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ClickyClicky

ClickyClicky

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ClickyClicky
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  • With how toxic the community is? Its awful, just awful.


    I’ve seen so many trolls who have no intention of playing normally. They just sandbag and farm on purpose to ruin the game. In rarer cases killers slugging until bleedout or endgame timer and a few hackers.

    They’ll stop people from leaving but they haven’t done a single thing as to some of the legit reasons why people disconnected (not including the crybabies who dc because losing).

    Being farmed and sandbagged by a troll who has no intention of playing the game? Better let them have their fun for a few minutes or take an escalating penalty. Survivor and killer working together for the lulz? Better let them have their fun.

    This game just punishes the innocent and teally prioritises the enjoyment of trolls. At this point I genuinely hope it kills the game. Most boneheaded move I’ve ever seen a development team make. Again having such a harsh penalty wouldnt be the end of the world IF they actually made any effort to fix the bugs, servers issues, trolls and hackers but so far they have shown they could not care less.

  • Moris are more broken than keys but both are awful and shouldn’t be in the game.


    Maybe keep keys but only for a single survivor to find and have a chance at endgame since it’s so killer sided now. No more 2+ survivors jumping out.

  • The idea is they want you to pay $$$ or play the game non-stop. This isn’t about your fun it’s about their profit.


    At least the money goes towards extensive testing and bug fixes.....oh wait

  • Its awful. If you get unlucky with the rng then you spend all game running from corner to corner to corner checking all the boxes, missing out in the unhooks, heals, and by the time you get the trap off a number of gens are done too. It basically makes you miss out on the game.

    Getting it off first try just leaves the killer feeling cheated.

  • This is why the devs taking their own game so serious is ridiculous.

    You can hardly consider this a videogame when one side can take an offering that pretty much guarantees them the win making it pointless for the other side to even try playing.

  • yeah because survivor is just a walk in the park. 🙄

  • He tends to do really well in most games I see. Is very strong at loops. But sure buff him because you cant win easily

  • Its vastly more powerful than it was before if you’re a good player. Not as good for inexperienced players though who needed the early game slowdown.

  • I think in the past month there has only been about 2 to 3 games tops where as survivors we actually got the exit gates powered.


    its ridiculous. The game is so far in the killers favour now and yet people still cry for more buffs.

  • The game has literally never been easier for killer. At some point people just need to get good.

  • Well Behaviour got your money so tough. That’s as far as their concern goes.

  • Was it ever up for debate?

    An ebony mori will almost never be worthless. Unless the killer is completely outplayed they’ll get some use out of it.

    Keys can be powerful in swf but as solo or even 2 man a key isnt a guaranteed escape. You need to outlive other survivors which may not happen if tunneled, then you actually need to find the hatch which can be hard. When I was trying to do the key challenges often the killer would kill others before I could find the hatch, then find the hatch first and close it. Its not easy to see where the killer closed it so you have 2 mins to find it before you get hit with NOED and taken out.

  • Funny. I do gens and we still lose most games, often because of players like you who don’t do gens.

  • Because they deserves the kills. They took a perk dammit!!

  • Lol you can tell this is coming from a killer main.

    Solo survivor is garbage and you have to put in 200% effort for at best a 10% chance of escaping.

  • An entire perk slot for a one time deal that buys you perhaps a little extra time if being tunneled off hook. I’d say that’s a downside.

    Funny how NOED is considered balanced though. The most game changing perk in the entire game if active, or survivors have to spend a long time searching for all 5 totems. Its win/win for killer yet they pretend that it being deactivated it a downside.

  • @Cheers said:

    Clearly you're stuck in a lower rank. I never find campers in rank 1, even when facing killers that are purple ranks. Also camping is a legitimate strategy that can be countered with ease.

    What region?

    Red ranks used to be where the good players are but recently I’ve found that red ranks (including rank 1s) all camp just as hard if not more so than their green rank counterparts. Hell theres a rank 1 Legion I keep seeing that literally never leaves the hook.

    Survivors points/pips rely on unhooks. Also people dont want to leave someone on the hook all game as its not fair. Killers take advantage of other players empathy. Its a really scummy tactic.

  • While you might escape because you’re playing swf, Facecamping often works against smaller swf groups or solo players. It requires no effort and often has a good success rate, guarenteeinf at least 2 kills minimum when you combine it with baby crutch NOED which all campers do.

    In a swf you can all agree to rush gens and sacrifice one person. In 2 man swf or solo this wont happen. The person on the hook may just give up on hook as they realize they arent going to be able to leave, and as so many of the survivors points are tied up in unhooks this results in people feeling compelled to feed the camper to get those points. Its ridiculous and shows that the people responsible for the scoring system dont invest much time into the game.

  • He seems to win most games. Its only the top tier of swf that pose an issue. I’m interested what his killrate is after the rework.

  • Low effort, high reward. Only likely to cause you to lose if you’re against a 3-4 man swf that aren’t overly altruistic.


    its a problem with the game design.

  • GF is awful and ruins the game. Not even Legion is as unfun as this chump so congrats Behaviour on managing to outdo your previous record for bad game design.

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1183487#Comment_1183487

    This is not true because even leatherface has a "power" in chase. He can punish mistakes and break pallets abit faster or even mindgame with a fake rev. Legion doenst have to do the half job because this Killer has nothing to Kill, just the M1.

    He gets a free hit with no counterplay and notifications of other survivors locations.

    He can have them holding m1 healing off gens all game or having them stay injured but be 1-hit all game.

    Hes really not weak

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1183454#Comment_1183454

    That wouldnt help legion much, Legion sucks cuz you have no power to down survivors, buffing deep wound doesnt change anything about this. Also my intention is not to buff a boring ass Killer. Its more about that Deep wound doesnt even fits with the actual concept anymore and is no threat at all, its not even really worth mentioning at perks like "borrow". It should be a "trade off" thats why this perk is even called literally "borrowed time". Because back in the days with the old deep wound it was actually just a "borrowed" extra hit for a short time. Right now its nothing like that and that sucks seeing that honestly. I thought more about the survivor side then to the Killer side here. Its just boring holding M1 like a braindead and paying any attention.

    Legion gets a free hit. He only has to do half the work of other killers.

    Hes not the best but hes far from the worst killer.

  • He’s not fun and he’s just an example of awful, awful game design. Nobody likes him because he sucks the fun out of the game.

  • Its dull and frustrating. But sure buff it more, especially with your legion avatar. Just suck all the fun out of the game even more for survivors.

  • @Zaitsev said:

    Id love to see solo survivor buffed to SwF and then killers are buffed accordingly

    You can never buff solo to swf level. Not even with voice comms.

    ”swf” as most people picture it is 4 people with the intention of winning and using good communication and strategy to do that.

    Even with voice comms, if you play solo and get some ochido wannabe in your lobby who just wants to taunt the killer with a flashlight then you’re still going to get wrecked.

  • @SleepyWillo said:

    I think its fine.

    Dont tunnel and you wont notice it exists.

    If youre not tunneling and you still somehow encounter it - you're pretty much destroying the other side so a 5sec stun isnt going to slow you too much...

    Pretty much this. Only once in a blue moon do I get hit by DS.

    People that complain about it game after game are tunneling and oblivious to it. Like when you tell a killer they were doing it post game and they deny it or deny camping even if they clearly never stepped more than 12m away from the hook.

  • but then killers who play bad all game can’t have their free kills.

    What you actually expect killers to have to work for kills? In dbd? Lmfao

  • @elvangulley said:

    Blame your fellow survivors that want to abuse the advantage of comms they will swear all they eant to do is plau with friends but you dont need comms for that

    Not sure what point you’re trying to make but that has nothing to do with what im talking about.


    To win you need to do gens, play smart, unhook, heal etc etc

    Some people just want to mess about and have that interaction with the killer. You often get 2 man swf where one will click the flashlight for attention, go down, next one runs around trying to bait the killer, instantly goes down. They’ll farm each ither in front of the killer, you oick them up from slugged and they dash straight to the killer to clicky clicky their flashlight some more.

    Its frustrating losing game after game after game after game after game with 2 gens done after having to sweat my ass off because other people in the game dont want to play normally. They dont want to do objectives they just want to farm and mess about and troll the killer.

    4 man swf is the only way to play the game now.

  • Killers are far more toxic. Sit around hooks and then gloat post game about how good they are. Hitting on hook and leaving to bleed out.

    All about killer fun though. The devs pander to them so much

  • Ignored...I’ve never seen a developer try to appease people as much as BHVR has with killer mains the past year.

    But yeah ignored because they wont make gens take 3 minutes each

  • But if you nerf moris then killers might need to actually put a little bit more effort into their camping and they wont be handed the win on a plate. We can’t have that.

  • Anyone who thinks killers need a buff isn’t very good at the game. Killers win most games now and over the past year we’ve seen it shifted into their favour in certain ways.


    Sure some killers could use a few tweaks but in general killers as a whole do not need any buffs.

  • He’s nowhere near as bad as people make out. Sure he’s an M1 killer but he only has to do hapf the work of all other M1 killers. Free hit and survivor location notification.

    Legion is also a great example of bad game design. He’s actually quite an embarrassment for the game.

  • It probably shouldn’t be a skillcheck. Not very good at anti-tunnel if the player misses it. Or at least it shouldn’t deactivate the perk entirely.

  • @Micheal_Myers said:

    https://forum.deadbydaylight.com/en/discussion/140298/plz-stop-helping-killer-side-they-didnt-deserve

    If it was balanced the killers wouldn't tunnel and wouldn't camp. So if the Killers were to get another justified buff to their kits then it would be balanced.

    Plus tunneling and camping stated by the Devs is a "Legit Strat"

    Lmao yes they would.

    Tunneling and camping requires no effort that’s why most resort to it.

    You can get people with killers beat add ons, NOED and an ebony mori at which point the game is completely killer sided and guess what? They still tunnel and camp.

  • And yet statistically the game is balanced slightly more in the killers favour.

    Just because you aren’t very good at killer it doesnt mean that its the harder role.

    Unless you mean all 4 on comms, in which case yes that is broken

  • @LordTohes said:

    To be a survivor you don't need to have any skills, repairing is extremely easy and fast and the game also benefits it. Being a killer is more difficult and you need some skill but the game hurts you to make it even more difficult 🤨

    Lol oh please. The vast majority of games killers win by just waiting around the hook or tunneling someone out before they can get away. Killer is braindead.

  • @LordTohes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180583#Comment_1180583

    Where do you get that information from? I do not speak for me, I follow many twitch channels and I see that the gen rush is massive and that in most games at least 3 survivors escape. It is correct, you have to kill 4 people, but you need to do 12 hangs to kill 4 survivors, the survivors only 5 engines that can be completed in less than 4 minutes.

    The devs own stats? No killer is getting an average of less than 2 hooks per game. Most are averaging between 2-3 kills.

    Also 5 gens vs 4 kills.

    You want to break it down into 3 hooks per survivor? Well how about I break it down into 80 charges per gen, that’s 400 charges. 400 vs 12. Checkmate.

  • And yet killers still won most games. Imagine that.

    Almost as if comparing objective numbers alone isn’t a very good way to judge balance.

    It could he argued survivors have to do 5 gens ( and often 5 totems) whereas killers only need to kill 4 survivors.

  • The disconnect penalty for a game with such a toxic community is the dumbest thing I’ve ever seen.

    Just stop giving them money. They’ll never get a penny from me again until they fix their game and its abysmal community. Nothing but trolls all the time

  • The bleedout timer is just so ridiculous. Being forced to sit there and wait because some toxic troll wants to get a buzz by leaving players to bleed out.


    and that’s the problem really. Thats why killer mains kick up a fuss whenever the idea of shortening it is brought up. They can’t be toxic then. So the devs wont change it because the game is all about killer fun

  • Here’s a fresh take on it - gen times are fine

  • @Peanits said:

    In those clips, the killer is using M&A and Whiskey, which both reduce his terror radius. His terror radius is not broken, it's working exactly as it should when you stack perks and add-ons that reduce your terror radius.

    m&A alone makes it feel tiny. Far more so than other killers with the same terror radius.

    So unless his TR is intentionally meant to be more confusing than others that are the same size then no its not working as intended

  • I stopped playing the game. Had nothing but trolls when I played survivor working with the killer. Reported them but no idea if anything came out of those reports. Probably not.

    Which means the trolls get their jollies and I get to sit there for 5 mins being chased down by other survivors, sandbagged, farmed, and then after the game I need to keep spectating to record footage just to make it clear it’s trolling.

    I miss the days when you could just leave games with trolls but no they deserve to have their fun too the devs seem to think.

    Oh well. I’ve been plenty of other games that don’t treat players like dirt.

  • @Ghostwithaface said:

    Looking up the add on. It's a Ultra Rare add on and it reduces the number of hatchets the huntress can carry by four. So she can only carry around one at a time, rather than the normal five. Figure this would be important context to just throw out there.

    Nobody takes Iri head alone though. It’s always combined with infantry belt with means Huntress gets 3.


    It definitely needs to go. Combine it with ebony mori and NOED and you can’t lose.

  • Thats because you were using Billy. Yeah he’s broken.

  • @Divinitye9 said:

    Oh clicky...

    You either live in the basement ranks and face off against killers who are new, or you have the worst conceivable luck possible with killers.

    I personally walk away from hooks, as I find camping quite boring. Yet it always seems that before I barely take two steps away, hook bombers appear before my very eyes. They don’t try to pull me away from the hook, they just want me to chase them in circles at the hook.

    Many killers don’t want to leave the hook now because survivors so freely offer themselves. Stupid people are stupid.

    Well it was rank reset. Maybe that has contributed. Since reset its practically every game. Rank resets are always notorious for it.

    Easier to sit around the hook and rely on NOED later than it is to learn how to chase survivors.

  • @Peanits said:

    I do, and from what I see playing as survivor, a lot of other killers do as well (been running Kindred & Open Handed recently so it's really easy to keep track of). What I find more often than not is that my teammates or the survivors I'm going against are way too altruistic and unhook the second the killer walks away, so at some point they rightfully start to play more defensively and expect someone to go running in for the unhook.

    There's definitely some people out there who camp no matter what, but I've noticed that most of the time, it's because people keep sprinting in the second they leave and force the killer to camp.

    Hand on heart thats not how it has been for me. Killers just circle hooks endlessly. Sometimes you wait and wait but the killer just patrols a 12m range. Deathslinger players are notoriously bad for this. Its either you farm before survivor hits second stage or you dont get the unhook. You play stealthy and give the killer every chance to leave but they refuse.

    You’re Canadian though? Maybe people in your region are just more civil. On the EU servers right now there is no sense of sportsmanship.

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