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Clueless

Clueless

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Clueless
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  • Wish they buffed another killer this patch alongside Legion.

  • Clown got nerfed before dead hard, and I am not going to be shocked when Legion does as well. I think they genuinely don't have any idea how to nerf the perk.

    @wizencrayfish said:

    Never thought DH was an issue

    It's a 1 maybe 2 time use at best. Shrug

    Too many crybaby about it.

    Survivor main here. I never use DH.

    Better perks out there for me personally

    Good thing a nerf will not affect you if you never use it.

  • lmao "I HAVE TO PRETEND TO WALK AWAY"

  • My idea for This Is Not Happening

    image.png

    So, if you land 10 greats you are fully healed.

  • Sometimes only 1 hook spawns in a large part of the map and I'll pass the savings onto you.

  • What if it also increased your remaining duration when you kick a wall or gen.

  • The new chase music is what made me, and my buddy drop him entirely, different strokes for different folks I suppose.

  • @Marigoria said:

    I don't think dead hard should dodge bear traps. That's the only issue I have with it tbh.

    As for dodging Blight, isn't his attack still considered a m1?

    It is not a basic attack, though nurse's blink attacks are. Just think would I get one shot if they had NOED, if yes then it is a basic M1.

  • image.png

    Looks like she does slow down (slower than Demo charging a shred). I have the harder time getting a sneaky first hit as her than other stealth Killers thanks to that awesome lullaby of hers (stealth killer btw).

    image.png

    She feels powerless the entire game is my main problem with her. I never felt like her power mattered at all in any of my games as her besides them not being able to body block a tunnel.

    Survivors have better chase tools than most stealth killers by just having E. I put her as the 3rd best stealth killer not because she is good, but because GF and Myers are so exceptionally bad.

  • Think about playing DBD remember RPD exist... maybe tomorrow.

  • @KrampusJumpscare said:

    Why did you guys made fkin eye of crows so brainless? SO BRIGHT any APE can see traps, doesn't matter where you put it. Then OK, lets play MACHETE MAN vs 20 pallets per meter. How can u be so clueless to design a map like that?

    Woah now, I would never design a map like that.

  • My prediction.

    In 2 years from now at the start of the 32 consecutive month of off season for DBD, they will finally nerf DH by increasing the exhaustion time to 50 seconds and never touch the perk again.

  • "The first time you hook a Survivor, block all Generators for 8/9/10 seconds and reveal the aura of the closest Survivor you haven't hooked for 5 seconds"

    What do you guys think of that? It would give you the same amount of gen block but over 4 activations, while giving you the aura to keep the snowball going.

  • Ring Drawing, just seldomly hook so they get stacks for picking them up as well as healing to healthy. Other ones don't matter from my experience.

  • my-image (2).png

    Yeah, I don't understand Sadoko's appeal besides you liked the movies.

  • What if PWYF was the same as it is now, but you just started the game with 1/2/3 tokens. Might be too nuts lol

  • Stealth killer that is visible and has a lullaby...

    image.png
  • I assume it is to give you an incentive to use your power instead of injuring via basic attack. The reason they would choose for the incentive to be a punishment instead of a reward is beyond my human comprehension.

  • I like keeping the skill check thing it has going, how about this,

    " For each good Skill Check while healing or repairing a Survivor gets, the Skill Check warning delay is reduced by 20% up to 100%.

    Failed Skill Check results in losing all stacks and an additional 4/5/6 % regression. "


    This is not a hex anymore, so it more consistent. There is counterplay by getting greats as they won't progress the sound reduction and if they fail it is reset as to not be too much for new players.

  • NO E.jpg

    I'm ceo of awful photoshop edits.

  • Start the game with 12 tokens, each time a Survivor changes Hook Stage lose 1 token, if it was your obsession lose an additional 3/2/1 tokens.

    Survivors repair, heal, cleanse, and bless 2 % slower for each token.


    It starts out in the early game by burning bright with the maximum slowdown (where killer needs it most), but as you progress your gameplan it dims and dies out.

  • @lauraa said:

    At least SB has no I frames. As annoying as SB is, I at least know that person doesnt have on demand invincibility.

    I've seen people unironically say "if we change DH people will abuse SB!"

    ...Okay? Bring it on lol.

    SB abuse.... hastily runs into a beartrap. lol

  • I dodge based on vibes; Killer queues are near instant anyways.

  • I like this idea. :)

  • The game is circling the drain. The perk/playstyle variety I see each game has been dramatically reduced.

  • I played it. It is more snowbally than DBD. As for the player count, I actually found matches faster than DBD.

    It is a goofy bit of fun.

  • What does play for fun entail?

    I need to know, I am struggling to enjoy this game atm.

  • I feel you; I have an average of ~3 Dead Hards equipped per match. Can't stomach more than 2--3 Killer games nowadays.

  • I think she is boring to play on top of being weak, I regret paying money for Wraith minus the speed.

  • my-image (2).png

    Artist is pretty close to beating Blight for me.

  • Dead Hard not being present in ~100% of matches or Chucky.

  • The Penny Plunderer

    Sneaks up on you and KOs you with a roll of pennies.

    image.png


  • Did you try Blood Favor with it? It is pretty fun to feel that level of unstoppable.

  • Blindness doesn't matter pretty much at all imo. There are no aura perks worth countering.

  • I don't really understand the question, but I treat posts like they are talking to me personally. Sincerely regardless of if I agree with the rant, joke, etc.

  • How often did people encounter these racist Bubbas? Just curious, I never have. What do they do? Have a racist name and say censored slurs in the endgame?

    Most likely just a low effort PR move, because most people don't play Bubba and most Bubbas don't care about the masks.

  • Not currently, been on a break from the game. Hoping I get a VHS beta key to spice it up.

  • Survivor changes

    1. COH values nerfed (boons as a whole unchanged)
    2. Random useless perks get minor buffs and are still useless

    Killer Changes

    1. Bug fixes
    2. Nerfed addons for various killers.
    3. Random useless perks get minor buffs and are still useless.


    Might be a bit on the safe side, but my guess.

  • The most common reason to use Jolt is lack of options, just like the majority of perks in this game.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2680654#Comment_2680654

    I never understand why people cite trickster as a compelling reason DBD is neglecting its horror thematic, thematically speaking, trickster is just as interesting (and just as much horror) as any other character on the roster. The whole idea is basically a cautionary tale about our own celebrities, the people we glorify, adore, and put on a pedestal, and how that misplaced trust by a wide audience can easily be abused or taken advantage of. The dangers of idolizing people with fame that can result in turning a blind eye to all the warning signs of reckless, malicious, or even violent behavior, just because they're lionized by wide circles. (Think of how horrified and disgusted people were by the news that came out about Jeffrey Epstein, Harvey Weinstein, and any number of other famed figures of focus in the media. For all their loathsome activities, imagine if they were unhinged killers instead.)

    Trickster's lore and character design all circle around this idea- he's essentially a peacock that lures you in with flashy tricks, bright colors, a presumably beautiful singing voice, and performative theater, combined with a charismatic and energetic (but ultimately artificial) personality, who "thrived under the attention of others" to an obsessive degree. The Trickster is a classic psychopath who manipulates those around him, and uniquely disguises his murderous activities under the guise of a vigorous and lavish lifestyle.

    And to that end it also puts the point home that not all "evil" (for lack of a better word) is necessarily grotesque, twisted, mutilated, or monstrous. It can also manifest itself in forms that are attractive, glamorous, and otherwise desirable, and that is the whole point of trickster and nearly every cosmetic he has fulfills that exact purpose, including the Fire Moon Performer outfit you used for an example. Trickster exists on the killer roster to move in essentially the exact opposite direction of the rest of the cast, and thereby also diversifying said cast and the types of stories that we get to hear and talk about- as far as the character goes (removed from any questions or debate about gameplay) he is a welcome addition to (the universe of) Dead by Daylight.

    https://forum.deadbydaylight.com/en/discussion/comment/2685193#Comment_2685193

    Just as well, I really don't think this detracts from DBD's core horror elements either. People wear pajamas in the evening / when they are about to go to sleep- or in other words, at a time of day when they feel comfortable and safe in their own homes in their own beds. By dressing survivors in their own pajamas and placing them in circumstances like DBD does, you corrupt and violate those pleasant ideas of a restful sleep in the security of your own home. It's also not very far removed from the setups of many scenes across slasher films in general- home invasion is a frightening thing and it's featured in much of horror where a character is caught off guard because of those previously established concepts of relaxing and being at ease in your house and especially at night.

    I could very easily visualize a scene in movies like Halloween or Scream where X side character wakes up after hearing a bump in the night, and in traditional slasher fashion goes to investigate the strange noise- getting up from bed in their pajamas and wandering unsuspectingly through the dark, only to find themselves suddenly screaming when the blade slips between their ribs.

    I mean this is classic slasher stuff- where is the conflict or contrast with the horror in Dead by Daylight? There is no difference between the aforementioned hypothetical scene, and getting robbed away from your own home in the dead of night- to be plucked from your own time and place in the universe, and placed in an unfamiliar environment where killers of all kinds hunt you down.

    EDIT: And as far as both of these ideas go, I think there's a very distinct difference between killers and survivors wearing what might be considered (but isn't really) unorthodox clothes- and survivors / killers doing the Carlton behind the safety of a pallet or camping in front of a hook. There are a few leaps in degree to get from one to the other, the latter being very much an extreme.

    Although most people on this particular thread clarified that those aren't the kinds of emotes they were looking for anyway so it is what it is.

    The point is at the time Trickster was added he was wildly out of character for Dead by Daylight but is a welcome addition to (the universe of) Dead by Daylight.

  • It is hard for perks to thrive when you have perks like Dead Hard to compare them to. Overcome is strong, but Dead Hard is overpowered.

  • @Seiko300 said:

    Devs said they would never put "Fortnite esque dance emotes" in Dead by Daylight.

    Probably for the best. That sounds wildly out of character for Dead by Daylight, and as much as people on the forums love to joke about that stuff (IE Shirtless Myers) that would probably never fly due to the license holders.

    I mean- in order to do something like that, I'd assume you'd have to get every single license holder to agree to that? Since it would be a killer wide input that affects all killers that they would all be able to do. I don't see that happening anytime soon, or really anytime at all.

    You also have to think about what that means for Dead By Daylight's brand and image, regardless of what the community thinks, the Dead By Daylight Brand takes it's horror aesthetic very seriously (proof of this can be found in nearly every single trailer or DBD production for commercial / advertised use on Youtube and other media platforms), and that's appealing for new players looking for a horror-themed game / horror-themed party game. It's also appealing to potential future partners with Dead by Daylight, who see a horror game filled to the brim with recognizable slashing icons who have been faithfully recreated alongside a multitude of well written, interesting, and unique original characters. I can scarcely imagine what the license holders for The Xenomorph, Candyman, Pennywise, The Predator, The Thing, etc. would think if they saw killers could "victory dance" on top of a corpse that they just murdered via memento mori. I hardly imagine the license holders for Myers, Freddy, Pinhead, Leatherface, etc. would have appreciated that either.

    (Although yes, I acknowledge that Resident Evil & Stranger Things happen to be in Fortnite which is emote city x10, but I wouldn't go so far as to say they represent the interests of every license holder that has made partnerships with DBD and I think that's a reasonable inference to make.)

    Hilarious for the internet, great for memes if people want to make their own SFM or that kind of thing, probably not good for the game's public image.

    Plus, I think the limited amount of expression killers have access to is funny in its own right. Simple things like the slow turn around or a head nod wouldn't be nearly as funny in the past if we already had super elaborate emotes from the very beginning. Killers have made the best with what they've got and I think that's fine.

    True, they'd never add something that muddles their brand as a horror game.

    trickster.gif

    lmao I get what you are saying though, posting trickster is just cheating.

  • Pinhead and Pig, good luck getting the trap off with the chains interrupting you constantly.

  • I think they work much faster to nerf new stuff. So only 2-3 years for a fix.

    bazinga

  • I play about 0-1 hour(s) a week.

  • It is ridiculous in COH meta. I think it is only second to Dead Hard honestly.

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