ChiSoxFan11
ChiSoxFan11
About
- Username
- ChiSoxFan11
- Joined
- Visits
- 7,777
- Last Active
Comments
-
Scourge Hooks are actually some of the better designed perks to come along in a while. They reward a killer player who can actually get downs with regularity, but their strength is mitigated by having only 4 of them, sometimes in very inconvenient locations (seeing a Scourge Hook at the top of Eyrie of Crows just hurts, lol). They're not guaranteed to have value -- you not only need to be downing survivors within reach of them, but you need to do it quickly, and you need to hope you're not running into a team that can thwart your hook by saboing or bodyblocking.
PGTW is fine as is -- there's numerous times that you end up popping a gen that isn't the one you need to hit, or someone finishes a gen in your face and your Pop goes to waste. If the killer is running them together (which for the record, I don't), then the counterplay is really simple: assume that the killer is headed to that gen to use Pop and DON'T tap it -- you can't Pop what's already regressing.
I play against killers running these perks all the time (either alone, with DMS, or together), and if they're not getting quick downs and constant Scourge Hooks, it doesn't matter -- the gens still get done quickly. Nothing here needs a nerf.
-
"Check out our newest matchmaking feature -- never complain about the quality of your matches again, since you won't be able to log in to play!"
-
I just tried to log in as well from my PS5 and I'm getting the same notification.
-
On the killer side, Hex: Plaything. It's the only Hex that you can guarantee won't get broken 15 seconds into the match, and I find it to be extremely powerful on my Pig build -- I've lost count of the number of times I've run into a survivor crossing the map looking for their Jigsaw box who had no idea I was there. In a game where your need any kind of slowdown you can get as killer, forcing survivors (who, largely, won't want to stay Oblivious) to do a 2nd objective of a totem search is invaluable.
On the survivor side, Lucky Break. Paired with Iron Will and a solid med-kit (or even COH, or both), I've lost killers with basic moves that had no business working. If you're running Overcome as well, against any killer that isn't high mobility, it can be an easy escape from a chase. On an indoor map, it can be a nightmare for whoever is trying to find you. Whenever I play killer and I run across someone running this perk, I'm always thankful that I don't see it more often.
-
@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2896433#Comment_2896433
There are many "small" cheaters.
Today i faced a team that never yelled while being in my terror raidus with infectious fright. I know they were in my terror radius as i often heard footsteps around me just after downing a survivor. Then i found the said survivor not yelling in a corner of the jungle gym, 5 meters away from the down teammate, no scream, nothing.
Same, i often face survivors that activate speedhack just around a jungle gym corner. Some use this kind of cheat so good that you think they vanished in front of you.
Never happened to me before, now it's like 20% of the time.
When i play survivor i also face many wallhackers (obvious). Same, never happened to me before and now it's like 10% of the time.
Since I've seen so many content creators making videos on the subtle cheaters, it's gotten me paranoid on both ends. I've definitely had the "why in the world did the killer come here to find me?" moments, and I've had more than a handful of suspect plays from the killer end as well (the Yui tonight that seemingly had Lucky Break -- but without the perk equipped -- just the latest example). I legitimately wonder now how many people I've gone against that were subtle hacking, but I just wasn't able to tell.
-
@StarLost said:
https://us.v-cdn.net/6030815/uploads/NMPGR2BHP4Z0/screenshot-283-29.png
https://us.v-cdn.net/6030815/uploads/327BK2VO99Z8/screenshot-284-29.png
Reported the scoundrel postgame, but sadly I don't record all my matches so I don't think anything can be done about it. At least I was able to give the killer a kill out of all of this. I wonder how many of my 'so...how exactly did I lose that?' games looked like this from the other side.
I mean...what do you do when you find yourself in a super-boon?
So yeah. I guess my instincts when playing killer are correct. See a VAC ban? Dodge that lobby.
Oh - and what was most concerning about this - postgame, the other survivors (who weren't in a party with the cheater from what I could tell) were basically 'shhh, why are you complaining? Just take the win. Snitches get stitches' and all that.
EDIT: Is this why it's so hard to catch cheaters? They don't do anything too weird from the killer's POV, and the other survivors just enjoy the free win.
Man, that game legitimately depressed me.
What's even scarier is that there's a limit to the status effects that can be shown on-screen, so there might have been even more that the cheater was taking advantage of (I don't know if that's the maximum or not -- content creator Pebsie did a video on it -- but no Prove Thyself might mean that even more things were in play as well).
It's sad that people who weren't actually cheating had no problem with it. Their tune would likely be different if they were going against a killer with perm-wall hacks, for example.
Kudos to you for eating the hook and reporting the cheater in question.
-
@Xyvielia said:
The chat cruelty is disgusting😔
On console, to send a message, a group must be created
i’ve had messages turned off on DBD for 5 years. Even more satisfying is the fact that up until last year, disgruntled PS players were wasting their time typing their hate/toxicity into a chat box, then, upon trying to send the messages, were hit with the “cannot add some players due to their settings,” and whatever misery they were compelled to allow themselves to be overwhelmed by during the match was potentially magnified to a new level when they realized that I’d never be forced to participate in their guilt tripping or gaslit into their sinister toxic trap. I wouldn’t be inflicted by them in any way. I’d never feel their suffering at all... just unlimited power😌
https://us.v-cdn.net/6030815/uploads/QF9WVQUNG0LN/3e1c71e7-6196-40b6-80e3-1ad19d621c21.jpeg
Mmr is wonky by the way, like, to the extreme of being janky. I get matched with hella skilled god loopers on killers I’ve only played a few x’s... it’s lopsided n bogus, imo
I'm on PS5 and have been playing for 2 years. I turned off messages a week into playing the game after someone I didn't rescue from a Basement camping Bubba sent me a message telling me to uninstall and off myself. Best decision I ever made. Post-game chat is something the devs should seriously give consideration to removing, as any of the few good interactions people might have are constantly tainted by the overwhelming (and usually undeserved) toxicity.
-
@Sluzzy said:
As in any other game even in those in real life sports, play your best and accept the outcome and improve from there. If you go in as killer with the mentality "I must play easy and must 4K", you will be disappointed and not have fun.
"As in any other game even in those in real life sports, play your best and accept the outcome and improve from there."
Honestly, that might be one of the best messages posted I've seen on this forum in a long time. No sarcasm at all in complimenting you. Doing your best, learning along the way, and striving to get better -- in anything in life -- is a message worth listening to. Kudos.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2895814#Comment_2895814
The point you missed is, that he complained about the totally unnecessary belittling from the winning survivors. Kinda like what you're doing right now.
Getting stomped when you learn something new isn't fun. But when you get BM on top by bad winners, then it becomes disgusting.
Exactly.
I might be able to lay claim to being one of the oldest people who post on this forum, and saying this probably confirms it -- but I can remember when showing good sportsmanship in any activity was the norm and not the exception. I don't care or get bothered if I win or lose a match, but I do get annoyed at people who are poor sports whether they win or lose.
It's probably a generational thing (heightened by the young age that this game likely skews towards), but showing an ounce of humility when winning or class when losing is something lost on too many people these days, and the lack of anything resembling it certainly adds towards the bad reputation this game has for its community.
-
@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2895060#Comment_2895060
In Eastern Europe surv wait time is 2-3 secs and killer about 5 min 8.00am-6-pm
I'll take your word on that. But if you read what I posted, I described "peak" hours as 6 PM - midnight, so what you're saying doesn't contradict or refute my experiences. I'm also in NA (as is the OP, I believe) -- I have a friend who plays on the European server, and she's described the experience as much different that what we see over here (why that is, I have no idea). In any case, I'll stand firmly by my assertion that "peak" times -- which I think my definition of it would be pretty accurate -- see killer queue times far less than survivor.
ETA: Saturday and Sunday are different animals, however. More people are off of work/school during the day, so that obviously could affect those numbers.
-
The worst instance I ever saw of OOO being used was when someone who was part of a 3-person SWF ran OOO and sandbagged a random who was playing with the same character and skin. They shadowed the poor random, drawing me to them during the match, and then skulked away when I got close to them both, leaving me to believe it was the random who was running Object. I ended up killing two people in the trial, including the random, but not the OOO user. When the random was dead and I saw the OOO aura pop up again, this survivor had done their sandbag job so well, I legitimately thought I was going against multiple Object users -- it wasn't until the endgame screen that I realized just what they had done.
Special points also go in remembrance of the teams who would have an Object user and burn a Midwich offering. More fun stuff.
-
@NerfedFreddy said:
They don't need "fix", they are totally fine how currently they are. They are not hard, but still give you a challenge and satisfaction after completing it. Just 4k as an achievement is laughable. It's called an achievement for a reason
As someone who has all of the Adept killer achievements and almost all of the survivor ones (I had to do them again on the PS5), the killer ones absolutely should be changed. As was pointed out, using your power correctly actually punishes your emblems in certain instances (look no further than Plague, where you're penalized if survivors are constantly cleansing). Either the emblem system needs a rework, or a simple 4K should suffice.
If Adepts were equitable, survivor Adepts should require a double pip instead of simply escaping. I'm not advocating that -- leaving it as it is works fine -- but let's not pretend that a survivor who hides for the majority of the match while their teammates pump out gens then escapes, or someone who gets an Adept against a killer who AFK's wouldn't be more laughable than someone getting a 4K as killer, which is the way the system currently works.
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2895053#Comment_2895053
Here's the one thing I learned about playing killer.
After a certain point, it's not about the ability to chase. It's about gamesense and decision making. Chasing can be very difficult as killer, but if you plan your approach smartly and are good at anticipating where survivors will be, you can often circumvent them partially - unless you're playing someone like Onryo, Pig, Myers etc. Those killers desperately need help.
Very true.
I'll repeat what I said above -- playing killer is NOT as bad as some people make it out to be, and this comes from someone who plays all the killers, but prefers Pig gameplay above everything else. I'm far more successful than not playing her, even while playing "fair", so I feel that even the "weakest" killers can be viable, even against really good survivors (though I'd obviously be even better if I could master Nurse, for example). It doesn't mean it's a completely balanced, or fun for that matter, experience, though (or survivor, or solo survivor for that matter either) -- and the unbiased people on this forum understand that.
When people on either "side" make outlandish claims -- that playing survivor is impossible, or ridiculously easy -- or they make the same claims about playing killer -- then those takes distract from the real balance discussions that might be had if not for the unnecessary noise. My hope (and what I suspect) is that the devs who read this forum know well enough to ignore that noise from either end when it comes to coming up with solutions for better balancing the game. There are a lot of experienced players on this forum who have good perspectives on how the game works -- and what could be done to make it better -- who are worth listening too. It's too bad they sometimes get drowned out by the "[Insert killer/role/perk/playstyle/etc. here] is too hard for me, please nerf" threads that are all too common.
-
@Pulsar said:
I think people would just use it to stop playing against Nurse/Blight or other good Killers.
This is pretty much what would happen, and why any sort of system to block killers by survivors wouldn't work and would only be abused.
-
@StarLost said:
So as part of my little 'el-reverso' challenge, I've been maining survivor for the past fortnight in the hopes of...well getting some more BP on the 13th. I mean - getting better at a role I don't play much and seeing what life is like on the other side of the window vault.
Some observations.
- Camping...oh man, do I see this too much. Conservatively, maybe a third of my games have a killer hard camping a hook outside of necessity.
- Wow, do I have so much time on my hands compared to killer. I can really drink in certain aspects of maps that I never did before. I just realized that it's raining in Midwich XD.
- When did survivor queues become absolutely instant?
- Ranking on a survivor is honestly unreasonably difficult sometimes - as it depends a lot on how the killer plays and your allies play, beyond what you can personally control.
- Survivor BP gains are absolutely miserable.
- What is up with addon rarities? In many cases, they do not reflect the power of that addon.
- Some killers (Wraith, Sadako, Doctor, non camping Myers) are unreasonably easy to evade and loop - and I'm barely a 'beginner' who just watched a lot of videos.
- Finding hexes can be annoying on some maps.
- There is an...odd quality to the survivor role, where it's mostly waiting around and feeling like you're a good player - and then suddenly you're dead.
- Did I already say that survivor BP gains are miserable?
As someone who went from playing almost exclusively survivor when I first started with the game, to a 50/50 split, to now slightly more killer than survivor, my observations compared to yours. For what it's worth, I took detailed notes of 250+ survivor matches, a good number of those (right around 22%) being solo queue. My escape rate hovered right around the 55-60% mark in those matches, for whatever MMR that put me at. I tended to play survivor during peak times, but not exclusively.
1) I kept track of camping and/or tunneling in games, and only counted what, as someone who plays killer a lot, should actually be counted as such (camping in EGC, or happening across me after I'd be unhooked and someone else was chased/downed, obviously not either for example, even though some survivors would still classify it as such). In my games, I saw the killer utilize one of those strategies in 32% of my matches, so my experiences mirrored yours. Some of those were killers hard face-camping or hard tunneling at 5 gens, others were later in the match when their options were more limited, but overall, what you're seeing isn't necessarily an outlier.
2) You're right -- as survivor, you have so much more "free time" than you do as killer (as the latter, there is no such thing). BHVR has arguably done its best when it comes to the visual aesthetics in the game -- the reworked maps (and new ones) may not be balanced, but they're largely gorgeous with a ton of detail.
3) The only time I've ever gotten instant survivor queues in during the early morning hours and into early afternoon. After that, it's waiting anywhere from a minute to 5+ minutes (or worse) in the prime hours. When I stream (which tends to be later), I'd love to play more survivor than I already do, but the long queues (and the less-interesting gameplay, as I'm not a "get the killer to chase me" type of player) lend me to playing killer during those times due to the instant queues.
4) Ranking up as survivor does reply on your teammates and is arguably more difficult as a solo. I try to check all the boxes as survivor when I'm playing -- bless/cleanse a totem, take some aggro, and get a rescue or two in addition to working gens -- but all it takes is a match that goes south from the beginning, and all of that gets tossed out the window.
5) The BP definitely pales in comparison to a solid killer round, but I do have some really good BP totals as survivor. Bringing Prove Thyself not only helps gets the gens done quicker, but gives a nice BP bonus. WGLF does the same if you're looking to be altruistic. And getting involved all across the board will get points in all categories, but a boost to survivor BP totals would certainly be something I don't think anyone would be opposed to.
6) I rarely bring in items, so I can't speak to that. I think a rework of the Bloodweb though, and what you can pick out of it, is something everyone wants to see at this point.
7) I'm a pretty "average" survivor, and I've found that playing killer has taught me more about looping than I could ever have guessed at first. Watching what works best against me and trying to replicate that has helped tremendously.
8) I used to run Ruin/Undying on a lot of killer builds, but I've pretty much abandoned Hexes (other than Plaything on my Pig build) because of the terrible totem spawns. I find totems relatively easily now, mainly because I know the locations based on having the totems in my view as killer for so many games in the past. Some maps -- Midwich, The Game, and RPD in particular -- can have tough locations, but other maps like anything Autohaven or MacMillian -- those are almost too easy to find. The more you play survivor, the more those locations will start to become easier to find.
9) I get that feeling entirely. I have moments where it feels like I've really got things down great ... and then, I'm making a really dumb play that ends up with me on a hook. Then again, I have moments like that as killer too. For me, every game is an opportunity to improve at something.
10) Still agree, lol.
-
i can only speak for myself, and speculate on what other people's experiences are. It's been clear from a killer shortage during peak hours that there are a number of players who simply don't play the role since they don't enjoy it. I play a substantial amount as killer and DO enjoy it the vast majority of the time, but I can definitely can understand why some people don't.
When do I NOT enjoy playing killer? It's the matches that feel lost before they've even begun. Those are the exception and not the rule for me, but they do happen. Matches where survivors with multiple BNP Commodious Toolboxes power through gens even when I getting multiple downs. Matches where no matter how fast I'm getting hooks, gens are still flying and heals happen almost instantaneously. Seeing every survivor on a team who knows how to run tiles going to an area on a survivor-sided map I've been sent to, where multiple strong tiles are strung together -- and I'm playing Pig, lol. If I'm playing survivor, unless the team is throwing or someone DC's out the gate, I NEVER have a match where I feel like it's unwinnable 2 minutes into the match. Playing killer, that has happened, though, and it's extremely frustrating.
I don't mind going against meta perks or builds, since I'm usually running them myself. COH may not be well-balanced, but I've learned to work around it, and I have accepted that playing hit-and-run is something I'm less likely to do now. Dead Hard is the only perk that feels "unfun" (I hate using that word, since it's a phrase that's way overused in the community) -- it's frustrating to outplay someone with a mindgame at a tile, only to watch them Dead Hard for distance to make a window or pallet they should never have gotten to and extend the chase significantly. Nothing else survivors do bother me -- saboing, the Boil Over squads, flashlight squads, none of that is an issue for me, since I've played against so many of those teams that I know how to deal with them, but I can understand why those players make the game miserable for some killers to face.
I have messages on console set to friends only, so I don't get to see any post-game chat -- thankfully! I play as "nice" and "fair" as I can, but I'm sure there would still be survivors who are raging on their end over some self-perceived "problem", so not seeing any unwarranted complaining helps me avoid a large part of what causes a lot of other killer players stress (I'm of the opinion that post-game chat should be eliminated entirely, eliminating a huge source of toxicity, but that's another discussion altogether).
I think matchmaking is an issue, but the root of the problem is the imbalance between killer players and survivor players during peak periods, and no tweaks to SBMM (unless it ends up with people sitting in stupidly long queues) is going to fix that. With speed prioritized over fairness in matchmaking, you're getting killers who are new or inexperienced getting survivors well above their skill level, while still sending killers with a lot of hours in the game against new survivors, making for bad experiences all around (I have no fun playing against a bunch of new survivors with barely any perks any more than they're having going against me).
I think a lot of the lack of "fun" for many killers is that there's no margin of error against competent survivors. One mistake is enough to cost you an entire match, and there's very little room for meme perks, builds, or a single bad play. That can lead to stress, and add in the poor sportsmanship shown by too many in the community, and I know a lot of survivor mains who simply don't play killer for those reasons.
Again, all of the above is my own personal experiences. Your mileage will vary.
-
For the perks, Unbreakable is a meta perk, useful whether you play solo or as part of a SWF. There are plenty of times where you won't see value out of it, but a number of killers will slug at some point of a match (and some killers, like The Twins, rely on slugging for pressure), and a well-timed unbreakable can turn an entire match back around when everything looks lost. Definitely worth having on any survivor build.
Object of Obsession is a perk I'd pass on. Owning Laurie for Decisive Strike, another meta perk, would mean you could get OOO by leveling her up. The perk is potentially very useful, especially as part of a SWF, but running it solo, even after its nerf a little while back, means you're likely to have a killer targeting you, and unless you're looking specifically to get chased, it's going to cause you more harm than good. Again, I'd rather own Laurie for DS and get this perk along the way than getting it out of the Shrine with shards.
Undying used to me a meta perk, but it's less so with the Boon meta in place (and after its nerf). It's still a pretty powerful perk, however, and well worth having if you plan on running any Hex-based builds. If you're playing with Ruin or Devour Hope in particular, it's a must-have to pair up with those. If you don't want to get The Blight, getting it out of the Shrine is well-worth it.
Iron Maiden is a mediocre perk, IMO, at best. It really only gets very limited use -- if you play Huntress or Trickster, it will give you a faster reload speed (though Huntress has an add-on that does much the same thing), and if you play Doctor, it might make survivors think twice about dodging your Static Blast by jumping in a locker, but other than than, it really has little use. The exposed status someone gets from getting out of a locker isn't something you're normally going to be able to capitalize on. If you're not playing Huntress or Trickster, I'd pass on it -- and even then, I think there are better perks to run on those killers over Iron Maiden anyway.
-
I always end up back with Piggie, but I try to play everyone on the roster, not an easy thing when there's so many to choose from. Other than Pig, though, I've found myself playing a lot of Nemesis, Demogorgon, Sadako, and Pinhead of late. I used to play a good bit of Doctor and Wraith, but moved away from them. When I'm looking to switch things up more, I'll practice my Huntress. Nurse, or Pyramid Head.
-
@[Deleted User] said:
I've been using them a bit, for the "close hatch 2 times challenge" as killer. I think they are good.
I did the same -- made it really easy to get that challenge done quickly.
-
I have a ton of positive moments in the game, more than I can give here. But recently, I was playing as The Pig, and I had a viewer request to play with the Video Tape/Rules Set combo on a favorable map (I chose Midwich). I found survivors pretty early ... and they all started booping, my one weakness as Piggie, lol. At this point, it's a farming match. At one point, three of the group ended up in one of the classrooms, with me playing the role of "teacher", smacking the chalkboard while they stayed studious behind their desks. 🤣
They were on console as I am, so I friend requested them afterwards and thanked them for the fun time. Two of them have now started playing survivor rounds with me, so I added new friends through some funny interactions in the game. With the exception of a friend I know personally, pretty much everyone I'll play SWF with has been someone I've met through a positive interaction in game (usually, with my being the killer and their being on the opposing team), so like I said, many positive moments since I started playing. As frustrating as the game can be at times, the good still outweighs the bad.
-
@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2867429#Comment_2867429
I'm sorry but I don't believe that. The killers all in your area must be brand new to the game.
You can believe whatever you want to. I face new killers, meta killers at Rank 1 with stacked slowdown, and everything in between, thanks to SBMM prioritizing queue times over everything else, and a lack of people playing killer, since that role is far more stressful and difficult to play. I stream multiple times a week, playing both roles, and I've been doing so for 2 years. There are nights where I have a bad run of matches and die more often, and other nights where literally every match is an easy 3-4 person escape. I play in the CT zone of North America, so to say killers in my area are all new shows an ignorance that I know, based on your history, you don't possess, so I can assume your answer is one from someone who doesn't have much of a compelling argument to make.
One of us has a history of hyperbole, exaggeration in their claims about gameplay, a tendency to rage quit when downed in a match first, and constant complaining about things that reasonable people who play both sides of the game know are overblown -- and the other one of us is me, lol. Your statement about the game being in the worst state ever -- which if we were to believe that, means that you'd rather the days of every map being gargantuan in size, dribbling people to the hook to avoid DS, true face-camping where the killer could block an unhook entirely, insta-Moris without being hooked, instant gens with old BNP's, and infinite loops galore -- alone should be a sign that most of the outlandish claims you make here are far less credible than anything I claim, and that by now, people who've frequented this forum shouldn't take you seriously.
And for the record, many other people with more time in the game than I, have posted their results as survivor before, with escape rates higher than mine. Even the escape rates posted by the devs are nowhere near what you describe as a typical experience, so I'll stand by my statement -- if you're claiming 90% of your matches end up with you dying, that's either a complete exaggeration, or it's a "you" problem. My guess is that it's the former and not the latter, but getting anything but either a completely biased answer from you -- or straight up trolling -- would be a waste of time waiting for.
ETA: What's sad is that, on very rare occasions, you actually DO make valid points and have takes that have merit to them. But they're so crowded out by the rest of the nonsense and noise you parrot, it's impossible to take you seriously about almost anything you post, which is unfortunate, since judging by your Nurse killer stats, you have a lot of hours in the game, and that alone, should give some weight to your statements, if you didn't throw your credibility out the window on a constant basis.
-
For our OP, I was keeping stats over 250+ survivor matches until just recently. My escape rate overall was hovering right above the 60% mark, and my solo survivor escape rate was right about the same. And I happily admit I'm a decent, but nothing spectacular, survivor.
If you're legitimately and consistently dying in 90% of your matches, without trying to come across arrogant in saying so, it might be a "you" issue, and not a game balance one.
-
When you're on your mobile device, see a thread, and you automatically guess who the thread starter is before you open the thread ... that's a clear sign that someone needs to come up with a new shtick.
-
Thanks -- I find myself getting spun a lot more than I'd like, but other than those frustrating moments, I've always been on console -- never owned a gaming PC, and the only games I have played on a PC/laptop were games like Civilization -- ironically, lol -- where precise movements weren't necessary.
I've invested a lot into the game on console, and I'm an old fossil set in their ways, so I just have to adjust. I have a PS5, so the game runs better for me than what I imagine it does on a PS4. I play all killers, but learning Nurse has been an experience, and while I've shown improvement with Huntress, my Trickster play is a-w-f-u-l.
-
As someone who streams usually 3-4 times a week, I now play killer far more than I do survivor. I do that because my usual group of SWF buddies haven't been available as much lately, and my audience -- not large, but loyal -- likes to watch me play the killer role. I don't feel stressful doing it -- I usually do pretty well, I know not every match is going to go great, and I try to go into matches with the mindset to have fun above everything else.
-
Demogorgon, definitely. With his Shred being so powerful, there might not be a killer who utilizes STBFL as well.
For me, Nemesis is my 2nd favorite to use the perk on. I run it on Deathslinger, but I'm a mediocre shot at best, so I don't think I get the value out of it I'd like.
It's a guilty pleasure perk for me fir certain. I definitely feel the difference playing with it vs. without it.
-
For me, Corrupt by a mile, though it feels like of late I'm seeing more and more survivors spawning by uncorrupted gens, negating some of the perks value. Still, there are plenty of games where cutting down the map where gens are being worked on is a huge boost.
I feel like I have a good feel for where survivors spawn, so Lethal isn't a perk I run -- I'd rather a perk I can get usage out of for more than just those initial seconds. The only build I run Lethal on is replacing Corrupt with it on a Pig build that uses the Video Tape/Rules Set add-on combo, since that build encourages someone to be brave enough to finish a gen early, and getting into an immediate chase with that build (and denying at least one person a chance to start looking for a box at the start) is so important.
-
@bm33 said:
No, it's just a breeding ground for toxicity. I'd rather they use their resources and focus on more important things for console like optimization than an unnecessary chat box.
This.
In the long list of things that the developers could use their resources -- time, the most important of them -- to work on the game, an unnecessary chat that, judging from what more people say than not, is usually just a salt fest of people complaining about how the other side played -- or worse, hate messages -- is NOT one of those things. Who honesty would rather see valuable resources spent on a chat on console so you can be told to off yourself because you didn't two-hook everyone first or were running Dead Hard over having ... I don't know -- the numerous bugs in the game fixed, or worthless perks reworked, or SBMM fixed, or optimization for consoles, or any of the other issues the game faces?
-
@Carrow said:
The funniest thing is when three gens pop within a few seconds anyway and the entitled survivor could have easily escaped/collected a hefty amount of bloodpoints if they had only stayed.
I had a match like that on RPD yesterday as Sadako. The team was down to one gen needed to be finished, one person was finally dead, and I downed a Feng, who wasn't on death hook, after manifesting out of a TV near them -- and they immediately DC'ed. It completely hosed their team over, as there was decent work on the other three gens, and if they had taken their hook state, the other two remaining survivors could have likely finished one and gotten a rescue and gotten three people out. Instead, the remaining two were completely finished at that point, and the match ended in a 4K. It astounds me the way people in a "team" game will completely ignore how what they do affects their teammates.
-
It varies for me. If the match has been extremely rough for the survivors, I'll often give the last person hatch. If someone gets a kobe off the hook near or at the end of the match, I'll do the same and try to keep them alive. If someone Boops me when I'm playing Pig, that's pretty much a free pass, and if there's an early rage-quit DC that hoses over a team, I'll often let everyone else live, since a quick 3 v. 1 isn't much fun for anyone.
If someone is BM'ing, though, all bets are off. The gloves come off and mercy will not be in my vocabulary.
-
I've run into hook problems on Midwich in particular, even without a hook offering being used and even before consuming a hook with a sacrifice. There have been instances where there just wasn't a hook seemingly anywhere within reach. Something with that map definitely feels like it's been changed regarding hook spawns.
-
@Kev19915 said:
https://forum.deadbydaylight.com/en/discussion/comment/2857821#Comment_2857821
I am also playing on PS5, with no luck. Any PS5 users here receive the charm?
I'm on PS5, and I have the charm. I have no idea what I did to get it, however. When I saw a thread here mentioning it, I logged in, got the cutscene, and the charm appeared for me. I play pretty much every day, got the DLC on release day, played every day afterwards, got both Adepts (killer and survivor), and I've got multiple Moris through the Condemned mechanic, so I have no idea what got it for me.
-
If they made it a useless perk, I wish someone would tell the survivors in the last four rounds I played as killer over last night and this afternoon. Every match with at least one Boil Over user, multiple matches with multiple Boil Over users paired up with map offerings (like Eyrie of Crows), sabo toolboxes, and Breakout.
None of that matters, of course, when I end up hard slugging rather than have the inevitable wiggling off, but obviously, while it didn't work for the survivors in my matches, it must be working effectively against someone for them to be running it. To be honest, I've seen Boil Over almost as much since the nerf as I did right after it was initially buffed.
-
Another vote for Old Billy. I'd make the second choice Old Coldwind -- I've never been a fan of how bright the map is. It doesn't feel like it fits into a horror theme because of the daylight.
-
As someone who plays The Pig more than any of the other killers, I feel she is usually vastly underrated when it comes to "tier" lists. Is she Nurse or Blight, or even an A-tier killer? No -- but she's nowhere as useless as a lot of people claim her to be, even at higher levels of play.
Her kills rates are high, not coincidentally pairing with a lower pick rate, implying that the Pigs out there who are playing her regularly have a good feel for how to use her kit to the best advantage and do well with her more often than not.
-- Her stealth is the worst of the stealth killers, but it's not designed to be used to cross the map, or cover lengthier distances. It's more for getting close when you already have an idea where someone is at and landing that first hit, or getting the occasional gen grab on someone not paying close enough attention. If a Pig player tries to stealth too much by crouching (unless they're playing an Amanda's Letter build), they're playing her wrong.
-- You're correct that the Ambush can be situational -- there simply are loops that are too big for it to be used in, but I still find it very effective at many loops, so long as the survivors aren't pre-dropping every pallet (which to be fair, is an issue for a lot of M1 killers). Getting inside of the pallet is key to landing the hit. You have to be able to read your survivors as well -- if you're facing survivors who bolt at the first sign of your crouching in a pallet loop, then you have to fake the attack. Survivors in those cases, expecting your dash and holding W to get away, will often put themselves into a more open area of the map where they aren't safe, and the threat of your Ambush will be enough to land the hit, plus you'll have a better chance with that survivor to actually Ambush attack them later in the match. The Pig does move quickly in those attacks, and I've landed downs even with survivors Dead Harding to get away.
-- The RNG with RBT's can be frustrating, but ANY stall you get from them is game slowdown that any killer would benefit from. Time searching even one box is time not sitting on a gen. I run Hex: Plaything on Pig, and I can't count the number of times I've come across an Oblivious survivor on a box, still injured and searching, and downed them, stalling their game even more (even if I'm even just leaving them down and not re-hooking them). Getting a kill with an RBT is only ever a bonus, but when it does happen (and it can happen, even if you're not trying to force the issue, depending on maps, add-ons, and the way the match plays out), it's a complete game-changer and often ends in swinging the match to a win.
-- Her add-ons are better than they used to be. Amanda's Letter is definitely better than it was, and it can be very effective on an indoor map. The Video Tape paired with the Rules Set can also be nasty, particularly on maps that don't have easily accessed Jigsaw boxes (think RPD and Midwich). The Face Mask add-on pairs nicely with the use of Plaything (trapped survivors won't be able to see their totems, keeping them Oblivious and vulnerable even longer), the Slow-Release Toxin eliminates pesky Dead Hards while survivors are trapped, the Tampered Timer/COG combo, even nerfed, can still be very deadly to survivors who don't takes their traps seriously right away (more than you'd realize), and Combat Straps are still a good add-on. The Workshop Grease helps the lethality of the Dash attack, and John's Medical File with the crouching movement. Are her add-ons amazing? No, but there is utility in some of them.
Again, is anything about her S-tier? No, but in the right hands, she can hold her own against good players. Like any mid-range killer, she can get wrecked by a killer taking the wrong chase and wasting too much time getting a down, she needs more slowdown in her build (I run Corrupt, Pain Resonance, and DMS to go with Plaything to get that slowdown) to get from getting gen-rushed out of the game, and a well-coordinated team can be trouble for her. But I rarely have a match where I don't feel like I have any chance. I think the good opponents I go against may underestimate her -- thinking, "It's a Pig -- this should be a cakewalk" -- and that works in my favor as well.
My two cents with my experiences with her. Your mileage, obviously, may vary,
-
@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2846681#Comment_2846681
I don't remember that showing up in the end points, I remember that showing up in the overall BP but not the end points.
The Endgame screen? I can confirm it does. I've also had someone escape against me while playing killer top the 50,000 mark on the Endgame screen, and I thought the same initially (possible hacker) until someone pointed out the Glyph challenge.
-
If the player in question was doing the White Glyph challenge and escaped with it, that will give the player 25,000 points. I've broken 50,000 without anything to add to bonuses escaping with the Glyph.
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2843835#Comment_2843835
Yes, Adept is so well designed that using the killer's power is counter-productive.
A definite reason why Killer Adepts should be reworked. I learned that hard lesson about using special powers going for my Plague Adept.
-
I got mine on my 3rd attempt at Rank 1. Had a 4K on the 2nd attempt, but I got the Condemnation Mori on one of the survivors that kept me from Merciless. Definitely don't Mori with her power if you're looking for the Adept.
-
@GannTM said:
Human nature pretty much.
Pretty much this in a nutshell.
It's very difficult for people in general to focus on themselves when it's easier to point the finger somewhere else and say "That's the reason for XXX". It's something you see in everyday life, not just in video games.
From my end, when I'm playing DBD, there are legitimate reasons why there are matches where my not "winning" (either as survivor or killer) may not be because I didn't play well, but things that are not in my control (bad teammates in solo queue, bad map or RNG as killer. etc.). However, even in those instances, there are likely examples in said matches where I made mistakes myself that contributed to the result, and there are always matches where I can trace my result back directly to how I played (especially as killer).
Self-reflection is the path to improvement in everything, not just in a video game.
-
I got it done on my 3rd attempt a few days ago, and I rarely play Billy. I had a TTV in my lobby and a Kate, both Iri 1 ranks, and a Bill and a Dwight that were clearly the weak links of the team. I got either 8 or 9 saws without farming. The TTV I avoided chasing (even though they were clicking away looking for a chase), but I did eventually downed them twice during the match with the saw when they were out of position. The Kate I chased for a while, but she clearly outclassed me, and I left her. The remainder of my saws were on the Bill and the Dwight. I purposely slugged them both and avoided hooking the Bill on what would have been his death hook so I could get him with the saw again later (which I got, for what turned out to be the 7th one I needed).
I definitely avoided using his basic attack, and I got a pretty wide-open map in Shelter Woods, so a little luck didn't hurt. I'd be happy not to see any more chainsaw challenges though.
-
I don't treat anyone wearing the mask differently than anyone who isn't. On the other hand, if you Boop me, I let you live, no exceptions (unless you BM'ed me earlier and are trying to use it as a last-means effort to get an escape). I'll do so even if I end up in an inadvertent farming match as a result (usually, if one person does it early, everyone does).
I don't expect every Pig to do that, and when I play Meg and wear the mask, I don't expect preferential treatment.
-
I've been playing a lot of Demo lately, and I'll second what others have said regarding STBFL being almost a must-run perk on him, and Barb's Glasses being a must-run add-on.
I've just started using the Leprose Lichen add-on, and it's given me insane value every time I've run it. I'll set up an initial portal when I spawn in, set a second shortly afterwards, and then go from there. Using a quick portal at the start of the match becomes a mini-Lethal Pursuer, and afterwards, it becomes an on-command BBQ, except it's map-wide and only one second less for the aura-reading when you emerge from the portal (and that doesn't count what you get to see while actually using the portal). I've set portals super-close to one another and used them simply to get info on where survivors are after a hook, or after someone's dead to find my next target.
-
When I play killer, I'm often surprised by how often I see this happen.
Playing Pig yesterday, and I down and hook an Adam quickly. Start chase with a Nea (we were on the Chapel map), and pursue her to the circus end of the map before downing her. Adam is hooked near the killer shack, and while all of this went on, the Felix and Mikaela sat on gens and ended up leaving the poor guy to die on 1st hook. I genuinely felt bad for the Adam.
Both the Mikaela and Felix were the definition of terrible teammates (the Mikaela knew how to teabag, though -- right before she lasted all of 20 seconds before getting downed for her final hook). The Nea was the only one who played unselfishly in the match to actually try to help her team, and I gave her hatch as a result.
Matches like those are perfect examples of why the killer isn't always the one you need to worry about. 🤔
-
I've been keeping track of my survivor matches for a little while now. I've gotten data from 248 matches (I have less survivor play of late, as my usual group of people I SWF with have been busy, and while I do play solo survivor, if I'm going it alone, I'll usually prefer to play killer). Those matches do not include results skewed by rage-quits/DC's early in a game by a "teammate", or by a handful of matches where I or my team were out to "meme" and not actually playing to "win" (like the night with our 4-person SWF where I literally threw matches to get Power Struggle to work, lol).
Out of those 248 matches, NOED was run by the killer in 32 of them, or right under 13%. In those matches where the killer ran NOED, in 10 of those -- 4% of the overall match count, and 31% of those matches in which NOED was run -- the killer ended up with a 3K or a 4K, and in at least a few of those 4K's, the match never made it to the Endgame and NOED activating.
For context, even though we all know SBMM isn't functioning the way it should be, my escape rate over the entirety of those matches is hovering around the 60% range, for what that's worth. I don't run NOED as a killer unless I'm in the rare case of trying a meme build (NOED, NWO, Blood Warden, etc.).
As always, this is one player's experience. Yours may vary.
-
@Pulsar said:
Damn didn't know Clown was top tier.
Also, Survivors definitely haven't told me to kill myself after a match because they lost. Call it what it is, toxic players are toxic players.
Exactly. Toxicity isn't defined by the role you play. The only "proof" in this thread is that people with myopic viewpoints lose any of their credibility when they try to beat a biased drum over and over again and ignore the bigger picture.
-
I don't find any killer "boring" -- every one of them has something unique for me that makes them different and interesting to go against.
That said, I dread seeing a good Oni. It doesn't ever seem to matter if I'm a solo or part of a SWF, when there's a good Oni, I'm getting wrecked. I do better against good Blights and Nurses, for whatever reason.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2817741#Comment_2817741
Dedicated until the last second, eh? That is something I like to see :)
Yep. :)
I went from once barely playing any of the roster to now playing every killer. I went from only playing Meg as survivor to playing everyone at one time or another. But you never drift far away from what you enjoy the most. For me, a Pig round is that comfort zone. :)
-
While the game faces obstacles and issues it needs to focus on, it's nowhere near dead.
While the player count has dropped over the last several months (arguably with unhappiness around SBMM), the average player base for January 2022 is nearly 4000 players higher than it was in January 2021, so more people are playing the game now than were a year ago.
It is pretty accurate to say, though, that considering the height of the numbers during the RE release, BHVR missed an opportunity -- probably because of how bug-filled that release was -- to capitalize fully on the influx of new players, leading to declining numbers we're seeing now. If we look up at any given "normal" month that isn't tied to the release of a chapter and find that the numbers are lower than they were a year prior, THAT would be a sign that the game would potentially be in trouble.
-
I definitely wouldn't play as a Solo survivor -- where would the fun be in that?
I would play as Pig. She's become my favorite, and the potential would be there to either have a very intense, competitive match -- or it could turn into a meme-fest with Booping and other shenanigans, either of which would be fine. I've put the most hours into her, so it would be fitting for my last match ever to be with her.