbreakable, Circle, Dead Hard, BT. Maybe sometimes you see Prove Thyself.

    I saw that video too. There should be some sort of limit to the multiple versions of the same perk being run or active like Leader. Especially with Bane of Healing...

  • You mean essentially giving survivors an extra perk slot with Boons aren't enough? The entitlement is real...

  • If people are going to suffer under this alleged MMR, at least let us see what the hell the number is so we can judge for ourselves if we are actually doing better or worse or if we're all just being thrown into sweaty matches just for competition's sake.

  • @MrsMaliciousX said:

    While playing pin head last night, I was chasing a survivor, went into his power to use the chains. I chained the survivor but once it was going to the "teleporting or getting out of it" my screen went completely black and stayed black until the survivors finished the remaining gens and left the game.

    Survivors were still able to blind me with flashlights and my screen went white like I was being blinded but I was still just stuck.

    I wasn't able to move, hitting the button to swing my weapon did nothing at all.

    Literally just had this happened. Glad I'm not the only one. This was on Xbox.

  • A capture by M3ATGARD3N3R

    Video of glitch.

  • Step 1 : Boot the game

    Step 2 : Play as Pinhead in a public match

    Step 3 : In-game, started chain hunt, hit survivor, who went to a pallet on MacMillan (their offering)

    Step 4 : Used possessed chain,in , screen goes black. You can hear everything but not do anything.

    ADDITIONAL INFORMATION

    • Pinhead
    • Corrupt/Deadlock/Scourge: Pain/Scourge: Hate
    • Ironworks of Misery
    • 1st time happened.

    DOCUMENTS TO ADD

    • Video
  • Nothing like starting this game after the new update and STILL having 1 gen pop within 80 seconds and 2 more within the first 2:30 minutes of the game. Survs will always complain that killers don't play by their rules and see the same perks but if you give them an inch of Daylight, you're going to get destroyed by all the surv sided mechanics, perks, maps, etc.

  • Slugging serves two purposes: to secure kills and to punish toxic survs/super sweaty SWFs. The latter is especially relevant with multiple survs bringing Boil Over/Flip Flop loadouts and Seal Team 6/ Ghostbusters flashlight saves. Sometimes they need a time out to think about why they're eating the Entity's real estate.

  • @Carrow said:

    It's okay guys, the console numbers are surely going up! Surely!

    Not when every notification on killer side drops your frame rate to 0.666 FPS. Optimalization will hit once DBD 2 comes out lol.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2921398#Comment_2921398

    Actually, they do go against what you are saying. These streams are beating people without perks, addons and with head starts. If streamers can do this, then high MMR killers can do the same with perks, addons and without headstarts, without the need to tunnel-off-hook-till-dead.

    Tunnel-off-hook-till-dead is a I-Win button, the killers sometimes decide not to use.

    I'd say, take the I-Win button away or Buff survivors to compensate for having an I-Win button.

    Which streamers are these? The ones who have 7K hours in the game and make a living off of it? IDK who plays handicapped like that other than those kinds of people, because high MMR killers aren't that masochistic. Buff survs more? Like just give them Boon: Resurrection already, seeing as that's the next logical step.

  • @Aurelle said:

    I'm sorry, but this is getting beyond irritating. Every match I play the killer tunnels the first person out immediately, and half of the time that person is me. DS doesn't even help because they'll just take the hit and go straight after you again. And the funny part is that the killer doesn't tunnel anyone else, just the first person. I would like to have a chance to actually play the game, thank you.

    Killers would like to not have the 1st 2 gens pop in the 1st 80 seconds of the game, but that's not happening as long as the devs don't care. So get used to the most sound strategy due to the meta. You can't have "fun" or "casual" games anymore the higher your MMR (in a 'party' game no less) goes.

  • Until 8pm? Sounds like people who have other things in life going on are getting on, which means there is a chance more experienced killers are jumping on as well...

  • See you said the curse phrase "more attractive to killers". That's always been the bait and switch to this game. Sure the licenses alone is a draw and they do a great job in killer mechanics and design. Seriously hands down that alone almost redeems what comes next: the nerfs, less than appealing perks, too many survivor sided maps to count, slow turnaround to address killer issues vs. surv issues, and then glossing over other issues. Killers get nerfs that are not needed and nerfed into the ground only for them to be buffed again, which then makes for more nerfs later. This game might have killers as the draw but the Entity seems to perennially favor the survs...

  • More often than not, anyone playing surv with TTV on the end of their name is toxic. It's directly proportional to the amount of TTVs in your lobby. It's multiplied when they bring BPS in attempt to keep you from not DCing or AFK since they will usually gen rush, stun you in every way imaginable and use every tech trick in the book to make your experience as miserable as possible. Dodge these lobbies unless you're playing your main or top tier killer.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2914535#Comment_2914535

    When was Ghost Face nerfed? From PTB? I genuinely don’t remember. OG Legion was busted, you have to have blinders on to not agree with that.

    And I appreciate you taking the time to address the alleged buffs to the survivor meta perks that never happened.

    Spoken like a true surv main. Next...

  • Change your setting to friends only on messages when playing this game. People will literally cry about your existence on the map.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2906805#Comment_2906805

    Hey, let’s not go around lying to our returning friend and others yeah? The newest survivor meta perk is Boon: Circle of Healing, due for its second nerf next week. Ghost Face and Legion are both getting base kit buffs and add on changes in the same update.

    Word is the newly remastered Haddonfield map is now killer sided as well, though I can’t speak from personal knowledge on that one. And it’s been disabled until release with the above patch.

    Edit: So to be clear, no existing survivor meta perks have been buffed. The newest one has been nerfed, and is getting nerfed again. Additionally, the devs have stated they are looking into changing Dead Hard, another meta survivor perk. Though it’s unclear when and how.

    It's certainly not lying. Bane of Healing can literally break games, no matter how much they nerfed it, which should be into the ground because it never should have existed. And wow 2 killers that were nerfed before, with Legion being nerfed into the ground. Not going to make a big of difference except for those die hard mains. Haddonfield. One map that "may" be killer sided in a veritable sea of surv sided maps. And...? To be clear they'll probably get around to DH in a year if we're lucky, as opposed to the quick, fast, unnecessary nerfs killers get at the drop of a hat.

  • It's pretty sad when people say "the real game begins after 1 and 2 gens are done". At the current rate gens get done, especially with try hards, that's basically saying you should hand the game over by the time the 3rd gen pops. Survs love to gen rush 4 and leave the last one so they can BS and bully killers. Or do all 5 and try to farm off the killer and not power the exit gates. Yet "the real game begins after 1 or 2 have already gone." 🙄🙄🙄

  • @MilManson said:

    You injure the survivor fair and square and then they mess up and your perfect huntress hatchet snipe gets dead hard or your perfect nurse blink gets dead hard and then the survivor gets to another safe loop?

    Such a skilful perk!

    Not only do I love DH, I love multiple Cheating of Healing in my games too. Or as I like to call it, Circle of Protection: Killers 🙄

  • Yes. No more Mr. Nice Killer. Unleash the power of the dark side. Merciless Killer awaits...

  • @solidhex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2906706#Comment_2906706

    How can anyone think that flashlights are toxic? Like what is even your definition of the term toxic? Flashlight saves are incredibly easy to avoid and if you're not good enough to do so, then use Lightborn. Pallet blinds can be annoying but if you're playing with headphones you should notice in which direction they're heading, it's not OP or something. There are far worse things the survivors could use than flashlights...

    You mean DH, IW, BT, CoH, DS, Adrenaline, Built to Last toolboxes, and Retina Melter 3000 flashlight tech with SWF? Or maybe the blatantly surv sided maps like Ormond, Haddonfield, RPD, Badham, etc? It's not about being not "good enough". You counter everything so easily? If so I want to know what uncoordinated groups you're facing lol. My definition of toxic is what the dictionary says. Game toxic is going above and beyond what's needed to purposefully bully, harass, and try to hold people hostage in game.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2906826#Comment_2906826

    "And I'm not obligated to completely spell out MY whole definition of what I think it is."

    Then simply don't reply instead of making nonsensical comments where you try and add 1 and 1 and somehow ready 5

    How about simply take the answer you're given and move on, instead of trying to bait nonsensical arguments that was already spelled out as subjective? Try to keep up, dear.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2906815#Comment_2906815

    Tell me you couldn't understand that toxic in gaming is subjective

    This is why I am asking for your definition, darling. Do keep up xx

    And I'm not obligated to completely spell out MY whole definition of what I think it is. This is a forum, not a debate. If you can't understand from previous posts, then that's a personal problem.

  • Thank MMR. Not everyone wants to always play sweaty all the time simply because they're good. But as long as the gens fly by then expect more AFKs.

  • You came back when the game got worse. Killers, their perks, and add ons regularly stay nerfed. Survs are still getting 2nd, 3rd, and 4th chance perks and existing ones buffed. Maps are still surv sided. And Boons exist yet killers can't rekindle their totems back still...


    Get ready for worse of the same.

  • Everytime you respond to me you add "literal slur". And toxic is exactly what I spelled out, just like survs can say even a killer spawning in a map or a certain kind for existing is. There's your "strawman".

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2903996#Comment_2903996

    "flashlight saves are toxic" I really wanna know your definition of toxic because to me a game mechanic and literal slur usage shouldn't come under the same umbrella term but maybe I'm just old fashioned

    The same definition most survs use for "toxic". It's a nice catch all for the inevitable teabagging and pointing that comes with the save. Oh yeah, multiply it by 2 or 3 = get what they deserve.

  • Flashlight saves are toxic. Because survs like to run in a group and do it like they're playing Ghostbusters. So slugging is a perfectly reasonable response. Every action has a consequence.

  • Aahhh such a golden time in gaming. You play games where you kill people. Trash talk comes with the territory. If you can't stand the heat there's a block button for ya.

  • They might have nerfed her but you can still use whatever brain cells survs use as an excuse to do just fine. Survs cried because they couldn't deal and ran to the devs.

  • @Lynxx said:

    I don't know what they did these days, but I cannot even successfully fake a save anymore. I'll let go and still get grabbed right after. Helps those face campers at end game I guess.

    Is saving now a thing of the past while a killer is face camping?

    How about survs stop unhooking in the killer's face, then we can talk about camping.

  • @rangerdanger0 said:

    So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.

    How about the first of never. You can never complain about meta perks when you can run 4 on your team for each one.

  • I like hitting people in the face with axes. Not my fault the devs gave me what I wanted.

  • @TheycallmeLix said:

    i bet Killer mains will still complain about COH (even when it’s nerfed for 2nd time now..) Let’s wait and see. Your comments and threads saying: WE WON.. makes me thinks how childish some people are. It’s not like we also said this cap when Deathslinger/Spirit got nerfed.

    WE WON 🤣🤣🤣

  • I stopped playing PH last year because he's been consistently outclassed by others. As such, I'm still sitting on 53 Ghastly Gateaus that will probably remain unused until they make him viable, which will probably be the 1st of never...

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2774942#Comment_2774942

    Nah it's just that balancing is awful rn. I'm more convinced it's a "we don't know what the hell we're doing" than a "screw killer players" mentality.

    I mean cmon, they nerfed stale biscuit before alc ring.

    Oh they balance...around survivors like they always do. This and that Bane Totem is further proof of that.

  • @scenekiller said:

    Heaven forbid we all have a chill event and a fun time instead of being ultra sweatlords 24/7

    I can’t stand this community sometimes lol

    The fact that MMR exists in this game guarantees the death of casual play.

  • @DoctorMadness said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676427#Comment_2676427

    So we didn't get some map reworks during slingers release?

    DS Nerf???

    Object nerf???

    Hatch and key nerf???

    You act as if survivors had alot of broken ######### in the last year

    Almost all of survivors most problematic perks and items have been nerfed and killers have been getting buffed constantly since chapter 15

    Plague/trapper/doctor/clown/trickster

    Killers just got a bunch of addons reworked a month ago which buffed a few killers and now we know legion and GF are next for buffs yet you keep acting like survivors arent getting nerfed? Survivors are finally getting decent perks after years and killers act like its a crime, This game is not harder for killers anymore

    Are you kidding me?! If there are any "buffs" to killers over the past year it's because they nerfed them the previous year. The last good time they did a buff was the Freddy rework and it didn't take long for them to make his add ons absolutely worthless. Same for Spirit, Nurse, and anyone else that gives survivors a challenge. Let's also add the quick and dirty Mori nerf but left the broken keys playable for a good while. Let's not forget the atrocious sound bugs and NO optimization on consoles so any notification brings your FPS to 0.5 as killer. Meanwhile survs keep getting maps, breakable walls to waste the killer's time (something that wasn't needed nor wanted), buffed perks, another Sprint Burst, and that broken as all hell Circle of Protection: Killer. Oh yeah...and this BS MMR that does absolutely nothing but create crappy gaming experiences. But yeah things are even all around...

  • @Aven_Fallen said:

    Yeah, they clearly hate the side which did receive a lot of Buffs over the last 5 years and favor the side which gets nerfed for 5 years. CoH is the first Perk which is actually Meta after the release of David. Clearly, shows how much they favor Survivors.

    I would not even compare Hexes and Boons, the only thing which they have in common is that they have some glowing flame at a Totem. And thats it. Hexes dont need to be build up for 14 seconds like Boons, Hexes are not heard from miles away, Hexes work map-wide.

    I am pretty sure they will nerf Boons at some point, but please at least dont complain about Survivors running the same Perks all the time if you shoot against that one Perk that made people change their Builds.

    Buffs?! You mean after they nerf killers before they leave PTB but take forever to address the brokenness they create on the survivor side. The devs have nerfed all things killer related so much they even try to word the changes like they're buffs or somehow making the killer better like some politician trying hard to care during election season.

    You must be kidding. Hex totems will spawn directly in front of survs at the start of the game, takes seconds to destroy, and you NEVER get it back. No one cares about the loud noise or the pretty colors of boons when you can REMAKE THEM ANYWAY, often with whole teams carrying them. Boons don't need to work map wide because they cover large areas and give free self healing. Don't try that equivalent BS.

  • Pursuer if you want to keep your Ruin up past 30 seconds.

1 2 3 4 … 14