Carpemortum
Carpemortum
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- Carpemortum
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There's a reason why your game isn't as popular, you people punish the innocent and never penalize the toxic people in this game.
The queue timer. ######### seriously? The thing that tells you how long you have to wait on estimate but does absolutely nothing to affect the matchmaking that actually happens?
Bye!
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Anyone else think the Ash perk "leaks" were a test to see how ridiculously overhyped the community would get about things that arent even out, while lessening the complaints and fervor of what we currently JUST got? Seen so many posts about the perks that arent even released, and so many less about Head On being op, or the like.
Like I'm aware people enjoy this dlc more than legion, but the amount of toxicity around this dlc is far less than the usual backlash of topics.
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😆 [1] LOL!
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@Nicholas said:
I agree that I'm not a big fan of these type of perks that should just be passive perks for everyone. I think adding more info to the HUD would be nice, such as an icon depicting that a Survivor is in a chase, 0/5 Totem counter, and maybe a Generator progress bar or at least indicate X are being worked on.
I wouldnt want a x being worked on personally. I enjoy having to wonder if I can actually rely on the randoms on my team. Having to guess if I should go for a save, or do work, is a big part of the game IMO.
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There are times where they strictly try to buff Solos closer to SWF’s power. Such as the obsession change in 2.1, where it is revealed to all survivors.
Virtually impossible to dark sense in solos? No, I always point twice toward the killer. If they think at all, they pick up on it.
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@Speshul_Kitten said:
I’ve seen 1 DS user in the last 17-18 games or so. They never got a chance to use it...
I ran it once last night. Got caught purposefully after being unhooked to save a teammate from EW3 Meyers. Then I got morid.....😆
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373113#Comment_373113
It's not favourtism, it's people with many hours on the game realizing this is a busted, OP and unfair perk in much the same way DS was. On top of that it's open to being exploited by the most toxic of players.
So lets get rid of every other perk and item that COULD be exploited?
######### might as well play F13.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/373011#Comment_373011
You obviously don't get it. Extending automatically a chase for no reason, punishing the killer for doing his job, in a non-counter situation, sounds like BS to a lot of us.
New killer perk "f'em": every 4th successful survivor skill check, gen or healing progress bar suffers a regression equivalent to 15 seconds of action.
Sounds fair, right?
You all realize this hasnt been fully fleshed out, yes? Its not a free extending of a chase as much as an anti tunneling perk. Oh you found THEM again? Somehow? Third time now? Maybe they can take a single hit and get away.
Ntm if you're on the same person that badly after 4 hits ANYWAY, you need to split off amd find other people.
Now to your obviously biased perk, of it was on great checks? Sure. Since this doesnt activate if the killer misses.
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@Ryuhi said:
its almost like its a unique mechanic that shouldn't be compared 1:1 to other abilites, since it functions so much differently.
Almost like every other thread on this forum, yet I see the same people, like you and crusader especially, on them arguing things that arent comparable.
The fact that she has to refill, be immobile, and hit a target more than once is very comparable to huntress. So like I said in my last post to you two, your bias is showing.
Enjoy your echo chamber.
<3
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/373050#Comment_373050
Please provide video of hitting someone twice in a single stream. Maybe if you try it to prove me wrong you'd realize its not possible.
Oh, you're right, you cant hit twice with the corrupted one, but I never specified which I meant. I'd seen the green spam.
But what I did also notice is it takes less than 2s to even charge the attack. And were still mad about reduced ms?? How biased are you all that you need the extra Ms on an attack that is almost instant charge and can ignore windows/pallets like hatchets can.
Like, you can charge and release it in an instant, but because you cant fully one down someone, or chase them at FULL SPEED while waiting to unload it, wanna argue and debate about how the killers not viable now??
I'm out. This is an echo chamber of bias.
Removing slight ms while holding a charged power is a good thing. For both sides. Period.
Bye killers <3
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/373047#Comment_373047
Clown can refill on the spot. Plague needs to infect a survivor, wait for that survivor to use a fountain, plod over to the fountain, drink from it, then has a time limit in which to find survivors to hit with corrupt purge.
Clown's bottles can get him hits on loops, purge's vile purge can not. She's easily looped without her corrupt purge.
Clown has DRASTICALLY reduced movement while refilling. Next?
Cant win loops bc of her power? A slight ms change isnt going to change that. If that's really the concern, get better at chasing people, without the crutch of a power....
Have to let them leave to get corrupt power? Really? This farfetched scenario to try and prove her power needs a Ms buff? Why would you ever let then run, just to get corrupt fountain. You wouldnt. Youd either chase someone else, or put them down with m1.
Next ridiculous attempt at changing the point of this discussion?
She shouldn't have full Ms while charging.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/373037#Comment_373037
You're right, it gives survivors the ability to unlocks free instaheals around the map :D
Also no, you can't down someone with a single stream. Have you even played the new killer? The best you can do is either a full stream into a melee hit (which takes time and distance, has room to counterplay, etc) or if you're corrupted a small spurt to hit them once (activates speed boost) and then need to hit them with a second one from a now-increased distance.
It came out today. No I have not. I have been watching people play her quite a bit. And I see multiple hits almost every use of her power.
Also, you're skipping multiple scenarios. If they're still broken, one shot. If they're already injured, not healed, etc. One shot.
Removing her full speed while fully charged is not going to stop how you play her. It just simply wont let you walk around with a loaded cannon all game. And that's my point. Shes still deadly, and viable. But you shouldnt have full Ms while holding an ability charged.
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@Master said:
Close your wallet, hopefully they will notice at some point whats going wrong
Nty. Buying her and Jane. I like the plague, with her changes, just as I like playing legion still.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/373023#Comment_373023
She can't instadown with either version of her puke, so I don't understand how it could be considered comparable to the huntress (especially since Iridescent heads exist)
She can hit more than once with a stream of puke. It takes two connects, but only one release if you hit them.
That easier to understand?
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/372994#Comment_372994
Clown can.
If vile purge was anywhere near as good as a Huntress hatchet then I would agree with you.
your survivor main is showing btw
Coming at me in other threads now? Hon, I play both, if you actually paid attention to anything I say. Also, clown has to, get this, REFILL after 5 uses, and his drastically slows the survivors movement speed, never doing damage. Its not an attack power, it's a chase helper.
Nice attempt though.
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I did say most, and didnt mention hillbilly. Because hes the ancient exception.
@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/372994#Comment_372994
Her normal puke does no damage inherently, and her blood puke has conditions (and a timer) to be used at all. Not terribly comparable to those two.
Her base puke has other effects, as useless as you may consider them. Effects that hatchets and chainsaws dont.
Her power puke SHOULD have conditions, as you can stream someone to the ground with a single release if done right.
She shouldnt be able to move full speed with it held charged, period. It removes any mind games or thinking with her ability other than "oh its ready, hurr durr, theres a survivor! Better let go! Ok hold my button again until I see someone else hurr durr "
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/372994#Comment_372994
Because Huntress does not need to hit a survivor multiple times to hurt them. Because LF is just a weak #########.
Sure, I know people like you would like to see every killer as a #########, but normal people want the game balanced.
People like me? Calm down with your accusatory attitude hon. I play both sides. Hillbilly is the ONLY one that isnt hindered by his power use, and that's because people would RIOT.
She doesnt have to be slug speed, but having her full speed and able to unleash the power at any moment with NO drawback is the kind of biased balancing you're accusing me of.
I didnt say she was broken, or useless, or that I defended any of it.
Just that she is getting the same treatment as killers who we all know exist and dont have issues with.
LF is slower w his because if he was full speed youd never escape.
Huntress does, in fact, have to hit people more than once, and her ability does not give away survivors positions or TRANSFER to other people/objects.
So if anything, making her slower is a good balancing change.
So dont come at me like I'm a biased survivor main, simply because you refuse to accept that every killer cant be a broken train of death.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/372957#Comment_372957
Not a broken perk? It's an auto dead hard every 4th hit. With no way of baiting it. It's absolute BS
Dead hard reveals your aura when you heal yourself? Giving you away? Oh I forgot about that...
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@Bongbingbing said:
I hope not, another free escape perk is the last thing we need. DS Finally gets balanced and then they come out with this.
Reverse the role and Give Killers a free insta down to any healthy survivor they hit after hitting others 3 times and then you see how broken that is. not to mention it could be used 4 times a match....
So meyers?
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/372971#Comment_372971
It's grants you immunity from the third hit. It's everything people hated about DS and OoO rolled into one.
Wait until you get the toxic p3 claudette looping around pallet after pallet, dodges first hit with dead hard, next hit doesn't count, gets to a mega loop, you break chase, then see them tbagging from the other side of the map.
It's the PERFECT perk for toxic players.
Guessing you're really missing the old DS though huh? oh well here's your replacement, now you can be twice as toxic.
4th hit. Should read better.
The aura is also 16 meters for a short time. Not map wide all game. Calm your tits.
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I'm seeing a lot of "shes ruined, because I cant walk around with my power ready to blast the entire time."
GOOD. Huntress cant, LF cant.
Almost nobody can use their power 100% of the game and not get a movement speed reduction.
But I dont see anyone mad that huntress isnt at full speed with hatchets wound up.
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@The_Crusader said:
So a perk that grants you a free health state and lets you tbag the killer from the other side of the map.
Really proves my point about how in the pursuit of money BHVR is now just catering towards the toxic swf playerbase.
You mean Grants you one shot to not be put down, and reveals you when you heal?
16m hon, is not that far. And it gives you away if you heal....
You REALLY want that killer bias to show dont you...
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/372948#Comment_372948
well then no plague for me since I'll stop playing once that update comes out.
Lol ? Quitting before an update that is probably 3 months out? Over what? Its not even a broken perk.... it really helps being tunneled if anything...
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You mean BBQ flavored soda?
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In case anyone STILL wondered.
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Yeah no need. Is watermarked BR corner lol.
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I dont see how someones sexual orientation matters to strangers (or even friends) on the internet matters, particularly in a game where you don't usually see the same people on a regular basis.
Plus I, at least, dont frequently talk with my "opponents"
Usually its "xxxxx has added you to a group"
"Insert salt"
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@KingB said:
@Carpemortum sweetie I'm already at 100%. And? They can move faster than the camera even at max sensitivity.
Not when you're simply running. I have mine at 75 and they dont walk around me without me able to follow. Unless I was stunned, am breaking a pallet, or nurse/legion exhausted.
So maybe it's a you issue.
Or maybe you mean while using the chainsaw, which is stupid because ofc you cant turn very fast. And considering you said "about playing billy. Try it and they juke you", I'm assuming that's exactly what you meant.
Or youd say killer. Not specifically billy.
Saying they can walk around you on console but not on pc, because of camera settings, is a stretch.
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Pretty sure it wont heal you. I think broken reads "cannot be fully healed", so interactions wouldnt be the whole issue.
It's like if you're on the ground, with no mither. Broken, and dying.
If someone uses a full heal medkit insta use it would only put you at injured/broken despite having the capability to fully heal you.
Does that make sense?
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@KingB said:
All this talk of billy not taking skill, try playing high ranks on console. Good survivors will juke your socks off since they can move faster than you can rotate the camera.
Hon turn up your sensetivity settings. Also billy cant turn as fast while using the chainsaw as normal?
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/371053#Comment_371053
Where are you getting your statistics from? I'm genuinely interested.
In my region I get toxic SWF probably close to 60% of the time.
The devs gave us that number relatively recently.
That 4 man swf is less than 9%. Yeah you may get 3s, and 2s, but the 4 man swf isnt nearly as common as people want it to be for the sake of their arguements.
Also, now that people all join a lobby at once, it's almost impossible to tell, especially on console if they're playing showing as offline.
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@The_Crusader said:
This is balls.
Every lobby now it's just toxic swf. Usual characters, usual item, tbag, tbag ,tbag, multiple DS.
All 4 are on each others friends lists all the time.
It's really sucked the fun out of the game. I just cba and I camp then they get salty post game.
Wow how are you so lucky to get the statistical less than 9% groups EVERY GAME!?!
Teach me your magic.
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Haaaaaave you tried turning up your sensitivity? I've never had issues with turning speed. Sure I've been 360d, but not more than twice a survivor. Amd especially not to camera turning.
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Also let's not forget the game was free in the last 6 months, so theres probably been a steady dropoff of people quitting that are/were f2p.
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I hate to say this, but not everyone bullies the killer. And even less than that play 4 man swf.
So thanks for letting us know you're a bully? Lol.
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Strangled rat, calcified eye, intestinal ooze, human entrails.
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@Eveline said:
Patrol the gens lol. Yeah it is so easy to do 4 man 5 gens all the time.
You asked for a solution. It's one of your only options.
So either take advice when its given to you, and use It or dont, or dont ask for advice and learn to deal with it. But dont get snarky when I try to give you an actual solution to help, with 0 sass in my post.
I always say this. The game gives you perks to supplement your lacking areas. If keys are your issue, you have options.
Or maybe try franklins? 😆
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Patrol gens. If they cant do 2 they never even see the hatch.
If it's still 3 or 4 survivors, they need 4/5 done.
If keys are an issue, run gen based perks (tinkerer, ruin,murmur, discordance) , and dont even give them the option.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/365660#Comment_365660
Logical fallacy my friend.
Noed -> rewards the "failure" of killing survivors till the end.
Adrenalin -> rewards the success to stay alive till the end.
Could be argued than NOED rewards the defending of totems, or the failure of survivors doing said totems.
I dont use the perk, but I wouldnt say it's a rewarding of failure or even a crutch. If survivors dont do 5 totems you get to use it.
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We just need an abandonment penalty like siege, rocket league, for honor, etc, etc.
5 min, 15 min, hour, 3 hour, 24 hour, etc.
The DCers will root themselves out either getting sick of waiting and playing games correctly, or by banning themselves from our lobbies.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369310#Comment_369310
I didn't say 4-man SWF, did I? Nor did I share my view on how the game should be balanced.
You didnt have to mention the actual minority for it to be used. You mentioned "a minority" and I mentioned the minority.
You mentioned that solo was a minority, and then asked someone if they felt we should balance the game based on the minority.
So I posed the fact that solo is less of a minority than 4 man swf actually is.
I also asked if we should balance it for them, as then being a minority, from what you said, I gathered that we shouldnt.
So, should we really balance the game on the fabled 4 man, seeing as they're the minority?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369275#Comment_369275
I just asked you a question to understand if you're one of the people who thinks the game should be balanced for a majority or for a minority, so that we can continue the conversation. If you don't want to answer, that's fine.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/369267#Comment_369267
Doesn't change, no, but puts it into perspective. Namely, that solo survivors are a minority. Are you saying balancing should only take into account a minority of the playerbase?
Not as much of a minority as the 4 man swf which was what, less than 9%? But people always bring them up as the normal, and not the rare exception.
So since 4 man swf is in fact a minority, we shouldnt balance it around them, correct?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/369224#Comment_369224
Well first he needs to figure out what that means. After all neither "git" nor "gud" are coherent words
What? All these years trying to git gud and not go hollow....and it doesnt even MEAN ANYTHING?!?!
/Wrists
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/369222#Comment_369222
Correct.
PS. His "arguments" made him look like a kid, which he probably is, not poor English.
So as opposed to not being a dick, and go back to the topic, you assume hes now LYING also. I'm out. You're a ######### brick wall of elitism.
Well, you're probably just an #########, not poor comprehension.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/369190#Comment_369190
Actually he gave a pic with the doctor POINTING as a picture containing the words "Git gud"
What those jumbled letters are supposed to mean is a question that science has yet to answer. Which is of course why the doctor is pointing st them. As a man of science he is very involved in mysteries such as this one. I thank the Killer community for bringing such an important issue to my attention
Hmm hmm good point. Hmm maybe the DOCTOR needs to Git gud. Hmm hmm very intriguing.
Hmm.
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@RSB said:
https://forum.deadbydaylight.com/en/discussion/comment/369206#Comment_369206
No, I'm just not used to argue with 12 year-olds whose only argument is "ur bad", as you poetically said.
Instead of arguing with you, lowering myself to your level and risking the fact that you might beat me with your experience, I've decided to correct your poor English, so MAYBE, just MAYBE you can learn something.
PS. English isn't my native language as well.
So as opposed to continuing the discussion based on the topic, you felt the need to be an elitist ######### about his spelling, and then when explained that it's not his native tongue, call him a 12 year old?
Grow tf up.
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@GT_Legend2 said:
Idk, people are always saying scream chucks and all that. I want to see some of the best, like Michael Myers, Freddy Krueger, and maybe even Leatherface or Jigsaw. We already have blatant tip offs called the Shape, The nightmare, the cannibal, and the pig. Like, holy crap try to make it not so obvious BHVR >:(
This....this is a joke....right?
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Pretty sure that won't happen bc the creator or whoever is a accused/proven (idk the full story) pedo so the devs want nothing to do with it.
@I_Eat_Worms said:
though it sounds weird for this game, i want a terminator chapter, t800 killer and sarah could be the survivor
the map could be the factory at the end of the movie
They put Terminator in Deathgarden. Chances are we wont see him here as well.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/369165#Comment_369165
You’re telling ME to get good? OMEGALUL
No, they gave a pic with the doctor telling you to : Git gud.
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@OGlilSPOOK20 said:
https://forum.deadbydaylight.com/en/discussion/comment/368925#Comment_368925
Doesn't matter good or bad it's just the killer has 0 counter play and makes gameplay unfun. Even the best killer has counter play... Stealth & LoS. Legion in the right hands with their best add-ons and good perks can flip the board and turn into the most broken killer in the game.
Just btw, almost ANY killer with the right addons and perks can make it a nightmare.
Not just legion.
Wasnt legion supposed to come out and be the "absolute worst, most useless trash killer"?
What's all this fuss about now...

