CoffengMin
CoffengMin
About
- Username
- CoffengMin
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Comments
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@Jago said:
If I put too much pressure I wont remember who did I slug that have been unhooked and might be hitten by a Ds, even if I dont tunnel.
Stupid counter than to have to wait an entire minute to pick someone up. With inner strenght this is even gonna be amplified.
Devs, find something else to counter DS. To me it should be disabled once you hook or down someone else.
idk seems wayyy too good for facecamping bubba
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@thesuicidefox said:
He has WGLF and Dead Hard. You really don't need anything else especially at low ranks.
hes free and hot and thats all that matters not the perks just the hotness
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i know im gonna...
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@newavitar said:
For me it'd be Plague. Not as scary as the unknown of say, Wraith or Pig or whatever, but oh my god do you know how much it would hurt to be puking that much? And the smell...ugh. I'd pretty soon just curl up in a puke puddle and wait to die. I hate vomiting. Especially dry heaving, which you would be doing very soon after the first one or two pukes
What about everyone else? Worst killer to face in real life?
my hipocondriac ass agrees with u even if the reason is a bit different
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the killers are or were human and are strenghten by the entity, some didnt even kill someone(like spirit), i dont know where youre getting " Killers are supposed to be these strong monstrous beings that are out to kill you by any means necessary"... i mean yeah, the are out to kill you but they arent all that strong and monstrous beings, like... they get hurt by a piece of wood that doesnt even look resistent enough not to break on their head
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@Steve0333 said:
Genrushing: killer focuses on one survivor while the rest do gens.
Genrushing isn't the problem. The problem, if we are to say what is broken with survivor, is there are too many easy loops in most maps that allow survivors to keep a killer in a chase too long. Well, most killers anyway.
Now the killer can just leave the chase and look for other survivors. The only problem is that if you are playing with a bunch of red rank survivors that are good at looping you'll just be forced into the same thing again. There really is no counter to it if you are playing a killer that can't successfully ends loops quickly and move to gens fast. This is why Spirit is so good and most other killers are a nightmare to play.
you know clown can easily end loops whenever but hes bottom tier rn (or the worst killer) so its not about ending loops, i think its about more map pressure, all top tier killers have that in common with some extras like billys oneshot,nurses phasing and spirits arguable mindgames, id add freddy now with the extra of fake pallets or snares but imo hes not top tier
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@Liruliniel said:
So what's everyone's favorite outfit for the survivors and/or killers?
This is my current Feng Min outfit. I like it because it's cute
head on?i see you are a min of culture aswell.
also im using kates biker skin at least spiritually for now
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the problem really is the grind its waay too much and its still gatting bigger every chapter 6(9 for ST) perks at a time
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i dislike that the only thing to actually be decent at her is a good pair of headphones and that as a survivor you litterally gotta pray shes stupid to get away, however i like her desing and her power overall shes just... not nice to play against unless in a coordinated swf
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/661147#Comment_661147
Matchmaking is a mess. I feel like alot of ACTUAL facecamping killers are doing it to meme out of boredom.
i mean... i do that
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@Normiree said:
https://forum.deadbydaylight.com/en/discussion/comment/652794#Comment_652794
I would rather buff Second Wind and have Camaraderie counter camping in a similar way to that.
im ok with both getting better in any way, right now im only buying nancy if those perks dont change
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i litteraly get 1 every 2 levels with bubba lmao
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THE FLOWER
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second wind can actually ######### you on endgame if you had adrenaline and were on hook before last gen got done, thats a no no from me, id like it to be more of a if the killer stays X seconds around your hook at X meters , when you get saved you are in the healthy state instead of injured, itd make sense since his perks are all about countering camping/tunneling off hook
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/652209#Comment_652209
I think the last was during last Winter holidays event, then nothing. But I am not sure.
oh yeah i forgot about those, and i wear the sweater on kate all the time lmao
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/652205#Comment_652205
I don't count that because how you allready said: money only, no shards
then thatd be.... one from back when feng got the yellow ones?
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@Chocolate_Cosmos said:
Yes and on the top of that...
Tell me where was the last time when they added new cosmetics that wasn't very rare guality that cost the most shards.
Yes, very, very, very, very long time ago and only for few characters. Sad.
wasnt it the painter jane the last time they added a below purple skin? it was ac only too
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instead of going for the exposed, go for ez grabs
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landing head on is my win condition, pips are nice too
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i hate noed and ruin but i dont bother cleansing and i use them myself
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/650632#Comment_650632
He likes to misquote things to make me mad :/
pure evil is what he should be called for it
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isnt it a 1 time use tho? i dont see why they complain about it if thats the case, imma use it regardless
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@Pulsar said:
None of this will be good for the game's health. It's good that you are posting a lot of suggestions, this one is, well, not good. As a dear friend of mine would say, "Chief, this ain't it."
wasnt it "this aint it , chief"?
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i can confirm both scenarios happen in both platforms, i had a long streak of survivors not working with ruin up on ps4, tho nowadays it barely happens to me, and i see ppl or videos where it happens on pc too
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same lmao
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i expect kates cosmetic to be purchasable with shards , thats it
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@Mert_MK said:
Yes it happened quite a few times to me especially after the killer had a bad game. Basically using that as an excuse lol.
Nowadays i only play SWF though. I don't enjoy solo anymore.
you must be good, also its understandable not to like solo , its so random
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i dont like small TR killers tho i get paranoid and scared a little, M&A already f*ck me when on hags and killers like her
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kate, feng, head on,memes and that it still gets content
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hell no, ruin is so boring to deal with and im forced to do it always cause everyone wants that juicy totem, besides low ranks would hate it to no end just like i did when i was newer
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@GrootDude said:
Never been falsely accused of being swf and never called out swf.
hmm must have been someone with a impossibly high ego then and quite a sore loser
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@ahandfulofrain said:
Title. How in the world are you supposed to get a 4k at all let alone a merciless victory for killer adepts when 3 gens pop at the same time by the time you get your first 1-2 hooks? It's boring, fustrating, and just plain unfun.
Even playing survivor against killers w/o ruin is boring. Games go by way too fast and nothing happens unless you're the lucky one to get chased most of the game. If the devs don't add something to help this issue the game WILL die.
youre not supposed to get a 4k, youre supposed to get a 2k, as for the achievements, yes they are fuced
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@mnpqraven said:
https://forum.deadbydaylight.com/en/discussion/comment/649633#Comment_649633
High risk yes, high reward ? The strongest 2 hexes are arguably Ruin and Devour Ass, both get cleansed in the first 30 seconds of the game, and literally the remaining hex perks are literal garbage.
Totems take time to find most of the time which is around 10 seconds because it's right next to shack or a gen or any notable tile
sometimes the totems are hard to find like in the rewoked springwood and stuff which is something the devs are aiming for
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no, they may not be good but i love them, except for steves maybe
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cause we need stealth killers with no stealth power
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i think you missed the totems should be a high risk high reward part , you could argue ruin isnt that great at high ranks but its what you get for using it every goddamm game since it came out, also totems take time to find most of the time so you get that even if its destroyed
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"ew ######### are you supposed to be"
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cant wait for unreliable information
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@Avariku said:
I definitely believe survival rates in red ranks are higher... I won't deny that, but I have no idea how much higher they are.
(I main killer and have been on the recieving end of the flashlight, totem breaking, teabagging, though I don't see that anywhere near as much as this forum would make it seem)
even if that is the case though... having one rank being rough on killer and every other rank rough against survivor still doesn't seem like a very good balance.
x.x
I honestly don't see how anyone can main survivor these days unless they have some ridiculously highly skilled friends to play with.
i play survivor mainly cuz of head on, that said i myself am playing killer a lot more often than i used to so i guess i kinda got tired of it as well and in my experience, unless you get a swf team that doesnt ######### up with altruism and gen rushes you its really easy to get 3-4ks at the lower ranks
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ive seen ppl say that survival rate at high ranks ends up being of like 70% or something, i honestly dont quite fully believe it but if thats how it is , thats how it is
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that would solve the lobby dodging problem wouldnt it? also why do you want extra bp for going against a swf? id like a bonus bp in case you get tunneled or camped then
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/648340#Comment_648340
Its not fine the exposed effect should then atleast last 30 seconds, the timer already starts when you push the exit locker animation that takes like 2-3 seconds (slow) so that means the killer only has actually 12 seconds to hit you wich you can avoid by simply running in straight line if the killer is anywhere but right at the closet.
thats the point tho, its main function is to tell you whos hiding in a locker , the exposed effect is like a bonus just in case you catch up to someone who got out recently
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iron maiden is fine , it does its job well
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/648294#Comment_648294
I could be mistaken, but I am pretty sure I recall them saying the pounce attack would have a slightly bigger than usual hitbox.
yeah something about a cone-shaped hitbox (which i thought every hitbox was shaped that way but i guess not)
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it better be available for shards just for making us wait so long ive saved 12K of them
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i bet it wont count as a basic attack so STBFL will be good on him to chase the obssesion, it also seems to have a big hitbox but idk
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the.point.of.totems.is.to.be.risky.they.are.fine.(for the most part)
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@WTBacon said:
So I was looking through DbD's killers and was trying to figure out which ones would be the easiest to get the Adept achievements with. As I was looking at their perks, I noticed something a bit odd...
One of The Shape's perks directly oppose the other two.
Save The Best For Last / STBFL - When you hit a Survivor that is not your obsession, it gets better. When you hit your obsession, it gets worse. When your obsession dies, it can't get better or worse.
Play With Your Food / PWYF - When you chase your obsession then let them live, it gets better. When you do anything mean like attacking, it gets worse. When your obsession dies, it can't get better, and only gets worse.
Dying Light - While your obsession is alive, it gets worse. When your obsession dies, it gets better.
So if you are trying to get Adept Shape, you are corralled into 2 play styles:
- STBFL + PWYF: Leave the obsession completely unharmed, and get nothing from Dying Light.
- Dying Light: Kill the obsession first, but lose the ability to improve STBFL and PWYF.
Firstly, why was he designed like this?
Secondly, when I get around to doing Adept Shape, which play style should I be using? STBFL gives you 40% faster attacking and PWYF gives you 15% faster movement speed, but Dying Light gives the last 3 survivors a massive 25% action speed penalty.
they are contradictory but if you think about it , hes the obssesion based killer, with those perks no matter what you do to the obssesion, youll get a benefit
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awwww
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pallet stun times