D0NN1ED4RK0
D0NN1ED4RK0
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@GeneralV said:
Ruin, the king of slowing the game down (just a little bit) should definitely make a comeback. But not the Ruin we have today, no. The old Ruin is a far better option.
Iron Will also needs a comeback. I'll never truly understand why this perk was nerfed, it wasn't needed. Iron Will was fine as it is, and I think it could use a reversion.
A Nurse's Calling is also worth mentioning, for those who remember the old days when it was still meta.
And Self-Care, of course. This perk has truly fallen from grace, ever since the healing changes around Spirit's release, but before that the perk was fine as it was.
Honorable mention: Barbecue & Chili. It hasn't truly left the meta like the others, but it definitely needs its Bloodpoint gains back. That was peak perk design, the best we've ever had.
the ruin quote 😭 man I miss this perk
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ruin and thana should make a comeback
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what’s the exploit/tech exactly? Not going to watch the video
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689537#Comment_3689537
Well, I have been leveling him up since I came back to the game, which was around Chucky's release.
But already had him P3 way before the prestige change.
This event helped me a lot.
And thank you, my friend! Hopefully you will finish the journey with your main :)
well that’s awesome and thanks
I’m almost there with survivor and killer :D
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689563#Comment_3689563
Could tie it in to the 15 seconds, I agree.
yeah that could be a healthier change and maybe remove the 16 meter radius since it’s technically now an anti flashlight save perk and after 15 seconds it goes away
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@ChaosWam said:
The only upside I can think is it's ability to hide where the survivor was downed. It's pretty good when paired with stealth to try and counter coordinated saves, unless the team is really good at callouts.
The slow crawl is probably the reason it's used as a grief tool and I do think that needs to go. Otherwise, the real issue is slugging out everyone. Knock Out just expands on it.
they can probably give the aura blocking a duration so the killer can’t freely slug survivors
That way it can be a perk that helps killers who don’t wanna deal with flashlight saves
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689320#Comment_3689320
Thnaks, friend.
And yeah, I gotta say it is a hell of a grind. This event helped a lot, but it still took a while to finish it.
It is impressive that some players have several P100s. I wanna go for two more: Claudette and Knight.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689354#Comment_3689354
Thanks, my fellow Freddy player. I'll always love this killer <3
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689361#Comment_3689361
;)
how long did it take you to reach p100
Cause I’ve been spending bps for ages and none of my mains are even p50 yet :(
Congrats on the achievement tho happy for ya :D
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it is the furthest from you and yes sometimes when it’s the farthest it can also be next to survivors
and that’s something that happens normally with the cages spawn logic -
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688836#Comment_3688836
I'd like it to proc more often, or have a longer duration when it does proc. This perk is what I feel is 'balanced information'. Has a great power with a great drawback to match. Just want… you know. More of it lol
ahh that’s fair
Thankfully it’s not old object
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On killer
thanatophobia, ruin, bbq, maybe tinkerer, fire up and SH gift of pain
On survivor
Vigil, pharmacy, spine chill, soul guard, repressed alliance, and deadline
@Spare_Them_Mori_Me said:
Dead Hard, Adrenaline, and Object of Obsession for survivor.
Monstrous shrine, Nurses calling, and BBQ n Chili.
why buff object?
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688770#Comment_3688770
Do have a tip to hit more M2s with him?
for beginners
Take advantage of every mistake survivors do in chase
Vaulting windows, running into closed spaces where they can’t juke your m2, getting locked into pallet vault/drop animations
And if you’re playing against a survivor who knows how to dodge your power pay attention to how they play around your power (and you can also M2 fake)
Those survivors will always tend to double back when they see you aiming into a certain direction so it’s better to aim at one corner (like let’s say shack) and then aim back at the direction you expect the survivor to double back to
And if you’re bad with M2s I suggest avoiding hits in open areas cause those are usual mistakes many beginners do which is always hit in open map areas because survivors will often juke those hits… but against bad survivors you’re somewhat fine doing that
You can also use aura reading perks (nowhere to hide being his current best one in my personal opinion but there’s also I’m all ears and floods of rage)
And also most importantly
Run double range addons only
Burning man painting which increase your range by 1.5 meters (green addon)
Wax doll which increases your range by 1 meter (yellow addon)
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688753#Comment_3688753
Me too, sadly most people run far around my spikes.
i take advantage of that 😈
Cause that’s called greeding and that gets you right into a deadzone
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agreed
That doesn’t rlly change anything at all
(I love using my caging mechanic)
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@Huge_Bush said:
Buff:
Nemesis- Zombies are now equipped a Rocket Launcher that can obliterate map structures and put survivors in the dying state. Also, Zombies get a new cosmetic feature and can now be zombified survivors.
Trapper- Either he starts with all of his traps and has faster trap setting speed or he gets one of his Iridescent add-ons as base-kit.
SM Myers - He gets faster movement speed and game will also select a random indoor map.
Rework:
Tombstone Myers- Tombstone becomes basekit but only allows Myers to kill the Survivor when they are on Death Hook. Tombstone piece is replaced with a new add-on that allows Myers to do something new that I can think of.
Nerf:Pig. Pigs can’t have nice things.
No buffs for pheads cake? :(
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I don’t feel punished at all but there’s something unique that I feel whenever I’m running 4 slowdowns on killer
And I’ve been running way to many of those recently
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The executioner
This is what I’d do
Buff: increase his range to an extra 1 meter (wax doll basekit)
Buff: increase the duration of trails left on the ground for an extra 10 seconds base ( lead ring basekit)
An entire Addon pass
Nerf: no killer rlly I have no problem with any of the rooster
Rework: the shape + addon pass
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- Cheryl
- Lisa
- Cybil
- Maria
- James
- Alessa
- Nea (used to originally be a nea main before sh came to this game)
- Meg
- Dwight
- Jake
killer
- Pyramid head
- Hillbilly
- Blight
- Wesker
- Trapper
- pig (haven’t played this killer in years btw)
- Myers
- Ghostface
- Chucky
- Bubba
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687198#Comment_3687198
the dev update literally says “Survivors won’t know they are being revealed by the killer”
well I didn’t see that
Well now to think of it that change doesn’t rlly make any sense and to add one more thing
If the perks aura reading duration is weak then it’ll probably be way worse than darkness revealed
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they already knew they were being revealed by UW when they screamed so I don’t think that changes anything tbh
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agreed
I have many useless addons on killer and it would be interesting to have system were you just throw away any useless addons in exchange of bloodpoints or something but it will still seem like a shady system
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@goodfriday said:
Hey can we nerf noed to only work up to a maximum of maybe just 60 seconds lasting only and remove the movement speed bonus as well then the perk deactivates?
that’s actually how the ancient noed worked
Because back then there wasn’t a hex mechanic so noed was just free without a hex but it had a limited duration
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/409542/pyramid-head-addon-pass-when
We might hear on the anniversary since this is the last patch listed on last years roadmap. So we will possibly see which killers they are looking at next.
ahhh
Well let’s hope he’s mentioned in the anniversary stream
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@BlightAbuser said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687013#Comment_3687013
go read the March update. Lol
I sent that before I read the update changes
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@BlightAbuser said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686888#Comment_3686888
Changes are out, he definitely is not getting “reworked” lmao
those changes were more of adjustments to his iri combo cause they had to rework iri tag twice
We don’t know what they actually have planned for him being on the roadmap
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Isn’t hex two can play a perk?
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@glitchboi said:
It's mostly the speed part of the Iri Tag that's broken. The rest of the effects are mostly fine, but the fact that you can combine +20% more speed with the rest of the effects is pretty busted. Move the 20 degree look angle to C33 and rework Iri Tag completely... again, or reduce the max charges of Iri Tag to 2.
That actually got reworked C33 now has 3 rushes
it originally used to be 2 rushes max when you run the double Iri combo
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Grim Embrace
also cute cat :)
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Try iri tag with the new alch ring
this addon combo is a guaranteed injury
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@brokedownpalace said:
I don’t think healing needs more nerfs.
I said it earlier
it’s not about the healing nerfs
its about the fact that gift of pain is useless with the current mangled and hemorrhage change which makes both of its effects useless and to top it all
it’s a scourge hook which means it’s very rng reliant that you will barely get any value out of it
atleast SB and mangled addons can be applied multiple times
gop takes time to apply to all survivors
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@goodfriday said:
Nope we already suffer enough with heal nerfs for medkits/circle/self care. There is nurses calling if people have a problem with people healing up which I see most killers specially stealth ones run anyway.
I think you missed the point of post
- its not about having a problem with survivors healing it’s the fact that gift of pain has been overnerfed and survivors can just bypass all its effects and make it useless so your nurses calling argument has no actual point
- most people who use gift of pain mostly use it for it’s secondary effect (16% penalty when fully healed until injured)
- the perk is a scourge hook and it should have a strong effect but with its current nerfed state both of its effects are now useless with how survivors will just 99 their heals and tank a hit at full health pretty much making the perk as a whole useless
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@sizzlingmario4 said:
It should just be reverted. It was the one perk that should’ve been exempt from the mangled changes
Agreed on that too
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@supersonic853 said:
Honestly its probably the one perk i could see still having no duration personally. Its a bit of work and just sucks now with the duration.
Agreed
this perk should have perma mangled and hemorrhage
it’s a scourge hook perk and it takes time to get full value out of it and in comparison to sloppy this perk got the most brutal nerf of all
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Same
I would do anything to have the bloodpoints bonus back
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Every pyramid head when I play James Sunderland
honestly imo it’s funny when I get tunneled by a pyramid head for playing James and I sometimes do it when playing killer
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This bug has been very annoying to me lmao
I’m aiming at certain a direction just for the Camera to hit another direction
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@Dreamnomad said:
I will agree with Pyramid Head does need an overhaul on his addons as they are generally bad across the board. I think Cage of Atonement addons are questionable in nature though. A monstrous shrine addon is pretty bad in general. On the one hand it is hard for Pyramid Head to capitalize on his effect since if he gets close to the caged survivor, they teleport away. On the other hand, it isn't very fair or fun for survivors either. I'd be fine with stuff like oblivious or mangled though.
He already has an M2 sloppy butcher addon from the mangled rework
The monstrous shrine is mostly an idea I saw here earlier and I thought was neat with its design but of course it could need some experimenting to see if it those kinds of addons are fine or not
I think it’s mostly fine in the hands of a beginner phead main but decently experienced ones will benefit the most from that addon
altho an oblivious addon does sound neat to use on cages if they have the right amount of duration on them
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@GeneralV said:
But what about hook suicides?
And I wanted to mention that as well but didn’t
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684740#Comment_3684740
tbf nwo definitely doesn't need a nerf, just included it because the perks have the same mechanic in common and it made sense.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684733#Comment_3684733
i'm talking about pain res, grim and no way out. pphead struggles to utilize hook perks that's a given unfortunately.
Ok MB but I’m still not a fan of perks disabling for killing a survivor
especially with how some survivors force themselves out of the game whenever they get hooked
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gift of pain was already nerfed with the sloppy changes and it’s impossible to trigger its secondary effect with how survivors constantly bodyblock off hook to delete the penalty or stay injured for the whole game and preventing its secondary effect from ever happening so no point in nerfing it further to make it disable after a first death or even making it token based
and I disagree with NWO change idea
I run this perk on phead and it’s a nightmare to get full stacks when you’re using your base special hook ability
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684622#Comment_3684622
The 1 million login bonus at the start of the Event was for compensation for those that lost any BP offerings and for the purchase of the Event offerings from the bloodweb.
Are we going to have another 1 million BP bonus again or it’s not that expected anymore?
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Cheryl and pyramid head
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@ays12151 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684292#Comment_3684292
Give me one example of other Killer's Add-On that nerfs his 2 important stats for only 1 unconstitent buff.
You’re right
even hillbilly’s current instasaw addon gives him 1 downside in exchange of faster chainsaw recharge speed and blight has adrenaline vial which is the most roided killer addon in all of dbd with just 1 downside
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@DyingWish92 said:
Can someone explain how the drones injure you and when they can't injure you??? Because I'm still lost on that.
If you keep looping or stay for too long inside the drones radius then you start losing healthstates (atleast that’s what I could process)
and they do nothing if you’re standing still
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@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683778#Comment_3683778
Spirit? You... could never burn a Spirit. You mean burning away her husk? Pretty situational, not to mention has a high chance of getting you killed since Spirit will hear the clicking. If you mean burning her out of her power, that... was never a thing, unless you mean blinding her out of it (which is still a thing).
Wasn’t that also removed when the devs removed the lightburn mechanic entirely?
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He and pyramid head pretty much suffer the problem of having the worst addons in the game
phead has like 4 addons that increases base killer instinct duration and one of them is a purple addon
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@Dipper said:
What I do hate is that there is absolutely no way to remove a wire besides being caged and uncaging someone. But if the Killer feels like not caging you, that's a free Mori, just because you accidentally ran into a wire early on and now have to keep it forever. I feel like this needs a nerf at least.
Either force the cage instead of picking up, remove the wire when normally hooked, or at least, to give some fun to lucky killers, make it time based, so after 1-2 Minutes or so the Wire vanishes by default. That way the Killer at least has to Work more with his Trails, and not just trapping all four survs in it and then calling it a day by never caging someone and just moriing them once they're DoH
I don’t see that as a problem
you can still use hook related perks and you can just play around it as if the killer is using a mori offering + if the killer isn’t caging you it means you won’t be easy to tunnel later on with how bad and predictable the RNG of cage spawns are and no endurance or any hook related perks when uncaged
and also I don’t want any force cage mechanics with how every good anti Gen perk requires hooks while the ones that don’t require hooks are dead
and last of all no need to nerf his torment unless it’s compensated by inflicting torment by punishment of the damned hits
although torment getting removed when you’re hooked could be fine for most of it
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@humanbeing1704 said:
Honestly considering every time I attempt to play a full match against skull merchant they usually use super unfun tactics so there’s always a sour taste in my mouth it’s like people play her because she is the most hated killer
Same here
had a skull merchant use knockout + third seal and bled me and all the survivors out
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683864#Comment_3683864
Thank you! You may! 🥰
Im on PlayStation. My handle is OneWithTrav. My discord is the same username. :)
Alr sure thing!
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Firstly
don’t cage in endgame
secondly it rlly depends on whether you want to apply pressure or not
and here’s my experience as a Phead main
I mostly run SH pain res and NWO on phead and here’s how I do it
- I cage if the survivor was already hooked on a scourge hook
- I also cage if there are no SH nearby but that’s only if I’m not running NWO on him
also since you’re new can I please please help you with this killer? I’ve played him for years and I know many’s things about him
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Lisa, Cheryl, Cybil and Maria mains
I love Lisa so much ever since I played sh1 and I always just ignore her and kill all the survivors and then I give her hatch