CoffengMin
CoffengMin
About
- Username
- CoffengMin
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Comments
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QQ head on are my main perks, rn im using WoO and alert with them
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some days ago i made a nea friend by just t-bagging as soon as we spawned together, it looked like a mating call for survivors, so #notallneas
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@Rydog said:
Yeah right, like survivors don't have enough places to hide already.
lockers is litteraly the only thing that gives a hide option, the ocasional bush and corners are generally for blendettes only, and since everyone hates looping , with more hiding mechanics, they could nerf it a bit more
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tbh people walking on grass/earth isnt that noisy, especially if you dont want it to be
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/618876#Comment_618876
It's not that anything bad could happen, it's just that the devs aren't going to reintroduce legacy because that was an extremely special, extremely hard to get thing at the time.
ok but what could actually happen for me to invest my energy in?
btw what the archives exactly?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/618862#Comment_618862
¯\_(ツ)_/¯ better to invest your energy towards things that actually could happen instead of the one thing the devs regularly give a blatant "no" to
let me dream of my cereal-hair kate ;-;
besides, what could actually happen?
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@ClogWench said:
As has been said ad nauseum, legacy is never coming back. If you want interesting exclusives wait for the archives update
party pooper
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/617708#Comment_617708
Abused? ######### u talking about, it's more like a meme perk than useful for chases. Rarely saw people saving team mates with that.
https://forum.deadbydaylight.com/en/discussion/comment/617765#Comment_617765
Explain your opinion. I think it does. And here is why:
To situational, can be easily countered once the killer knows you have that, doesn't give you that much distance, u can't lose the killer with that, saving a team mate with that is more than just situational (swf mandatory imo) and overall it's a meme perk.
ive made 4 saves with it solo... in the span of 2-3 months
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i say yes, make it happen @Peanits
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*kate legacy with sparkly cereals on her head*
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/618830#Comment_618830
You claim that Ruin would carry bad killers.
im claiming it does not would, i still dont get what nurse has to do with this, of course no perk can carry a bad killer if its an organiced swf team
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/618808#Comment_618808
OP is not playing Nurse but one of the weakest killers in the game. To be fair, he won't stand a chance against good groups even with Ruin. And that's not because of his skills but because of the current state of the game.
what does nurse have to do with this?
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perks i cant be without:
s:head on and Q&Q
k:bloodhound and ruin
perks i like but dont need
s:wake up alert and adrenaline
k:MYC noed and devour hope
perks i like but almost never use:
s:DWM,UE,IW
k:Rancor,PGTW,Dark devotion
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i used it for a while and it definitively made stealth SO much easier, i dont use it no more because i dont feel like it but i 100% recommend it
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this proves my point that unless destroyed ruin carries low rank killers
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flip flop is good tho dont change that one the rest are #########
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i didnt read it but for the memes and salt imma say this post is racist
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no, the new survivor tho...
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/616304#Comment_616304
I am. No ruin no noed no add ons, perfectly balanced.
really tho? ive gotten destroyed by some in like 2 min , the one you faced wasnt that good then
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they are not empty acusations after all, a 2 min chase isnt great for anyone(and will be considered tunnel), and while the camping part is debatable (as it looks they didnt wait for you to leave) is kinda hard to really tell theyre not right (not completely right but not wrong)
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because crouching to avoid getting hit by hatchets/infected is the whole point of countering them imo, also wraith would be too good, so would bubba, billy , etc
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pallets are god and cant be touched by those unholy beings
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i wouldnt call it a losing streak because it was intetional but on the hallowed blight event i went from red to yellow ranks kms all the time as soon as i got a vial
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@FredKrueger said:
Ruin is not a counter anymore to gen rushing. All red and purple rank power through ruin like it's not even being ran. PGTW is your best chance now, but you have to hook someone in order to use it. Gens could be tweaked back to take a lil longer, or seriously buff ruin so it's actually useful again. Imagine if the killer could just power through your dead-hard and still hit you....
ruin doesnt need a buff, its bad now because it has been abused all the time and people adapt , killers kinda had it coming
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i got to rank 1 using head on, you guys really underestimate lockers and by the time you find out im in one the stun can already happen, not to mention the saves you can get , ive gotten 3-4 so far, its not easy but its really cool, also keep saying to put it on a cooldown, id love to pair the stun with a sprint burst ,lithe,etc
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/616335#Comment_616335
Originally, I had the generator become harder to repair by slowing down your repair speed for 60/90/120 seconds. However, we all know how boring it is to M1 a generator forever. Therefore, if you can hit greats, the Ruin effect won't keep you at that generator any longer than normal.
okay yeah but think of new players
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/616517#Comment_616517
Oh absolutely not
The killers could never take over a city a small town sure but the moment a proper response like SWAT or even the National Guard came in they'd be bloody destroyed
except they wouldnt cause the entity would do most of the work killing anything that dares to interrupt the trial
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i dont like it tbh i really dont need the killer to have built in ruin
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imagine what you said as the last chapter, a destroyed city with entity claws all over as the map with big builidings and stuff
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hmmm, maybe something water related? something like a mermaid or a fisherman is my guess tbh
if not ,could also be a pyromaniac?
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head on is actually god tier, therefore this argument is invalid
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@Jago said:
How many use omegablink. How many use noed and ruin. How many Swf.
PC only, stats doesnt mean anything. Bring me some for ps4 and lets buff the nurse based on those.
you havent seen a good ps4 nurse if you think shes fine there
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i really hate sloppy butcher because its annoying and encourages the no-heal meta even more, make the mangled thing go back to not being a thing or put it on a timer
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i honestly hate and blame everyone in the game for one thing or another, im still wondering why i dont use ds
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because i dont care honestly
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i like the idea on paper, but boy will i hate it in game, i do not want to see it in
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im blind in every map, not even a challenge to be corn blind lol
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the only thing i disagree on is the hindered status part, the rest is good
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the counters so far are ruin pop goes the weasel and getting good at applying pressure
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yeah but are they really? i mean theres a lot of requirements for a key to be usable for at least 2 survivors
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i wouldnt , its only op if all 4 have it and were injured/hooked before last gen pops
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/612274#Comment_612274
You must be crazy good to be able to call a "No K" before the match has actually ended.
hasnt it happened to you that you got gen rushed hard you just expect a noK?
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noed has literally turned a noK to a 2k so many times tho, is it really balanced if it lets you do that?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/612261#Comment_612261
I was thinking a lot about aftercare, since i have not used it that much. My problem with this perk is, that it has no use in the early game at all and the benefice of you and the time getting out of it is not THAT great to put it in a highter Tier in my opinion.
Head on is a fun perk, but compared to the other exhaustion perks, it is really not that great. It will get a buff tho (at least this is what i heard).
Wake Up went from F to D Tier, cause of EGC. Its a decent Perk and it might make the difference in some situations now. Problem is... it is still very situational and you get only use out of it in the endgame and even then it might not help you very often. To be fair, i only used it a couple of times now, but never really with great success.
head on is good ok? ;-; also ive used aftercare a bit and it really feels good to see everyone and it guarantees a homie to go to after getting hooked once (unless you die 1st hook)
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head on and aftercare being D tier offends me, also i use wake up and id like to say the same but it really isnt great
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left behind
for each dead survivor gain the haste status effect for the rest of the trial up to 6% and see the aura of the hatch when in 10/15m
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you probably would still get campers so i doubt itll help, theyre just using an excuse to justify doing it, if you get rid of that one theyll say "its a strategy" and so on
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maybe not locked but like billys saw you can turn it just a bit
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breaks it anyway easiest bp of my life
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agreed #leaveplags