CornHub
CornHub
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If they do that, then I think they should give him padded jaws by default & it requires an add-on to make them injure a surv to balance it out.
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Personally, I think rancour & devour hope are the closest it gets really strong, but not overpowered.
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If he's OP, then how strong is PH to you?
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He's a fast killer who can hit over pallets. IDC if they remove the zombies, he'd still be B tier
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It's like if that one maze-like map tile got it's own map.
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For testing sure, but I can't imagine all of them are playing for fun. Like a pizza cook not eating pizza often since they make it for a living.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2283076#Comment_2283076
Was this a bait or not?
I'm a killer main who can recognize how absolutely broken he is. He's only ever gotten buffs since his launch & they finally give him a reasonable nerf by removing the slowdown. Now it actually takes skill to win.
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Have you tried looping better sluzzy?
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2283062#Comment_2283062
Why do you entitled survivor want killers to be loopable M1 babies so badly?
Not a surv main, but nice try.
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Not the entitled clown main coming in wanting his bottles to slow down survs. His speed boost bottles weren't enough? Next your gonna ask for extra bottles by default too, the nerve of you people.
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Survivors only get 4 chances to vaccinate, along with the fact that nobody is vaccinating when getting chased or close-by Nemesis. It's not something you can bait either like with the twins' exposed add-on. From the 8 times I've used it I've gotten no value.
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I used it on Trapper so I'd know where the survs are so they won't see me place traps. It's about as effective as whispers for those 9s. Mid-tier perk overall
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2281497#Comment_2281497
50 matches i played as him? And that's early? I played 15 - 20 matches with Blight and i saw how much he is powerful.
I've played roughly the same amount at red ranks & he's not feeling weak when I play him.
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@Northener1907 said:
Yeah it is fair because makes him weak and we all know survivors loves weak killers. Yey.
I'm not a surv main if that's what you're implying & it's still too early to call him weak.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2281470#Comment_2281470
Maybe I didn't express myself properly.
I didn't mean the speed of the attack itself, I meant the speed of the start up. The "right mouse click" part.
Also nemesis has an audio cue, which makes it easier aswell
Ah I see what you mean, but I still don't think that's enough to justify a 2 hit power instead.
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@chargernick85 said:
I escaped last night infected and injured running all the way across the map to the gate because this nemesis refused to use his fist. Step to left (miss), step to right (miss), dead hard for distance, step to right (miss), out the gate I go. Peace. Could have just punched me in the back probable 4 times.
He was being too reliant and/or was trying to practice & failing terribly lol
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@Alice_pbg said:
It's super easy, barely an inconvenience to dodge his tentacle. It's a slower deathslinger harpoon. The hits he gets are basically the same as PH, when the survivor is locked in animation
When out in the open, yeah it's easy to dodge, but when you drop/vault a pallet or hop a window, you have less time to react & fake it bcuz his windup time + movement is alot better than PH's. Deathslinger can also hit you, but not injure you while Nemesis' is a guaranteed hit if it hits you. If it is slower, then it isn't by much so it doesn't justify it being 2 hits.
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Finally some real counters to an absolutely broken killer. Clown mains are crying and shaking..
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You're absolutely right, which is why they should nerf the pig
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You gonna post your survivor gameplay then?
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Yeah & nerf the pig too
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The Saw franchise. It's just torture porn, especially with the newer movies.
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At least with flashlights it gradually increases, & flashbang/firecrackers you get the hiss sound warning. Really enjoying having my retinas burned out, bcuz I haven't gotten lightborne on Nemesis yet.
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Ignoring the bugs, Nemesis is fun to play as & against. The balance changes aren't bad either. However, the lag spikes are the worst it's ever been making it alot harder to enjoy. 7/10 update imo
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IMO try being as unavoidable & play as stealthy as possible until mid-late game. Looping a killer gets harder the longer they chase you, so if they're chasing you when the game is almost over it's alot easier to escape.
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I really hope when the auto-ban system comes if someone puts the words camping or tunneling in their report it automatically ignores it.
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@Jivetalkin13 said:
I agree, however, no one is asking you to unlock everything on everyone. You can if you want, that's your choice, I certainly intend to do it one day, but it isn't mandatory.
I understand it's grindy to get everything unlocked, but some people play dbd for a living & they don't have everything unlocked and not from lack of trying.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2275312#Comment_2275312
Pyramid head is better and isn't even in B to low A tier so explain to me where these shills are.....
Most tier lists I see put Pyramid Head in A tier.
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Snails move faster than they do, how are you getting hit?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2275239#Comment_2275239
Like Pyramid Head and Deathslinger and Huntress
Pyramid head's is wider, longer, & travels slower.
Deathslinger already moves slow, has to reload after every shot which slows him down, and his ability drags survivor, as well as he can't hit with his melee over pallets.
Huntress moves slow, moves slow when aiming, has a bigger hitbox, and her hatches have arcs.
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@Steel_Eyed said:
Whip has too long a cooldown. Inconsistent hitbox over structures. And takes three hits as killer. I’d understand the three hit requirement from zombies but I don’t find it reasonable from the killer.
Two hits are enough from Nemesis and three from the zombies. The AI is being overcompensated for.
Since he can injure & downs over pallets & windows I can see why it's 3 hits instead of one.
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Chris is uggo brotha. Need to get your eyes checked
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I am, but the the lag is the only major downside. I'm more happy there wasn't a bunch of balance changes, as I never understand them most of the time. People just like to dogpile on the devs whenever there's even one bug for a hotfix.
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What a surprise. You even think about playing Nemesis and the game lags. It's not even laggy, it just freezes and crashes.
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Maybe if we bought more cosmetics, they'd have more money for the fixes. Remember BHVR is a small indie video game company.
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Yeah, I've crashed twice now & I don't want to get the half hour penalty so I have to stop playing :(
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Yep, been having the same issue. Can't even turn & by the time the animation is done, the survs already gone.
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Well :/
I put the last option as a joke lol
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Just when you thought keys couldn't get anymore annoying, you can't even get them out the game as killer. Just gotta hope no one picks them up
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Personally I've been requesting Pol Pot as a survivor, but I think Genghis Khan fits more.
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Imo the Switch is the absolute worst platform to play dbd on. Got it to play on campus, & honestly it somehow manages to play worse than it looks. I'm hitting 10fps as the Twins most games, mind you my Switch is only a year old. Worst of all everyone else is at an advantage, & if I turn crossplay off matches take too long to find.
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Should have done Oni he's got all the boob, love the art tho :D
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2271917#Comment_2271917
Just jump into locker kappa
Why was an injured survs fast vaulting towards the killer? I know he's trying to get a save, but come on
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I've had the achievement for a while, but whenever I play tombstone myers, people still DC & message me saying they aren't gonna let me get the achievement. The last time I played tombstone myers, the Dwight I was chasing tried to jump in a locker, but another Dwight was inside.
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Deliverance is a guaranteed self unhook as long as you've fulfilled it's requirements. Monstrous shrine's stats make it seem like it would give a small chance at it not working, but it's a guaranteed unhooking no matter what.
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@TAG said:
This isn't me saying yes or no to "Are the Twins bad?" because I don't play them, but I was under the impression that the one strategy they have that actually puts up results is the slug and/or camp strategy. What else is there?
As a Twins main, even though I don't camp/tunnel. It's pretty much impossible to not slug, but bodyblock, using Victor to figure out survivors location, guarding a gen, & being in 2 place at once are some other things they can do.
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No, and it's better to bring a map offering than a sacrifical ward if you really don't want to go to the RE map.
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Springwood & its 5 abominations
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A great strat is to wait it out, makes it easier with the time nerf. I've caught many survs bcuz they want to bodyblock with BT & don't even have ds.
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@Gaffy said:
What do you mean I don't want to play against stridor spirit for 3/5 games? God I must be so entitled.
Can't handle a microgram of a challenge so you justify DCing. An opinion so bad it's hilarious




