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D0NN1ED4RK0

D0NN1ED4RK0

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  • Repressed alliance

    this is literally an extra perk slot of deadlock for killer

    it’s like having 2 deadlocks

  • Vigil + sprint burst is still better

    @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671519#Comment_3671519

    Like Dead Hard? Yeah, I'd like that. Could semi-counter Fearmonger.

    The perk Vigil does that

  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670513#Comment_3670513

    I just find it as being a fair way to help him with getting more Torment afflicted to survivors without it being as powerful as his last PTB experiment because the survivors can actually avoid it by not touching anything during that time which would kinda serve as a bit of slowdown as well, but the survivor could also just blatantly ignore it if they choose to since the only actual punishment for making that decision is getting Tormented and potentially sent to a cage later. That's what I call "decision-making gameplay" unlike what they're trying to do with Mangled. Also, just to balance it out, it could easily be made to where getting Tormented during that time doesn't trigger Killer Instinct since it'd be much easier to get Tormented during that time.

    The purpose of the sirens blaring is for that reason, but it's also serving as a warning to all the survivors that everything is about to get covered in barbed wire as well so they can have time to quickly react by letting go of whatever they were currently touching if they don't want to get Tormented.

    Also, no, the trails don't cause any kind of Hindered nor slowdown in general. You can check the wiki yourself-

    Another potential change idea to his base-kit that would honestly be easier to implement into the game is that his hooks are always covered in barbed wire or something and whenever he hooks a survivor normally they get inflicted with Torment so that the next time they go down into the dying state they can be caged. It's a simpler idea, but it's not as cool as the first idea I showed.

    Not a fan that “decision making gameplay”

    I mean it does have some interesting aspects but that sort of turns pyramid head into pinhead on steroids and built in slowdown doesn’t sound that fun and this is a killer who already has many things in his basekit (i.e base mori, base hooking cages, antiloop + zoning) and I mean if that becomes a thing the devs also have to nerf other aspects of his basekit or that’ll just roid him.

    as for the slightly slower movement not sure but this is something that’s in the game but this is something that I encounter a lot when I usually torment on strong loops and it’s that I notice that the survivors start moving slow with how they keep stepping on the trails.

    and the last idea well I usually hook tormented survivors first and then cage them if I happen to down them on my second chase with them and that could also make tunneling even worse on this killer cause you could down a survivor and then deny DS by just caging them

  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668925#Comment_3668925

    Tbh I think they should give Executioner a special mechanic that is similar to Dredge's Nightfall(or even Freddy's dream realm) where after a set amount of time sirens start blaring and all interactables got covered with a bunch of barbed wire(sorta like as if the map was getting corrupted like in the movies/games) for a semi-short duration where touching any of those interactables(including gens, vaults/windows, pallets, etc) during that time instantly applied Torment to you. After the duration expires the clock starts back up counting down to when it'll happen again(just like with Dredge's Nightfall).

    I think that if he were to receive this mechanic then it'd actually help with him getting survivors Tormented more often and thus making his aura-reading addon effect actually useful. This would also give him a tiny amount of base-kit slowdown, but the survivors could easily ignore it since the only punishment of ignoring it is that they could potentially get sent to a cage due to their negligence getting them Tormented which would actually help with him needing an easier way of applying Torment to the survivors.

    Also I still think that either at base-kit or at least through one of his addons running through his trails causes the survivors to get 3% Hindered since they are running through barbed wire after all.

    That basekit change could be worth experimenting with on a PTB (altho could sound like a lot of work and might require a few tweaks with his basekit)

    I already love the idea of having the sirens noises as a nod to the silent hill franchise be a thing in the game

    And maybe we can make the 3% hinder the yellow aura reading addon? Although I won’t deny the trails do slightly slow down survivors from my experience

  • @Nebula said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670090#Comment_3670090

    Agreed. 110% movement speed is reserved for killers with extremely strong / oppressive chase powers. Blight is undoubtedly a top 5 chase power in the game, yet he seems to be the exception for 115.

    Still not a fan of 110 movement speed on killers

  • @GannTM said:

    No he’s fine at 115%. 110% killers are supposed to be like that because they can use their power to hit a survivor in every single situation. Blight can’t do that at shorter loops, and him being 110% would be a nightmare on those tiles for the killer.

    Isn’t the killer in your picture 115% and does exactly what you described a 110 killer?

  • Pyramid head

    he’s so fun to vs and it sucks that not many people play him anymore :(

  • @Azulra said:

    Tablet of the Oppressor probably shouldn't have the lingering effect for 3 seconds since that would make him have even stronger Haste than Skull Merchant's that is even more free than hers since he can control when he gets it by simply tapping the ground with his blade, but other than that the addon would be fun to combo with Lost Memories Book so you can quickly get around the map while having stealth.

    On the topic of Lost Memories Book, I think this addon should be like it is, but I think that, since the effect concept clearly derives from the current version of Obsidian Goblet and with the trail duration addons getting a huge buff, this addon should also have the effect of current Obsidian Goblet where walking over a trail also grants the Undetectable status effect. That's the only change I think it should get.

    Crimson Ceremony Book I'd personally find to be pointless if the Mangled changes manage to, somehow, do go through to live servers and Hemorrhage that isn't permanent already isn't that great if I'm gonna be honest.

    Scarlet Egg is essentially the one purple addon that Ghostface has, but I think it'd probably be less effective than his mostly because of his limited range and the fact that survivors already rarely greed gens against him as is to even begin with.

    Leopard Fabric Print's effect is always gonna be a bad effect no matter what rarity you make it regardless until BHVR can find a way to make it easier to apply Torment to the survivors.

    All the other changes I like and personally think are fine/reasonable and the changes I listed above are the main ones that stand out the most to me in different ways.

    maybe a slight toning down to the lingering effect could be made but we’re not even sure how haste works with rites of judgment cause we don’t have addons that do this ability but maybe the lingering haste could only be 3% when leaving rites of judgment and only linger for 1 second

    And to top it I’m actually switching functionalities with this addon and spearhead since spearhead is abit strong for a yellow rarity

    lost memories is a purple addon so I also don’t see a problem with having current obsidian goblet as an extra functionality to the addon cause stealth is pretty fun

    and for scarlet egg I made this addon with the idea that burning man painting gets buffed to 2.5 meters rather than 1.5 so you can combo both addons and instantly regress 25% off a gen while being far away from it

    oh and I also use the perk tinkerer and pyramid head cause tinkerer + deadlock is often a fun combo to run

    It’s a fact that leopard fabric will always be a trash tier addon and the worst part of this addon is that it’s pretty much not worth using considering you can run BBQ and chili + iri tape and you can get twice the value this addon gives without further instructions of tormenting survivors and then caging other survivors

    and hey glad you liked most of the addons :D

    edit: forgot to mention regarding the sloppy butcher addons I think the duration should be 120 seconds long and this addon will be amazing

  • @supersonic853 said:

    Good to see the iri videotape got into the final concept! It with bbq or grim embrace would go hard. The rest look great!

    I’m glad you like this version of iri videotape! And the best part of all regarding the GE synergy is that you won’t have to do the “move 16m away from hook” thing which pretty much makes this an on demand gen block perk addon combo!

  • @glitchboi said:

    I really like these! Iri videotape with BBQ would go pretty hard. Spearhead is literally Gift of Pain for cages and I love it for that since GoP is my favorite Scourge Hook. I think its duration should be buffed to 60 seconds though since 16 of those seconds would likely be for getting healed.

    Lost Memories Book + Scarlet Egg would be a fun combo. Lost Memories Book has a lot of good potential add-on combinations, like Obsidian Goblet for a longer Undetectable, Rust Colored Egg for instantly regaining back the stealth, and Tablet for faster movement speed while Undetectable. I love add-ons that have the potential to compliment each other. Dead Butterfly + Mannequin Foot and the survivors will never know where you are on the map... lots of fun build potential!

    I’m glad you liked my idea for iridescent videotape and spearhead and I’m also considering to increase the penalty duration but I’ll probably make this one a high tier addon and replace it with a green addon that doesn’t feel like it’s in a right spot

    also I’m glad you like the synergy concepts of those addons even I thought of some combinations

  • @bearr_trap said:

    As someone who likes to play Dorito Daddy as a Killer -- these concepts made me smile!

    Well I’m very satisfied to know that :D

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668214#Comment_3668214

    It's not annoying! It's good to know that you have a lot of ideas for a killer you're faithful for. PH deserves better add-ons and BHVR needs to be made aware of that, literally anything is better than what PH has right now. I'm down to see what ideas you've got going for an add-on pass.

    I made a post cause I think it’s better off to make it as a post cause I’ve been working on these since January btw and this one is pretty lengthy

    @D0NN1ED4RK0 said:

    PLEASE READ CAREFULLY BEFORE YOU JUDGE

    Hello so I’m a pyramid head main who’s mained him for a long time that I sort of understand how his basekit functions in several cases and I understand what are some of the things he suffers with in dbd (or atleast what I suffer with managing in dbd)

    Before you read the description of the addons I’d like to clarify that yes some of those concepts are shamelessly ripped off from other killers that I recently got into playing and I learned in the process of making these addons that the healthiest way for this killer to have great addons is to primarily focus on his chase and stealth capabilities rather than his tunneling capabilities 

    And I’ll also write down here a list of why I made these addons what they are

    feel free to criticize these addons for how bad they are <3

    https://us.v-cdn.net/6030815/uploads/7RF43DE63QLQ/fa0e5707-78b3-4dd6-ba5e-5b6c817ba620.jpeg

    https://us.v-cdn.net/6030815/uploads/WV7ZG5B8DAMO/d685c0fc-bdd0-4fb6-a53e-29a24f4107fd.jpeg

    https://us.v-cdn.net/6030815/uploads/0I5MY56517Q9/89c304b9-e1b4-4d64-a712-996c6777e690.jpeg

    https://us.v-cdn.net/6030815/uploads/N7BP7VRTTMJT/fb4ed772-5acc-4ff3-bd44-c2e627e2f2ad.jpeg

    Misty day, remains of judgment: firstly I’m huge silent hill 2 enthusiast and one of the things I like are accuracy for dbd so I decided to do some reworks for his addon placements and other than that I made the ability of this addon to break pallets and breakable walls mostly because it’s something that should’ve been a thing ages ago and I don’t think this addon will be problematic in any way 

    Iridescent forgotten videotape: this addon was a nightmare to brainstorm a functionality of what this addon is capable of and in the end I decided to put it in this spot where it feels like a meme addon but it’s still strong and I also made this addon cause it’s the perfect bandaid fix to what I as a pyramid head main suffer the most with and it’s deciding whether to cage or not and what perks to bring cause this is a killer that denies hook perks on both sides. 

    Crimson ceremony book: when I made my first addon concept I had this as a primary idea but without a timer and since this is idea was adapted into an addon I personally would like if the duration increases 

    Lost memories book: I like stealth attacks with his kit… it’s fun 

    Scarlet egg: aside from that this is shamelessly ripped off from another existing addon I also made this from my personal perk build in dbd which consists of the perk tinkerer and which I often use for multiple hits on gens so I came with making this as an addon just because it’ll be fun to use this addon and I am completely fine with it being toned down slightly 

    Rust colored egg: sounds busted but it feels weak (from my ph main pov) cause rites of judgment doesn’t need that much of a recharge ability once you fully understand his basekit so this addon will probably be in a spot where it’s a crutch to some and worthless to others

    Burning man painting: pretty much when your used to running double range addons you’ll never get used to playing without them so I thought I’d buff it just so I can empty a perk slot for another addon. 

    Mannequin foot: both this addon and Cinderellas music box are fine as they are but I’m all for them being slightly buffed 

    Obsidian goblet: this addon will be in strange spot as having an extra duration of rites of judgment will be in a spot where it won’t feel like a useful addon but in the same time won’t feel weak (also I might change the functionality of this addon with another yellow addon that I think is too strong for a yellow rarity) 

    Tablet of the oppressor: I sort of ran out of ideas when I made this addon but this one is pretty neat on paper you move at 100% speed instead of 92% and the effect linger abit and it stacks with the 115% movement speed (so this part might need adjustment and I might lower it to 2 seconds) 

    Wax doll: this one and burning man painting are in a strange spot as they both can stack on eachother which does infact sound problematic but it would need a testing 

    Seal of metatron: I said this in an old thread I made that ph’s recharge addons should all be in one addon and this one is perfect for it 

    Spearhead: I might switch rarities with this and tablet of the oppressor 

    Leopard fabric print: this is basically the iridescent seal of metatron but as a yellow addon cause I feel like it’s better off in a lower rarity (maybe this addon will switch places with obsidian goblet)

    Dead butterfly: this one is actually a purple addon that I decided to place in a very low spot as it’s still viable for jumpscare attacks and it’ll be fun to use 

    Lead ring: well this one is in a good spot with the rework I gave it 

    Copper ring: probably could need a new functionality later

    I will still do more tweaks on these addons later

    criticism is fully welcomed


  • photobombing a ghostface mori is funny tho

  • Ik this thread is annoying people with how I constantly spam and showcase my ideas here (so I’m sincerely sorry for that) but I’ve finished an entire addon pass concept and I got an idea for an iri videotape and I think this one might be perfect

    and god help if most of these addons end up being into the game cause they feel scary with most of their design but they can synergize with eachother making variety

  • @Gr8Jackalope said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3667267#Comment_3667267

    I'm trying to experiment with base-kit changes now so I can try and create some add-on ideas from those changes and I was wondering if I could get some feedback on what I'm thinking so far.

    https://us.v-cdn.net/6030815/uploads/62090U5KCVDO/patchnotesdividersmolwhite.png

    • Buff: Increased Charging/Canceling Rites of Judgement Movement speed to 4 m/s (was 3.68 m/s).
    • Buff: Increased Punishment of the Damned Attack range to 10 meters (was 8 meters).
    • Buff: Reduced Rites of Judgement recovery time to 15 seconds (was 20 seconds).
    • Nerf: Rites of Judgement can no longer be activated when the Power Gauge is only partially recharged.
    • Nerf: Survivors rescued from a Cage of Atonement now receive the Endurance and 10% Haste Status Effects for 10 seconds.
    • Nerf: Rescuing a Survivor from a Cage of Atonement no longer triggers a Loud Noise Notification.

    The Cage of Atonement changes are just basic features to help with camping and tunneling. I'm trying to make it so you can't just constantly spam his power by preventing it from being used when only partially recharged so that Survivors have more counterplay, but to make sure this doesn't make his power feel like garbage, I reduced his recovery time and increased his movement speed when charging and cancelling his power and increasing the range.

    the nerf to rites or judgment is pretty unhealthy as it harms his chase capabilities rather than his tunneling capabilities

    the nerf to the cage notification is healthy tho as it might make it harder for future PH mains to study the rng of the cage spawns (which is simple btw) and might disincentivize tunneling off cages

    for the endurance and haste cage part

    honestly this kinda ruins the point of using the cages BUT I think I found a better solution to this but I’ll show that idea later

    the buffs however are amazing for most of it!

  • Also you’d be fine if I use this template for my current addons idea?

  • @Gr8Jackalope said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666901#Comment_3666901

    Google Docs and then screenshotted and cropped. I can add a template here later if you want.

    Sure I’d appreciate it!

  • @Gr8Jackalope said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666188#Comment_3666188

    This helps a lot! I actually really enjoy making concepts like these, so I'll keep it up! Wish you luck with your add-on pass!

    what software did you use to make the wiki styled design?

  • hmm is the basement dangerous?

    Watch "unnamed" on Streamable.


  • @Gr8Jackalope said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665287#Comment_3665287

    Thanks so much for your feedback, this helps a lot!

    Cinderella Box, I wanted to make it something related to audio because, well, music box. My thoughts behind increasing Footstep audio was that maybe you could hear the Survivor better and go for a snipe through a wall.

    Videotape I'm not sure about. Maybe increase the rarity?

    Leopard Fabric I thought it would be good to keep at least one Killer Instinct add-on, maybe to pair with my version of Scarlet Egg to increase the Aura reveal from 3 seconds to 6 seconds, but I might change it because I don't want one add-on to rely on another to be good.

    Spearhead is like Scourge Hook: Gift of Pain. When they get rescued from a Cage, they gain Hemorrhage and Mangled. I didn't know about the PTB change for Ceremony Book, so if that makes it to Live, I'll be sure to change Spearhead.

    Wax Doll was changed because I didn't want any duplicate add-ons, so I condensed all the range add-ons and reworked this one. It increases how quickly he puts his blade into the ground. 1 seconds --> 0.75 seconds.

    Burning Man Painting was increased from 1.5 meters --> 2 meters. I didn't make it 2.5 meters because I thought having an extra add-on slot made it fair enough instead of having to stack two range add-ons. I'll consider increasing it.

    Mannequin Foot was buffed from 20 seconds --> 30 seconds, I just moved its current effect to Oppressor Tablet and reworked it.

    Crimson Ceremony I wasn't aware got reworked, so if that makes it to Live, I'll keep that version.

    Lost Memories I'll probably change because Solo-Q sucks.

    Rust Egg I felt would encourage going for the Rescuer because they will still be Tormented possibly instead of the Rescuee, but maybe not.

    Scarlet Egg maybe, I feel like the effect is pretty strong.

    Iridescent Seal I want to keep because the snapshots of info I feel are pretty helpful.

    Obsidian Goblet I feel like I should explain more. It's like Nemesis' whip. The first hit inflicts Torment, but doesn't injure. It only injures after the initial Torment. Does that still sound too powerful?

    Sorry about all this, I'm just curious. Anyways, thanks for the feedback!

    Your idea for the Cinderella music box isn’t that bad at all! It reminds me of a guide I saw earlier about how to play pyramid head and the dude who made the guide mentioned something about running stridor on him for prediction/wall shots so this addon is still in a neat spot yet it’s pretty weak at the same time in the hands of a decent pyramid head

    weirdly enough I think Iri videotape could be an iridescent addon cause I’ve also done my own addon pass (which is a mess btw) and I made this addon iri (mostly as a nod to silent hill 2) but until now I don’t have any proper ideas to make this one a strong addon

    8D9D0D8B-98B6-41E7-B1D6-23ACD331FB44.jpeg

    for leopard fabric: killer instinct addons have been worthless on this killer mostly because once you master zoning with this killer you pretty have killer instinct addons basekit and they do much better than the addons

    Spearhead could be much better if it was the secondary effect of gift of pain where the survivor gets a penalty for a short duration after being freed from the cage

    For wax doll there isn’t rlly much of a problem with having similar addons and range addons are mostly fine with stacking (unless they’re more than 4 meters that’s just overkill) and current wax doll is in a good spot mostly

    the only addons that need to be put into one addon are his recharge addons (which are a nightmare on this killer btw)

    And for burning man painting like I said earlier it’s mostly fine for range addons to stack or to have an increased length as long as it isn’t more than 4 meters


    the rest are somewhat fine

    The flaw with Rust egg is that

    1. cages don’t have endurance or any hook related perks (DS,DH,deli, OTR) which often leaves the survivor vulnerable if the killer is nearby
    2. pyramid head is the most punishing killer when it comes to unhooking in the killers face or in his case uncaging in his face cause no bt and if the person doing the uncage is injured then that’s pretty much a gg (I have a few clips that I’ll try to send here later for better explanation)

    Scarlet egg could stay as a purple addon if it had a lengthy duration but it could replace any certain green addons that need it

    Ngl as someone who played pyramid head on the end transmission PTB I actually kinda like what you’re going with on obsidian goblet cause you made that addon feel like a meme addon yet you made strong at the same time and it actually feels like an iri addon

    iri seal could be a lower rarity cause I would love if his iri addons worked like a basekit enhancer

    And hey keep doing more of those I actually like the ideas you have going around with his addons and I’d love to see more myself!

  • Boil over along with knockout should be nerfed

    both need to be gutted imo cause everytime I see them whether I’m playing survivor or killer it’s just annoying

  • @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3659098#Comment_3659098

    I think instead of making the survivor Oblivious it should make you Undetectable for 20-30 seconds since Oblivious doesn't hide the red stain. PH could use some more stealth add-ons!

    Speaking of another Oblivious add-on, I think the Lost Memories Book should have its Oblivious increased to 60-90 seconds and have it activate whenever a survivor steps on a torment trail (assuming that it only gives them Oblivious when they get Tormented for the first time). It has the potential to be a good add-on because of the killer instinct that shows when a survivor steps on a trail.

    @glitchboi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665220#Comment_3665220

    I think the issue with your idea is that it might not be as good for an iridescent. Once you hit a survivor with PotD the survivor will gain a huge amount of distance and you won't be able to hit them immediately after even if your power is fully recharged (unless they really screw up and don't make distance). It could probably work as a purple or green add-on just without the downside of it punishing missed attacks, it could combo well with Infectious Fright.

    Yes! Maybe that idea could go well for one of his worthless purple or green addons!

    and maybe you’re right about lost memories this change to the oblivious duration could make that addon more viable to use

    also I have a few ideas for a gen regress addon since BHVR might actually create a few of those

    we already have drivers license on ghostface

  • Do you run soul guard? Cause if you do then you may not know about it’s secondary effect which is when you’re cursed by a hex you get infinite unbreakable until the hex totem you’re cursed by gets cleansed

  • I never hated them I personally I think they could’ve been directed in a much better way

    I think I started the hatred when sh revelations became a thing

  • @Firellius said:

    I guess it can have value, but the primary way it's going to come in handy is if you're using a toolbox to genrush, and I don't like doing that.

    I don't like bringing items in much in general, tbh.

    Try running a medkit with surgical suture + gel dressings

    its like a mini pre-nerf medkit

  • Midwich hooks my beloved

    don’t even have a nod or reference to silent hill (probably a nod to the movies but nobody likes those) but they still got that eerie design that exists in silent hill games

    weirdly enough dbd somehow had better showcases of “the Otherworld of Midwich” than the actual silent hill games themselves

  • I had a game where I was playing blight and I’m still new to playing this killer + my internet was laggy asf

    and there was this one survivor who noticed that and took advantage of that eventually I just avoided them and focused on other survivors just for them to jump in with bu+ ftp

    and I couldn’t tunnel them cause laggy internet + bad collision

    can’t learn a new killer in the fog smh

  • It’s one of my favorite perks as survivor in soloQ and it’s always one of those “god I wish I had a 5th perk slot for this”

    and I always bring it with a strong medkit cause this right there is by far the no.1 best healing perk in dbd

    if tunneling wasn’t super common I’d be running lithe, vigil, built to last and adrenaline

    Instead of having OTR

  • @Akumakaji said:

    Iridescent Forgotten Video Tape: this tape oozes a disturbing aura and the air in the same room with it feels thick and cloing, like a wet blanket trying to suffocate a would-be-viewer. It shows footage of an Executioner of another time, a true master swordsman who could swing the giant cleaver effortlessly through the air and even ground.

    Effect: for 60s total The Executioner can use his punishment of the damned smooth and swift, like his predecessor from a place called PTB. Once the time is up, this add-on deactivates for the rest of the trial.

    I miss this version of pyramid head

    I still remember the excitement I had when I first launched the silent hill PTB and how smooth his power was

    rlly wish the devs revert this change

  • @Gr8Jackalope said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665232#Comment_3665232

    Could you elaborate? I'm curious so I can better balance my concepts in the future.

    Ok so firstly you did well with the brown addon concepts so cheers to that!

    the yellow addons mostly feel slightly weak

    to start off

    Cinderella music box: strange choice for an addon rework and it still feels worthless to run (atleast that’s my take as someone who mains ph)

    forgotten videotape has 2 problems:

    1. it’s a yellow addon so it’s much easier to find it in the bloodweb
    2. it’s kinda busted

    leopard fabric is still bad and the main reason as a whole is that killer instinct addons are worthless and they should be removed entirely from the addons that give killer instinct and instead given a new functionality

    spearhead has so much instructions and it feels worthless at the same time and the main reason is that back on the unknown PTB the devs reworked crimson ceremony book to inflict hemorrhage and mangled upon an m2 hit

    wax doll’s rework is pretty neat but I think the current one is better ( and this is an indirect nerf to double range addons which are maximum 2.5 meters)

    Burning man painting is great but I think it should be 2.5 meters instead (cause that’s the double range as a whole)

    Current Mannequin foot is fine it just needs its duration buffed

    Tablet and valtiel addons are spot on! (Cheers to that)

    Crimson Cremony book got reworked and this version feels busted

    Lost memories is in a strange spot: it’s strong cause blindness is just worthless on pyramid head and it could compensate the fact that blindness doesn’t work on cages and at the same time it’s just an anti soloQ addon

    Rust colored egg is dangerous in the hands of any pyramid head who studies the cage spawn RNG and it’ll make tunneling even worse with his power

    Scarlet egg could be a lower rarity addon

    Iri seal needs a whole new functionality imo cause tormented or not this addon will never give you any value

    Obsidian goblet is great but I’m still against the whole “afflict torment with m2 attacks” ever since the 7.0.0 PTB

    Iri addons as a whole need a new functionality


    also Great to see more people doing pyramid head addon pass concepts I’ve done my own before and I’m also working on making them balanced and strong as well

  • not a fan of the crimson ceremony book + this addon has been reworked in the previous PTB and is now viable so it doesn’t need any reworks

    also some of these addons feel like nerfs while others are….busted?

  • C18A16D6-910E-407F-863B-329B4FF9CA9E.jpeg

    I finally got an idea to what the iri forgotten videotape addon would be…. Thoughts?

    and yes I’ve been playing other killers recently

    and this addon might feel worthless after thinking of it

  • I only dodge when it’s like 3am in morning cause usually I’m tired and insomnia and I’d prefer to have chill games at night

  • @Xernoton said:

    It would need to be a killer that is considered weak and you would need to perform bad enough for them to teabag you in the exit gates. Freddy comes to mind but he also comes with Blood Warden, so that is probably not the best idea. Wraith could work (especially, if you could hide NOED), Trapper too.

    What do you think of using it as an M2 pyramid head who wants to jumpscare survivors for a few laughs?


    (btw I took your suggestion about running deadlock on pyramid head and dude this perk is amazing to use and it’s been helping me a lot so thankyou for that suggestion :D)

  • @Blueberry said:

    I like it on Legion. It’s for fun though, not if I was actually wanting to win. Most hex perks in general, including blood favor just aren’t scaled to be good enough for how easy they are to remove. Most of them instead of being high risk/high reward as they’re supposed to be are just low-mediocre reward/high risk. Which is basically why no one runs them other than pentimento/plaything or noed since they just fundamentally work different than normal hexes.

    If that’s the case

    do you think it can synergize well with pyramid head’s power

    the perk looks fun to run

  • @tenoresax said:

    I'm not sure about who uses it best, but it can be pretty sneaky on Plague to secure an early down, survivors will generally wait until they get fully infected then drop the pallet, but you can imagine how that situation would work with blood favour. It also just works pretty well with her corrupt purge.

    that feels pretty useless cause usually when a plague tries to force an instadown on me I just predrop and try to create as much distance as possible

    @humanbeing1704 said:

    blood favour with jewel beetle wesker is one of my favourite things to use

    That’s pretty interesting altho I’ve always been bad with using that addon

  • I hope this thread is pure irony….

  • Finally a tierlist that appreciates how powerful pyramid head is

  • midwich cause silent hill my beloved <3

  • It’s one of my favorite perks to run on pyramid head

    and I’m personally thrilled the next patch to run it with his new mangled addon it’s gonna be fun

  • 2F5E7F76-C832-45BF-BFF9-059EA695BA27.jpeg

    Ok so I decided to redo my addon pass concept cause there were some addons that were too op and some were pretty much useless so here’s what I’ve created so far (iris are gonna be the same btw)

  • @Firellius said:

    Was reported and picked up as a bug, I think. Would need to check whether it's actually in play, or just in the description.

    Ahhhhhh Alr

    thanks for letting me know that :D

  • Plague

    one time I ran into the same plague 3 times and they tunneled me every single match and they knew it was me who they kept getting matched against

    and every plague game is very fun when you’re teammates keep cleansing while you’re the only one infected

  • Pyramid head

    I rarely see those and everytime I do they’re the most fun matches ever as survivor

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657892#Comment_3657892

    Blood Echo wasn't changed at all, the patch notes said it was changed but it's not.

    Pyramid Head's purple addon that gave hemorrhage when stepping on a trail got reworked; now it's like a sloppy butcher but for Punishment hits, both status effects last 80 seconds.

    All other Mangled addons have timers depending on addon rarity, yellow addons are 60 seconds, greens are 70, purples are 80. Perks with Mangled now last 90 seconds at tier 3 (Gift of Pain + Sloppy). Dredge's Tilling Blade addon which already had timed Mangled got buffed to 80 seconds (instead of 60).

    Gift of Pain got nerfed back to 9% instead of 16% (I have no idea why they did this).

    Wait gift of pain nerfed?

  • @OogieBoogie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657192#Comment_3657192

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3657321#Comment_3657321

    They weren't "shadow" changed. It lists in the patch notes the perks/addons that were changed because of the Mangled changes.

    Well it says the addon is affected with the new mangled change because it got reworked into a mangled addon

    it was originally hemorrhage only addon

  • Many addons have been shadow reworked on the PTB

    This also happened to pyramid head

    His crimson ceremony book addon got reworked into an m2 sloppy butcher addon

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