Catbucket
Catbucket
About
- Username
- Catbucket
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Comments
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Oh nooo they bugfixed him, made some qol changes, nerfed add-ons that actually had a broken interaction, buffed other add-ons, and gave him a MASSIVE stealth buff. He's ruined
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Your first point, about large rank differences being unthinkable even 8 months ago. I started this game around a year and a half-two years ago, my FIRST game, FIRST had a rank 11, rank 6, and rank 14 survivor in it.
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Yet another reminder that it's mostly qol changes, and bugfixed, that his only actual nerf is to a couple of his add-ons, and that some of his other add-ons are getting buffed
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We quoting the guy who just straight up lies about facts again?
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We'll, as of the new stranger things trailer, there's now a more humanoid option for killer, so who knows.
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He went from being mediocre, to high tier. There, fixed.
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its bugfixes, and qol changes. The only thing thats an actual nerf, is the nerf to his addons, because they are currently broken. Other addons are being buffed.
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@Mc_Harty said:
And the devs want to nerf him...
the only nerf, is the nerf to his addons. And thats necesary, because with the right addons, you can actually make it possible to fully stalk in under the time that it takes to counter. Aside from that, he got other addons BUFFED pretty considerably, and the other changes are all bugfixes and QOL stuff.
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@Redd said:
Why in the world do people want less bps?
because he's salty that it wasnt some massive event, and he's trying to spoil everyone elses fun because of it.
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@TheBean said:
@Catbucket that is just it isn't it? To me now... Gens are secondary as a solo player where if I'm in a SWF group, they are my main priority.
Why do I care that the 3 player SWF group I got paired up with as solo, gets out? They will work on the gens for me as they want to get out. They usually have no issues letting me die in the match, since I'm secondary to all their members.
I don't have an incentive to help them escape other than saving and healing for blood points, since that usually brings me closer to the killer, which is where the fun is.
As solo survivor.. is there a "real" reason to work on gens? In the earlier days there was. You need 2 done to get the hatch. That was enough incentive for me to focus on gens on the first part of the match.
Again the solution is really simple here, dont play solo survivor, because again, you are actively damaging the experience of 3 other people every time you play. You clearly have no desire to play the game as intended, and thats on you. Its not the other players fault, and its not the devs, its your own personal problem.
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I'm... actually really shocked by how many people were okay with the deafening volume of the chase music. You could say "Just turn your volume down then." Except... You also need to be able to hear quiet sounds. They may have gone a bit too far with turning it down, but it really did need to be quieter. The old volume, if using headphones, absolutely would cause damage over long periods of time, it was absurd.
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@TheBean said:
@weirdkid5 I still work on gens.. but only when there is no one on the hook... I might work on one if I'm on the other side of the map from a hooked person.. but I'd rather go running over there and make the save.
If I'm in a match and gens start popping in the first 2 minutes... I stop. The killer is getting rushed.. I start 99% gens for shits and giggles.
I don't benefit in helping my team escape. There is no incentive in the game to help them get out when all I'm concerned about is blood points.
Survivor to me is about cycling through matches as fast as I can to get more points. Play fast... die fast.... next match.
I have no concern for rank, since that is a pointless grind. The only grind that really seems to matter is the bloodpoints, which even now, that grind is so overbearing that it too is becoming pointless.
If all you care about is blood points... and nothing else, play killer. You get more blood points, and you arent actively ruining other peoples fun by playing selfishly. Just because you do not care about escape, does not mean the people you are playing with dont. By actively disregarding main objectives, and likely going for unsafe unhooks, you are infact sabotaging other random players for no reason.
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Am I nuts or in the upcoming calendar did they not say there was going to be a chapter release, which should have meant a killer, a map, and a survivor?
If youve been paying attention, you may notice that some of the upcoming chapters are also smaller than previous ones, reason being there is a lot of focus on getting other aspects of the game up to snuff, which I'd like to point out, despite the fact that people are getting so mad about it now, there were FREQUENT posts demanding that they slow down on new content, and focus more on the game itself... which they are for the next year.
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I’m not gonna lie this event was kinda overhyped, all it is is another double bloodpoints.
It wasnt overhyped, multiple devs very specifically stated NOT to get overhyped, because its a small thing. Charms were also specifically stated to not be coming yet. Theres no reason that this event shouldnt be 2 weeks, some of us adore the extra free blood points and reduced grind, so dont step on our fun because your standards werent met.
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It... actually sounds like you are the problem here. You may notice a lot of people venting frustrations that SWF is a nightmare because some people just, refuse to touch gens for no real reason.
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/532581#Comment_532581
"Marked Survivors may no longer be stalked". what about this one?
literally a bug fix, that feature made absolutely no sense and was very clearly not intended.
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The vault changes are the first step in killing infinite loops, sorry, but thats the direction the game is headed. If you already have a problem, you are going to be very unhappy as the map reworks start.
Edit:Also, a LOT of people have been asking for this actually. These loops need to be addressed, period.
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@ad19970 said:
Despite the upcoming nerf, I personally do think they really did a great job with him. He is both fun to play as and to play against.
I actually think its really worth not refering to those changes as nerfs. They are all QOL changes and bugfixes, except for the addon changes, but those are kind of evened out by other addons being buffed?
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Theyve been pretty clear on the fact that liscensed killers are cash only, due to the license holders getting a cut and whatnot.
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I whole heartedly approve, i wanna lean dance.
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it literally is already being tweaked.
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the only actual nerf, is the very slight nerf to two of his addons, he also got a few addons buffed, and recieves QOL fixes.
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this is why the detection range is being increased a bit soon, but of course, people need to act like its an agregious nerf.
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I got 13 leveling ghostface up to 37
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because you want to play a game?
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because you actually have tier 2 bbq
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I dont really blame you, a lot of people are REAAAALLY overhyping what is happening, without actually acknowledging that its mostly bugfixes and quality of life stuff. The only real actual nerf, is the slight nerf to his addons, which were a bit too good.
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pretty good job so far i would say. every match i play has at least 2-3 object of obsession now.
they said nothing about changing these perks in the near future, all they said was that they do plan on looking into how these perks interact with stealth killers. Please stop spreading misinformation like this.
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nah
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@Mew said:
Hes very fun to go against, i just hate how finicky it is to break him out of stealth- as i can look at him while chasing me but he just wont get broken out of it.
oh look, thats one of the things they are actually changing in his upcoming tweaks... It's almost like, they are actually paying attention to whats going on, and fixing things as needed? Thats weird.
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Yes, because its largely bug fixes, not sure why some people are so furious about it.
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Nah, I'm telling them its okay to bugfix killers on release.
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@Seanzu said:
First is a bug fix, second is a 4% increase on the size of the zone.
Ya'll are crying over bug fixes
Ive been trying to tell them the same thing but I just get downvoted to heck.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/531915#Comment_531915
LMAO Nobody was asking for Ghostface nerfs
Also, survivors asking for a minor change: PLEASE DESTROY THIS KILLER SO I CAN WINNNNNN
the pallet change was infact pretty widely requested, and it just makes sense.
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Oh no, nerfs to items that actually broke him in half, a minor change that people were literally asking for, a bugfix, and a tweek to a feature that felt real wonky half the time... its the end of days.
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Not nerfs, literal fixes, you people are going INSANE over a minor tweak to something that was behaving wonky, and an actual bugfix.
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Waaah they fixed an ability that wasnt working right, and fixed a bug, wow, they murdered him, wow.
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I'd like to point out, look at his changes. People agreed that his spotting felt a bit wonky, so they increased it ever so slightly. As for the change to him stalking people who are already marked, thats literally a bugfix.
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I mean, if you actually look at the changes, they are tweaks to the sensitivity on spotting, and people agreed it wasnt working right. And an actual bugfix. But people are acting like they just murdered the boy.
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@Penny said:
https://forum.deadbydaylight.com/en/discussion/comment/531774#Comment_531774
nobady is crying, he is saying the truth, GF was very balanced on the PTB, and they want to nerf him, they actually need to fire some people that test #########
not a nerf, literally just fixes to ######### that wasnt working right.
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I mean... the changes are literally as follows "detection range was too sensitive, so it was slightly tweaked" and "bugfix" but people are acting like they just ######### murdered him.
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It is not a reasonable suggestion. The hatch is one thing, its fine, but the final survivor left does not need extra ways to slip away.
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@WildDovami said:
He went from sub-par to OP. Nerfed is appropriate.
he went from literally non functional, to good. And the poles they've had mirror that.
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No one ever once said anything about a midnight release. Also, if I had to guess, I'd say the expected time would be 2PM EST, same time the bloodhunt ends, and the anniversery event begins
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Youve got it backwards, the game is in a better state than its literally ever been, and its gradually getting better still.
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Only one left now, and he will never be in this game.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/530684#Comment_530684
2pm EST is only 17 hours away.
Source: its 9pm now.
you are not wrong, appologies, I mathed poorly.
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already june 18th GMT wheres Ghostface??
the prediction is 2PM EST on the 18th, which is about 21 hours away.
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Tommorow
@cetruzzo said:
When is it?
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@Tsulan said:
They said nothing special, but I'd expect some free skins.
Exclusive skins have been mentioned, and we've also seen a brand new firecracker. Don't expect the skins to just be handed to you though.