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C3Tooth

C3Tooth

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C3Tooth
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  • Even Im a low rank Killer, I dont dodge lobby. But I need to know if there is a SWF so I get better add-on perk or killer, rather than using Trapper and have fun around.

    My normal perks are Nurse call, Blood warden, Bitter murmur, Dear stalker. Thanks to the incoming SWF Clau Clone, I add Noed & Rancor with Mori. If I didnt know this was a SWF, I might stop playing the game after this match

    I never care of 4K, I want to pressure/dominate Survivor and at least 2 hooks each Survivors, then I can leave them escape. Still able to pip with 0K. But the game is not allow it.

    image.png


  • If you see another Survivor go unhook a hooked one, able to hit unhooker. Then both of them run, will you go after unhooked, or unhooker?

    I always go for unhooker, of course if I see both of them. Though most of the time unhooker just go hide and unhooked running with scratchmark.

    @Clevite except if you chase on a side and others repair at another side. Especially the chased one is injured. Its hard for a Killer to abandon the chase and go to another side of the map to Find other survivors, while the Injured one heal themselves.


    There is a simple idea to make Gen time extend but not adding repairing time. If you can tell the difference between:

    1. 5 Gen at 95%
    2. 3 Gen at 100%

    (1) 5 Gen at 95%, if you're good and lucky enough, you can make those Gens regressed to 0%. One the other side, (2) 3 Gen 100% means 60% Objective complete, permanently.

    I have an idea that if we let Killers able to kick finished Gen, make it regress 5% (4sec), though it will not regress further if the Gen finished once.

    Example 5 Gen done, Exit Gate powered, Survivor open the Gate at 50%, Killer kicks a finished Gen cause '4 Gen done'. The Gates stop powered. Survivor unable to continue opening the Gates.

    This idea will make:

    • Reduce hook camp if 5 Gen is done. (since Killer has nothing to do at that time, you dont leave your precious hook and go to the Gates)
    • If Survivor done more Gen, its easier for them to keep the Gate powered
    • Intense Gate power/deny between both side.
  • I didnt report, just call it a game and continue another.

    I dont know which country they are, 2 has Alphabet name, 2 has name font that the game cant read, appeared as [] [] [].

  • @Nakedwildman yes, just you. If Devs give players ability to do something, there will always people who exploit it. Its just the same as Ruin nerf doesnt make Survivors stop Gen rushing.

    The game will be in great play if Devs get rid of Gen rush/Tunnel/Facecamp.

  • There were many topic about getting Gas for Gen as 2nd objective.

    Though it MUST come with something that Killers unable to tunnel/facecamp to make it balance.

  • Hey, try to face this team and tell me if u get 4K as Trapper with Brown addon

    Pretty easy though

    -3 Flash light

    -3 Headon

    -3 Borrowtime

    -3 Andrenaline

    -A chaser with DS and toolbox for sabo hook with Hook distance offer.

    image.png

    I dont think Killer is easy. I think you're great at the game.

  • image.png

    I had this game, in HillBilly world with slaughter house. There was a single hook (blue X) on the top right corner. After a Survivor died on that hook, I dropped Survivors 3 times because I could not reach to the nearest hook or the basement. Image the early game that Survivor sabo the blue X hook. Its become unplayable.

  • I wish to know if there is/are SWF in lobby so I can change Killer/Perk/Addon to fit with the situation Im going to face. Honestly I play Trapper because its fun to hear the snapping & screaming sounds. Beside, toying with Survivor is what I find its fun to play the game, not 4K.

    Further more when I start Searching game, I just scroll around internet while waiting, I didnt even check the lobby


    @AvisDeene I dont enjoy playing Billy & Freddy, but I do with Spirit. Though its not about solo, its about SWF, there will be always the best looper that follow you that hard to down, if you get the other one, the best looper will disturb you anyway. This match just happens because I didnt know it was a SWF so as you can see, 2 Brown add-on. It could've been better if I know it was a SWF and bring Green/Purple with Mori.

  • @BunnyTheHutt said:

    I mean, it could be worse. It could of been a double pallet jungle gym next too tree next too TL wall lol. (yes I've seen it happpen, it's hell.)

    There are 2 TL wall gyms near the 2 Gens on the top right. Lucky that the Survivors tend to run loop around unsafe pallet. They didnt do any mind game at TL. Most of the catch were from traps that I set at loop

  • As Survivor: escape.

    As Killer: able to toy Survivor (which is hard)

  • @Carlosylu Yes

    Usually happens, I cant tell if its DBD server or my internet. Since some others have the same problem, though in my case other game also have server connection problem.

  • image.png image.png

    I had the same thing days ago, just hit Tier3, about to stab that David. The 1st pic was the moment I crash the game.

  • Entity: I demand 4 sacrifices to make me satisfied

    Killer: hardcore tunnel, 4 hooks, 4 kills.

    Also Entity: Safe pip. 4 sacrifices without 12 hooks is not entertainment.

    Killer: You mean 12 hook within 400sec Gen?

    Entity: DO IT


    Killer: 1 hit down Power. 12 hooks, 4 kills

    Entity: 1 pip. Not enough chase to be entertained.

  • I can tell, the most selfish Survivor to this day is Laurie with her perk luring Killer to other Survivors, to make Sole survivor works

    I do like to see selfish Perks. Though I agree Laurie perks need some hard work and depend how good other Survivors are. Directly steal a health state may lead to toxic.

  • Color perk? There are only Yellow/Green/Purple

    With ThrillHunt, Lullaby, Noed, Ruin, Devour, 3rdSeal, Haunted, Tribution...

    Its much harder to remember all those colors.

  • Mark my words, gens will go even faster. Avoiding totems will become a thing. I hope I'm wrong, but this encourages even more focus on gens. Really dumb perk.

    Lets see how it goes with Noed, huehue.

  • Perhaps there is the perk icon on Hex when you're 32m radius from the totem.

  • @sluc16 said:

    Letting the trappers to set a trap without picking it up is not enough. The trappers needs more buffs, at meats give him a base kit of two traps, or survivors should not be able to untrap themselves.

    Unable to untrap is too much, for me Injured Survivor unable to untrap is good enough, Healthy still able to escape, but with fixed RNG like 3-5 tries.

  • Re-setting trap already on the ground only help if the traps are Disarmed, not Catching

    It saves you abit of time, not a buff, consider this as QoL. As the Dev said

  • @ZoneDymo I demand the ability to Fatality tbag Clau at the gate after my Blood warden activated

    In various ways

  • image.png

    Im a low rank Killer, but I have a tips for you. As I noticed myself while playing

    Most of the time you make your target in the middle of your screen (1) (easy explain habit, to make its easier to track if target change the direction on screen). But remember your target can only run left, right and downward-(as running toward you). They can not run upward your screen-(flying)

    So if you set your camera as (2), its much easier for you to react target running toward you. And able to see crouching blocker. It works for me, save a perk slot, especially Shadowborn is weak to Flashlight.

  • Cant believe I saw someone gave the idea of breakable wall, and its going to be a new feature

    But with after 3 vaults. Im not sure about Killers able to break wall whenever they feel like.

  • Sabotage is not Disarm

    Disarm Beartrap is equal to Flashlight Hagtrap, just make it not activated.

    Sabotage Beartrap make Trapper can not use his power. There is no way you make Hag not able to use her power.


    Beside, Hag is hardcore hook camp, especially basement hook. You dont want there is no way to remove Hagtrap when you're hooked in basement with 3 Hagtrap on the stair.

  • Letting him start with all his traps

    No, its a massive buff. Why?

    1. Equal to 2 Purple bag addon.
    2. Save 1min or 2 going around the map to pickup.
    3. To plan 3 Gen strat traps, you must go across the map to get traps, which Survivors aware what you're doing. Having all traps in hand by default, Trapper will able to do 3 Gen strat right at the start.

    Im Trapper main, I know.


    Im rather to have Traps have more utility and QoL, not straight up buff like your idea.

    • Traps spawn faraway from the edge of the map.
    • Disarm traps cause a Skill check, Coil add-on make the skill check harder. Sync well with his Unnerving Present. Fail Skill check as Healthy will cause Injured, fail as Injured cause Deep Wound.
    • Injured Survivor when trapped must requires another Survivor to make them escape, or they will go to Dying state. However, Suvivor able to escape traps when injured once per game.

    With the change above ^. No mither will likely to disarm trap more often, because they dont lose a health state if fail a skill check. However if No mither trapped, they will always need a Survivor to help them.

  • @snozer I5-6600, GTX950 4Gb, 8Gb ram. This never happens before, its time to reset windows.

    @Boss Where can I see the punishment tier? Is it showed or just decreases that we cant see it?

  • Im rank 13 as Myer last night

    • vs 2 Red 2 Purple in Gas heaven. Still able to 3 kills.
    • vs 4 Purple in Preschool. Still able to 4 kills.

    Brown addon, no Noed, no camp, no tunnel.

  • Was the Jake in very dark blue jacket in Mac Milan world? I had a Jake sabo all hook force me to basement hook.

    image.png


  • image.png

    Its been 14 chapters

  • So, the point I want to tell is. I BELIEVE my style of playing (you have to get 8-9 Hooks for the first kill, and each next hook will be every Survivor's last hook) is the ideal that the game should be.

    But the Gen go too fast for me to able to do that, unless Survivors are bad or make many mistakes.

  • @johnmwarner I think I belong to Green like 11-12. Im not an expert at this game. Sometimes I able to dominate Purple, sometimes get destroyed by half Green/half Yellow.

    I like to dominate but not Kill. Kill & Pip doesnt matter to me, dominate them and let them leave makes me feel like a God holding other's life. Thats my Fun while playing Killers.

    Which mean, keep 4 people stay alive going around Gen while able to 8 Hooks. Not easy with Gen rush when I usually lost 2-3 Gen at first hook with my Trapper main.

  • A good game for one player is that they must be in the game for a while, does manything until they leave the game (die or escape).

    Gen rush & camp/tunnel deny that. The game is supposed to have (for me opinion) around 6-8 hook to kill the first Survivors, but Gen rush isnt allow Killer to play like that, they decide to make it 1-3 hook to kill a Survivors to make Gen rush slower.

    But Im sure that Ruin remove will not make Survivor stop Gen rush. Same as making more, longer Objective will not make Killer stop camp/tunnel. Its some people's nature in their play style.

    Adding perk like Ruin,PopWeasel..is just bandaid to the game design that lack Objectives. Perks like DS,BT..is just bandaid to selfish Killer players that dont want to give the game fun to other people.

  • I made this post last night.

    @C3Tooth said:

    And these are the match result & rank.

    https://us.v-cdn.net/6030815/uploads/288/3F2QKRIXMSGV.png

    I just flow with it, I Dominate some, Defeated some. Doesnt matter. I didnt even kill to get pip.

  • Mori 100 Blendette must become an achievement

  • Im a Trapper main and I agree RNG sometime unfavor on both side.

    I may say randomly 12-15sec, or 15-20sec with Green stone addon. With Injured Survivor trapped have to wait for another to help them escape.

  • @Foxfire47 at least there was no toxic though.

    @Clevite i dont want to rank up though. Thats why I mostly let other escape. Still I want to have fun dominating Survivors

    @EmpireWinner i play wild, no style. Mostly Trapper, usually in mid chase injured survivor, I go another way to pickup trap, setup and go find them. I have Nurse Calling, I dont afraid of losing Injured Survivors mid chase. Though injure them is a must

    @Brucecastro81 as soon as I see a flashlight, I get Lightborn. One down, I want its a hook, not a save. If many bring other item along with Flashlight, I may go Franking demise. I had a game where a SWF brough a surprise 3 Flashlight (they get 3 flashlight when there was 7sec countdown in lobby), you will get why Lightborn is my built-in

  • There are 2 unfair about Traps, both Killer & Survivors

    • RNG escape time, either 4sec or 60sec (unfavor to both side)
    • Trap spawn too far and unable to carry 2 Traps (unfavor to Killer)
  • Do you know whats the different between 5 Gen 99% and 4 Gen 100%? Its the 5 Gen can be regressed to 0 while the 4 Gen is a certain 80% Objective.

    A WILD IDEA PASS BY.

    We allow Killer to kick finish Gen, except they will only drop to 95% (no regress further) if that Gen is already finished.

    When 5 Gen is 100%, Gates powered, Survivors can open the Gates, but if Killer kick a finish Gen cause less the 5 Gen 100%. The Gates will instantly de-powered, the open progressing is not reset however.

    EGC start right after Gates Powered for the first time, extend 3min to 4min time.

    • Killers rather to go kick a finish Gen rather than stay camp when all Gen are done.
    • It will bring the fight between getting Gen 100% and regress them back to de-power the Gates
    • Survivors may prefer to do more than 5 Gen so its easier for them to open the Gates.
  • killers who are SO BAD, i literally just ran an oni for 5 minutes around 1 pallet, we all **** on this guys life, tbagging blinding pallet slamming lmaoo. Then mister no skill killer has the audacity to be running NOED.

    . . .

    I was a Survivor main, today I play Killer, so I can empathy with Killer players. Just these line and all I think is Im gonna use Noed combination with Blood warden & Green mori when I see your name.

    I have 8 Killers stored with ~15 kinds of Mori each (not count Yellow Mori). I think these will be enough to * * * (whatever your * mean) your life.

  • No tbag can match Clau Self-care M1 spam animation

  • I used No Mither with Resilience & This's not Happening back then.

    Faced a Slugger Huntress. All other 3 Survivors get slugged. Lucky me with No Mither get constantly hooks to death, not wasting time crawling around like others. I think its the best use of No Mither - Save your time.

  • Good idea, I can add a toolbox of 4 can not fix, but only able to repair when a Gen reached to 95%. Like a tool that trigger Gens to finally work.

    Though your idea still have the flaw, 3 people still can fix on the same Gen and complete in no time

  • Sad reality, with old Ruin, no matter how long Gen time extened. Killers will still Camp/Tunnel to get all the kills.

    Without old Ruin, Survivor will still try to Gen rush to make the escape as fast as possible.

    The game has reached to the place where they can not balance anymore. They need to focus how to make the game more fun. The fight between Gen rush/Camp/Tunnel will never stop at this point

  • If I see other Survivors that not the unhooked. I will go for them. But many times Unhooked just try to run away from hook, while Unhooker just crouch hide. I have to chase the one running because I dont see others. For me, it is ok. Its other Survivors' choice to make 3v1 game.

  • Which is 3 Killer players and 7 Survivor. Then Survivors should not have a hard time finding a match. Except the Rank matching will cause, which is not likely since I Rank15 face Green/Purple rank usually

  • Nurse nerf, Spirit nerf, Ruin nerf. Killer players decided to leave.

    I still play around with Trapper & Shape though.

    I with to see there is a Percentage of player searching as Killer or Survivor. To see how the searching rate is going. Keep in mind the rate should be K 20% / S 80%. Im afraid searching game as Killer is below 10% by now.

  • Though totem spawn is really bad

  • Lunar new year theme.

    I bought the game right after Lunar new year 2019, the 1st version I heard was that theme.

    Sounds scary and dark. Brought me into horror mood alot

  • I think someone here is asking for every Killers to bring Green mori every time they see this name in the lobby..

  • I agree 5 Gen left should not spawn the hatch, Killer deserve with their dominating.

    Though I would like to have thing goes easier for the last Survivor the more Gen done. Something like

    • Do a totem, guaranty to get a key in the next chest (2 Gen left)
    • Guaranty to get a key in the next chest (1 Gen left)

    Its not feel ok when 5 Gen or 1 Gen, the last Survivor has the same difficult to escape.

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