Cabbage
Cabbage
About
- Username
- Cabbage
- Joined
- Visits
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Comments
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I think Hillbilly is fine, rarely on console will you find a good hillbilly, so I don't think he needs to be touched tbh. But I played on PC before and yeah a good billy is hard to win against but it doesn't really matter.
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@AlbinoViera said:
I think there's enough SWFs on Xbox lol. Played 10 games today in purple ranks, and 10 of those games were against 4-man swfs.
It just gets a bit boring playing survivor by yourself, ya know.
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Agreed, I've been using it since day 1, it's so much more useful then premonition or alert. And your not giving away your location like object of obsession.
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Huntress, Demogorgon and Pig. They're all really unique and I love them.
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@Mringasa said:
Only if I like them. Most of them are just recolors, and I'm not spending cash or even shards on recolors. If I like it enough, I'll use cash for it. Otherwise, I may save up the shards, but I prefer to spend those on BP from the Shrine.
Smart thinking.
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@[Deleted User] said:
Anything for demo. That is all.
Nice
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@Heartbound said:
I bought Susies mask and torso when legion came out because I wanted to play as her.
I dunno. I don't buy often because I'm normally switching it up and I don't want to feel like I spent ten bucks on something I'll only wear once a month lol.
True, I don't feel as though cosmetics should be $10 even as killer when you can't see it (only the weapon). But I understand why it is that way, to make sure the DLCs are much cheaper.
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It took me about 5 tries cause everyone kept disconnecting, but basement trapper is the best for this. As long as they don't all disconnect out of rage, they did it to me 4 times.
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Watch twitch or Youtube
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Dedicated Servers for Xbox
Is there an expected date for them to be released? What issues have you faced with dedicated servers for Xbox?
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Best for survivor: Autohaven Wreckers Maps & Farm Maps
Best for killer: Lery's & Hawkins
Worst are the opposites.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1034650#Comment_1034650
But you can avoid Decisive by not tunnelling, or if they run in front of you then slugging.
Dead Hard if used for distance...theres nothing you can do. They make it to the free pallet.
I dont hate DS that much as killer but DH is starting to drive me crazy. You’re finally about to get them before they make the pallet and oops no, slight dash forward and now you’ve lost the hit and they’re at an extremely safe pallet you have to break.
Always assume they have dead hard cause like 60% of the time they do, so just wait for them to waste it and then take a swing.
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Even though they said that they experimented with a flying killer and it wasn't going to work. I'd honestly like to see one, just throwing it out there.
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No, I use mostly perks that slow down healing now and just try to get as many survivors injured as I can.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1034671#Comment_1034671
I know what you mean. I've had games where it kept dragging on because of that, just a total stalemate, and I eventually had to choose which survivor I wanted to commit to if I ever wanted the match to end.
Yeah, I also just end up committing to one even if they end up getting out cause I'd rather move onto another game.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1034669#Comment_1034669
So you're saying it will take 80 seconds plus to hook another survivor, AFTER the survivors finish splitting up? It all really depends on maps and killers, but once survivors group up and don't spread out gen pressure, even for just 30 seconds, interrupting repairs and keeping generators from being completed is a bit easier than if they had been spread out for 30 seconds. I can see where frustration can stem from, but once you step back and look at it logically, what's really the problem with it? (Legitimate question)
I can agree with you on that, and yeah it is completely dependant on the killer, map and the way the survivors play.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1034620#Comment_1034620
Of course. I completely understand your frustration. I hate it when I start a match and a gen pops before I get over there. It sucks, it puts a lot of pressure on me to start pressuring them. But, if you can force them to do the outlier gens and keep a number of closer gens from getting done, then you bring the survivors to you instead of having to search high and low for them.
Just try to think of it as: the map starts off big, but as survivors do gens, the map gets smaller. If you can keep that smaller map as one solid area rather than a fractured mess, then as it gets smaller, you get more powerful. In this game, I'm never happier as a survivor than when the last three gens are on opposite corners of the map.
Sometimes when they three gen strat themselves the game just seems to drag on a bit, if I don't chase one of them and just patrol them constantly. But thanks for seeing my side of things.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1034636#Comment_1034636
Honestly I don't know where you're coming from. A distant generator being lost fast because of survivors deciding to gang up on it might be annoying, but it's balanced. I thought you "killer mains" were all about balance?
I get what you're saying but as a killer it is better to have more generators unrepaired, than finished right? If they finish one and then the killer chases one while the other 3 start repairing individual gens, there is no way for the killer to pressure all 3 of them off of the gens. And before you know it another 2 are done.
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He has always been like that, and there's not much they can do about it now except completely nerf and destroy him, and there would be an uproar. He is quite fun to play as now, he's definitely better than before.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1034639#Comment_1034639
But that is so early in the game. Meaning so many more variables can come into play still that affect match length and match outcome.
1 gen popping quick really shouldn’t be an issue. Whether or not a killer keeps a cool head when that happens does matter though.
Yeah I get your point, its just it's better if it's not done, ya know
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There not gonna nerf it, it's always had bugs and has gotten questionable on dedicated servers anyway, it's not too bad anyway unlike the stun you get with decisive.
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@Runcore said:
There should not be done generators before killer can even walk across map. Repair speeds are really crazy.
Thank you, that's what I'm saying
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/124245/5-gens-haha-more-like-4
The goal isn’t to prevent any gen repairs. It’s to sacrifice survivors. 1 gen popping before reaching the other side of the map doesn’t mean anything at all.
I understand that, but it does mean that the game will go by a bit faster as they have one less generator to repair.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1034621#Comment_1034621
I take it you didn't look into gen times before posting?
I take it you don't know what a hyperbole is then
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@Waffleyumboy said:
Oh no, you lost a gen that's hard to patrol, whatever shall you do?
I take it you're a survivor main, all I'm saying is that it's really sh*tty to lose one of the generators not even 20 seconds into the game that's all.
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@TragicSolitude said:
It sucks to have gens pop early, but really, a killer can't lock down an entire map. You're gonna have to concede some of the generators. If you try to control the entire map, you're gonna lose it all. Focus, make a manageable section of the map your #########.
Sure, there are some matches where you can prevent any gens from getting done, but that's usually against potato survivors. Against survivors who actually know to do gens, you're gonna be less frustrated if you accept some generators were lost causes from the start. Trying to patrol every inch of the map is a time waster, a game loser, and in general just not fun.
Thanks for being nice about it, unlike some of the other people on here, I was just venting.
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Shouldn't have to rely on a perk to carry though, look what they did to ruin.
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Since the changes to spirit, it's almost become impossible to blind her, I know there are certain spots you can't do it at all, but I didn't know about hag.
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@anonymous31337 said:
I have the same issue (on PC). Afaik it's only UI bug, so you still earn rift fragments and tier up.
Thanks, I just realised that, thankfully that's all it is. But majority of the level 4 challenges aren't too hard except for maybe the Jane one which you need to head on three times in one match.
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It might just be your internet connection or the people your playing with
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Charms would honestly be a no brainer, like seriously.
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@Xx_Daniel_xX69 said:
Those Survivor challenges honestly scare me as I dont have friends ;_;
Lmao what are friends?
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@Aven_Fallen said:
Ah well, this happened with Tome 1 as well. Did not check it myself, but I would be surprised if you are the only one.
Thanks for the reassurance !
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1031198#Comment_1031198
Yet if a team played bad and the killer was able to get 3 kills there is a higher chance off the killer letting the 4th get the hatch, But you comment is gold ruin just got nerfed to make it easy for survivors instead of them learning how to beat it/counter it so i guess it's to hard for survivors to learn things but you want killers to learn how survivors move around?
mate
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Normally it's internet issues, or you're connection with the dedicated servers if you're on them. But more than likely it's the internet.
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No I wouldn't say so, it's especially good for the new doctor, it might be a bit worse for huntress, but it always was.
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When a new map is live, the game increases your odds of getting to play on it for a couple of weeks, so if you wanted to play on it and test it out you can, it is also another way for the devs to get statistics on how the new map performs and whether or not they need to change something. Plus springwood is down at the moment, which takes 6 maps out of the general pool.
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What platform do you play on?
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Red rank survivor queue times and grey rank killer queue times are the longest in the game because of the way matchmaking works for survive with friends.
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Surge for sure
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Hell no, if they play badly enough that they didn't catch me, then it's their opportunity to learn how different survivors move around. And they can learn to pressure other survivors, if one is too hard to catch, then find someone else who you can down really quickly.
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It really all depends on how alturistic the survivors are being in the round, if they're stupid and make mistakes a lot then no, but if you try to chase one and the other 3 are all on seperate gens then yes, they go way to quickly.
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Doctor, Freddy, Myers or Ghostface would be the ones that I recommend for you, as their mechanics and powers are not all that hard to get to know.
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Yes, but only because it gets lonely playing solo, and being better than a friend at something is always worth bragging about.
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But vary rarely do the developers listen to the killers requests, and since the game launched 3 years ago killers have always been harder to play.
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The demogorgan is terrible for fps anyway until they optimise the game for console. I play on just a regular xbox one, and always seem to have awful fps playing him, and the new Lery's map also requires a fair amount of frames.
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Hard to hack when you're on xbox. then again we still aren't optimised, and we don't have dedicated servers either, so I shouldn't make fun of it.
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The killer shouldn't depip if the survivors get out using keys.
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So many new bugs in the mid-chapter update, time for the devs to get a hotfix going before everyone up and leaves until the new chapter comes.