D0NN1ED4RK0
D0NN1ED4RK0
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@Nazzzak said:
That'd be cool. Like picking our own wallpaper essentially.
Yes!
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@Emeal said:
Sorry I forgot one thing, P100 charm. Problem solved! 😂
Don’t think this can FULLY work out cause there are players who are dedicated to having multiple characters at p100
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Personally I’m only annoyed in this game by my teammates in soloQ
like I personally have no problem when the killer kills or when I’m constantly chased
what I’m annoyed at the most is how useless my soloQ teammates are in this game
cause it’s either Gens before friends or sole survivor build enjoyers waiting for me to die
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Donnie Darko is really a good movie
whoever hasn’t seen it should give it a watch sometime
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553225#Comment_3553225
I get your message, I just don't think this is the case for it. It's possible I didn't formulate myself correctly, so here goes:
The perk without any CD would be strong on all killers as it basically removes survivor mind games (that in itself might not be busted, but it still might make the game boring as looping might be much less worth the effort).
On some killers, it would be busted - as it would make downing from behind a wall quite easy.
I think having some CD while being useful enough to be considered is actually more reasonable
Personally I just want the cooldown reduced cause 40 seconds is way too much really that’s all I personally want for the perk
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552874#Comment_3552874
I think a radius reduction would end up being a nerf to be honest, idk.
I'm All Ears is super good on a lot of ranged killers where you have to make predictions for prefires around corners. It'd remove all the risk from it. Huntress, Slinger, Wesker, Artist are a few outside of the obvious Nurse + Pyramid Head.
Lethal makes the perk significantly better as well, it essentially increases the duration by 33%.
If you decreased the cooldown to 20 seconds and had it with Lethal you could basically have survivor's auras revealed for half of the chase, which wouldn't be healthy. It's not like Dance With Me where the effect is short and less significant, 6 seconds of Aura reading passively is really useful.
For me the radius reduction wouldn’t be a problem cause I sometimes get into situations where I’m in chase and the survivor I’m chasing is near a window/pallet but the perk goes off cause a nearby survivor performed a rushed action within the radius so then I wouldn’t know which direction the survivor I’m chasing is running to cause the other nearby survivor triggered the perks affect.
and personally I’m 100% confident to say it’s better off with a 30 second cooldown cause 40 seconds feels like way too much time until I can have the perk to activate again
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@ReverseVelocity said:
I don't know. It'd probably become too good with a shorter cooldown, and it'd be unreasonably good on some killers, especially with Lethal.
what do you think if the 48 meter radius gets reduced?
and I don’t think it will be too good on any killer other than pyramid head, nurse and maybe dredge (altho it feels abit situational with dredge’s teleporting ability)
and the lethal synergy (from my experience atleast) won’t really affect the perk that much.
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@Gandor said:
Agreed on both accounts. I just wanted to write that 24m radius and 30s CD would be reasonable (double) buff.
I like the sound of that!
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@Hanuka5 said:
Would agree to it, i would even like to reduce the range, because if you see someone doing rushing in 48m thats often to far to be worth a chase.
Especally if we see other finding abilitys like darkness revealed or Ultimate Weapon.
Yes I agree on that as well
I personally also wouldn’t mind reducing the range cause I mostly run it on pyramid head for wall snipes
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@totallynotamegmain said:
We need this first
https://us.v-cdn.net/6030815/uploads/0B8DOW1J9DZV/img-0459.jpeg
yes
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@Shroompy said:
Probably won't happen considering he's licensed.
I'm sure they've wanted to make Blighted Myers for some time now, but at the end of the day its up to the license holders
Oh :(
well I’ll hope BHVR tries to negotiate with the license holders for a blighted myers cosmetic
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Jensen Ackles as Felix Richter
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@skylustv said:
Chapter 30 will be releasing in November and will just feature 1 killer, I really hope we get another lincensed chapter to celebrate the 30th chapter. I would say that could be Jason, but I really want The Nun more than everything
Which licensed killer would you like to see in chapter 30?
*fan made picture*
https://us.v-cdn.net/6030815/uploads/2JCHW6G5ISQZ/dbd-rumor.jpg
A Second silent hill chapter
we got project W for resident evil so why not a second silent hill chapter?
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Cheryl
because I’m a huge silent hill 3 fan and it’s one of the reasons I decided to buy this game after having it on my radar since 2016
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@HugTechLover said:
decent survivors just won’t cleanse anything and boom, 2 wasted perk slots. Plaything isn’t that hard to play around. Just be aware.
Agreed
back then many people had to rely on spine chill to avoid stealth killers but nowadays we play around it by simply just watching our surroundings while doing gens…it’s stressing yes…but worth it
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As someone who loves bringing soul guard cause of its perk icon design
I see this as an absolute win
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544003#Comment_3544003
you mean add-on that give different reward for putting someone into a cage? he has 1 single add-on that has mini scourage: flood of rage effect where torment survivors have their aura shown. it is that weird iri seal omegatron add-on that nobody uses. it is good idea for add-on rework.
Honestly I think the iri seal of metatron could need some kind of a complete new rework to have a much better potential cause it’s often useless if the survivors avoid the trail of torment
@[Deleted User] said:
PH already does enough damage. No scourge anything needed.
Fair but I think a few addon reworks wouldn’t be so effective with how some of his addons feel poorly designed
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@brokedownpalace said:
Well he doesn't choose different cages. Do you mean when he cages a survivor it would trigger scourge hook perk effects? Or just an add on that would have an extra effect whenever he cages someone?
Maybe perk synergy could work well with the cages! mostly cause I don’t have any ideas for what a potential scourge Cage addon.. I just thought of this concept randomly and thought it sounds fun but yeah maybe perk synergy wouldn’t be so bad like maybe an addon that makes a cage turn into a scourge cage
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@FilthyLegionRevival said:
Depends on what that would consist of. You haven't given an idea of what a scourge cage would be.
Yeah Ik lol
I thought of this awhile back but I just don’t know what could be a good concept for a “scourge Cage” 😅
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Pyramid bread: he’s fun to play and was the whole silent hill chapter was the main reason I decided to start playing dbd after watching content about it since 2016
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Calm spirit is fine as it is and for the doctor counter part it’s not really a problem in comparison to a perk like adrenaline against Freddy which straight up cancels his entire power in the endgame
Atleast doctor still affects survivors with the madness status whether they’re screaming or not and there’s also HUD status which will inform you whether you attacked a survivor or not
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Honestly idk how to feel about OG Freddy cause I’ve never played against him due to that I joined this game a month after his rework but I’m personally not a fan of the whole “start the trial without the survivors seeing you and then put them to sleep so you can attack them” and the whole “7 seconds of iframes before you can attack them” thing still makes me feel like he won’t really be a fun to play as killer but current Freddy isn’t fun either
this might sound abit controversial but I think they should just rework Freddy and give him better “fun” abilities and even if its the 2010 Freddy it wouldn’t hurt for him to have a little “humorish” Robert Englund Freddy attacking style
I could be still wrong about my take on this and I would also love to hear other peoples takes on this as well!
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@Ariel_Starshine said:
I don't know the reason but this just sadly adds to more of the reasons I've been logging in less. I can't lie and say I've been happy with all these changes lately.
I don't recall ever seeing anyone ask for the removal of BP from perks.
They gutted and ruined my favorite perk. I loved using it with bond and finding others to finish a generator together, my whole play style revolved around it.
First I had to change cuz the healing changes, now this.
I guess thinking logically the only thing I can think of is to see if people use it despite no longer having a BP bonus? But with a nerf to the speed, that data will not be accurate anyway. HTH.
That must rlly suck :(
altho I don’t expect the nerf to change much of prove thyself. 10% still feels decent to play with I mean yeah it’s gonna be a bit slow but that won’t rlly affect the perk
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@Aven_Fallen said:
Two things which come to my mind instantly:
- To give more value to the BP-incentives. If you are playing Killer during the day on the EU-Servers, Survivor always has the incentive and the faster queue times. Then you might want to switch the roles. However, if you have BBQ, you can just stay on Killer, because you can get 100% Bonus-BP anyway with BBQ. To some extend this is also true the other way around in the evening on EU-Servers (just that WGLF does not give 100% Bonus-BP that reliable)
- To make you not feel forced to run those Perks. I am honest, I have more fun with 4 Perks as Killer (I only used BBQ, never WGLF) instead of 3 Perks + BBQ. I still play BBQ on Killers where it actually makes sense and where I get value out of the Information. But I dont start a new Killer with equipping BBQ for the double BPs. And even with incentives, people would still just play 3 Perks + BBQ because they would feel they would miss out on BPs if they dont run BBQ.
Regarding Prove Thyself - I can only imagine that they removed the BP-Bonus to remove the Perk from the Meta. Because Killers did not care about the BP-Bonus and Survivors ran it 99% of the time because of it. Overall, because of the removal, the Perk will not be used anymore. Which is a shame.
If that’s the case then I think it’s fair to remove the BP bonus value! And thanks for the other people who answered this post btw!