Hex:Plaything or Deadlock on Nemesis?
I want to use one of these for Nemesis. Originally I wanted to do deadlock but then I realized that maybe Plaything can work better cause it gives oblivious to the survivor meaning they can't hold W as much in certain tiles, and they also get an second objective.
Comments
I imagine Plaything would be better in the long run, if survivors care enough to go out of their way to stop being oblivious that's fine by me. It's a semi slow down itself with how much time they waste with the potential for zombies to disrupt them further. Whereas with Deadlock, i imagine they'd wait it out or hop on the closest other gen.
Plaything sounds like it could help help you get a little closer when the chase starts which could be helpful for reinventing survivors, or just pulls a surv off a gen for a few seconds. Either has value.
Deadlock sounds a little more consistent and would be more helpful in matches where you have zero pressure.
I'd go with Plaything for fun, otherwise deadlock.
Nemesis is pretty loud and stompy. Deadlock would probably be better? I'm not sure. I don't see either of these perks very often.
If you are good at getting unique hooks, then plaything. If not, then dead lock.