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CrowVortex

CrowVortex

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CrowVortex
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  • It's already got a buff likely with CoH being nerfed once again, means more inner healing players.

  • I think they're fine, just some of the angles that are possible are questionable outside field of view of the killer, the tiniest crack through a wall that the killer is not directly facing is a good example.

  • My Twins is licking her lips right now, hopefully this with the hemorrhage changes are enough to bring her back off the shelf for me.

  • Hopefully my Twins will see some play again, with this and the hemorrhage changes, now if only Victor can interact with totems...

  • Yeah, same conditions like other killer's such as Twins that can't summon victor within the exit gate while Charlotte is there, Can still send them flying towards and into the area outside the gate though.

  • Pyramid Head, only two viable one is his ranged increases. Twins comes close after the nerf and addition of boons. At least half of Artists' add-ons too, unless you're into blind and oblivious when a target is already swarmed and knows you're coming, her iridescents too...

  • Been playing Elden Ring for weeks, so i've not tried any of this, but i may give it a go on Clown or Pyramid Head, as ruin tends to be gone within 2 minutes. I main Artist though, so i'll probably keep DMS, PR, Pentimento and Plaything.

  • She absolutely has counterplay. Repel crows and run in a different direction, use lockers to dispel crows instantly, use level terrain against her, use a flashlight, Stay out of range from the 8m damage crow on loops, don't stay at loops indefinitely thinking you can get away with it like with other killer's.

  • Some of their reasoning's are just off putting when it comes to things that need adjustments and the generic answer of 'Too time consuming' or 'Not enough resources' is simply BS in my opinion.


  • Artist

    Pain resonance / Pop / Pentimento / Plaything - Will switch pop out for dead man's switch come mid chapter if it comes out of ptb as is.

    I'm all ears / Ruin / Undying / BBQ - Aura build


    Twins

    Corrupt, Pain resonance, Ruin, Pentimento

  • Blast Mine, the amount of times it's eaten my Pop is unreal.

    Dragon's Grip, not from a survivor's perspective, more the fact that I've never benefited from it or used it to its full effect.

  • The rate that they're going, i would just give Charlotte a power rework with possible secondary power and create new addons around that.

    Think i'd much rather have a rework where Charlotte and Victor work in sync like Ferra / Torr do from MK X.

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2758676#Comment_2758676

    Ok so based by your very own reply, Artist 110 when? 🙂

    She is fine, seeing as you can instantly repel crows with lockers before she can long range damage you from hitting a second crow on you after cooldown.

  • I actually really enjoy the Severed hands and Charcoal stick add-on combo, Seeing as i use one crow to swarm anyway and 2 or 3 to get the injury in time. Severed hands is deadly and punishes stacking on gens, whereas charcoal stick is very useful in chases and shooting at gen's, 0.5 seconds is not enough time for people to notice you summoned a crow before it turns invisble.

  • I have a problem with boons working on multiple floors, especially on rpcd with how it's designed.

  • Really should be a breakable wall in that shack if you get the 2 nearby pallets spawns about 15 meters from shack.

  • I like the map, but the way boons work with it is a complete overlook. I once had a game where two people had recovery boon, boil over, flip flop and soul guard. One boon at top library floor, the other in the office by the bathroom with the drop down. Both covering the same area. I snuff one, the other is back up. I slug, they're back up, i try and carry them from library top floor to the main reception area and they wiggle free and run back to the top library floor. This went on for about 30-40 minutes, with these two people, eventually they died on hook but man did i want to DC but i placed an anniversary offering.

  • I play her a lot, but this is coming from shelving my Twins that i used to main. I got tired of the never ending nerfs without food for thought.

    There's something satisfying for me landing damaging crows from a distance, and being a console player, she's actually viable here.

    1. put them in their own opt in premade bracket like most other games do when people group up.
    2. Profit.
  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2744688#Comment_2744688

    You are just using "fair" as a tool. Some survs consider things you as a killer use unfair as well.

    Using a perk effectively doesn't equal abuse.

    I think what people have a problem with is that Dead Hard does 2 things in 1. Whereas all the other exhaustion perks only have one thing going for them. So they should either remove that much distance gained or remove the invincible Iframes that negate a lot of killer's powers. It simply does too much to warrant just one perk slot.

  • I reckon Shang Tsung would be a decent candidate for a 'Magical' killer. There's a lot they could do with him with his soul steal abilities / Sorcery

    Believe the original actor voiced him in the newest MK11, so should be easy enough to have him voice him here.

    Sonya Blade as the survivor, debatable if i want Ronda to voice her or not and would be a first to have her voice some lines for in game play like healing someone.

  • Twins players because they put up with all the BS changes they received and still play them.

    Hate Bubba's, find him to be a cheap no skill killer for insta downs in comparison to billy.

  • @GannTM said:

    I may love the Artist and the buffed DMS but her with that perk is basically free map pressure while proxy camping the hook. I don’t see how that isn’t worthy of complaints.

    It's no different than Doctor with both calm addons and distressing proxy camping with DMS no? No unhooking with his shocks and blast to block gens. I don't see why everyone is singling out the Artist whenever DMS is brought up and asking to nerf her, when there's Doctor, Freddy and to some extent PinHead with his chain hunts that can use the perk pretty well compared to other killer's.

  • Lose Charlotte's body collision completely.

  • On my artist i run Pentimento, plaything, pop and Pain resonance, so if it goes live, i'll most likely drop pop for it. Gives them more incentive to cleanse totems even more.

  • Well seeing what they did to Twin's most used add-ons, I would rather remain quiet XD

    Or we'll probably get something like ' Only increases PotD ranged attack meters by 0.5m per 2 seconds the longer you hold the button down for'

  • Woooooow. Patch after patch, They bury Twins even further.

    • 5 second stun, 3 second stun = 8 second stun when using Victor to down and then switching.
    • Invisible pounce collision
    • BOONS and unable to snuff them with Victor
    • Validation
    • Dead Hard into kicking Victor / Dead hard Validation with Victor.
    • Stacking healing speeds with COH
    • Victor getting stuck often on the newer maps like RPCD
    • Bigger Maps
    • Losing Charlotte Blocking after 30 seconds
    • 5 Seconds to kick Victor buff from 3 seconds. But Victor still has the 3 second miss animation.
    • The Winter event making the killer unplayable

    and now another thing to add to the ever growing list of issues.


    Seems an odd nerf, seeing as pouncing is already punishing enough when you miss.

  • Probably halve the block duration, which is still usable and better than before.

  • Dead Man's switch seems useful now, with killer's like Doctor, Pinhead and Artist. Just depends if it's worth dropping Pop for the trade of blocking a gen / multiple gen's instead.

  • Best - Probably Artist release, enough of an impact to main her.

    Worst - Probably a tie with all the negative changes to Twins patch after patch intentionally and unintentionally with Nerfs, Boons, Victor Validation and Dead hard in general or Nemesis' absolute cockup of a release patch.

  • Survivor - Stake Out, i've managed to heal during chase with great skill checks while looping shack while overlapping a boon's radius before, safe to say the deathslinger wasn't happy. Very good on gens while the killer is chasing someone nearby. Very underrated in my opinion.


    Killer - I freaking love pentimento paired with plaything, sure it takes time to set up and relies on survivors breaking totems, but the only 2 valuable one's are the first 2 stacks and 7/10 a survivor will break one or two.

  • The Game when playing Artist. 2 floors with gens spread out, not much los, lockers everywhere, pallets everywhere.

  • I run pentimento, plaything, pop and pain resonance on Artist, Do really well with that. I tried ruin but ofc that get's broken within 1-2 minutes, so i find pop a better alternative until pentimento get's going after people start breaking their totems.

    With Twins, Ruin or Surge probably the better option than pop. Might wanna run Spinning top and weighty rattle addon to make pentimento more annoying for toolbox and medkit users.

  • No idea on my MMR as i've taken some substantial breaks the past several months on and off and don't know if time away degrades it overtime or if taking on a new killer has much impact on it.

    Recently switched to main Artist and most matches end in 4k or 2-3 kills depending on the map and gen spawns. Some random Dc's too when people get hit with dire crows, not sure if that affects it either, i hope not.

    https://youtu.be/_m3N9dyXhkc?t=92


    I favour Hex:Pentimento / Hex:Plaything / Pop / Scourge hook:Pain Resonance and i do super well with that build when i get the ball rolling, with Severed hands and Charcoal addons.

  • No i don't see the point of unlocking all other perks on survivor characters where the only difference is looks, So i used Tapp until Jonah came out and now i main him.

  • No one likes Spirit. There i said it.

    From a sad, former Twins main.

  • I imagine Plaything would be better in the long run, if survivors care enough to go out of their way to stop being oblivious that's fine by me. It's a semi slow down itself with how much time they waste with the potential for zombies to disrupt them further. Whereas with Deadlock, i imagine they'd wait it out or hop on the closest other gen.

  • I'm surprised people are getting a lot of value out of i'm all ears tbh, never known a survivor to stand still long enough or directly run into a potd predicted a couple of metres in front of their forward momentum directly after a rushed vault.

  • I just use the + potd Range addons tbh, everything else is kinda wack.

    A few builds i use on him:

    1st - Block thy Progress

    Corrupt - Buys some time to trail some pallets / shack and doorways

    Pop - Seeing as i only cage if i can chase another survivor immediately or to avoid possible DS or Deliverance or Flashlight Swf's. Might as well get some gen regression value.

    Thrilling Tremors - Tells where to use Pop or spread my pressure more on that side of the map.

    Infectious Fright / Deadlock - Depends on what get's brought into the match item wise.


    2nd - Hexy Beast

    Hex:Pentimento - I love this perk, when it gets used.

    Pop - Standard

    Hex:Plaything - Try to force a pentimento play or increase my odds of sneaking a potd hit on oblivious survivors sitting on gens.

    Discordance - Most survivors spawn together, early pressure and useful throughout.


    3rd - Hook City ######### / 2nd build variation

    Dying Light - Reduced speed, i'll take it.

    Scourge Hook: Pain Resonance - Gen regression and where to apply pressure.

    Hex: Pentimento - Combined with dying light is absolutely brutal.

    Hex:Plaything - Again forcing a pentimento or oblivious play.



    Corrupted skin ftw.

  • Artist - Love the theme, the mechanics and her kit. Super fun for me too. - Potential future main.

    Pyramid Head - My main since he came out, love hitting those sweet potd hits, so satisfying. Caging flashlight spammy swf's and then eventually Judgement executions is a blessing.

    Clown - Whenever i just want to chill and don't care about the outcome, always been a soft spot for me and the first killer i started with that eventually helped me unlock all perks across the board during my first year.

    Blight - Love his look and theme, but i only play him every so often, he does too well for me with how much little effort i put in, and kinda sucked the fun out of matches when i use him.

    Twins - Victor pounces are so satisfying, reason enough alone XD Just wish they didn't get shat on so much with recent patches.

  • Successful pounce hits on injured survivors back to 3 seconds.

    Instant switching from Victor to Charlotte, no 3 second wake up BS.

    Victor now applies broken on downed survivors for 20 seconds, meaning they can't be healed before you get to them with Charlotte. To compensate, Victor automatically switches to Charlotte upon getting a down, if Charlotte is more than 32m away from Victor, she gains a haste effect for a short time. - This solves the slugging with Victor but also gives value back in return with securing a down more easily.

    Victor now causes erratic movement when attached to a survivor. - To encourage survivors to crush and to devalue Holding W while Victor is attached.

    Victor can now snuff totems.

    To encourage frequent switching, whatever twin is Dormant now lashes out at survivors within 2-3m of the dormant Twin, similar to a zombie's attack range and detection. Helps at loops too.

    A passive or additional power for Charlotte to enhance a tag team play style.

    Fix Victor validation and invisible collision.

    Allow a selection of Perks that can proc with Victor such as Jolt.

    Add-on pass to include better add-ons for Victor and include new add-ons for Charlotte for her new passive / ability.

  • No Dead hard changes - Literally just need to remove the distance it generates and some validation issues. Would bring it in line with the other exhaustion perks.

    More Unintentional Twins nerfs depending if they allow Victor to snuff totems. Let's face it, they won't.

    Some Artist nerf even though she's fine.

    Some nerf to jonah's overcome maybe.

  • Yes changes and QOL needed, as of now my Twins are benched.

    • Revert successful pounce hit cooldown to 2-3 seconds, on par with other killer's successful hit animation, Missed pounces kept at 5 seconds.
    • Switching back to Charlotte should be instant and not 3 seconds.
    • Victor should cause erratic movement on the survivor holding him, a way to counter holding W for long periods and crushing him whenever it's convenient for the survivor.
    • Charlotte should get a passive or an ability in her own right to encourage switching and not be 90% reliant on Victor.
    • Charlotte needs a haste effect whenever switching back from Victor after he downs someone or Victor inflicts Broken for 20 seconds on a down. (This somewhat helps with boons)
    • Victor should be able to snuff totems.
    • Addons for both Victor and Charlotte on all rarities
    • Possible rework to Oppression and Coup De Grace
    • The Idle Twin should take a health state from anyone within 3-5m and in reach. (Like a Nemesis Zombie but idle)
    • Victor should be able to pounce through windows more reliably.
    • Fix Victor's invisible collision
    • Fix Victor being kickable on validation
    • Victor should be able to call Charlotte when she's more than 32m away on a 90 second cooldown.
  • Funny thing is they 'Take the hit' for pig's head traps too... XD

  • The crown and weapon i like, not so much the dress. The crown and weapon kinda go nicely with her default re-colours though, especially the purple. If only the crown was silver haha.


    IMG_20211211_001531.jpg


  • Bubba, Doctor or Huntress , generally those 3 that go out of their way to tunnel at 5 gens, hard face camp or just be plain toxic.

  • I did it on Midwitch and got the Hatch event charm

  • I started with Clown for a good year or so, then transitioned onto Executioner and Twins roughly the same time, all three of them are considered mains for me, through the good times and the bad times, With The Artist release, she is now a good favourite of mine and currently finishing up the every perk grind on her, so she's my 4th Main.


    For survivor, I played Tapp exclusively for a long long time, now i'm probably the rare few that now main Jonah XD

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