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D0NN1ED4RK0

D0NN1ED4RK0

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  • dream addons

    Pyramid head

    I’d like a addon to break pallets and breakable walls with POTD

    I’d also like a mini thanatophobia addon that works with torment logic

    Something like

    Get a -4% penalty for every survivor tormented

    And when a survivor is caged all survivors get a -15% penalty

    It’ll encourage some cool playstyles

    And a gen regress addon cause anti gen mechanic is a thing so why not add a gen regress addon

    And also an addon that makes him activate hook perks by caging survivors

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699665#Comment_3699665

    They just need to get rid of the drawback imo. Like for most of his addons. Its a good new bubba addon but it does ruin your value with the slowdown.

    yeah the -2% penalty could get removed and it would be a neat addon

    I don’t get what is it with most drawbacks to his addons

    He also has a purple addon that gives him an extra token But it slows him down and disgustingly increases the charge time

  • I think you can use his iri addon if you don’t wanna manually use the tokens

  • @ArkInk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698515#Comment_3698515This is a fantastic design! However, it's origins are a little different. The comic was released back in 2008, but was only bundled with a deluxe rerelease of SH origins soundtrack. Ito did want BHVR to use White Hunter instead of PH, but he didn't design it for the game

    https://us.v-cdn.net/6030815/uploads/IQE0UI5UEI78/fkgy4am1leg91.jpg

    oh yeah I didn’t mention that part but he did design is back for the SH origins comic thing

    My mistake lmao

  • it’s just background player that needs a slight toning down

    Flashbangs are somewhat fine

  • @Samatrain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698088#Comment_3698088

    Thanks for the suggestion, I've been looking for builds that aren't just pain res + pop… I usually just use the builds Otz has on his website 😅

    ay np anytime

    I can give more build suggestions if you want :D

    Altho remember use that build on an indoor map cause the addon doesn’t work on outdoor maps

  • white hunter cosmetic for phead

    Masahiro ito originally designed it cause he didn’t want the sh2 phead to be used in dbd cause of lore reasons so he made a variation that he named “white hunter” for a SH comic (which never happened) and he wanted this variation of phead to be in the game

    9A459A21-AB05-41AB-AA56-81414C26F840.jpeg 3724A068-2F83-4694-9046-1DACF94DD621.jpeg 80AA7658-7AC4-4135-B892-85E5E0DCCBCC.jpeg
  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698495#Comment_3698495

    What about the middle/deeper end? From the clip you only tested at the top of the stairs. Does the deeper end still block it like we think?

    sadly yes BUT

    the fact that the upper end allows you to do this is infact a game changing feature and it makes shack hits less miserable when playing M2 phead

    And this is also the first time I’ve ever seen an elevation where you can go through a lower stair and then continue on normal elevation without it being messed up

  • @Rulebreaker said:

    We're pretty sure its that downward part we are talking about, but just to be sure:

    https://us.v-cdn.net/6030815/uploads/O02GYHDM99TV/question.png

    Black arrow is stairs with the arrowhead being bottom and end being top, Red is Punishment. Your saying we can now shoot through? Cause last time one of us tried (probably yrs ago) it didn't.

    https://streamable.com/2ps1uc

  • @Rulebreaker said:

    We're pretty sure its that downward part we are talking about, but just to be sure:

    https://us.v-cdn.net/6030815/uploads/O02GYHDM99TV/question.png

    Black arrow is stairs with the arrowhead being bottom and end being top, Red is Punishment. Your saying we can now shoot through? Cause last time one of us tried (probably yrs ago) it didn't.

    I just discovered that yesterday on accident on a customs match

    I have a video

    I’ll clip it and send it

    Give me a few minutes

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698467#Comment_3698467

    Shooting from the side. Say you try and shoot through shack but from the stair side. Depending where you fire from the stairs will block it (or has blocked ours, havent been in that position recently so if it has changed, dont know)

    there’s several elevation elements on the basement shack stairs you can mostly shoot through the upper part of the stairs and the POTD will move through it easily although the rest of the downward part of it will screw it up (I found that out yesterday on accident btw)

    And also that’s why I often run the basement in main building offering

    But outside of shack basement

    stairs are mostly deadzones if a pyramid head is aiming downwards (ex rpd staircase)

    If you wanna counter Phead through elevation logic

    Always stick to higher/unbalanced elevation like swamp or Lery’s (and yes this map does have unbalanced elevation at the windows)

  • take a day off survivor

    I already kinda gave up on playing survivor (shame cause I was almost done getting p100 on survivor but I’m burnt out from playing survivor) and I’m enjoying a lot more of pyramid head

    Or you can play something else

    I usually when I feel burn out of dbd I play Hotline Miami

    It’s a really fun game

  • @Rulebreaker said:

    In addition to the above:

    Trapper:

    • Keep an eye on disarmed traps near you, as if they open up as your watching its an obvious tell he has an iridescent add on. If you see this, its best to only disarm traps if he's in chase nearby as you may end up needing to disarm it at a bad time.
    • For the love of the entity watch the floor instead of Windows of Opportunity.

    Wraith:

    • Wraiths yellow add on "Bone Clapper" will cause the bell sound to be un reliable. If you hear any ding dong, book it to somewhere safe unless your sure he's not near you.
    • Don't ever hide somewhere where he can trap you. He has a wall hack add on (its surprising how many people forget this).

    Billy:

    • You can use lockers to "dodge" a saw. This should be used as a desperation measure.

    Nurse:

    • Pallets can be used against the nurse by throwing off her blink. As she's "traveling" toss down the pallet and pray you sent her to the opposite side (Disclaimer: we 3 still haven't figured out how to perfect this so its likely to do nothing as it is to save you more time). Like the Billy above, this should be a last ditch effort.
    • Listen when she starts up a blink. That's when you need to start doing things different. Its a game of "I know you know I know" with her.

    Myers:

    • Try avoiding grouping up. A T3 Myers with the right build can snowball out of control.

    Hag:

    • Hag Protocol. Always assume there's traps near a hook or basement. Crouch to the hook. Crouch away from the hook. DON'T heal under the hook unless "we'll make it" is in play.
    • Help your teammates. If shes in chase, pop or wipe away traps you know. Probably should be wiping traps whenever possible regardless.

    Doctor:

    • Even with calm spirit a attentive doc will still know your nearby. To elaborate, he still gets a score event, you still gain madness lvls, and add ons still will reveal you if he has them. He may not know your exact position, but he'll probably look around.

    Huntress:

    • Always assume "Iron maiden" (not the band skin).
    • Count the hatchets she throws. Especially if she only throws 1 and immediately goes to reload. That's a red flag for iridescent hatchets (aka instant down).

    Bubba:

    • Like Billy above, lockers are your friend. You can use them to dodge saws. If Bubba hits the locker DON'T immediately jump out as he can still down in a tantrum. Wait for the last part. (Hard to describe it since we have it on instinct but its always a downward diagonal slash) Even if he's got "Iron maiden" for this reason it still buys time.

    Freddy:

    • Figure out if he has snares or pallets asap. He may be an M1 killer, but he's still a killer. Play accordingly to what he brought.
    • If he brought fake pallets, try to memorize what's been used. For the newer survivors try and stay awake often as possible while still being productive. Windows of opportunity will still highlight fake pallets so don't rely on it while asleep.
    • If snares, play loops like your against a trapper if your asleep.

    Pig:

    • Boop the snoot if your friendly.
    • Keep an eye out. She is a stealth killer. [This is general advice]
    • If you have a party hat (reverse bear trap) try and figure out her add ons. (This is more general advice)

    Clown:

    • Survivors can also use yellow mist {be careful if he has the joke add ons though}

    Spirit:

    • If you play spirit, you'll have a good feel of when she tries to "fake" a phase chase. In particular look at if she's "passively phasing" or not. (Its hard to describe so apologies if this is unhelpful)
    • You probably shouldn't try playing mind games with her. Unless your bored.

    Legion:

    • If your under a pallet and their in frenzy, play chicken with them and don't be afraid to eat the hit. If you hit them with the pallet while getting hit, it limits the damage they can do to the team. [Try not to waste god pallets like this though].
    • Lockers won't save you. They can see in lockers and grab you from a locker while in frenzy.

    Plauge:

    • If the plague grabs the corruption, try to cleanse yourself asap.

    Ghostface:

    • If you know he has stalk on you, try to take a hit. Its risky but sometimes removing abit of stalk meter is worth the hit. Don't do this if you think he has you at 99. This leads to free food.
    • Don't t-bag him. He does it better.

    Demogorgon:

    • Only active portals give you away to killer instincts. If you see he placed a portal by a gen and leave, he can not detect you until he uses it.
    • You can hear unactive portals if you listen for them. They give off a muffled sound.

    Oni:

    • If you see blood orbs, it means he has "Renjiro's bloody glove" which gives him aura reading if you walk through them. Depending on what you have and how brave you are, you should try to get as much blood as safely possible.
    • Tying into the above, you are NOT revealed while working on generators (bug or glitch or intended we don't know) even if bleeding. You are revealed as soon as you let go though and if anyone nearby walks into the blood and then works they're still revealed. Short version, your not consistently revealed while your working.

    Deathslinger:

    • Other survivors count as objects to help break the chain faster. Do what you will with this info.

    Pyramid Head:

    • You can crouch and crawl through Rights of Judgement (the trails) without being tormented.
    • Punishment of the Damned is blocked by stairs.

    Blight:

    • Blight needs all his tokens to start rushing. The longer you can avoid being rushed, the more breathing room you get to get to another safe zone. As far as we are aware this has not changed.

    Twins: DISCLAIMER WE KNOW NOTHING IF THE PTB CHANGES AFFECT ANY OF THE BELOW

    • If you blind Charlotte while Victor is active, it forces them to switch.
    • You can blind Victor.
    • Victor's killer instincts will not trigger if you are in a locker. The second you get out or in the locker it'll proc but this is just a fun fact. :}
    • You can hear a sleeping Charlotte despite her being undetectable. Be cautious if you hear her as you don't know when they'll switch.
    • Victor can leap over pallets and through windows. Don't tbag at them thinking your safe.

    Trickster:

    • Like Huntress, always assume "Iron Maiden" [again, not the band]
    • If he has "Trick Blades" add on, keep moving. Hiding behind a rock won't save you. If he has the "Cut Thru U Single", don't body block blades. Obviously the hard part is figuring if he has either.

    Nemisis:

    • You can re-kill the zombies with "head on" and pallets. [Though maybe try not to use pallets unless you have "any means necessary"]
    • Perks like "Red herring" and "Diversion" can move the zombies as long as they don't see you. Adding on, "Light-footed" lets you run around without attracting them normally [unless you run Infront of them ofcourse]. Aka, zombies like noise.

    Pinhead:

    • Like Deathslinger, survivors count as objects. Help a teammate out if you can.
    • Pay attention to the HUD and what your mates are doing. Someone needs to focus on the box every now and then.

    Artist:

    • If you see a teammate running nearby, help them out by grabbing idle birds and bolting so they can run back to the loop.
    • The killer instinct proc is relatively small, but you'll know if it did due to there being a score event (cant remember what its called). In a similar vein, she can check lockers quickly so hiding in them is ill advised. Use lockers to remove birds but not to hide.
    • Chain loops…seems basic but seriously. IDK how many people think they can loop me at a single pallet only to literally eat a crow.
    • As soon as she places a crow her timer starts for her to fire. She must do something soon, whether its placing more crows to extend the timer or to fire them. Don't be afraid to take an idle crow (preferably not from the front end) especially if your already swarmed as that can screw with trapping loops and aiming in general and you don't take damage from taking more than 1 idle crow.
    • The more crows she fires, the longer the CD. This includes if she has the "Ink egg" add on. Long arse timer.
    • A commonly seen add on is "Severed Hands" which can cause multiple survivors to be swarmed if close to each other.
    • A personal favored add on "Severed Tongue" makes it so baiting crows is likely a lose lose scenario.
    • The crows can be aimed and go down certain stairwells, specifically basement stairs.
    • You can almost always hear when she fires crows, you hear the sound, look around.

    Sadako:

    • DO TAPES. DO TAPES TO CRIPLE THE SPOOKY LITTLE GIRL. This has probably been said, but we really need to stress the importance.

    Dredge:

    • Always lock a single locker if they're grouped as he always prioritizes the locked one.
    • During nightfall, if he teleports to a nearby locker your revealed by killer instincts (16 meters). Keep moving, don't try and hide.
    • He can hear noises while teleporting from locker to locker. Last we checked he also sees any revealed auras too.

    Wesker:

    • His second lunge is usually alot longer. Try to make him miss this one in an open area.
    • His power recharges faster the more infected survivors there are.

    Knight:

    • If chased by a minion, grabbing the banner is always a good option. It even gives endurance and haste.
    • He can not effectively use his guards to camp hooks. The minion chasing you will disappear as soon as you grab the survivor. He however will know your going for the hook, so book it afterwards.

    Skull Merchant:

    • You can run through drone areas if your attentive to where the scan lines are. Crouch when needed while running around the zones. This is admittedly risky though so user milage may vary.

    Hux:

    • If your tagged for the love of the entity grab an emp before you join up with other survivors unless absolutely necessary.
    • If he slipstreams and your in reach he can still hit you even if you smack him with a pallet.

    Xenomorph:

    • It can hear you while in tunnels. Gens, grunts of pain, chests, all fair game.
    • If you know its in a tunnel, crouch if you wana be sneaky. It sees footsteps for walking and running survivors.
    • Don't hide next to control stations, it has killer instincts when it emerges from a tunnel for those close by.

    Chucky:

    • This isn't specifically to the killer but most Chucky players will mind game themselves silly. Sometimes the best play is to leave the area and watch them go "hu?"
    • Even while stealthed, Chucky keeps giggling. Ears peeled for his voice.
    • He has a surprisingly big hit box for pallet stuns for his small size. We don't know why but its a thing.

    Unknown:

    • If your dispelling an illusion, it don't need to teleport to inflict weakness, it only needs to interrupt you.
    • You don't need to stare it down to remove weakness, consistent glances are enough.
    • A popular add on is the "Vanishing box" which applies weakened to those who finish a gen. An admittedly [censored]ish move if you know it has it is to let one person finish the gen so only 1 person gets weakened.
    • Dispel illusions when you see them, but not while its close by. Something triggers killer instincts while its close by and your dispelling. (We do not know the specifics nor what exactly triggers it, but have seen it multiple times).

    POTD isn’t blocked by stairs

    There’s an elevation logic made around it

    You can mostly shoot downwards but never upwards

    And that’s why maps like swamp are outright a nightmare for this killer

  • @DaddyMikeyMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698304#Comment_3698304

    Yes but the only one Pyramid Head kills is Maria. Several times in fact. :P

    BUT

    I actually once did something like this to a James and Maria duo in dbd once

    Brought an ebony mori and moried both

    They were pretty chill in EGC about it too

  • @DaddyMikeyMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698304#Comment_3698304

    Yes but the only one Pyramid Head kills is Maria. Several times in fact. :P

    yeah but that was mostly done as a way of tormenting/torturing James (and as a way to “snap him” out of his hallucinations)

    And that’s also why it happens multiple times to him

  • @DaddyMikeyMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698232#Comment_3698232

    I love the commitment but shouldn't it be Maria you're killing? :)

    Not rlly

    Pyramid head is James Sunderland’s manifestation of guilt and desire to be punished for a murder he did in silent hill 2

  • @TheycallmeLix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410861/favorite-killer-skin

    https://us.v-cdn.net/6030815/uploads/M2CGSQ01S20S/39b0b869-58ff-47d9-a9cb-a3427b956d47.jpeg

    my fancy man Bubba with his purple suit and P6 bloody face, just looks so dangerous and adorable at the same time ❤️

    he looks like he’s about to sell houses on haddonfield (sorry I had to say it)

  • pyramid head - The corrupt

    The skin is just visually so cool

  • if it’s a silent hill survivor I’m sparing them…except for James Sunderland

    And usually if the last survivor still remaining is the one who juiced me then they get the hatch… they kinda earned it with how usually they have bad teammates

  • they probably had to rush a rework when They immediately realized that infinite rushes blight was still a problem

    But I’m gonna say it

    They rlly have no idea what to do with his iri addons

    They badly want him to have strong Iri addons but everytime they do make an idea for him the addon is instantly overpowered for his kit

  • pyramid head- it’s even funnier if I’m playing James Sunderland or Maria and he’s by far the most fun mindgame prediction killer to vs

    hillbilly: he’s always been fun and he’s still fun to vs especially the new one with how intense the chases are now with overdrive

    Huntress: it’s always satisfying and fun to dodge her hatchets and it’s always a fun scary game when you vs a huntress doing cross maps

    And hot take but nurse is fun to vs when the person playing her is bad with her power

  • @Samatrain said:

    Interesting! I thought it was a bad map because I felt survivors rarely loop back around to certain areas during chase. Also I feel like this map gets offered so often, probably doesn't help that there is that achievement to escape 20 times.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697859#Comment_3697859

    I've been having a lot of fun using trail. I wanted to try and stray away from meta builds and love experimenting with new perks especially on a new killer for me.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697942#Comment_3697942

    Will def check out this video! I'll mess around with some hallway trails.

    if you wanna try experimenting with perks on this killer

    Here’s a fun build suggestion!
    addons

    Obsidian goblet (this is a trash addon buts fun when you use it on an indoor map)

    Mannequin foot

    Perks

    Tinkerer, trails, dragons grip and plaything

    I came up with this build while I was messing around with the addons and coming up with random things

  • @GeneralV said:

    I believe map offerings should stay, but the maps themselves need better balanced.

    For instance, quite some time ago there was a patch that attempted to fix the maps without making them overpowered for either side. If we still had those layouts in the game, map offerings would not be a problem.

    imo if they stay the devs should try to disincentivize bringing map offerings

    Like what they did with the GOJ map offering cause now it has a risky aspect of sending you to theater map instead of garden of joy

  • rpd is in his top 5 best maps

    He’s pretty much the best zoner in rpd

    If you have double range addons and using rights of judgment on the top floor between the 2 staircases you can guarantee a hit No matter what with how closed the space is

    Also rpd is the only map that guarantees atleast 2 final judgments with how it’s a deadzones and survivors can’t avoid the trails….unless they crouch around them

    Also there’s this dbd content creator who goes by the name of ohmals who said rpd is easily his best map

    https://youtu.be/4i-OW9lT9yE?si=SOvN4yq93QaArfet

    head to timestamp 13:10

    He does a full explanation to why rpd is easily his best map

  • @Marc_go_solo said:

    Here are some minor grievences:

    1. Myer's stunned grunt. For the embodiment of pure evil, he sounds rather goofy.
    2. The fact the Trapper's traps aren't coloured individually to suit the map (e.g. a more yellow tone for the Eyrie of Crows).
    3. The removal of lightburn.
    4. The fact that "Silent Hill 4: The Room" - and in particular Walter Sullivan - is not in the game.
    5. The Blight's "plot armour".
    6. Streamers who either churn out videos of bitter players, or keep advertising "This is the best build to use". A strong reason for the competitive or bad manners in this game.

    dude I would literally do anything for a silent hill 4 chapter with Walter Sullivan as killer

    He was a rlly cool character

    • being sent to swamp as survivor or killer I just don’t enjoy this map
    • Holding W gameplay personally I understand why survivors do it and why I sometimes do it but this playstyle is literally unfun for both sides
    • map offerings and white wards….it’s just whenever one side brings a ward it’s always some rare toolbox or a blight running double iri combo
    • The shrine switching to more bad perks…honestly idek what perks I’m missing but I’m hoping for something good to use once
    • Playing killer with the same 2 addons it’s just boring especially when the addons are just a minor buff to your kit meanwhile every other addon is garbage
    • @radiantHero23 said:

      Why Piggy with her small changes has to be on a watch list while Nurse exists and Blight gets buffed.

    agreed… devs literally buffed 3 of blights addons this recent PTB and yet they still leave other killers like Freddy, Nemesis and Phead without that much viable addons to use

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3696144#Comment_3696144

    very simple perk.

    You are the bringer of sweet pain.

    At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

    The auras of Scourge Hooks are revealed to you in white.

    Each time a survivor is hooked, the survivor suffers from a 10/13/16% action speed penalty to Repairing and healing.

    You hook someone, they get gift of pain debuff for entire trial. It does not stack. It is another pain res, grim embrace perk that incentives spreading hooks but the reward is -action speed instead of gen regression or global gen-block. Likely won't happen because… someone at bvhr HQ hates -action speed since they make sure to nerf it.

    that’s a really neat rework

    Maybe we’ll get something similar to that if BHVR ever revisit this perk

  • @Devil_hit11 said:

    i'd just rework perk to apply 16% healing penalty and repair penalty. no mangled or hemorrhage.

    how will that work exactly? Like will it work with the survivor injured or healthy?

  • @CrypticGirl said:

    I'm confused. Why would Survivors 99 their healing? The gen speed would still apply whether you're injured or healthy (unless you run Resilience, maybe?). It only goes away when you get hit again, and an injured Survivor would just go down again, so losing the repair speed penalty would mean nothing in that case. 🤨

    the penalty only happens when the survivor is healthy

    The old version of this perk gave you 2 advantages

    1. Survivor is one shot down after they’re unhooked and they can’t 99 because perma hemorrhage prevented it from being a thing
    2. Survivor will suffer a penalty after being fully healed which gives you an advantage and a little slowdown

    Mangled and hemorrhage nerf make this perk absolutely worthless with its main effect being avoidable

  • @skylustv said:

    i wish they add that siren sound of silent hill to pyramid head chase music

    agreed

    I’d personally love a rework to his chase theme to include maybe more of the 2000s silent hill aesthetic music

    Akira Yamaoka was rlly a wasted potential of an artist for pheads chase music

  • pyramid head addon pass

    Second silent hill chapter

  • GOP should be reverted as whole to old mangled and hemorrhage

    The perk is a scourge hook and it was considered one of the worst because it only applied to one survivor

    Now In it’s current state it’s very useless to use with how survivors can 99 their healing

  • @UndeddJester said:

    That seems like a bug... the way the perk is worded the haemorrhage and mangled effects should be separate from healing penalty...

    I haven't seen in play from survivor side, but if it's not applying the slowdown effect after being healed, then that should be reported as a bug to my mind 🤔

    op isn’t talking about the perk being bugged

    Survivors can outright negated the penalty by 99ing their healing and then tanking a hit to avoid the penalty

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695587#Comment_3695587

    M2 faking is still a thing, yes, but there's actually a cooldown on it. You get some time to make it to a pallet/window. There's more counterplay than there was before.

    Also what does "it had counterplay and it was to play around the fact that you’re playing against a ranged killer who can hit you mid loops and you had to play around it" mean. That doesn't actually explain any counterplay at all.

    you can m2 fake and cancel mid animation which allows you to dodge the cooldown

    And question

    Do you play against nurse like she’s an m1 killer or the fact that she can get around the loop and hit you? That’s exactly what playing vs pyramid head is
    And his old kit was far from problematic when it came to M2 hits

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695435#Comment_3695435

    Fair enough. THey exist as a way to sacrifice a survivors to the entity without hooks. AND they exist as a counter to any hook related perks. One could argue that the second reason is the main reason for the cage to exist.

    Many people say that its time for the cages to basicly count as hooks, and have hook related perks activate with cages, both for killers and survivors. But I HEAVILY disagree with this. If the only benefit i'm getting from using a cage is to simply save a few seconds carrying a survivor to a hook, then really, the cages serve no purpose. And that would effectively remove half of Pyramid Head's power

    same the cage mechanic is very unique and it would make pyramid head a low tier killer

    I get people find this mechanic frustrating but nerfing his cages will just turn him into a second Freddy

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695181#Comment_3695181

    His old POTD had basically no counterplay. You'd either take the vault and he'd hit you with it, or you wouldn't take the vault and he'd instantly cancel into an M1.

    and that hasn’t even changed to this day

    I still do this all the time I’m still hitting survivors whenever they interact into any form or animation mid chase (vaulting, pallet dropping, etc)

    it had counterplay and it was to play around the fact that you’re playing against a ranged killer who can hit you mid loops and you had to play around it

    And “M2 faking into an M1” is still a thing btw

  • @Kai6864 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695181#Comment_3695181

    I absolutely agree. I think he’s not too shabby of a killer, and I don’t mind going against him, except for the cages.


    I think he’s very effective at tunnelling, and some of that effectiveness could instead be traded for snowball potential if you inflict the rescuer with an ailment. It could even be something like rescuers who are not inflicted with torment become tormented after interacting with the cage - this could facilitate chaining cages on different people that simply hooking wouldn’t have. This could also link to an add-on tweak - put debilitating status effects like exhausted, oblivious, potentially exposed onto the rescuer to incentivise not only targeting the rescuer but also to move away from just double range add-ons and things that improve his already pretty good chase potential.

    addons could be a neat thing to add to incentives going after the uncager but it won’t undo the fact that many pheads prefer going for double hits off cages and hooks with the POTD attack

    I’ve thought before of an iri addon concept that makes cages work exactly like hooks where you can gain access to hook perks by caging survivors with the downside that survivors also can use hook perks on cages yet there’s still many things that won’t make that a possible concept with how certain perks don’t work around the cages mechanic and how the cage mechanic has some unique aspects in it

  • all his cages rlly need are adjustments with the rng and maybe an adjustment to the cage anti face camping feature

    I’ve played this killer for years and I’m gonna tell ya

    The rng is so predictable and easily memorizable

    The devs should just do adjustments to his cage spawns because for one fact they all have a very memorizable spawn locations which makes it easy to tunnel

    Personally I’d be fine if they do adjustments to the “uncage notification”

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410517/why-are-pyramid-head-s-cages-exempt-from-almost-all-anti-tunnel-features

    Because cages are not hooks.

    Its also the only thing he really has going for him right now that he can hard tunnel people out so easily. Would not be opposed to them changing this and then making his other part of his power better (bring back old PH that doesn't feel super clunky using his power)

    I agree they should bring back release pyramid head

    His old POTD was so fun to use and didn’t feel too miserable

    Also his POTD attack isn’t rlly that bad while being clunky the only problem with it is that it’s anti-beginner but once you start getting used to playing with his POTD it becomes less miserable and more fun to use

    Also cages aren’t the only thing he has going for him

    He’s still easily one of the best antiloop killers in the game

    He just needs an addon pass

  • fnaf can come later tbh

    I feel like there’s more IPs that should be in dbd and then we get a fnaf chapter later

  • pyramid head sh2 build lore wise would most likely be

    Lethal, tinkerer, monitor and blood echo

    There’s probably other perks to fit with how he acts in sh2

    And PWYF could also fit in there as a lore reference to the first “boss fight” in sh2

  • as pyramid head player

    Yes I’m definitely scared of something I no longer have to deal with because I can outright deny it by holding the ctrl key

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691374#Comment_3691374

    Yeah, Pyramid Head's actual Mori (not just final judgement) is like one of the best. You just never see it.

    We need Cypress Moris basekit…

    his final judgment mori is more fun to use tho

  • @Wowie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691058#Comment_3691058

    honestly i would love another map in the silent hill realm

    also henry

    we need henry NOW

    Henry and Eileen should be their own characters in an SH4 inspired dbd chapter with Walter Sullivan as killer

  • @goodfriday said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691702#Comment_3691702

    Balanced how? Running down a long hall way with a trickster/huntress who can easily just moe you down with their ranged attack? Or blight/spirits/billies able to knock you down no problem because you have like almost no space to 360 juke.

    It is you mean the worst indoor map of all the indoor maps. All the other indoor maps have their ups and downs for both side(cept piggy map that I agree is very survivor sided).

    the map is actually fine when you vs most of the killer rooster on it

    I think the only killers that are actually problematic on midwich are nurse and sometimes onryo

  • I’ve been unironically seeing a plague once every 2 weeks and for some reason it’s always the same person playing her

    How? I have no idea

  • man pyramid head has so much potential for mori animations

    The tongue scene from sh2 could make a cool mori

    Or maybe a spear cage mori as a reference/nod to sh2

  • if they can’t balance it

    Give it the garden of joy treatment and add a second silent hill map into the offering so any killer who uses the offering risks getting themselves sent to a completely different map

    The sh trilogy had some iconic places that could be turned into maps

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690461#Comment_3690461

    It went from one of the best perks in the game to one of the worst, and that is truly a shame.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690462#Comment_3690462

    This one is for the OGs, my friend. I remember leveling up Hag for it, and just how good it was.

    I wish they'd never changed it.

    agreed and with how most of the perks that got nerfed during the meta shakeup patch are now slowly getting buffed/reverted

    It’s time for hex ruin to also get buffed to its old self

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