CallMeSpidey
CallMeSpidey
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- CallMeSpidey
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Comments
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/479688#Comment_479688
Yea i really want to see you dealing with 4 dead hard, 4 adrenaline, 4 MoM on lery's against good surivor's with 2 blink when game duration is below 3 minutes even with ruin. gl mate
lol on Console.
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They've acknowledged some mechanics regarding hitboxes need a tweeking.
Getting hit 2 steps after a vault can be infuriating.
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@Tzeentchling9 said:
Sorry, I couldn't hear you over the three years of Survivor holding the game hostage indefinitely.
This. Thank you.
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@makayla said:
All I want is a Freddy cosmetic where he has sunglasses.
They gave Legion an edgy cosmetic not even resembling any horror movie, I'm sure they can put sunglasses on him.
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Shut up dude. You're those survivors that are all "me, me, me."
Idiotic topics like this are a reason why the community is split.
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Hillbilly and Leatherfaces, the noises are annoying as much as their insta-downs.
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@Orion said:
My boyfriend isn't living at his home right now and comes back on that very Saturday. RIP participation...
You're a chick?
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He's still "unannounced."
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@ItsYourBoyGuzma said:
Both sides take skill, the fact you both went out of each others way to win this pissing contest by saying -
"NAW! My side take moe skill because i have to hold M1! "
"NO MINE! Is Harder because im playing nerfed weaker killers and thats playing hard mode.."
This just shows how naive both of you are.
You shouldn't have had tried to prod at why they DC'd and what not and spared them. (Your friends)
I have ran into friends multiple times on DBD and have either survived because I was able to escape them OR they sparred me due to DC's/ them being nice.
We're playing the same game here, let's try to make it fun for at least 15mins shall we?
(Bigger question, what about the players who only play nurse?)
I only play Nurse on PC.
No other killer interests me on PC, I play Spirit on Console but that's it.
What's wrong with PC Nurse? What about OUR fun?
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I'm a PC Nurse, so I ruin peoples days everyday.
On top of that, I Leave as soon as the match is over.
No time for salt or GGs, don't care.
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I'll try console Nurse today and check it out.
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@liviu1911 said:
https://forum.deadbydaylight.com/en/discussion/comment/480628#Comment_480628
i purchased trAsh for that , never heard about "ash vs evil dead " before.. and i don't really care about it :))) MoM was a nice perk and i wanted it before it coming to shrine
You must be 12. Maybe 11.
Sad how you play a Horror game and not know who the Horror Movie icons are.
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World of Warcraft has gone through a million changes and they still have a hard player base. Happens to Call of Duty all the time.
Destiny as well, everything changes and people keep playing.
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Changing things on DLC’s too much. I’m pretty upset and so are a lot of people who I play this game with and against.
Ever heard of EA?
lol
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@HURRI_KAIN said:
https://forum.deadbydaylight.com/en/discussion/comment/481535#Comment_481535
You're supposed to work on one gen, while your 3 potato teammates rush the hook and all get downed. At least that's my experience.
LOL! #########
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@beasty said:
how you plan to refund each person who bought perks via shrine ?
The same way Legion mains got their Bloodpoint refunds back after the nerf.
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It feels awful running the killer for 4 gens, getting face camped and de-pipping.
Like...what am I suppose to do.
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@FireHazard said:
Why is the Gif so badly compressed and loading so slowly.
It's console FPS.
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@FireHazard said:
@CallMeSpidey If you lock individual Meta perks to their specific Survivors isn't that kind of redundant since you can still combine specific perks with those Survivors to still create a meta build?
Like if people want to use MoM they'll just use Ash and give him specific perks that would be useful for him. Depending on how restrictive this is, you could still use DH, BL, etc to make a meta build regardless if their locked to specific Survivors.
I guess this would make more specific Survivors to be used for their unique perks instead of just using say Claudette every match.
Exactly, it's still restricting THE Meta Perk build that's known right now.
It's giving a change. Killers will have to adjust as well.
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@Ihatelife said:
I don't like this tbh. People will just only play the claudette for the self care.
Then they don't get Adrenaline, Dead Hard, etc.
If you want Dead Hard, use David and bring a Medkit.
Balancing it out, if you want Adrenaline, get Meg but you won't get Self Care.
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What type of jokes are you looking for?
DBD jokes or puns?
Because I have DBD jokes for days, uniquely and self-made.
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@Jimsalabim said:
so protection hits ? I think that's problematic as well. I can already see survivors running in front of killers in a chase to get that protection hit, instead of doing gens. Desperately getting 3 hits is hard, and time consuming as well.
That's not the killers fault.
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I'm getting tired of rage quitting killers.
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To be honest, they should leave it.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/480260#Comment_480260
It's 5 seconds now, unless I missed something, and it used to be 3. It was increased to 5 with the excuse that it was too short with Enduring. Now, once Enduring is changed so it doesn't affect DS's stun, DS must go back to 3 seconds. No ifs, ands, or buts about it.
If it goes back to 3 seconds then the Enduring change will have been for nothing.
Did they change the DS stun to 5 seconds because of Enduring or to make it a stronger anti-tunneling perk?
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You mean the 4 second DS stun?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/480193#Comment_480193
it should have a button to activate the ability same as dead hard for example. and each hit for obsession gives 5 seconds of no terror radius up to a maximum of 20 seconds. that's just my idea anyway.
That's a great idea, but rendered useless by SWF. =/
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@[Deleted User] said:
i spent 1 hour just for you my dude. hope you accept it
a hotfix coming in the next week i think .
enduring: it'll only effect pallet stuns. reduced pallet stuns by 50%. (from 35%)
they talked about the basement hitboxes thing.
they said that whenever 2 characters get close to each other. their collusion shrinks and becomes smaller to prevent hold hostage situations.
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QA:
first question was about reworking pin add-ons.
answer: it's not a big surprise if there was a changes to these add-ons. removing the requirements to these add-ons. so once you won't need to hit them again while they're in deep wound
second question was about legion's vaulting speeds.
answer: not sure if they're gonna actually change the speeds. (they're reviewing the speed of the vaulting to make it smooth and fit with the movement speed)
third question was about the fully losing feral frenzy's charge when missing
i didn't understand the answer that much. someone can explain it. or just watch it.
forth question was about the RBT timer during end-game
answer: there's nothing to announce about it. but they know.
fifth question was about the RBT's less RNG dependent
answer: there's no dice-roll when you're trying to remove the RBT at a jigsaw box. when they're created. every RBT puts a key in one of the boxes in the beginning of the match. so there's a key for every RBT. and a jigsaw box can have multiple keys.
the way it works is that once you fills the bar. it checks if this jigsaw box have the key for the RBT on your head. so if they were to reduce the RNG they'll remove the current system and actually saying " okay well we'll give you an increasing chance as you open the boxes. " but i don't expect us to do it anytime soon. so there's no current plans on changing it
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not_queen: let's jump on some misk questions.
first question: the sound of survivor footsteps are impossible to hear even with headsets
answer: they did address it in dev update.
second question: when do you plan to give solo players infos to be equal to swf
answer: it's more like what we'll be doing. we're not sure exactly when this will come. we've seen some suggestions about totem counter if whether it's in small game or directly in the UI we're still looking into it.
third question about the plague's current position and her movement speed while holding purge
answer was it's that the correct way to play during the ptb was to charge your purge and hold it and you'll get no downside. you'll already have a charge and won't waste any time charging your purge and easily hitting him. they saw this very clear. and actually really not what they wanted. they wanted way more potential for interesting play when they need to charge the vomit. and they don't see it at a nerf. they see it as a balance. and they really liked their change. and also they're looking at them right now and make sure she's fun to play
forth question was about exhaustion cooldowns and their perks
answer: they'll be staying as they are. they're in a good place. (no current plans(
fifth question was about QoL changes to head on
answer: right now. head on does not work when you have crows above your head. it was on purpose. and there's a zone in front of a locker where the killer has to be WITH IN while you activate head on . and when you jump out you stun. and the hitbox is only active for the moment you activate the perk. and we're testing some stuff out in their brain. one of the idea is every time they do a rush action instead of them having to be within the conditions. whenever you jump out of a locker fast. you'll perform head on. however. there's no dates. but we're looking at the perk.
that's for questions.
and they showed some in-development footage of the plague (behind the scenes) and they shared it.
about freddy. all what they can say right now is soon
they talked about daily missions. they said they're not in their final form. and they'll be looking at them.
they talked about MoM. not that important. the only important thing is that the survivor may be able to get stacks from unhooks.
Jesus Christ, thank you.
<3
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It's a great perk on Paper but it needs something else.
It needs to be longer, the survivor should have a red stain too, it would be awesome.
Something else though.....
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/480106#Comment_480106
@TAG it will cut the total pallet stun time in half. And no longer effect any other stuns
Oh, that's not bad.
I like it, and you have a point, whoever gets hit with DS deserves it.
I like this.
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lol Cute.
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Why are you complaining about Nurse when there are 2 vs 1 platforms that make her very weak.
She is weak on Console, both Xbox and PS4, she's the least used killer with the least kills. And these were official statistics.
Please, stop thinking about yourself and start thinking about others. It would be awful nerfing Nurse and not thinking about struggling Console Nurses.
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@brokedownpalace said:
Oh stop. If you base your whole reason to play around a single perk then you're setting yourself up for failure. Get better at the game and you won't need the extra hit (or you can earn it with protection hits).
Agreed. 100%.
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@baron said:
Survivors get more taken away. Shocking I know. And no chance of refund
lol you're funny.
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@lasombra1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/479304#Comment_479304
I have sacrificed myself countless times to console nurses. Usually after making them chase me for 3 or 4 gens, I will let them finally hit a blink hit.
Same buddy.
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Here, here.
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Console Nurses.
All the time.
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@Delfador said:
Didn't anybody read the whole post?
Yes, which is why my comment wasn't directed at HIM.
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To people complaining about a refund.
I Love it, and you're proving that people didn't get the DLC for Ash but for the Perk itself.
This is proof people were only after 2nd chance perks instead of a good DLC.
Pathetic.
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Just make it so the Nurse cannot port inside the Elevators.
Imagine a Left 4 Dead 2 mall type of map with the elevators.
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Thank the Lord, the game can go back to being much healthier now.
Less toxicity = better community.
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@Peanits said:
I imagine that it would be hilarious to run it, push the button, then run out before the killer can leave, but it probably wouldn't work so well in practice. The nurse in particular could completely ignore the elevators and teleport to the other side and wait for a hit, so it would just delay the inevitable.
Being stuck in an elevator with the Nurse is indeed, terrifying.
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@Claudette_Baguette said:
So I get punished for NOT farming the unhooked survivor? I'm not sure about this behaviour...
If I go for the unhooked person they will have DS and BT, if I go for the unhooker they get MoM... Not a good design
Waaahh,
waaaaah,
waaaaaaaaah
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Before this goes any further I want to emphasize that I’m not trying to belittle or demean any members of the community or BHVR, this is pure frustration from months of feeling ignored, bad choices being made, and over zealous feedback ruining the game.
Actually, we all played it and we gave positive feedback.
There was a large part of the community that were grateful for the changes. Everything about Legion was awful, getting chased 'til death, getting tunneled, moonwalked, longer mending bar.
The most messed up thing about him was when your mending bar was depleted and you were still mending he would start a chase, stop the mend and drop to the dying state.
How broken af was that.
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Jesus, another nerf something about the Nurse thread.
Nurse is already the weakest killer and least used killer on console and people want to nerf her further?
lol the mentality of some people.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/478499#Comment_478499
How do you punish someone for playing the game efficiently? Everytime I see this it boggles my mind. A player should have the freedom to play are efficiently as they please. You don't punish a survivor for being a gen jockey and sitting on gen after gen. So why are you trying to overly punish a killer for going after targets who are weaker to get them gone? The killer is supposed to be doing everything in their power to kill you.
It's not efficiently if developers have actually stated that Tunneling isn't fun for the survivor, it's not a good experience either on several occasions.
They've done it during their dev-stream, on the survey as well.
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There should be a heavy, HEAVY punishment for tunneling killers. And it's annoying how Decisive Strike and Borrowed Time are the only anti-tunneling perks.
And I'm a killer main but when I switch to survivor for an hour or 2 it's annoying getting tunneled to my 3rd hook.
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lol it's useless AF.
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Oh my God yes! And wrapping paper.
Jesus Lord, DBD wrapping paper please.
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@NeaJovovich said:
Killah Mainz 4ever asking for 4ks cuz they are so bad. And even if they were TOP PLAYERS NA, you will STILL be outplayed. It happens! Give. It. A. Break.
My Nurse would like a word with you.
