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ClickyClicky

ClickyClicky

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ClickyClicky
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  • I’m in the mid 40s. About a third of challenges left to do in tome 3.

    I worry that the challenges in the final tome wont be enough to take me to tier 79. Then again there are at least 30 days left.

    Worst part is you could easily skip the last one since there was junk at the end but this time they locked some good stuff including the final piece of the Feng cosmetic right at the very end.

  • This is how perks should be. Perks that allow a specific build or supplement gameplay, not strong enough to change the game completely.

    If only they were made like this from day 1...

  • This has always been the problem. If they increase gen times for high rank then the survival rate will plummet at low rank.

    This is why they need to do more to bring low rank players up to speed (tutorials, guides etc)

  • You failed to prevent them from disconnecting. Therefore you lose a pip

    Makes perfect sense.

  • Are you kidding??? That’s far worse than I thought.

    I haven’t had any crashes or server kicks yet *touch wood* but they could easily escalate that heavily in a month.

    Wont even be worth playing after the new update until someone has tested the waters and confirmed it’s safe to dip in.

  • The killer is fully entitled to slug you until bleed out.

    Dont be a salty entitled survivor main. You will sit there for 4 full minutes and you will enjoy it while the killer gets his kicks.

    This is what the devs want. Pandering to the most toxic players yet again

  • @Blueberry said:

    It's effecting a lot of things. Plague vomits on people, they cough as if infected, but aren't infected. Myers stalks to 99% and then it jumps back down to 96%. Huntress hatchets are probably the most notable in hitting people when they look like they are far off.

    And still no fix in sight nor is there even an acknowledgement of these bugs

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120422#Comment_1120422

    I listen, and then I refute, and then you usually have no response. That's usually how it goes; and no, it's not true what you said. Maybe it's true for you. Judging by your behavior and nonsensical claims and statements on these forums (which points to your entitlement and arrogance) to make killers look bad and survivors somehow look like victims, I don't think I'd blame anyone for tunneling you. You probably deserve it with your attitude. Who knows how cocky you play in game if this is how you act here.

    Overall, you are greatly exaggerating your claims and outright lying. This whole "95% of killers at green ranks tunnel off hook" nonsense is just that, nonsense. It's as nonsense of all those killers who say every team they face at red rank is a coordinated SEAL TEAM 10 with toolboxes and BNPs.

    As I said, I think it more speaks to your skill and knowledge level which we all know is (no offense of course, cause you can still learn) is lacking compared to more experienced players. Since me and pretty much everyone I know made it back to rank 1 in 2 days...but for you it's so hard cause you get "tunneled off hook by 95% of killers". This is why you have the reputation (as in, not a good one) you do on these forums. Maybe if you weren't so dismissive and didn't fabricate and embellish 95% of your claims, and didn't demand a nerf to everything you didn't know how to play against (NOED, Hillbilly, slugging etc), people would take you more seriously.

    Go ahead. Keep going.

    And there we go again “you’re lying and bad at the game”. What a surprise.

    I’m climbing the ranks just fine thanks. Never said it was me that was tunneled everygame. I’m earning enough to pip.

    I got the typical response as predicted. You can’t disagree with anyone without resorting to saying they’re bad at the game....because everyone who disagrees with you sucks apparently but you, McLightning are the one who knows best in every case. Only you are truly capable of assessing the game.

    I think at this point it’s best for me to just stop replying permanently.

  • @McLightning said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120413#Comment_1120413

    Stop lying and exaggerating to get your point across. If all killers tunneled off hook like you say, I wouldn't have made it back to rank 1 in a day and a half from being reset to green ranks, lol. Nobody is having your phony claims anymore. Especially when you just disappear when someone asks for proof.

    DS does reward failure. In order for it to come into play, you have to get caught and hooked.

    I disappear because it becomes apparent you just aren’t willing to listen and end up doing what you’re doing now - accusing others of either lying or being bad at the game.

    What I said is true after rankreset. It was funny watching streamers like tru3 complain again and again about how all killers try to 1 vs 1 at green ranks. I think people forgot how bad it was with the new rank reset for a few months.

    Survivors go down and get hooked. That’s their punishment for a misplay. They don’t have a chance to defend themselves when they’re tunneled off hook twice in a row after.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119627#Comment_1119627

    Its still a bs perk that rewards failure and everyone runs it. More than 80% of the survivor community uses it. Why hasn't that been given the ruin treatment?

    Rewards failure?

    Have you played after rank reset? Where 95% of killers just tunnel off hook?

    How is the survivor meant to defend themself when the killer just proxy camps the hook waiting for the tunnel?

  • Billy and coldwind maps next please.

    Are you able/willing to share data on map offerings used? If I play killer I get coldwind offerings used against me 50 times more than any other map offering. The fact that so many swf are burning those offerings shows that there is a balance problem with those maps.

  • A nerfed version of DS. Hard tunneling ruins the game.

  • I realised this long ago. It’s not that good on most killers without mobility, especially on large maps like mother’s dwelling where the closest survivor will be about 30 seconds walk to get to. I swapped it for Discordance on a lot of killers.

  • Depends. If the game gives me a good killer? Yeah

    However too many times it is giving me green rank killers with green rank survivors. These killers just circle the hook endlessly waiting for the tunnel, ignore everyone else and try to tunnel the 1st person caught out of the game as soon as possible. They all have NOED too. It guarantees them 2-3 kills because the survivors I’m put with just aren’t quite quick enough on the gens to punish that kind of play.

    It’s such a lazy playstyle that requires minimal effort. I do feel NOED enables this kind of play since they know they have a crutch to fall back on later.

  • Sprint Burst - Such a ridiculous perk. I don’t care if the survivor has to walk all game. It’s such a brainless time waster. “Oh no the killer has caught me out of position whatever will I do....oh wait I’ve got sprint burst lol ez babykiller free jungle gym for me”.

    NOED - Why even bother to play? You can camp/tunnel one out. The survivors aren’t going to get all gens and totems done in time. Then you apply pressure with NOED. It enables the worst players to keep their crappy playstyles.

  • Devs don't care about either side.

    Camping and tunneling is not a fun game, yet nothing has been done to fix it other than perks. If someone doesn't run those perks then gg game over. Not only that but DS isn't enough for the survivor being tunneled.

    As killer most of the killers still have some bug relating to their power that robs you of getting survivors down. Nurse's blink spam, plague's infection not working, hillbillys ghostsaw etc

    God loops still exist and easily abuseable, people picking heavily 1 sided maps all the time.

    But hey they have a dc penalty now. That fixes everything. Who cares why so many disconnected?

  • It's hard to say. Killer is hard against 4 good survivors but if you don't play 4 man swf you quickly notice that getting 4 good survivors is almost a myth and that there will guaranteed be at least 1 potato on your team who will be tunneled out with 30 seconds, and the david who wants to farm his WGLF stacks tries to be a hero and goes down in front of the hook.

  • The matchmaking is what pisses me off the most.

    Complete green rank potatoes when I play survivor, but red rank 4000 hour pros when I play killer. Wish I was exagerrating because I know everybody feels this way but it's genuinely true. I can be higher rank as survivor than killer but I'll always get higher rank survivors as killer. It pisses me off so much.

    I'm not asking for easy games I'm just asking for consistency. Why do I get 6000 hour survivors to play against but 25 hour rookies on my side? if I get good survivors as killer then I should get good survivors as survivor. If I get potatoes as survivor then I should get potatoes as killer.

    It never balances out, ever. It's just the most tryhard survivors one minute then immersed survivors that do nothing but hide at the edge of the map the next.

    How is it that when I play survivor it brings in survivors 10 ranks lower than me???

  • Of course it's a problem. Solo survivors don't bring out their broken BS. With SWF everybody wants to use their items since they're with their buddies. Toolboxes, BNP, Instaheals, purple flashlights, and of course the coldwind offerings. Everytime a coldwind offering. Hmm why do swf always use that particular offering? could it be because the maps are heavily unbalanced? no surely not. The devs couldn't care less though. Too much effort to rework them.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118447#Comment_1118447

    You and I both know that is a small percentage of the community.

    I tunnel because it is the most efficient way to play, kill the weakest link and a 3v1 is way less sweaty than a 4v1.

    However, I am upset when I get tunneled, not at the Killer but at myself for being the weakest link.

    No it's definitely a large percentage of the community, and most just tunnel the first person they find it's not based on skill.

  • It’s not that hard. Most survivors are boosted beyond belief.

    Most killers in the game are pretty bad too though. They just sit around hooks waiting for the unhook so they can tunnel. When they come across a good team that does gens and uses BT/DS as a counter strategy they run straight to the forums to complain about said perks and “genrush”

  • You don’t. Blendette needs a nerf. She’s the most OP character in the game.

  • Will never happen. Killers feel entitled to hard tunnel and ruin the game for other people.

    Funny though when you check their profiles and the same people rage and scream when they play survivor and get tunnelled.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118281#Comment_1118281

    You ######### kidding me?

    A killer has to hook each survivor 3 times. For a total of 12 hooks.

    Green Mori bypasses two of these hooks. Requiring, if used, only a mere 10 hooks for a 4k 'win'. That bypasses 1/6 of their objective.

    A key to unlock a hatch, while also bypassing 1/6 of their objective, is not nearly as fair, because unlike the Green Mori, *it activates for EVERYONE in the match, not just for the single survivor*.

    Meaning, a Mori'd survivor can mean the other three can still recover, or do objectives. The Killer has one OFFERING that gives him the chance to do this to all survivors.

    The Survivors have not one, but TWO ITEMS that can open the hatch and instantly win matches for all survivors.

    Don't you even DARE compare a Green Mori to a Purple or Pink Key.

    If 4 survivors want to use a key they have to use all 5 gens. That only saves them from opening the exit gates


    if 3 survivors want to use it they need to do 4 gens

    2 survivors need to do 3 gens

    So they still need to do more than half the gens anyway

  • @Rezblaze said:

    Hatch Keys completely negate the game.

    It lets the survivors bypass their entire main objective.

    And while Moris can be pretty unfair, they are NOT at the level of absurdity that keys are. The only really unfair one is the Pink Mori, which can easily be balanced out and is far rarer than keys are.

    Lol moris are easily as bad. At least with hatch you need gens done.

    green mori is just as BS as the red for the survivor that gets hit with it

  • This forum is well known for being full of unhappy killer mains. Just ask anyone outside of here. Some complaints I can agree with but there are definitely some ridiculously biased ideas, or they call for nerf after nerf after nerf to everything survivors have and yet if anyone complains about anything at all on the killer side they always give out the excuse "its perfectly balanced you just need to git gud" but somehow this advice never applies to them.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116362#Comment_1116362

    Nobody uses NOED on billy lol

    Maybe it was Bubba and you didnt notice?

    Plenty use it on Billy. Why wouldn't they? pick a strong character and strong perk because everybody wants to win.

    @katoptris Most players care more about the 4k than points. That's why Billys try to instadown everyone.

  • Why not? Cheapface can do it.

  • If you’re getting hit with DS 3 times per game on a frequent basis you need to look at how you’re playing. Very likely you don’t realize how hard you’re tunneling.

  • Fun? Because he’s easier to play?

    You could ask “Why play any M1 killer over Hillbilly?”

  • @katoptris said:

    Billy can't use his chainsaw alot due to less chase point. He the most balance character that they have.

    Have you ever played against Billy? All they do is use his chainsaw since it’s so easy with add ons.

  • Strongest killer with least amount of skill required. Just slap on instasaw and NOED and enjoy the ez 4k

  • If ever a perk was “toxic”, this is it.

  • Felt quite small. Felt ok with the new killer. Gonna have to wait and see how it feels with other killers.

  • You can hear footsteps in this game? Thought they removed that.

    • Dead Hard
    • Sprint Burst
    • Adrenaline
    • NOED
    • Moris
    • Keys
    • Toolboxes (coming)
    • God loops
    • Hillbilly
    • Iri head + infantry belt combo
    • Corn

    Those are the biggest ones imo. Maybe tweaks to other things. For example I’d change things about Ghostface and maybe increase pallet distance back to late 2018 standards.

  • @Brucecastro81 said:

    I don't understand why people want Dead Hard nerfed instead of Sprint burst, dh for distance is very situational and it genuinely takes some skill, while sprint burst is zzzzz and has the most brainded skillcap

    If I was in charge of balance I’d obliterate sprint burst as well. Its just a free time wasting perk against the killer. Takes no skill and all the survivors that use it think they’re MLG. Used by crutch gamers.

    I think Dead Hard gets more discussion though because (at least on PC) you can expect at least 3 survivors to run it per game at red ranks. Last one will probably be using sprint burst.

  • Devs could increase gen times and the same killers would still tunnel and camp. There would have to be a fix for that if gen times increased. Which would lead to killers saying survivors take too long to die compared to gen speed etc

  • I did it SWF. Wasn’t even going to attempt this one solo. Relies on pure chance and the killer not tunneling or bringing franklins. You’ve then got to just bail on other survivors and take their salt too post game.

  • Corn maps suck in general.

    Torment creek isn’t as bad where its a few areas but rotten fields needs pulling from the game.

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1112428#Comment_1112428

    Well, then why don't they just fix the loops, like what they did to the cow tree loop, instead of doing this breakable walls thing. It just doesn't make sense to me.

    Cow tree was an isolated tile. It’s probably more effort and more work to rework the main building of a map like Ironworks.

    They need a fix fast though. They’re the Hillbilly of loops. Too strong for how easy they are to use.

  • As killer I get put with swf with about 10,000 hours combined playtime (wish I was exagerrating).

    As survivor its not uncommon for me to be matched with newbie survivors with no perks and about 20-100 hours playtime.

    Sucks.

  • “So I don’t understand why Michael needs an unlimited 1 shot ability”

    To bring him in line with ‘the most balanced killer’. Now imagine if Myers could cross the map at 2 x speed whenever he felt like it too.

  • @Squoose said:

    https://forum.deadbydaylight.com/en/discussion/comment/1114464#Comment_1114464

    Yep! Just clipped it about half an hour ago. Never seen this before thanks for the info

    Yeah its rare because its not often survivors will try to head on when the killer isnt in range but if they do fast exit a locker I think head on goes in a line across the map.

    If you ever randomly get stunned in the game this is why

  • This bug was in the game a few months back. If someone uses Head On the attack would go across the map.

    Thought they patched it out. Is this a recent clip?

  • I don’t know about you but a lobby full of P3 Squadettes with toolboxes sends a shiver down my spine.

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