CoffengMin
CoffengMin
About
- Username
- CoffengMin
- Joined
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Comments
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do you honestly think i wont purposefully derank once the hallowed blight starts again? how foolish of you
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/611645#Comment_611645
"For the fact to be hit / grab in animation : i can't tell for sure for the grab since last update but you can be hit during the animation even if you hit the killer."
^ This. Im pretty sure the animation stuns the killer as soon as you press the button - thus resulting for them to not hit you. I COULD BE WRONG.
you can if fact hit ppl with improved head on, i did it yesterday
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its actually a cool idea and a buff for keys
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agreed i still remember when i used lithe religiously when pig came out, got this map and got completely obliterated because theres no windows
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i was thinking in making it icrement movement speed by 2% for each dead survivor, or a gate opening buff
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not what i expected but i definitively like this idea
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cause thats what we need
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i think itd be better if every character had their green/weakest perk as a passive, the one exception would be neas BL
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@Ember_Hunter said:
If all survivors gets 5 perk slots and killer too, it would by 25 perks vs 5 perks, so killer perks would need a major buff :0
4*5=20 btw
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@limierr said:
The only "buff" that the perk could deserve is to fix the actual timer to be really 3s, make that you can't be stuck after head on , and that you can't be grab / hit in animation as you stun the killer.
ill take that any day
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agreed
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/609113#Comment_609113
Having a small Terror Radius as Spirit is a bad thing because it makes your vacuum noise more detectable.
who needs phasing when you can just walk there and grab em
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@Kerbert said:
I want to see the game be darker.
same
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dont camp
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while interesting , i dont want no 0tr hags or spirits
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@Kerbert said:
There's no reason for any letter in the alphabet to sound the way it does.
theres also no reason their alphabetical order is the way it is
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it dont work the other way around
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/608821#Comment_608821
Except in the endgame, which high ranking survivors save it for >_>
tunneling is never good at any point imo its a bit more justified in endgame but still, you shouldnt do it if ds bothers you, just camp instead and hook the unhooker
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/608821#Comment_608821
So if I run across the map and hear or see you jump into a locker after being unhooked, I should just let you be and ignore the free hook? That’s not tunneling. That’s just you expecting to not be punished for making a mistake.
actually i use head on with Q&Q so that wont happen, however you should see trough that and just wait if ds bother you
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i think there are perks to disincentivice camping, all pretty powerful, camping is never going from this game until its bannable, which wont happen, theres also some perks that incentivice it too so... yeah
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gotta love that good ol claudia
(sorry to be that guy)
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new ds is fine, just dont tunnel, its barely ever useful whenever you dont tunnel
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beat me to it
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its a cool idea actually
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completely silent chainsaws
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make sure you break LoS whenever you use the lithe because ur dead otherwise
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/607578#Comment_607578
In my experience stealth is easier to learn than looping, it can also be more effective.
i guess the effectiveness depends more on the killer
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@ASAPTurtle said:
If you feel like you want to be toxic any day, use Head On and D's.
So basically what you do is you get in a locker with your Decisive up while being chased. The killer will gran you out of the locker and you use your D'S on them.
Get right back in the locker again with your head on up and right after they guy stunned with D'S they'll get stunned again with head-on.
It's a easy way to get a quick DC.
lol ill keep it in mind
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/607592#Comment_607592
I generally play killer and only use head-on when I feel spiteful as survivor. Killer I counter that perk so hard it is useless for the player that has it. You simply side-step the locker it isn't hard. Survivor I haven't tested it in the newest patches.
youre not supposed to be so obvious using it lmao, also side stepping is counterable with the right timing
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nobody complained tho
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@Jdsgames said:
Any time it actually works @CoffengMin So many games the perk screws up and doesn't work.
they fixed it tho its very easy to use if you get the hang of it
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/607534#Comment_607534
Not even remotely fun perks can save what they're doing to maps like badham. While I agree the maps needed some tweaks, re-designing the inner parts of the house wasn't one of them. Makes no sense to me that railings need to be broken to give killers even more options, and the survivor just helpess, and correct me if i'm wrong I haven't even seen a pallet spawn upstairs anymore. And they put a giant hole in the floor for no reason. Even worse map design then previous version.
it looks prettier imo, but yeah things like the totem spots( i agree they need to be more hidden but its just too much) and the house changes seem too good particularly for killers
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looping is easier and wastes more killer time, you can clearly see why there arent many stealth players when they just dont waste much time of the killer whule also being a bit harder to do than looping
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adren is fine imo, its only op if all 4 have it, noed just feels like a crutch whenever i use it or get it used on me
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i havent seen anyone complain about them , i think theyre fine
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you actually suggested great pallet variations that id like to see in-game as an alternative, like remove some pallets and put something else instead
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@Usui said:
Killers wanted this, the map changes are just going to be the nail in the coffin. It's not fun for survivors anymore. Hasn't been for a very long time.
is fun if you use head on... but thats it for me tbh
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not a killer main but been playing a bit of it lately, i think an average game should be 2 kills, however youll see either 3/4k or 4 escapes more often
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/604862#Comment_604862
That's how it's always been though. Before the update only the top of her head had blood, her hair didn't have any.
yet the top is cleaner than ever in the current p3
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/535622#Comment_535622
Sometimes, there are certain maps which would be abused by toxic survivors if this ever was a thing. Haddonfield, is one that comes to mind...
i still have yet to see an 80s long chase in haddonfield, but i see that a lot complain so just wait until they rework it
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@Liruliniel said:
Any chance you got before and after Pics? I only ever prestiged my Feng since she's the first person I picked up and I liked her.
no, sorry
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@JustJess said:
Guess I'm the only one who prefers them this way...
yaaay, its unanimous then (kinda), revert it >:D
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i agree it doesnt make sense, but tbf how many times do you escape by wiggling off their shoulder
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i expect new doctor laughs
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so like... a better hag and clown with a bit of new freddy?
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it seems ovely long but its a nice concept
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i like using bubba and nurse, myers is cool too
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short answer : yes
long anwser: yes, i hate it (somehow managed to get to rank 1 tho)
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@TheEdMaverick said:
https://forum.deadbydaylight.com/en/discussion/comment/604448#Comment_604448
But would you say it's worthy? 🤔
no
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@Jago said:
Head on so I can finally do some toxic playz
head on isnt toxic, lockers are