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C3Tooth

C3Tooth

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C3Tooth
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  • No gen rush (add more objectives)

    No tunnel (DS should be built in, but with rework to make it punish tunneler, not 60sec immune)

    No face camp (BT should be built in, but also with rework, not kindred)

    Final challenge that not let Survivors too altruism because Killer put no threat (Noed built in, but limited attack cause instant down), (EGC start right after Gates are powered, not opened)

  • Who dares to complain about my boi Trapper.

    You have problems with 13 tries and not able to escape without add-on, I do have problem with Survivors with 1 try and escape with Green stone.

    His power is too much RNG. I may tell without add-on Survivor should escape with a small RNG as 3 and 4 tries (9-12sec), with Green stone as 5-6 tries (15-18sec)

  • I think EGC should be started right after 5 Gen is done, or the 3rd Survivor is dead. In exchange EGC time increased to 3mins.

    Or the Gate auto regressing if you stop opening (at the rate of the same as open the Gate). So it force 1 Survivor to hold the Gate ready but not trigger EGC.

    99% Gate feel like Entity gives Survivors fully in control.

  • For me, its not about camp the hook. Its Freddy, GF who can stay 5m away can still not affected.

  • I dont have Hag, but when Ruin appeared on Shrine, all I thought was "I must buy"

    But after 5 matches or so, Ruin is so unreliable, or its just me had bad luck that Ruin always destroyed in under 3min.

    Im rank 15 Killer but usually able to dominate a pack or Green rank, and in rare time Purple (still epic lose sometime though), Ruin nerf never affect me.

    I prefer to toy with Survivors rather than killing them. Though Gen done abit fast so I can not toy them to the max, so sometime they think they out played me when I let them escape.

  • For me, Noed can be

    • Not a Hex, its a normal perk
    • Has 3 tokens, a hit on Healthy Survivor takes 1 token.
  • I saw this idea from some topic in this forum:

    • 60sec DS trigger countdown after hooked (can even extend longer to 100sec)
    • Start anything will reset countdown to 0 (even start self healing also reset)
    • Fully healed by other survivor reset countdown to 0 (this will make DS player prefer to have another survivor heal them over self heal)
    • Another survivor hooked will reset countdown to 0 (incase you're dying with DS, Killer has to go hook another survivor so he can reset your DS )
    • DS doesnt active when u're the last Survivor in trial

    I feel there is no counter DS, because you know, either tunneling or unintended, the point of you chase that Survivor after they're just unhooked.

    The only way is to limit Survivor action while extend the countdown longer. It will punish tunneler, and its Survivor's decision to reset their DS (do nothing to keep DS active)

  • Fixing Gen, get into sleep. run across the map (15sec), wake up (4sec), run back to the Gen you're working on (15sec).

    I mean its roughly 30-40sec that you're always from Gen. Just to get into sleep again in 60sec. Beside that you're awake, its hard to see him, its more likely to get a hit and put to sleep. Being asleep let you able to see him and loop him. Not worth to wake up for me.

    Consider the new Ruin dont let you off the Gen. You have to stay on Gen asleep.

    I dont like to play as Fred or against him. I bought him only for perks. I prefer to play as Trapper.

  • I dont like vs Hag since shes quite annoying, hard tunneling & dead end basement.

    But this is not the right time for you to complain about another Killer.

  • One thing that your fault is double Flashlight but you didnt put Lightborne. That would make your game less annoyed by David flash

    Won over those is satisfied though. Congrats

  • It can be time count down not slowed down when its activating.

  • Im actually happy about this, since I turn to play Killer since Sep 2019, I enjoy clicking Find a match to instantly find 4 Survivors.

  • I cant tell that 2 Gen is Early game. It can be 99% 4-5 Gen and then suddenly 4-5 Gen done. Does that mean there is no Mid game? Its not like this happens, but it can.

    For the opposite, after 10min, 3K and still 0-1 Gen done. Does that mean the game is still in Early game?

    I mean, there is only 2 phase: 5 Gen and the Gates/last survivor. Which is why I feel like the game doesnt have Early game. There should be something different do to for both side before Chasing/Fixing.

  • Do you ever have a thought/plan about adding more Objectives to Survivors? Or at least a way to slow down the Gen progressing but not extend Gen time.

  • Anyone see yourself in this case?

    image.png

    Just the same as you pay the game and demand everything and insult if the game doesnt turned out to your liking, like the Devs are your grooms.

  • Some Survivor either tbag Killer and escape, or dies and salty. Nothing inbetween

    I said 'some' because Im not toxic as a Survivor

  • 4 Gen must be alot harder for the last Survivors to escape than less Gen left. I agree 5 Gen left should not spawn the hatch. For me

    • 5 Gen: no hatch, Killer gain ability to see the last Survivor at all time
    • 4 Gen: no hatch, EGC start immediately, the last Survivor has to escape by the Gates
    • 3 Gen: like the current game state
    • 2 Gen: Destroy a totem will grant the last Survivor 100% to get a Key in the next chest.
    • 1 Gen: the last Survivor 100% to get a Key in the next chest.

    Sounds easy and all at 1-2 Gen, but finding a totem & a chest then the hatch in 2min is a hard work earned.

  • I play both side, and currently Killer more.

    As Survivor, I do hate Ruin because it extend M1 time on Gen, which I dont like the game play to be like that. So as Killer, I dont use Ruin, to keep the game fresh. And honestly without Ruin the game goes really fast. But I dont care about ranking up as Killer (only get around rank 15-17), keep the new Survivors enjoy their game.

    I believe there will be patch to slow down Gen WITHOUT extending M1 time on Gen this year.

  • If a survivor Crouch 3 times in under 5sec at Gate area, Entity will block the gate only on that survivor for 60sec

  • I highly believe, the new Ruin is made to match with a new feature in the future, can be 2nd objectives, of at least a way that not allow 4 Survivors to repair at once.

  • Its only 1 character contact with another one, I think it isnt so hard. Since every Killer has different animation, unlike Survivors have male/female versions

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/967922#Comment_967922

    Only the survivor action to wake up gets longer each time, the alarm clock and failing skill checks wakes you up the same

    If you fail a skillcheck each 60 sec you can avoid falling asleep all together untill you are hit by freddy

    Once every 60sec is abit much, by the time you run to the other side and go back to continue to repair gen, its likely 30sec off gen at least. And with 15sec from alarm and go back to the gen, you have 40-45sec of waking while repair gen.

  • @ALostPuppy said:

    I think if DS were to have no time limit but to deactivate if another survivor gets hooked and/or once the endgame collapse starts that may work. So then the perk would literally punish tunneling and not killers who play nice but are punished for doing so. It could still be a good perk but would probably fall out of the meta, and perks like we'll make it and second wind might be used more.

    I find these are good idea, and even think if DS is a built-in mechanic with these conditions (full heal, heal other, fix gen, unhook ect; and active after both unhooked) that will get rid of tunneling.

  • I dont know much about Freddy sleep power but isnt Survivor auto put to sleep after 2min? And even so each time you wake up, it takes longer time

  • A match as Jake in asylum. At the start game, I saw David from faraway walked toward me, I sign "come here" so we could rush a Gen

    It was actually Myer, Im tunneled to death

  • I think Clown should have various types of bottle for different effects that able to change at his will. Still have total of 5(?) bottles though.

    About Trapper? Just Brown bag add on will be just enough for him. A single Brown bag addon, I have better time to dominate survivors than double addon Extend disarm time, double addon setup faster

  • A quick band aid that DEV can put into the game is leave 3 ITEMS in random place that Survivors have to own it to able to repair Gen. Get hit and that ITEM will drop. (Survivors can see Item aura at 16m)

    Since Gas as 2nd objective is impossible for now

  • I prefer Killer to have Noed than Ruin (of course I hate if they have both of them)

    Noed makes the game intense in the end while keep the trial fast enough (5 gen keep being progressing).

    I even prefer Noed to be a build in mechanic (of course with some nerf as only ONE instant hit down on the 1st healthy survivor)

  • I think smaller the map (100x100m dropped to 70x70m), and make the world darker would be more fun.

    Easier to find and chase survivor, but also easy to lose track while chasing

  • There is a simple way (can not be simpli-er) that not extend the Gen time but also make Gen done slower.

    There are 3 Tool item on the map (not tool box item), only those with Tool item can repair Gen. Tool item will drop if get hit. Survivor able to see Tool item aura in 16m range. There is an icon showing if a Survivor is carrying Tool item

    Whats about of this idea?

    • Only 3 Survivors can repair gen at a time.
    • Survivors keep going around looking for Tool item because dropping.
  • There is an easy way to make Survivor abit different from others:

    The 1st perk slot will be their prime slot, if they put their teachable perk in the slot, it will work as level4. Example:

    Bond range to 39m

    Sprint burst for 3.5sec

    Self care time from 40sec to 36sec

    And so on. I think this may buff Survivors quite abit much but Killer can expect what Survivors plan.

  • I used to love Spirit because I like the power alot, until Survivors blame Spirit is OP tend to DC if they face Spirit.

    So I change to Trapper because of trap snapping sounds with screaming are pleased to hear.

    Well now I should not play Spirit & Trapper. Whats next for me?

  • Death is Death, no respawn. Thats what made DBD great

    They just need to do something about facecamp, tunneling, gen rush.

  • I agree Gen goes fast as Killer, but if you demand Gen time of 400s extend longer, then I can tell you dont play Survivor.

    I prefer to have Noed as default mechanic (with some nerf of course), rather than Ruin default

    But whoever design Ruin perk is just a proof that Dev wanted patch to fix Gen time problems, rather than adding 2nd Objective.

  • I think saboing meant to weaken Killer since they're really powerful, back in 2016 once Killer found you, you're dead.

    But its almost 2020, sabo traps should be removed

  • @yoi I dont think he means his traps should be at the edge of the map, but traps in lockers just harder to find (5 traps in 20 lockers around the map).

    They just need to spawn 30m away from the edge of the map, and they will be good.

  • @projecteulogy I also do feel what I did there is killer side since Survivors have too many thing to do, but these are not about balance though. just giving ideas, so I didnt mention about the percentage/timing clearly.

  • Right, Brown bag add-on is only below Purple stone & Red coil. Just simply Brown bag add-on will make him good.

    Still I think trap un-escape-able without Green stone add-on is not fair, and so the opposite Green stone add-on with escape-able in 2 attempts. Too much RNG

  • image.png

    As Survivor, I dont expect to live every match, but I expect its an actual game. I sometime die when I tried to meat shield an injured another Survivor near the gate and got hit by a Noed Killer, 2 were dead, only me and that injured Survivor left, it was my 1st hook, but I hook suicide to make him escape and not feel bad

    As Killer, if there is 1-2 Gen left and I only able to make 2 hook or so, I will attempt to tunnel for 2nd hook but not hook kill. Sometime 2 Survivor just suicide on hook leave 2 Survivor with 4-5 Gen left, I have to kill the 3rd one so the game can be done quick with the 4th escape through hatch. I can not wait for the 2 Survivors repair 4-5 Gens

  • @NuclearBurrito Perk is a best part, yes. Though overtime dev sees the problems in the game play, lead to a new ability perks, and then lead to another Killer play style (such as tunneling to make sure 3v1 game early => DS => slugging => unbreakable ect.) As I mentioned both Survivor & Kill have abilities by default (like DS,borrow time..) to shape up into gameplay style (force Killers to go for another Survivor rather than tunneling because its no more work), there for Perks in my idea becomes enhance abilities that they already have.

    About the object, its my idea to make its impossible for 4 Survivor works on gen at the same time (as maximum 2). This may decrease the M1 time on gen for survivors ,but the Objective time extended.

    I cannot make things perfect, but my ideal of the game is get rid of gen rush, tunnel, face camp. Also this idea isnt made for swf. Since I prefer to have less info as possible, and because the game always should be.

    (Sorry Im not that great in English)

  • Survivor dying scream may be a good feeling to hear.

    But screaming combined with trap snapping give best feeling.

    Trapper.

  • 9 traps is quite too much, as Rare Bag gives him 8 traps. Beside with Brown bag being built in, which mean its possible for him that not always HAVE TO use Brown bag on an add-on slot. Especially in late game, the area getting smaller since less gen to do, Trapper becomes powerful at that time.

    I like skill check to make escape rather than RNG, perhaps is hard as Overcharge, 2 success in a row will escape, Green stone addon make it 4 success (doesnt have to be in a row) or something. So the escape time is still on survivors' hand.

  • Im a Vietnamese and I can understand English just enough to planning strat with other Survivors' perks. And I usually do

    I think they understand English, because English class is a must for Asian countries, just they dont feel like to use English/discuss with you before the match.

    If you check my steam profile wall, you will see Chinese,Thai,Indo curse me with their language : ))

  • Things that is, once you hook a Survivor then they get unhooked

    1. One survivor is injured need to be healed
    2. One survivor heals that injured survivor
    3. One survivor being chased

    And there should be 1-2 more survivors being injured while trying to do unhooking. So basically that circle will repeat itself until those last 2 Gens done.


    Its not like 1 Survivor gets hooked and the other 3 still on Gen.

  • Why Trapper being mentioned alot?

    I got addicted in hearing snapping + screaming sounds.

  • I checked between LY and DBD before I decide which one I was going to buy. And the result is here I am staying in this place making this comment.


    LY graphic is really attractive and seems more Objectives. But I dont see any thing horror in it. I feel like its like a shooting game where Kids build weapons from scraps and able to fight back Killer, to the point Killer just instant die on the spot. At the opposite Killer just random spawn from no where makes the game is like close quarter combat.

    DBD however, with Flash light & Pallets (are annoying), but can not harm Killer by any mean. Being the last man stand at the gate opening it while heart beat starts getting bigger, honestly my heart beat just beat the same as the game heart beat at those moment.


    Survivor means to Survive, you make one mistake, you die. A mad man with a butler knife walks into your house and I dont think you're brave enough to fight back because you will SPAWN after death. Nope, you hide, praying Killer not able to find you, because once you die, its over.


    But Im not deny DBD has many flaw in design, if they actually work on DBD2 with everything they're already have as the resource (to save time and manpower), fix the game mechanic to improve the game's problems (gen rush, tunnel, facecamp). After those, Im sure no unsymmetrical horror game and pass DBD

  • 2nd Objective should be permanent, not Ruin. Ruin should be removed.

  • There are 3 super downside for SB to work

    1. Walk all the time (waste of time)
    2. Run all the time when 99% exhaustion recovered (no Gen repairing)
    3. Wait for Killer to get close to them from 20meter away then do a SB to make 6meter gaps. (While they can start the chase at 26 meter gaps from Killer)


  • I actually prefer facing a Killer with Noed rather than Ruin.

    Because its the end of the trial of 5Gen times and there you face the final challenge. You play immersion, team work with other Survivors to unhook that unlucky instant downed Survivor. Its much more interaction than holding M1.

    There are many suggestion of getting Gas for Gen before working on Gen (shorter Gen time while remain Objective time the same with Gas collecting time) is more interesting since you have to run around more than sit at a Gen for 80sec. If you're not bored fixing 2 Gen each trial you play (mostly 3min holding M1), you dont play Survivor enough.

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