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Crazewtboy

Crazewtboy

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  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277760#Comment_1277760

    I hear that but if i have the unhooker and unhookee in front of me its better to slug unhookee and chase unhooker. This way your pressuring 3 survivors instead of 2 (and ds rarely comes into play). My only point was, i dont think thats tunneling.

    I still will not let them stay there to get back up. Imo it is better to eliminate them quicker and create a permanent pressure than the temporary pressure slugging creates

  • @BigTimeGamer said:

    people always wanna justified tunneling, camping etc

    I can't be the only one who actually plays both sides and refuses to do stuff like that, it isnt fun for anyone

    If you refuse to tunnel, games are probably a lot more grueling. At the higher rank you practically have to get that first person out of the game as soon as possible and the easiest way to do that is by tunnelling. It does not really matter to me if the other side enjoys the way I play one side. The problem is that when one side is having fun, typically the other side isn't.

  • @Facture said:

    Unpopular Opinions:

    As a survivor, I don't mind being tunneled, I'm usually ok at chases, I can't do a full 5 gen run but I can hold a killer for a couple of gens unless I'm out positioned, what I'm not a fan of is having to wait 7 -10 minutes to get into my next game.

    As a killer, I try to get as many of my 12 hooks as I can, but once it's down to 2 gens left sacrifices have to be made. Also, if I hook you and then chase and hook a different survivor you are fair game if I happen to run into you again.

    Imo you are fair game if I happen to run into you while not in a chase. I will not break my chase, providing you haven't ran right in front of me. I do agree the wait time for the next match does suck, but that is a problem on it's own.

  • @Dead_by_Gadfly said:

    I dont think slugging someone off hook is tunneling. I think chasing someone and only that someone through 2 hooks is tunneling. The smart play is to slug off hook and chase the unhooker. Now youre pressuring 3 survivors instead of one. Tunneling 1 person through 2 hooks with camps in between is stupid. People can do what they want, but youre going to lose that way more often than not

    I said nothing about camping in my post. If you are patrolling and you go back to the hook (like most killers do when they aren't in a chase) and see the unhooked person making a beeline towards you because they weren't paying attention, you can bet I'm going to rehook them (especially if they are on death hook). I don't do this as much once one person is out of the game. After that I slug. While it applies pressure to slug, killing someone completely also applies a lot of pressure because then that is one less person doing gens

  • @calem said:

    I respect your opinion on tunnelling and I do agree with you for the most part. What I don't agree with is the "If a killer comes back to the hook, both survivors run in different directions and the killer happens to see only you which then leads to the survivor getting hooked again or slugged for DS then it is NOT tunnelling". Proxy-camping is a valid strategy don't get me wrong, but isn't the whole point of coming back to the hook to target the healthy survivor? If they both RAN in opposite directions, they are both equal distance from the hook and leave scratch marks. Surely you can follow some scratch marks? If there aren't any then you know they are very close and didn't run. I'd say it's actually beneficial for you as a killer to go after the person who unhooked since the other will likely spend time healing. If not, then they are an easy 1 hit down later.

    When I play killer, I always try my best to leave the person who has just been unhooked. Mostly to avoid DS/BT, but also coming from their perspective it just boring and a huge waste time to be chased, downed, hooked, unhooked, chased, downed and hooked/slugged. Killers who tunnel are the reason I always run Sprint Burst, so I can leave the hook as fast as possible. I don't use DS really because when I equip it, I never need it. I seem to only need it when it's not there.

    If they happen to run the wrong way and come running directly back to me, of course I'm going to down them. If I don't see an obsession I will hook them too. It sucks, but it happens sometimes. You have to be more aware of where the killer is when you are on the hook. It's like I said before, there is no point in wasting time looking for a healthy person when the injured guy is running dead at you unaware.

  • @LALYTHIA said:

    I guess, if you want to support one of the most toxic play styles in the game. 🤷‍♀️

    A playstyle is a playstyle. As a killer, why would you let someone run away to heal up/repair gens and possibly escape? That is like saying survivors should stop doing generators to let the killer get hooks in


  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276954#Comment_1276954

    I don't care if I die as a survivor, as long as I die WELL. And I've worked on both stealth AND running but sometimez you just don't get that chance.

    I slug them not only to ensure I don't get hit by DS, but also because they aren't my target and it still applies pressure. Easy. They don't hate me, I still kill everyone.

    And as I've said before, the names "Survivor" and "Killer" are misleading. Killers are more akin to torturers, and your main goal is protect your generators, rather than go kill-crazy. Survivors are victims, and their main goal is to live as long as they can. The idea that killers should only kill is both narrow-minded and outdated while the emblem system is in effect.

    It should not matter if the other role does not like the way you are playing. If they are going to hate the way that you are playing the game, then it is probably time for them to look into other games. As I said before, people can play the game how they want. Do not get confused about the objectives, while protecting generators as killer is an objective, it is not the main objective. The main objective is to kill with protecting gens as a side objective to help you get those kills. If people want to go kill crazy then let them. Not everyone cares about the emblem system and ranking up. Some play this game just for kills/escapes

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/152720/unpopular-opinion-tunnelling

    The thing is, survivors overuse the terms tunnel, camp, soft tunnel, blah blah blah. If the killer wants to go for the same person over and over it's their choice. There are risks like bt, and ds but if they really want to take someone out, I'm sorry but this game isnt "live by daylight" the killers one objective is to hook survivors 3 times until theyre dead. The rules dont specify who and when. If you want to play with made up rules go play KYF. The words survivors spew are just buzzwords to me at this point. I get called every name in the book even when I dont camp/tunnel.

    Yeah. It seems to be getting used more and more as an excuse for why they didn't live. Like you said, the objective is just to kill. Just like survivors have the objective to just escape

  • @PigMainClaudette said:

    I disagree with the "I only saw you" part, because 9/10 times a killer says that, they didn't look hard enough and you were probably that close to that hook for a reason. Unless you are out to ruin someone's game then, just slug them and move on. It applies just as much pressure and is nowhere near as infuriating.

    I can also understand it as a strategy to delete an OoO/Key user because that's just begging for it. But against a normal survivor, especially one who didn't bring an item? Didn't show any signs of toxicity such as teabagging? Any of that?

    The person being tunnelled also payed for this game, and they should be given more than the first 30 seconds of a match to play the game they paid for too. That statement works BOTH ways. Neither side is a free game, and if I get camped/tunnelled enough, then I'm going to leave and let the devs know that it is entirely the reason.

    If survivors are having a problem with being tunnelled then they should either get better at running or work on their stealth. If you are in a chase with the killer most of your games, there is no way you didn't learn something that could improve your chase. Sometimes you are found first and it sucks, but that is just luck. I highly doubt anyone could be eliminated from the game in less than 3-5 minutes unless your team had some hardcore hook farming going on in which case the blame is on your team. As far as the "I only saw you" part, that is exactly what happens. Why go look for someone and waste time when time is already against you and a survivor has run right towards you in your line of sight? I am not out to ruin anyone's game, but I will also not slug them and allow them to get back up unless I think they could have decisive. The job of the killer is to kill, not down the survivor and have them get back up because they were upset they died too fast. As far as my statement went, I said that you paid for the game and you should play it how you want. It had nothing to do with enjoyment originally. But yes, you should enjoy it. The problem is that everyone has different ideas of enjoyment. I enjoy being chased, I don't really care if I die as survivor. Others may not have the same view. While both sides paid for it, so did the other side and they have every right to play how they choose within the rules. Whether or not the other side chooses to deal with it is up to them.

  • @OniKobayashi said:

    People actually stalk with him? I just go for stealth hits.

    It was a ritual I had. Otherwise I don't play him

  • Typically no people don't get mad (especially on console where we rarely ever get a GG), though if the person you are messaging had a particularly bad match, it could seem like you are using sportsmanship as an insult to be an ass. It's rare, but some people do it. Typically to mock the killer. He probably got the two mixed up/took it the wrong way

  • @Shocktober said:

    2/4 survivors will have crutch strike at high ranks. Sometimes it will be 4/4 survivors with crutch strike. There is no need to justify yourself.

    Wasn't really to justify myself, just to put my opinion out there. Though I suppose it could be used as justification. In my opinion, no one should have to justify how they play a game that they paid money for. Sure everyone might not agree with it, but it is your call at the end of day (so long as you aren't cheating as I said before).

  • While these add-ons can be annoying (especially if the infinite tier 3 is being used on a slug build), I rarely see them compared to the others. I will see a mori used at least twice every time I play (I play for about an hour or two a day and couple days a week). I see NOED almost every match at lower ranks and every 5 matches or so at higher ranks. 90 percent of the time when I see Huntress, she is running the instadown hatchets with the infantry belt

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276896#Comment_1276896

    Yup. At certain times tunneling and camping really just can be the most efficient play a killer can make. I don't mind it in certain situations when it is actually the smart play for them to make.

    After all, this game is pretty much all about time efficiency.

    Same. While I also don't like when they chase one survivor all game even though they see multiple other survivors working on gens, I understand the mindset. Some people just want to get that kill (and in some cases get so mad that they will throw the game to have it). I have this opinion for both sides even when I'm the one being tunnelled. Sure I might complain for a bit, but I always acknowledge that it is a valid strategy and move onto the next match

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276894#Comment_1276894

    I meant the rank reset change a while ago. The one that made it so you only go down one rank color

    Oh. I have no idea why they changed that and personally I don't like it either. I think it might have had something to do with it being too hard for newer survivors to climb the ladder and by the time they got to a decent rank, the reset was here and it threw them back to rank 20.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/152720/unpopular-opinion-tunnelling

    I agree. Although I absolutely despise it, I do understand that it is a valid strategy at times.

    That's completely okay too. I 100% understand that it is not fun to play against. Just think more people need to see that it is a strategy similar to gen rushing with just focusing on the objective of that role.

  • @Respectfulnancymain said:

    Just curious.

    Rank reset was decent and allowed people to stay in there correct ranks

    Now rank reset litrally does nothing meaning everyone can reach red ranks

    Anyone know why the changed it?

    I wasn't informed rank got changed. Though I did notice it was suppose to reset today and I'm still at red rank. Can you fill me in?

  • @The_Bootie_Gorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276874#Comment_1276874

    i can use insta downs on clown a red mori and i get the worse map for clown and woke ass survivors

    I feel that. Only when you run good ######### do you get paired up with people who can absolutely counter it without using even half their effort.

  • Just luck of the draw man. Though it does seem to always work like that. I can play my Billy/Oni 10 matches in a row and every single time get the absolute worst survivors but the second I go to play Cannibal for my ritual I get put up against the best/sweatiest people in the queue and get destroyed.

  • @LetsPlayTogether said:

    Basically wrong statements.

    Not all of them are wrong statements. Everyone views things differently and no one can really have a wrong opinion. Although I do agree that some of the ideas I personally find ludicrous.

    1. The Meat Plant is better for survivor than it is killer assuming you don't 3 gen yourself (especially on the same floor)
    2. Myers requires the least amount of skill to play out of all killers
    3. The Mori vs Key debate is stupid as both are mechanics in the game and both won't be getting changed any time soon. They are both cheap/annoying in their own way and it sucks to lose to them, but just head into the next game
    4. You can die as survivor and still win/have fun
    5. Fixated is a really underrated perk
    6. Adrenaline, Ruin, Dead Hard, Devour Hope and Borrowed Time are all fine where they are in terms of balance
    7. NOED only needs a slight tweak to make it more skill related, but should still have the insta-down
    8. Legion and Freddy are the most annoying killers to face given they have the right build equip, Ghostface is the most annoying killer to face in general
    9. The corn in this map is fine and does not favor either side (except Ghostface's power which really needs to be changed)
  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276290#Comment_1276290

    That's the definitely a controversial one as a Hillbilly main, but overall it depends on the map and loop imo. To me if the survivor gives you the chance, take it. If there isn't an opening for a chainsaw, M1 them.

    This. If I have the chance and you are out in the open why wouldn't I use it and instadown you instead of hitting you twice? But loops lead to a mallet hit and at that point I can't be bothered with the chainsaw

  • Hawkins for both sides along with Haddonfield for killer and Shelter Woods/Badham for survivor

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/152679/ghostface-in-corn-is-one-sided

    GhostFace is definitely a functioning killer with a working power. Yes sir, definitely not broken in any way.

    Totally

  • @Zarr0ch said:

    LMAO. Killer always want the corn removed. We see through you attempt here.

    Not even gonna bother having this discussion with you. I've seen you make nothing but bait threads/posts

  • Never had a problem with corn. Although there is some killers that it needs to be changed for. (looking at you Ghostface)

  • @Peanits said:

    What would stop me from opening task manager and closing the game? Or disconnecting my internet? Or shutting off my PC/console?

    Don't know if you are allowed to say or not, but is that husk of disconnected survivors feature still coming to the game?

  • If you want to ruin my day with your toxicity then yes, I will make that game miserable for you. Or if I'm playing killer and you farm your teammate because in that case you deserve to die for trying to get them killed

  • All good. Just wanted to tell you before a mod saw it and removed it.

  • I haven't ever gotten anything interesting. Just been told to off myself a lot. I find it funny how people take an online game so seriously that they tell someone else to die.

  • You might want to edit those screenshots man. I am pretty sure that name shaming or showing names of any sort is against forum rules.

  • Not toxic at all. Although it could make someone mad enough to throw their game. You simply just outplayed them and a lot of people hate when you do that

  • The ranking system is screwed right now and we all know that. Even the devs know it. But there is nothing that can be done about it. The best advice I can give you is instead of getting mad, look for areas where you can improve for the next game. Sometimes higher rank survivors will require a different play style to beat.

  • While this seems like common sense, I'm glad you pointed it out. While waiting for the queue you could be cleaning or working from home and being productive while keeping yourself busy (especially now that we are in quarantine). I do this all the time and rarely notice the wait.

  • This is a common problem regardless if people are running the perk or not. It's because instead of the team mindset a lot of people have a selfish mindset. I used to run empathy/bond so I knew exactly who was getting chased and if they were running my way to screw me.

  • I'm only toxic if you are toxic to me. Simple as that. Unless you hook rush in which case, you will die.

  • One of the devs confirmed in a tweet that is isn't alien

  • That will happen with both sides. Unfortunately this is a multiplayer game where both sides have two very conflicting objectives and there is terrible people who will play only one side on both ends of the spectrum. They don't understand or care about the other side of the view point. Sucks that it is like this, but I don't see a solution. Except maybe have mods start removing those replies.

  • Believe it or not, there is people out there who like the Meat Plant. Once you learn gen placements and pallet locations, it really isn't that bad. Many pallets are still useful while allowing for mindgames. Much rather get Meat Plant then Hawkins too. If we are talking about maps that need reworks, that should be one of the first

  • The only way for you to get better against SWF is to play against them. Strategies that work against solos might not work against squads and sometimes you might have to be the bigger annoyance/twat to get the kills because that is all that works. No shame in doing it either. As far as the matchmaking, yeah it definitely sucks. Just hang in there.

  • This is a PvP game where both sides have two very conflicting main objectives. They are constantly working against each other. Thus when one side is having fun, the other side typically isn't as they are not accomplishing that objective. A lot of this is because fun is interpreted as all 4 survivors getting out or all 4 survivors dying. There is no middle ground. You can die as a survivor and still have fun. You can get less than 4 kills as killer and still have fun.

  • So play against the SWF. Hate to break it to you, but the chances of you getting a match without SWF is the same as being struck by lightning. Solo queue is unbearable in this game and that is why no one will play alone. Once you play against enough SWF you will get to a point where you don't care because you are good enough to defeat them

  • I have seen it less and less recently. It seems to hit a massive drop off in high rank where killers go after other people frequently or slug them and survivors know they can loop a killer far longer than that minute would last. I guess we are hitting a point where survivors feel more useful perks are available.

  • It is annoying when it ends the game early and people who shouldn't have gotten an escape get to leave. Half the time, you don't even notice the key because the item is so small and you can't see it in their hand. Furthermore, it offers a free escape at end game. You find the hatch first as killer, close it, patrol the doors, but they get a free escape anyway because they had that key. It's frustrating to see people get out just because of a key

  • I haven't seen the likes of these dead zones on either side if I'm being completely honest. Pallets all seem to be in there usual spots as they should because devs have confirmed no pallets were changed except for the two removed inside the asylum

  • @cipherbay_ said:

    Wait. Whats wrong with Billy?

    Chainsaw is visibly missing from hand. Turning is wonky, chainsaw auto-lock is screwy and the cooldown is bugged. This is just what I remember from my one unbearable match

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243954#Comment_1243954

    I wonder how the hell they manage to bug something that was working fine without changing it. It's unbelievable!

    These devs can manage anything!

  • @Speshul_Kitten said:

    They haven’t responded to any of these post for some reason. I’m sensing a Billy nerf incoming that might’ve accidentally leaked into this patch. If so, they’re gonna have a fun time filling killer spots in high ranks.

    If so, then this was poorly executed. He feels way to janky for it to just be a nerf

  • @aregularplayer said:

    looks like trash, tastes like trash, what it is?

    Did you say trash? You are wrong! It's the new and improved Hillbilly! Congratulations top tier developers.

    Thought this was gonna be a toxicity thread but yeah, I agree. This wasn't an intentional change. It wasn't mentioned in the patch. He is just super bugged.

  • Don't know, but lost someone on Ormond earlier because his scratch marks went into a wall and seemed to phase into a different realm after that. It was my first time seeing this, but I know it won't be the last.

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