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C3Tooth

C3Tooth

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C3Tooth
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  • @FFirebrandd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359006#Comment_3359006

    Slinger does have basekit slowdown. Why do you think he can inflict Deep Wounds? In fact, my favorite build I used to do with him was Sloppy + 3 info perks that could give me info mid chase and basically play him as Ranged Legion. It was good fun.

    But a 32m terror radius on a 4.4 killer means he can't really switch targets to actually use his Deep Wounds for anything besides denying DH anymore.

    Mending is healing, Sloppy will not affect mending though?

    Deep wound is a pretty bad slowdown. I mean why do you leave chase to get the use of 8sec mending slowdown? While he's strong in chase, which the chase should keep going.

  • 9 hooks sound like a fun game to me.

    As long as killers play only for kill. survivors will play only for escape.

  • There were alot of ideas for Gas-Gen. And I do have one my own. But they're not going to make it happens.

    Adding 50sec to Gen was the proof.

  • @Wewantjason said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359857#Comment_3359857

    They literally added a hud. I’ve been hit with eruption like once in the past six weeks. I stopped running as killer in preparation for the nerf but it’s not that strong if people even half way pay attention

    same for dead hard

    I do not care about either of these stupid perks. I outplay them both literally everyday and don’t understand how people can’t counter ######### that’s on almost every match now

    Hud doesnt show the chased survivor is about to going down? What should I pay attention to? Stop doing Gen if chased teammate is injured?

  • @SOULWARRIOR71K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359361#Comment_3359361

    I’m sorry but this is nonsense every time someone says it. Killer and solo queue are difficult if the other side is playing optimally and you don’t have an op killer/build. The only easy mode in this game is a coordinated swf and/or Nurse/Blight/Spirit.

    • When I started playing this game since Plague DLC:

    Old DH was easy to use for all survivors

    Old DS does Gen invincible, the strength of DS fulfilled the weakness of Unbreakable. Known as small PP build. This combo is no more.

    Old OoO trumps Undetectable

    Old Syringe brought dying Survivor to healthy

    Old Toolbox gained more progression faster

    Old Iron will made survivors suddenly disappear

    Minus 50sec Gen

    Slower weapon cool down

    Slower Blood lust gain

    Survivors had longer distance gain on hit

    No Circle of Healing

    The only Gen defense perks were Corrupted and Ruin

  • I put a trap at a gate out of nowhere.

    Then after I misses attack on purpose to Feng and let her escape to that gate. She was trapped, I stood at range watching her struggled from the trap, EGC was like 10-12sec remaining.

    • I could M1 her, hook and kill
    • I could grab her from trap, hook and kill

    But no, I just want to see her stuck on trap and die to EGC. And I success

    If she was able to get out from trap, I would let her escape.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359598#Comment_3359598

    LMAOOOOOO

    IM A SURVIVOR MAINNNNNNNN 😂😂😂😂😂😂😂😂😂

    You and Nancy were always have been

    image.png


  • Probably OP. Its more funny that they have Doctor profile image.

    image.png

    Im not Cute_C3, dont mistake us.

  • @Moz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359053#Comment_3359053

    Old Ruin era and ruin/undying era. It was far easier to 4k back then. I used to 4k almost effortlessly. Now I really need to sweat and even if I tunnel the end result is uncertain. There's been different era's where the balance of power was more killer-sided. That is no longer the case. The average survivor now has too much time invested and there's far too little 'shakeup' changes. IMO Killer is in the worst state it has ever been in.

    No more 4K effortlessly is worst state for Killers

  • @dollidahlia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358390#Comment_3358390

    This is a 4v1 game. Why are you bringing up 1v1? It’s like you’re grasping to justify the nerf to deathslinger

    4v1 card will always be a card to win argument for Killers.

    4 slowdown basekit, because its 4v1


    I always think oppressive chase power Killers like Slinger are bad design, litterally everything is about that chase power, a slight change will heavily affect the Killers because they have nothing else. Killers with multiple kits like Pig is the easiest to balance, as you can nerf her stealth power and buff slowdown or vice versa.

    Without nerfing Deathslinger would be extreme chase oppressive, leave Survivors no thing but ignore everything and Gen rush if Killer decides to hard tunnel. His chase power should stay there, but he really need a basekit slowdown.

    For me, Killers should never have oppressive chase power, but they should have basekit slowdown, Pig & Pinhead are the best design for me.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358656#Comment_3358656

    Nah, he is correct.

    Trapper is an M1 killer and highly subject to the lose/lose @ pallets against DH.

    @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3358666#Comment_3358666

    Bruh...

    Do you have the ability to teleport a survivor to a specific location in the tile during a chase or what? What else? Overtake the survivors so that they don't reach the pallet?

    If 16k of your comments are just as meaningless and useless, well, then I don't envy your conversationals.

    New DH is a buff to Trapper since DH over trap is no more a thing.

    And yes, I can control survivors’ movement into my trapped areas.


    DH is surely still annoying, but for Trapper its far less than before.

  • To be fair, we almost have all the simple power killers, Wraith for undetectable, Hillbilly for speed with Blight is better alternate, Doctor for info...Idea is eventually out and they have to create mixed power Killers, which is harder to use and less effective.

    I mean, you can ignore Undetectable perks set when playing Wraith, or Info perks set when playing Doctor...Killers like Pigs, you dont know if you should use Undetectable. Or SM if you should use Info perks because her Info is bad, but using Info perks may be redundant.

  • Freddy putting snare at windows and pallets: Am I a joke to you?

  • I have people recognized me through arts, and spared me.

    156 votes and 13 comments so far on Reddit

    Or gift me a Ranger medkit

    image.png


  • Please tell us the number of buff you wanted!

  • Number of hooks spawn can be as stupid as pallet. Sometimes a single hook down will create deathzone. Sometimes I sabo 2 hooks and killer still able to reach to the 3rd one.

    Hook drops should stay to make it more meaningful in picking a hook. But hooks spawn should be guarantee in some area. A hook at each gate for example, or a hook at 2 very corners in Store house.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356044#Comment_3356044

    Killer are not expecting to miss half their shots and win. the problem is hitting 80 to near 100% perfect shots and getting a result that is 0-2 kills. The equivalency for survivor is looping every tile perfectly and 3 survivors dying from killer successfully hitting a survivor 3 times the entire match.

    The equivalency is a survivor can die with 2 mistakes (or 1 with instant down) then die on first hook due to all kinds of reason.

    I believe die on first hook happens more than "100% shots and lose the game"

  • @LooeDbD said:

    just make mmr based on hooks. boom solved

    Then we will see 4 hooks 4K bubba stay at low MMR to play against potato teams.

    And Killers like me aim for 8 hooks then let people escape to play against Ayrun squad.

  • Im too used to the scream and hook UI sfx happen at the same time, its a bit weird for me that the scream come slightly earlier than sfx

  • @sizzlingmario4 said:

    Wouldn’t that just be the equivalent of openly admitting “we matched you against players who are worse than you because the matchmaking system sucks”?

    Can’t we just improve the matchmaking system instead?

    I think its hard to find 4 equal skill survivors to you. So it may put a better survivor and another worse one in return?

    Or equal skill survivors are too lesser than newbie

  • @shalo said:

    Did you all tbag out the gate, ez trash killer in post-game chat and then sit around wondering why you don't see Twins?

    image.png

    what...?

  • Thana should be reworked with 8-12-14-15% rate. So it should be not so bad on M1 but not too OP on Plague/Legion.

    The lasted update Thana is totally useless on M1, while its still powerful on Plague/Legion.

  • Gens should have check point at 30sec & 60sec and no regress further. I would take regression speed equal progression and 5% on kick.

    As long as a 90% Gen can be regressed to 0%. Base Gen loss/regression cant be higher.

  • You can quit lobby.

    I wish I can see Im going to play against Nurse in lobby, I would quit too.

  • Honestly, no special design cosmetic even needed, they can be as simple as this Kate's shirt.

    image.png

    I want something more casual, clothes that I can see everyday on the street.

  • @thrawn3054 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353475#Comment_3353475

    Seriously, you run Dead Hard means you deserve to be tunneled now?

    image.png

    To be fair, not using DH encourage killer to tunnel more. Werent killers always say its smart to go for weak link all the time?

  • To be fair, eventhough its a very small percentage, a single bully squad can turn a nice killer into a sadist one. I used to be bullied by a HeadOn squad, then made later survivors miserable.

    Its up to people to realize they're better than those bully squads.

  • @Hi_Im_Chucky said:

    Hate when you guys use Kill Rate as an argument, like you don’t know your own community is plagued with people who str8 up suicide on hook when things favor Killer. Survivors get quick access to an easier game to bully Killer and the added benefit of amping up the Kill Rate to aggregate more survivor buffs with little cost to them. Killers get shafted a game they were enjoying and credited for a hard fought win that was literally handed to them.

    Survivors that suicide on hook when the game is on survivors' side is what increase the kill rate.

    The 3rd survivor suicide on hook when there are still 3 Gens left does not increase the kill rate, the game will end with maximum 1 hatch escape no matter what. So yes,

    people who str8 up suicide on hook when things favor Killer

    doesnt mean anything.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352171#Comment_3352171

    It's so nice to see someone remember the killer buffs lol kill rates increased (my own solo escape rate decreased), but the way so many talk on this forum about killers getting nothing, I was starting to think I imagined the whole update. We all know solo queue made up the majority of those increased kill rates, which is why I'm guessing us getting thrown a bone that swfs have had all along has made so many angry. Solo players are supposed to stay easy pickings.

    For some reason, killers want to be buffed to equal to swf.

    But dont want solo to be buffed to equal swf

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351591#Comment_3351591

    At least Iron Will no longer negates her main info source, too.

    I destroyed a Spirit in the Game last night because I had Bite the bullet and heal teammate in their mid chase. Weirdly effective

  • @Green_Sliche said:

    I have a feeling if killer kits get balanced around DH they will also get nerfed to the ground.

    DH feels like a perk that either has to be strong or should be removed entirely. Despite all nerfs and changes, as long as it's core function remains the same, it will still be commonly picked as 3rd health state for many survivor players.

    Somehow they completely change how Eruption work (a Gen perk become an Info perk), I hope they can do the same to DH.

    I have in mind for DH that if you're healthy, you can perform DH animation and stun killer, if success you will put into dying state. A hook trade perk.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3352102#Comment_3352102

    Survivors don't have to commit to anything, you can leave the lobby just the same as killers.

    But your sarcastic solution would solve another issue, and that's to be able to queue up for games at all. So keep screaming into the void about 4 slowdown nurse or something and deal with the lobby dodges until medkits / toolboxes and whatever else people dodge for are addressed.

    You miss my point. People (both side) telling survivors press Ready means they have to commit a match where they dont know what theyre going to play against. Killer can dodge a match if they see the winning chance isnt on their favor. Because Im sure most survivors would dodge lobby if they know its pre-nerf Eruption Nurse.

    I do think the possibility of 4 Ranger and charge/syringe is stupid. Winning by out investments should not be a thing.

  • @[Deleted User] said:

    Look at why killers are dodging lobbies and then fix that problem.

    Because killers can see what they're going to play against, anything harder to win to dodge.

    Survivors have to commit to a match the moment they press Ready without knowing they're about to play againt 4 slowdown Nurse.

    Remove the ability to see survivors in lobby will fix that problem.


    Not that I dont want killer to see survivors in lobby, they should, but doesnt mean killers have the privilege to dodge lobby while survivors have to commit.

  • Killer tunnels you at 5 Gens? Then stop running, let them kill you quick.

    Killer camps you at Gens? Then hook suicide, let them kill you quick.

    Kill rate would gain and killers will get nerfed, turn your weakness into strength.

  • @kottonkhandi said:

    Like, what if BHVR changed it, so that when you are 3 hook sacrificed, you stay in the match as a ghost, and there are secondary objectives(that only the ghost survs are able to see/complete), that when completed open the exit gate in a quicker time than the "alive" survivors doing gens could do. Kind of like how Among Us games are. I believe something like that would help incentivize hooks over kills, which would possibly help tone down tunneling and camping from killers(albeit gen eff. would have to be adjusted, however it would also give those that have been sacrificed something to do to gain a little more bp/help their fellow survivors) Thoughts?

    Assume 1 survivor should be always in chase and other 3 are doing Gen. 1 survivor dies early mean the Gen progression cut down at least 33%. There is no reward as good as cut down 33% Gen speed.

  • I think Oni had a son. After all thats why Spirit exist. Otherwise I dont know.

  • But seriously, BP nowaday is a depreciated currency. You can easily get a Red item with doubel Red addon after a match, BP is too easy to earn to stay for struggling point.

  • I thought staying on hook to the very last moment is Kate's tradition

    image.png image.png


  • Boil over is the perk that there is no "progression", its either "work" or "dont". 10 times getting hooked at 99% wiggle is not as valuable than 1 time success while other 9 times making 0% wiggle.

    Boil over is the perk that making no effort, just slap in and press Space. Of course that 1 perk along should not let you get out of wiggle more than 1/10 of the time. There should be at least a teammate with Breakout + Sabo to ensure a hook denial.

  • @Nos37 said:

    I'm the killer. My goal is to kill them all. Why should the order matter??

    "There are 4 survivors. Why are you focusing on just 1?"

    And there are 5 gens. Why are you focusing on just 1? Repair your gen to 33%, stop, and go find a new one, giving the killer a chance to regress that gen and have a chance to play the game. If you come back to the gen later, stop at 66% and go repair a new one.

    Killers should shame survivors more often for tunneling gens. That, and camping gens. The survivors got Reassurance. The killers got Nowhere to Hide.

    66% Gen can be regressed to 0%.

    What's option for 2 hooks survivor drop their hook count to 0? Since you making the comparison

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3351247#Comment_3351247

    Throw on Zanshin Tactics and send yourself to Eyrie a few games and youll see what I mean. The center concentration of pallet has gotten significantly worse and M1 Killers overall struggle because of this.

    The only things that make this map tolerable are strong killers (as per usual, Blight, Nurse, and Spirit can all handle this map really well), and hit and run Killers (which got semi-buffed on this map by the reduced sightlines).

    And from recording my data, my killrates on this map went from 52% to 41%, a 9% decrease. Keep in mind, I do not run regression, I do not tunnel or camp, and I mostly play weaker Killers, which could technically attribute to it but at the same time, my build on Billy has hardly changed before and after the map rework and my killrates on other maps has increased.

    As people want maps to be smaller, they didnt think that means titles are also closer assume number of titles stay the same, which good survivors can make chain between them for longer chase. While less ex survivors will be struggled more.

  • New Eyrie feel the same to the old one - Trapper main.

  • @BlueRose said:

    On paper Blood Rush is fine since it req a lot of things to even use it but it will completely encourage killers to tunnel someone on death hook bc there is no way a killer knows you have BR or not. Let's say I have a lobby with 3 SB and a DH. Well, I have to assume that the 3 SB survivors are running BR, and the only way I have as a killer to counter it will be tunneling them off the hook so they don't get healed and use it against me. Otz also made a good point that BR doesn't affect all killers equally. A blight or a nurse wouldn't care if you have BR bc they can easily catch up in little to no time but a Myers or a Sakako is going to be completely murdered by this perk. I wish I could say I knew a fix for it but I really don't know how you would fix BR so it doesn't lead to more tunneling.

    All I do know is that it going to have a reserves DS effect on killers. Before DS was nerfed it was a great anti-tunnel perk bc most killers were afraid of being hit by it so the safest way to not eat a ds was to not tunnel at all even if a survivor wasn't running it. BR is going to be the opposite bc now the safest way to avoid it is to tunnel someone off.

    Its what I think, its more safe for killer to play more dirty than fair.

    If Blood rush instantly recover Exhaustion without requires to be healthy, instead making Broken for 2min and not healed after. It would be become an anti tunnel for sure.

  • I remember 6.1.1 gameplay when 50sec Gen was freshly added, with DS gone and basekit BT was 5sec, survivors were struggle and not yet used with the new change.

    image.png

    Killers still went full blown.

    Killers may dont want to tunnel, but many killers want not to tunnel but still 4K. In the end when they keep getting 4K, increase MMR to play against Ayrun,Zubat squad who far out skill than them, they will go back to tunneling.

    Then we will have mid skill killers able to toe to toe with top tier squads. Low-Mid skill survivors is nothing but sheeps.

  • Carmina doesnt know if she hate Adrenaline or Dead hard

    image.png


  • image.png

    The boy is trying to tell me something, I cant figure it out. I only remember he said something that related to flash light.

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