Clevite
Clevite
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1249780#Comment_1249780
Didn't they show that in some old stats already?
Yeah, they were at about the same rate. But if they were dedicated lobbies, I wonder if it would change. If all 4 were randoms I mean.
Because obviously a solo in a 3 man swf game, would have a higher survival rate, then 4 solos, imo.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1248351#Comment_1248351
Only part of the problem is that they have to balance the game around solo survivors and swf, which is impossible.
If swf were gone, they could rebalance the game, and killer would not get 4k 90% of the time. But if swf stays, and it is balanced around that, they will every time they go against solos. If its balanced around solos, killers will lose and/or tunnel/facecamp/mori to get some kills against swf, which they dont know in advance they will play against.
Instead of: killer dont want to play against swf, swf should be a different lobby with a different power balancing. Otherwise, solo suvivors fall short, or all lose if killer is underpowerd enough so noone plays them.
That is a fair point, well stated.
I don't think the can balance around solo because so many players choose to swf.
Even at the current state of the game, you would have to nerf the heck out of killers to balance around solo.
4 randoms will lose to a skilled killer almost every time.
If we have two lobbies, I think wait times will be incredibly long in the swf lobby.
But like I said, I'd love to see the survival rates between the 2 groups.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1248351#Comment_1248351
Have you tried coldwind farm? All palkets there if not all of em are safe pallets.they didnt fix pallet linking just alternate the route
I didn't say maps were perfect. Only that the devs are working on them and attempting to make chases shorter.
That is really the difference in a win and a loss. The chases, spend too long on them and killer loses, end then quickly and killer wins.
It is why many good killers pick when to chase and when to let it go.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1248351#Comment_1248351
Where its the competition if both parts doesnt play in fair condition thats called bully one side.
If you're getting bullied constantly, you're in the wrong ranks.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1248503#Comment_1248503
I wouldn't mind keeping SWF.
I don't mind going against a SWF, I'm one of those killers that doesn't mind the challenge, despite the headache.
I'd stay opt in for SWF.
Respect my friend !
Me either, I'll even ready up if they're all the same character all dressed a like, already dodged a bunch of times.
I'm in, what the worst gonna happen lose a match and learn to get better?
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That's another reason I prefer to swf!
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1248351#Comment_1248351
I never said they'll get rid of SWF.
But one day soon they'll give killers the option to turn it off or on, WITH Crossplay coming by the end of the year they'll have a larger playerbase in a pool, so it can be an option for killers to turn it off.
There are a lot of killers I've seen on the forums who have stated "Going against a SWF is fun and easy, they're way too altruistic etc." So you'll still have your killer playerbase that would want to go against a SWF and those who won't want to.
Guess that's an agree to disagree one here. I am doubtful they will split lobbies into swf or no swfs.
I am guessing very few killers, except those that feel they are optimal killers, would choose a 4 man red rank swf as opposed to 4 randoms. I'd love to see the difference in survival rates between the two groups tho.
More likely they're just going to hide our ranks and tell us it's all good!
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1248351#Comment_1248351
I love how people twist the numbers to whatever suits their argument.
"Swf is the majority. Swf is the minority" That's why I treat everyone thing like wikipedia. It's probably bullshit :P
But truth is they won't put in an option to avoid swf because we all know every killer would turn it on. The devs arent going to piss off 4/5s of their customers.
Not sure if the first part of your post is directed at me nor of the significance of it.
But I agree the devs aren't going to allow killers to dodge swf lobbies. They are currently trying to balance for swf now with all the recent changes.
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As a killer, 4ks. I can accept 3k if they get the hatch. I wont slug for the 4k, too aholish for me. Also if you do get exit doors open, I can respect that, you won't get hit with Noed by me.
As a survivor, I guess 3 escape is a win. Doesn't have to be me that escapes either, I know we all contribute to each others success.
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When we get a good one we do!
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1248360#Comment_1248360
Ivory and Ebony mori are stupid and unbalanced. Cyprus mori should be built in to killers maybe. Rancor and Devour are fine.
NOED is more of a reflection on the current state of the game. Gens fly and NOED punishes that. Survivors could just do bones which would slow the game down. In the games current state there should be a totem tracker for survivors but some maps need way better totem spawns. Ideally game speed overall would be addressed and NOED wouldn't have to be looked at but as of right now it is a problem.
Iri head is stupid combined with Infantry belt. Without it i think it's fine. It should have a restriction that it sets hatchets to 1 and cannot be changed. If not that the add on should be reworked .
That is fair enough, I agree with most of what you said.
I'll just never be a fan of nor view NOED as anymore then a crutch perk.
Had a game today against a really good Doc. He was winning chases, constantly hooking, shocking perfectly, so someone always seemed to be on a hook, in a chase, snapping out of it, going for saves and still trying to get gens done.
Realistically, there was now time to do totems. After rando dies on third hook, all of them in basement, like I wouldn't believe that was possible, learn to run from basement. We get final genny done.
I go for save, other person goes to get door, and bam I get hit with noed.Just thought, there was no time to get it.
At least he deserved the kills, he kept massive pressure on us all game.
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@Steah said:
What's the point of setting up a 3 gen and patrolling it if after a single kill everyone else can escape via hatch. If hatch spawns on the other side of the map you have no way to guard it and keep the 3 gen. With the state of the game, 3 gen builds are the only way for some killers to be even remotely usable. Yet this item completely ######### them. Not to mention that it can come out of nowhere if survivors find one in a chest. Whats the counter play to that? Run frankilns every game in case they get a key from a chest? Keys are a stupid item that just aren't fun to go against and punish killers for doing what they are suppose to do. They should be removed or completely reworked
So keys are unhealthy, what are your thoughts on, Mori, No Ones Even Dead yet, iri heads, etc..etc.
I'm with @toxicnancymain, get rid of them both.
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@BigBrainMegMain said:
They'll do something about SWF.
I hope with Cross Play they'll bring an option for killers to opt out of SWF.
Swf is not going anywhere. It is the majority of the player base, and once again, what keeps the game competitive.
4 randoms is a 4k 90% of the time. If swf goes, killers will 4k all day. However they will be waiting a long time for lobbies, as many survivors will move on.
They have already shrunk the maps and created a lot of dead zones. If a killer can't catch a survivor now, well maybe it is their skill that is lacking.
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Bad design, I found noed totem there at the end, ez 4k after getting like 2 hooks all game.
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I always thought it meant I'm being camped, do gennys.
I guess some people do it differently.
I ran kindred and swf as well, and I always do it when being camped, just to make the killer think i don't have kindred.
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@Hippie said:
I personally LOVE using Dead Hard on all of my builds, especially with the reliability of the new vaults. I've never felt more powerful as a solo survivor!
But, other than that, Iron Will and Kindred are both nearly essential to me as well 🙂
Me as well, throw in some adrenaline and that's my build.
I even Swf and can't let go of kindred. I feel it is so powerful, and a huge help coordinating saves at against campers.
I see you going around that way.....so I'm going this way
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@kosmi said:
https://forum.deadbydaylight.com/en/discussion/comment/1244959#Comment_1244959
Well at this state noed got same reputation like ds. Survs starting to cleanse totems even if killer don't have noed. Same as killer won't pick up surv if he thinks they have ds.
Playing both killer and surv side and sometimes after i ouplay killer and 1 gen is left ususaly get focus on me till the noed pop and then he/she catches me with that. Not angry since survs usualy wan't to rush gens.
As a killer don't used it since i want perks to be active whole game. So in my opinion noed and ds is in the same basket.
I agree with that, both are OP perks, that can change the outcome of the game.
I won't use either .
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1244959#Comment_1244959
Dang that's a lot of upvotes when you are clearly mistaken. If the killer is doing badly, they are giving the survivors extra time. If the survivors don't use the extra time to do bones, then NOED is completely justified in that scenario. It's not that the survivors should be punished for genrushing by NOED, it's that NOED is fair(in this sense) because a bad killer will not be able to activate it against good survivors. I hate to echo the words of so many trolls and spammers, but the perk really is in the survivors' control...when the killer is bad. Outside of those scenarios I would say you pretty much nailed everything else.
I was only stating how I came about my opinion.
And remember, No Ones Even Dead yet crutch, was not a hex perk to begin with.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1243466#Comment_1243466
Players who camp like this are not in it to win. They merely want to frustrate the survivor players. They are toxic little turds who don't care.
Yeah, I know you are right. That's why I just give them a gg a d move on!
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1244984#Comment_1244984
I would argue that the thing causing the divide in that case is the misconception that bloodpoints mean pips. They are completely separate. You get bloodpoints for doing pretty much anything and never lose them, meanwhile emblems are gained for a lot of things, but typically lost when the other side does things that earn them emblems. It's a give and take scenario. The better one side does, the worse the other does.
Reflecting on the match and thinking about what you could have done differently is a good thing, though. Whether or not tunneling would give you a win is up for debate, I find it tends to backfire more than anything if the survivors are smart. It's a lot of time to hammer through gens as the killer eats BT and DS.
Thanks for the response, very valid point on points not awarding pips, but hopefully they have some indication.
I wasn't suggesting tunneling as a major strategy all game long. But if used , say mid game, to swing momentum in your favor and eliminate a player at that moment, to ensure a 4k is probable.
Not fun for the survivor, but certainly can be the difference between a 2k and a 4k.
Which may be the difference between a pip and a safety.
Thanks for the discussion!
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No, we play to have fun , enjoy teamwork and each other's personalities.
If you act like a douche, you will not be invited back.
Our group is a pretty solid 6. Who ever is available plays.
With that said, I would not say 360s or flashlights are toxic. Just trying to keep your friends off the hook.
Same with camping and tunneling , might not like it, but not toxic.
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@Peanits said:
That seems about right to me. You had a close match judging by how many points you got, and you managed to kill half of them. That tells me that you're right around the ideal rank for you.
But this is a big reason for the division between the two sides, get almost a perfect game, and safety pip. Feels like a loss.
Makes you think, "well if I would have just tunneled that one dude out of the game when I had the chance, I would have 4ked and pipped"
But you try to play fair, keep it fun and get penalized for it.
The killer emblem system needs a tweak, reward killers for being fun and not just tunneling people out of the game to get hook actions and avoid losing points for them healing because you gave them time to.
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/1244606#Comment_1244606
Tru3 has uploaded many videos where he has 3-4k'd and still ends up getting a black pip. If you want your evidence i'd suggest checking his multiple videos showing it
Noooo not tru3.
I'd suggest watch fungoose, who 4ks practically every game and will teach you how to be a better killer.
Tru3 will teach you to be a better whiner.
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Another No Ones Even Dead yet crutch post.
Look I'm all for playing how you want, and with whatever build you like. And either way you get a gg from me and I move on.
I have a lot of time as killer, and my opinion of Noed is more from old school killer perspectives then survivor's perspectives .
When I first started playing, it was considered in bad form to use Noed. I was conditioned by the mantra of killers, at the time,that only noobs killers use it.
I have just recently switched to survivor. I have 7 devotions of killer and am nearing my 2nd devotion as survivor.
So, for me it will always be a crutch perk. Same reason 4ks will always be a win for me. I can accept 3ks if you got to hatch first.
But if you are consistently running Noed, it is probably because survivors are consistently powering the exit doors on you.
It is an OP perk that rewards bad game play. It is the same with DS, an op perk that rewards failure, and I will not run that as a survivor, out of respect for how op that perk can be.
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That is why he averages 3ks.
Can't be that fun tho, I'd rather lose with multiple hook actions and chases won, then "win" with 3 hooks and just standing in one place all game.
Send em a gg and move on!
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1242818#Comment_1242818
Disagree SWF players are the ones that usually suck when they play alone since they are boosted. Experienced solos however are the only good survivors.
Disagree, plenty off really good solos got tired of the bs and made friends and formed swfs, which allows for a team to be at their best.
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1239527#Comment_1239527
USMC vet myself, so I know the feeling.. Semper Fi....
Semper Fi!
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1239466#Comment_1239466
I just want to say that it is getting increasingly more and more difficult to speak publicly without offending someone. Something that bothers me may not bother you and such. I am in no way belittling the experiences of any soldier, whether they are drafted or enlisted voluntarily. In fact when i see someone in uniform or i see a veteran, i go out of my way to thalnk them for all they have done. I have more respect for them than i could ever possibly put down in words.
That being said, the term PTSD has become a common phrase in culture. It is used for many reasons for describing traumatic events, both serious and jokingly.
Like many things pop culture and just life in general has washed away the meaning and with it the overall serious effect it has on those who suffer from it.
Keep in mind that, in my opinion, the majority of people who use that term have zero desire to insult or mock. Not everything is a direct insult. Not everyone is trying to be an #########.
I do understand why you would get upset at the term being thrown around so callously. But sometimes it's better to step back and discuss without an all out attack.
https://forum.deadbydaylight.com/en/discussion/comment/1239527#Comment_1239527
Thank you for your service! I and my family appreciate it more than we can express. I too appreciate the level headed reply. You expressed your feelings without flaming the fire. I think the world would be so much more civil if we could forgive perceived attacks and respond in rational and courteous discourse.
Im off my soap box now. Carry on!
Thank you, that is kind to say. I believe you are right, it's how we treat each other that really matters in life.
Not small disagreements, especially over someone's diction.
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@Lentoro said:
https://forum.deadbydaylight.com/en/discussion/comment/1239466#Comment_1239466
I'm so sorry. I did not know that people could get offended by this. I don't know much about The Vietnam War cuz I grew up in Russia and I didn't realize how terrible it might have been for those who actually fought in the war. Once again, I'm terribly sorry if I offended someone.
No problem my friend, thanks for your acknowledgment!
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1239507#Comment_1239507
Criticized him for being rude to Developer. Gave him the solution by telling him to provide proper and constructive criticism. That's exactly what I did actually.
Well bashing another person, ie the use of STFU, doesn't help teach them not to bash others.
But each their own.
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@Carpemortum said:
So how is comparing a buggy game to having flashbacks of being in the Vietnam war remotely acceptable?
"Oh no, my game looks funny"
And
"I cant sleep because noises remind me of watching my friends die as we fought a losing war for a country that hated us for it, and have mental issues or physical disabilities from it".
Are two DRASTICALLY different things.
Comparing game issues to being in a ######### war is distasteful and offensive to those who did serve, and belittles what they ACTUALLY go through.
But yeah, my game is broken, I guess I know what it's like to be in war. 🤷♀️
As a USMC veteran, I gotta agree. I know he was probably trying to be funny, but many of us live with the PTSD of our time in service, and perhaps we should be careful of our analogies.
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@Desh said:
Bro stfu. Provide proper and constructive criticism with a possible solution than just bashing the teams that put work into this patch.
Isn't that what you just did to him?
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That's why I won't play with randos.
Your attitude is like a killer bringing a mori after facing a tough swf. You are punishing others for something that happened in the previous games.
Also they sounded new, new people make mistakes. And if they kept getting hit after you unhooked them, perhaps your saves were unsafe.
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Been that way for awhile now my friend!
Works about 50% of the time.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1237458#Comment_1237458
Cypress being basekit would suck, bad. End game is already like an 80/20 death sentence for the last survivor. Being mori'd for simply being last alive would just add insult to injury. Especially if it was your first time being caught. I'm feeling salty just thinking about it. 😂
I get that. But at that stage the killer should have the advantage. And I would take cypress as basekit if ebony was removed.
Plus the killer still has to hit you twice to down you. After that you were going on a hook anyway.
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@NursesBootie said:
I usually go for looping and reward the killer with a kill if he gets me, even when the gates are open. Just gives the killer points and fun for both sides.
I can respect that!
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@UseTheValve said:
Rank don't mean anything in this game, I got to rank 4 survivor and I play meme's on too of meme's.
It's fun and I understand OP points, you don't need to play SWF all with DS, unbreakable/OoO triple purple flashlight.
But some people enjoy playing that way I guess.
I would say as a survivor.
Rank as a killer is a bit different. It's harder to pip as a killer, and there are no teamates to boost you.
I have hit rank 1 as killer, and currently hit rank 4 as a survivor on PS4. I feel I am definitely a better killer than survivor. But my team is a big reason why I survive many games.
As a killer it is not only up to you alone, but you gotta hope survivors dont dc, suicide on first hook..and such.
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Mories counter keys, and vice versa. Leave em alone or rework both.
I'd be okay with cypress being basekit, ivory being ultra rare, and ebony being gone, or used inly after second hook.
Purple key lets one person use the hatch, pink, maybe 2 people.
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@Equus said:
I never take such a kill because I want to earn them myself. That being said I am a sneaky survivor when I give kills or downs. I got a nurse on console today and she was struggling to get hooks. I think she was still learning so when the game was midway I abandoned the loop into a deadzone on purpose so she could catch me.
It just feels better when you play killer to hunt them down and catch them. You already know your not that skillful as (this) killer, so I level the playing field this way. Don't want killers to get discouraged especially something as rare as a nurse on console!
Yeah, that is true. It is sometimes not a new killer, but a new to them killer.
I always respect those that try new killers at higher ranks.
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1237306#Comment_1237306
I was just kinda being a little funny about it. But I don't think I'm too far off.
I don't know. In my time as playing killer. You don't want the pity kill. When you have a terrible game as a killer it feels like crap. That's why killers get so mad when people don't leave the exit gates. They want the game over. They want to move on. The game was no fun and getting a kill at the end isn't going to make it better. The best way to make them happy would just be to get the game over as fast as possible.
I think that's why I don't play killer anymore. You're pretty much responsible for five people having fun. If you do a ######### job then no one has any fun. The stress! I don't think giving them a pity kill is helping any. But maybe.
Gotcha.
I have played a lot of killer, and as I have got better I see this far less often.
I am of the same mind that most time I will take you to the exit gates.
But, if it may save me a safety pip, I may have taken it. Not so anymore as I've gotten to red ranks and most games there are a sweat fest.
I have recently switched to survivor myself, and have only recently been "good" enough to offer a kill. When I first started I'm pretty sure I spawned on the hoom, I was down so fast.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1237252#Comment_1237252
But that doesn't make sense. If I had a bad round as survivor and the killer feels bad and let me have the hatch, I would be happy and wouldn't think he is just rubbing it in. And I've also never heard that a survivor was pissed because the killer gave him the hatch.
Letting the killer kill you costs you 5000 BP, who would be willing to lose that amount of BP just to rub it in, if you could just teabbag in the exit gate for the same effect?
Whenever there is a discussion about showing mercy as Killer someone says "survivors don't give free kills to the killer either, so why should the killer give free escapes to the survivor? ". And now doing exactly what thay asked for is wrong?
See that is my question. I don't get the double standard here.
You make a good point, if I wanted to be toxic I would tbag at the gate.
And not all killers hit me. Some just carry me to the door, other message, thanks, all tho that is rarer.
Thank you for your thoughts!
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@Con_Inc said:
That’s why you don’t hand them the kill in a way it shows them you did it on purpose you accidentally mess up a loop near the end. They will feel they got it based upon skill not letting you hand it to them. I have done it for killers and I also let survivors go if the team was playing good and they were close or I can tell the mm put me up against survivors that are no where close to me in rank. I’ve actually gotten a few messages from survivors thanking me for bein nice and added them to the game to play some with them and try to help them improve some.
Smart, think all take this advice.
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@AetherBytes said:
I tend to if my teammates are just absolute #########, BMing killer, flashlight spam (depending in the context of spam) Absolute perk abuse and bullying killer, I'll just let myself die after a token chase. Not only is it a boost for the killer, but good luck escaping down a man.
Same as killer, I spread punishment equally (as in i don't tunnel) but if you're being a dick to another survivor, don't expect to get off the hook.
Yeah I am very similar. I don't do it to be mean, but to give him some points.
As killer if I got 2 left. There always seems to be that 1 survivor hiding and the other trying to do objectives.
I always hunt for the hider and let the guy doing objectives go.
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@GrannyonAcid said:
Of course the killers going to give you a few whacks on the hook.
He just got looped like crazy and probably abused. He's not having a very good time as he feels helpless and can't do anything right. He's fuming at this point.
Then to top it off he has this one prick survivor that is making fun of him. Because he's going to stand there and let him get a kill. Because the guy wants to show off and pretty much spit in his face and say, "The only way you're ever going to get a kill is if I give it to you." ....
But you don't understand why he's giving you a few F U slaps? Okay buddy.
Damn bro, you took that to a dark space.
Not every killer hits you on the hook. So I guess your suggestion is not to give them a kill. But it's ok to give a survivor the escape?
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@Huff said:
I'm usually the kind of person to drag them back to the exit gate. I try to accept the match for how it went, and plus if somebody is trying to be that nice it's hard for me to want to not let them escape.
I can respect that!
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@Primalux135 said:
Do they let me kill 2 players when all gens done and all are alive?
I will if we feel you were fair all game and didn't get many hooks.
My question is when I stand there and point at the hook to give my life to the killer, why do some stand there after and repeatedly hit me?
I gave you the hook.
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People have fragile ego, forget them and move on is my suggestion.
I always send a gg, I think when playing survivor we could all do better sending the killers gg. Most just get salty messages and many, in m experience, really appreciate getting a gg.
Something to think about!
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Thank you!
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I love the game, and play often on PS4.
My MM is mixed. Some nights we get a lot of rank 12 through 15 killers, other nights we face all red rank killers.
As killer I have recently switched to survivor, so I don't rank up much. Just play enough to maintain purple ranks, so ofcourse most of my lobbies are red rank swfs.
With that said, they are a mixed bag as well. Some are pretty damn good. Others just are too damn altruistic resulting in ez games.
I don't get many farming killers at all.
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Yeah camping is an easy counter. Bubba pretty much is the only one that can be really effective with it.
Do gennys and you can usually get at least 2 out.
Take one for the team, send a gg, and move on. Chances are it won't always be you taking one for the team. Just remember do gennys when you are not the camped one.