Condorloco_26
Condorloco_26
About
- Username
- Condorloco_26
- Joined
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Comments
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I used Ruin 5 or 6 times total.
Never made that mistake again.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/609517#Comment_609517
See, however, what if you didn't know that loop was like this you would waste 2/3 times around then realizing again if this was reliable to happen every chase at a specific loop set. He isn't complaining that he followed the chase he realized the issue. However, you wouldn't realize that issue unless you followed that chase. Again just break chase is ######### because I thought the killer was suppose to be a power role. Not the building design XD.
These spots are also more common than some might think.
Yes many maps have trouble spots, but as a killer you should learn where to go chasing and where not.
Given that in this particular match there are already 2 guys dead and another just potatoing around, that Kate will leave that place sooner or later. I'd either fake out or leave for real, and I'll catch her somewhere else later.
Or not, so be it.
But Tom & Jerrying around stuff for 3 minutes is just dumb, IMO
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/609412#Comment_609412
2 survivors were already killed and the last one was hiding and didn't do any gens. And how you throw a hatchet when you even can't get line of sight and thus getting into a chase with that survivor, care to explain ?
I just don't believe that in 2 or 3 minutes (which are already a big mistake by the huntress) there wasn't a single chance to aim at the window at least, since the obstacles blocking it are waist high.
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That loop sucks, certainly. I'm not approving its existence.
But the Huntress there should've either:
Broken chase and go for someone else, or
I don't know, maybe, throw a hatchet??
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He's fine.
IMO he has the best common addon in the game, ghost soot.
Coupled with either bone or coxcombed clapper, get ready to spook some ass.
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Camping exists because the game designers left room for it, along with some kind of gameplay revolving around hooks.
Otherwise, survivors would take 6 hits to get downed and die as soon as they're hanged.
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You're just asking for a shitstorm with that kind of question. From all angles
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@Groxiverde said:
Nurse is the most powerful killer in the game and she should be nerfed, as all games nerf their strongest characters to change the meta. If the meta is always the same, the game would become boring (and it is already happening). Think about this.
They will nerf her just to reinforce the looping meta.
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My Trapper has all 3 of them. I throw bamboozle in for the ultimate machete wielding chase machine
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Lol
"Just don't buy them"
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@LordGlint said:
@Condorloco_26 How many hits does an instaheal count as?
Same as now. Purple Instaheals will count as 1 state, pink/red as 2.
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Make him a real doctor and have him heal survivors as a power
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Just change the whole thing so that survivors take 6 - 8 hits to get downed but die as soon as they're hooked.
Bam
An end to camping and tunneling
"Chases are the only fun part of the game" anyway
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@Kaytosh said:
https://forum.deadbydaylight.com/en/discussion/comment/593777#Comment_593777
Suzie, it's Dustin. Do you copy?
I had to google your reference to get it.
Sorry, I'm an old man with no connection to current TV shows, or however you want to call them.
But it actually kind of explains spelling Susie with a Z.
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What do you mean with "remove looping"?
You can already remove it
Just play nurse or spirit
Edit: Hags do it too
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@Awakey said:
*laughs in haddonfield*
https://forum.deadbydaylight.com/en/discussion/comment/595804#Comment_595804
Waits in 2 maps a year
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/594683#Comment_594683
I would have bet on politicans and american game journalists^^.
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@MegsAreEvil said:
peolpe with no moral thinking are toxic.
You're talking about robbers, rapers, child abusers, real life serial killers and such, right?
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@Jago said:
I play so everyone have fun and a gamer experience. I dont care about doing a 4k constantly, I just love the idea that everyone got a chance. Those games are memorable.
Killer mains, play solo survivor for a while, and tell us how it feels to be tunnelled or camped.
When I play survivor and get tunnelled/camped, I do my best to not get caught/struggle to the last second to give my teammates more time.
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These are the only "rules" I follow:
Survivor:
Don't YOLO unhook. Not even during EGC
Don't visit Bubba's or Billy's basement
Break at least 3 totems every match
Don't loopy loop in front of a hooked teammate
Use your brain
Killer:
Slug the guy that was just YOLO unhooked, to deny altruism points to the offender ----> proceed to hunt him now
Never chase longer than 30 secs if you haven't landed a hit
3 items in lobby = Franklin's
Use your brain
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Yes, absolutely.
More players = less waiting for a match
I don't care if I get wrecked
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/593817#Comment_593817
It was indeed, it was grim pantry, there was one hook on the corner of the building but I used that and then no more.
Yes exactly. I just sucked it up and thought I mismanaged hook placements, though. But now I see I'm not the only one having that problem. If you sacrifice someone there, there's a pretty big area which could be deemed as a safe zone.
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Everyone? When, who, why, how, where?
Old good Freddy mains, yes, I can understand that. But 'everyone'??
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@Seanzu said:
idk man, sometimes there aren't enough hooks for killers, I've had a couple of matches today where there was just 0 hooks in the centre of the map.
Must have been a swamp map, right? I've had that issue before...
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Hey man, or Ma'am, with all due respect. It looks like you're kinda fed up of the game lately, been reading your posts recently and I sense quite an amount of bitterness, yes.
Take a break and it will all look brighter, perhaps. There's a ton of issues, yes. Let's hope each one of them gets fixed soon.
Cheers, have a good time.
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I disagree with the "stealth is for suckers" ideology.
Luckily there's an option for those of us who think looping should not be the only playstyle available.
When playing killer, I actually give post-trial props to those players who used stealth in a match. Wether they succeeded or not.
For whatever those props are good for, though...
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@xllxENIGMAxllx said:
Suzie for the cutie and susie for her friends.
I think there should be an official statement, though.
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The real question is, is it Susie or Suzie??
Today in the patch notes, they spelled it like Suzie. And every time before today, it was Susie.
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Petrified oak, breakdown, sabotage, alex toolbox, flip flop, boil over.
All of them are your friends.
And yes @se05239, at least 50% of the times I feel I'm just barely getting to hook people.
That's why Agitation is my friend on most killers, too.
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@thedevalex said:
Wait I'm confused what POV are you referring to
I'm talking about the bug when Trapper was still looking at the floor after picking up a trap or setting up one. Normally, he used to automatically reset his sight at eye level.
And the patch notes from today state that they fixed the issue.
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LMAO this really cracked me up. That's exactly how it happened.
Some 20 times at least
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@thesuicidefox said:
Look at that. Fixed in less than 24 hours. And people say the devs don't listen or take to long to fix stuff. xD
Fixed quicker than a trucker at a midnight post.
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@DocOctober said:
I used to advocate against it, because the sound design is part of keeping balance as well, but since for the past couple of updates, ever other patch broke it, I'm done with it and would approve of the option to decided myself how loud the chase music and such are going to be.
I'd say one thing is trying to balance stuff this way, and another is damaging players' ears because there is a lot of inconsistency in volume and certain frequencies are just mismanaged.
Horrible Laurie's screech when hooked, as an example. I actually take my headset off when I hook her. For real.
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/592963#Comment_592963
@Condorloco_26 In this trial did they get at least a public defender or appeal process? Hell even a last meal?
Nyet. Summary execution, Old-school Russian style.
Method: Axe to the head, couple body blows just in case
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I think Wraith is fine now. Really. His addons are very good.
I just don't want some dumb cooldown or stuff in exchange for being invisible as you describe him.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/592267#Comment_592267
That's... that's a tournament. What you just described is a tournament.
And I agree this is the only way to actually prove anything about Nurse, because this is the only setting where 1) all ridiculously overpowered stuff like insta-heals and omegablinks can be removed from the equation (or they should be, else it is a very ######### tournament rule set), 2) all the players are of comparable skill, and 3) all players are incentivized to play for a win.
Sorry but anything else is just BS. This is partly the reason I dismiss Depip Squad so much, though I applaud them for at least trying for consistency.
You're right, it's a tourney. And it's not happening, so, no point.
These threads are pointless.
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@LordGlint said:
@Condorloco_26 Did you mori EVERYBODY, or just the ppl you spotted using the exploit?
The ones I judged as bug abusers, yes.
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If they actually removed collision it's a good change.
So many times the monkey in-your-face unhooker got away because the hit collided with the i-frames unhooked guy.
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I enjoyed my time as an Ebony mori wielding Enforcer.
Back to hoarding those things
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They fixed it in this patch. Thanks guys!
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Let's understand he was changed primarily because he "wasn't fun to play against".
With that in mind, who are you asking if anybody will miss him? Killers or survivors?
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What we need is more players with totem hunting in mind
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Supply and demand.
Personally, I prefer paying for DLCs and not paying for skins.
But to each his own.
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Better try this experiment:
Gather the top 10 nurse players in the world
Then, the 40 top survivors.
Make them play 100 matches, making all the possible swf/killer combos.
And here's the twist:
Put some money in the line. That way, real results are guaranteed.
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@JoannaVO said:
So many complaining about something that is unlikely to happen, lol.
If voice comms shouldn't be added in-game, people should stay quiet about people using voice comms outside of the game too.
Yeah, screw it already. You guys are fine using external comms, no problem.
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Dude, for every nice person I've come across in DbD, there are 100 jerks that I'd prefer never knowing again from.
Please no. U want comms? There's already discord, psn party chat, and whatever the name in xbox is.
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@Warlock_2020 said:
Very frustrating and makes it even more difficult to set a trap when los is broken during a chase.
100 this
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@thesuicidefox said:
Yea this has been really bugging me for a while. It's janky too, it feels like your camera does reset but then gets pulled down.
It's terrible, man. Like a built-in cooldown almost.

