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BunnyTheHutt

BunnyTheHutt

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BunnyTheHutt
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  • I would buff it too 20/25/30%. I don't think this would be that big a change but it might be.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/545174#Comment_545174

    solo queue isn't coordinated, by definition. a killer who applies pressure properly won't give you time to go looking for totems, and it becomes even harder when none of you know how many totems have been done

    i'm not saying noed is overpowered (i mean, i don't think it should give both a speed boost and an instadown; it should probably just give the instadown), or that it's uncounterable, i'm just saying "cleanse the totems" is a poor argument for solo queue players. i actually think it's a better idea to take note of where totems are as you run around, and then if noed procs, go look for those totems you saw and see if one is lit

    items and perks aren't a good argument either. telling people to bring items or perks to take care of a perk that may or may not even be in the game isn't really reasonable

    Neither one is a poor argument, they are very valid. Every game you know their are 5 totems, and you know every game their may be Noed. And bringing perks and addons for "just in case" is what this games about. I don't expect Trapper too always bring Hangmans trick, but if you see 2-3 Jake's with toolboxes, it's probably not a bad idea. Not all killers run aura perks, but bringing Distortion just in case they do could save your life.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/545201#Comment_545201

    8 times and its still too strong.

    It needs to get completely reworked as another perk that don't instadown.

    No, its not. If you can't be bothered too cleanse 5 totems, then you know the risk you take. If you are struggling too find or remember Totem placements, then use Small Game or Detectives Hunch.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/509281#Comment_509281

    Sigh...

    Freddy wants survivors to wake up for the same reason Plague wants survivors to cleanse: because it’s to his advantage.

    If they wake up via a failed gen SC you just put them straight back to sleep so they do it again. And again. And again. You force survivors to regress their own gen repair. Let me repeat that. Failed gen SC are GOOD.

    And if they wake up via an awake survivor? Good. The sleeping survivor has given away the position of an awake survivor and now you put BOTH back to sleep. Now there are TWO survivors floundering around trying to wake themselves up. Repeat and extrapolate.

    Freddy requires that you be attentive of all the survivors and maintain the priority that you must try and keep putting all of them back to sleep, sometimes at the expense of abandoning chases.

    Freddy can't do what Wraith does by default. Which is why he is bad. It takes 7 seconds without addons too become a generic M1 killer. And with the purple block and paintbrush, it is still 3 seconds too become any other killer. he is bad because of the fact that you have too go out of your way too make "pressure" by putting everyone too sleep that is pretty easy too overcome, since you can't put everyone too sleep constantly and get a safety pip. People will go too other gens across the map and force you too walk miles too repeat a cycle that does what Ruin does automatically. Legion suffers the same problem, where his power is pointless since you can mend in 10 seconds, and go back too a gen when he is off chasing someone else. They both have no real pressure, and their power is horrid even with addons. If Freddy was not as bad as most people believe then why is he getting a rework? His kit is bad and he can't do what all killers do before using their power.

    Pallets are also bad since the 3 seconds you spend breaking it is more then enough time for a survivor too get too another loop and pallet. Seconds matter in this game when time is the most valuable thing too a killer, especially at high ranks, so if you have too kick 20 pallets too get one survivor, but 4 gens are done, you are not playing killer right. And this happens a lot at high ranks where everyone gen rushes. Freddy is bad, no matter how you look at him.

  • I personally hated the MoM, done get me wrong. It forced me to play 24/7 Nurse and Billy cuz everything else was hell. Im very glad about the quick nerf of it.

    It doesn't need a buff, more Protection Hits scores should be consistent, since their are 2 in the game ATM. One awards 200 BP which gives tokens, and one give 100 which doesn't. My theory is that it's based on how close a killer is to the survivor being protected, but I don't know for sure.

  • Dead by daylight was designed with solo survivors in mind, not coordinated teams with voice chat providing real-time updates on everything the killer does.

    I agree with the fact the game wasn't made for SWF, but adding a 5th perk slot would be broken af, I mean, could you imagine a killer with Enduring, Spirit Fury, BBQ, Ruin, and Noed? And that's just one combo. Also, adding another gen would be unfair as well since it creates more work for people who just want too play together. A better option IMO is adding a Quick Match system which allows 3-4 SWF groups, and a Ranked system which only allows 2 man SWF or solo.

  • @Maelstrom10 said:

    They should bring back the hatch grab mechanic purely for this

    Legit. The EGC is great but needs some tweaks, such as I would let Killers grab survivors who are jumping into hatch, but keep the exit gates across from each other. This way you won't get games where the killer doesn't even have too move too look at both exit gates.

  • It would be really cool if you would change the heartbeat requirement against those Killers and maybe Insidous too.

    DS doesn't guaranteed you are the the obsession. Plus, how many killers are really running Rancor? Besides the free mori, why would you not run better detection and exposure perks like BBQ and noed?

  • Now, I’m not expecting this to ever happen, but let’s think about this. The opening cinematic that plays every time you start the game is amazing.

    I think it would be awesome, but it would be hard too do since their is no real lore in the game besides the biography for killers and survivors. And even if they do their own lore for a movie, the game is just too linear for a movie too be made. Maybe a mini series but it would struggle.

  • @Tzeentchling9 said:

    Percentages are additive in DBD. Iron Will takes away 100%, then Stridor brings it back up 50%.

    What this guy said. If it worked like normal math then Monstrous Shrine would be god tier.

  • @ASpazNamedSteve said:

    While I agree a big bug and QoL pass would be fantastic, I think it's a bit of a pipe dream.

    Have to remember always that they are a company - a company that needs to maintain steady income and keep trying to find new ways to increase profits. Like they can't just miss out on their regular content release income, especially not ones as huge as chapter releases. There's way too much to be gained in them.

    Well yea, I never disagreed that they will continue too spam out bad content. But I can still voice that they SHOULD fix the bugs in the game for a better future.

  • My idea? If you heal before your downed for the second time you become immune to the mori until hooked again.

    This would completely destroy mori's and encourage people too tunnel. Mori's are annoying, but they still serve a purpose.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/545209#Comment_545209

    If they follow every command from people who have no clue on how to run a business, there will be no game to fix.

    Agreed, but if a few 100 people are saying "this is bugged please fix" there is something that is wrong and should be looked at.

  • @gantes said:

    Besides, dude, you just compared DBD with Overwatch. With a game that's declining like crazy and still probably has 10 times more players than DBD and is made by a huge company. That shows you clearly don't know what you're talking about.

    That's why they as a business don't listen to their playerbase on business matters. They probably have an entire team to debate their timeframe, their finances and everything they need to do to keep running smoothly and they're not gonna change it because some players think, in their magical rainbow land, that 6 months without financial income would allow them to magically fix the game.

    You are not getting it at all. It was an example, not a comparison. And THEY ARE NOT POOR. If you watched the anniversary livestream then you would see that they have tons of money too spend on extra things. And again, they still make tons of money off of new players buying the current DLC and cosmetics. They will not go poor in 6 months. It's unrealistic and naive too think so.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/545194#Comment_545194

    You clearly have no understanding of how the real world works with both money and businesses.

    They have a system and a timeframe that works for them. No company would ever opt into making half the money they normally make for half a year.

    The way the game is made probably assures that there will ALWAYS be bugs every time you change anything. The only way to change that is to make a DBD 2 from the ground up.

    What keeps this game alive is the new content. As long as it's playable, they will not stop with the content, and rightfully so. If you exclude the 20 people raging on the forums no one will stop playing because of a few bugged perks, while being deprived of new content would surely push many players away.

    The forums are filled with people complaining about the state of the game. If they truly listen too the community about thing as they say they do, they would take steps too improve the game for QoL. Sometimes you'll make more money by fixing things for the long run over just rushing out patch jobs that will bite you in the ass eventually.

  • IMO they are both kinda braindead, but both have uses.

    @altruistic said:

    https://forum.deadbydaylight.com/en/discussion/comment/542031#Comment_542031

    Adrenaline rewards you for doing your objective. Surviving, at least until all gens are powered.

    NOED rewards you for not completing your objective, sacrificing. At least up until the gates are powered.

    Pretty subpar comparison, but I don’t care about NOED.

    If most Survivor players ran Small Game NOED would be extinct.

  • @MartiH said:

    Even killers complain about NOED, lol.

    A lot of killer players say that NOED is used only by people who are bad at playing that character or at the game in general, and I agree with that. The only killer who *could* use NOED is trapper, but just because he loses a lot of pressure early game.

    When playing survivor, I've seen many bad killers get a 4k only because they got carried by NOED at the end of the game.

    But still, NOED has a counter: cleasing the totems.

    Honestly, as a killer main, I wish NOED was reworked. It's a perk that rewards you for playing poorly. Just like DS and MoM were changed to not be incredibly broken.

    Noed has been reworked, like, 8 times now. It's pretty much a requirement at red ranks since everyone gen rushes. Even Tru3 and Monto get gen rushed if they don't bring ruin (and sometimes even then they still do) so Noed is a solid counter too it. Bring Bloodwarden and you got yourself an endgame build.

  • @Pike_Trickfoot said:

    They should change their ways if one of these things happen:

    Competition: Some competitor finally makes a good a-sym game that can compete with the player base. Since they are currently a monopoly, they can do whatever they want without a viable competitor to worry about.

    Consumers: So the burden falls onto us as the consumers. As long as they make more than lose off of us, they will not change their tactics. Consumers have the power to destroy a company if they stop giving it money. If they feel threatened by a potential loss, they will change course.

    But good luck getting any of these things to happen.

    Agreed. I'm just waiting for someone too do the 4v1 game right so BHVR does get their crap together. I thought Last Year would of done it, but that game fell under the radar since it's Discord only xD

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/545181#Comment_545181

    I said never been NOT buggy lol. Read my comment properly before replying nonsense.

    Your stance is exactly what the game needs to not make money anymore, so it's bad.

    True, i misread, but my point is proven in the fact it has never NOT been buggy. If they spent a good 3-6 months pushing out bug fixes, then this game would be so much better, and it would bring more players in since people don't want too play a game that feels like it's in beta then released.

  • That is some great bias from the devs. A killer playing bad can still 1-shot someone with the crutch perk NOED.

    No. It's called "destroy all the Dull Totems since they changed it too affect ranking score" and why would they balance the game for bad survivors when the survivors should just learn how the game works and get better? MoM had 0 counterplay, while noed does if you aren't lazy. If you have trouble finding totems, run Small Game or Detectives Hunch too counter.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/545176#Comment_545176

    If your logic was correct people would have stopped playing a long time ago. This game has never been not buggy.

    DLCs are still a large part of their sales. Most players I know personally buy every single one of them, even if they don't buy skins.

    Say whatever you want, suggesting something they'll NEVER do - proved by their plans for the next year, which already include one chapter every 3 months and a rework - is pointless and repetitive. Not gonna happen.

    "Never been buggy" when I know of 5 perks that are broken ATM. Both BBQ and WGLF don't go too 4 stacks, Wake Up affects all actions, Bamboozle just doesn't work, and Furtive Chase changes too any survivor who saves another, even if the one on the hook isn't the obsession. And I'm not dumb, I know they won't change their stance, but I can still voice my opinion on what I feel the game needs too help it succeed.

  • @gantes said:

    Something people seem to ignore a lot.

    They're a business, and not a huge business at that. They need to keep ######### working, dedicated servers are coming, and they need to pay their employees.

    Have you guys even seen the playerbase graphics when new content comes out? That ######### is crazy. They'll never break the "new content every 3 months" cycle because that's what boosts the player numbers. They'll never stop pumping out cosmetics either because it's one of their main sources of income.

    I want many things with the game fixed, as much as any of you do. But the "stop with the new content and fix your game" suggestions are, and I'm sorry to put it that way, useless. They'll never do it. Never ever. I guarantee you guys. And that's smart from them, because it would harm the game, and most people here aren't in a position to understand that.

    If you want the game to prosper and last, wanting new content to stop is counterproductive. Yes, there are plenty of things to fix. But if they don't put out new stuff, they won't have the resources to fix anything. As simple as that.

    Wrong. Overwatch doesn't produce a new hero every 3 months and they are incredibly profitable. Also, I never said too stop all production on new content, only slow it down. They have over 100$ worth of DLC chapters and Paragraphs right now, and this isn't even including skins that need auric cells. But if they keep rushing out content that is horrid and doesn't even work right, the playerbase will die off. No one want's too play a buggy mess when it SHOULD be mostly complete for 3 years of being out. Plus, they can push out how every many cosmetics they want too since it's a different team that does it. So they really wouldn't be short on money.

  • So the new Mettle of Man requirement reads as follows:

    I've noticed only Protection hits that give 200 BP count, but ones that give 100 don't. It has something too do with how close the killer is too the survivor being chased, hence why you get a token when getting hit when a survivor is on the killers shoulder. It's really weird and it makes no sense.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/544581#Comment_544581

    Just like blocking the basement stairs, this is an exploit.

    Wake Up right now is an exploit, what the Billy is doing is being an #########, but it's not exploiting.

  • @Riddick said:

    https://forum.deadbydaylight.com/en/discussion/comment/544169#Comment_544169

    Last time I heard the devs talking about her in this forum they said that the Plague was getting the highest amount of kills per game out of every other killer. Not so sure they will change her any time soon.

    Even though they changed the game from "kills = wins" too "playing well = wins" they still feel that kills are what dictate how a killer performs.

  • @IMhereRUN said:

    How can anyone wish to re-work Clown with a buff? If any re-work is done to him it’d have to be a nerf. He’s the best loop counter killer (excluding Nurse, obviously). Loops are the #1 defense for survivors, not to get away, but to prolong the chase...the clown renders almost everybody loop obsolete.

    You may as well as for X-Men’s Cyclops to be a killer, because any buff to Clown would almost be an insta-down from looking at a survivor (hence, Cyclops).

    And contrary to popular belief, he moved the same speed while holding bottles as he does holding his knife.

    what rank are you? Clown is slowed down when charging the bottle, and is then slightly faster once its charged. And he is suppose too be for anti loops, but since his slow doesn't last long enough, most survivors will still be able too escape too another loop. He is by far one of the weaker killers in the game. Sure, you can do good with him, but that could be said for any killer with enough time.

  • Survivors always griping about Killers being sweaty but the low green ranks are running rampant with Cheat With Friends squads looking to bully low rank Killers by pairing with one low rank buddy.

    This should only happen on Rank Reset, you'll mostly get ok survivors at that rank and sometimes get red rank smurfs.

  • What do you think about an idea of 2 killers on red ranks and 5 survivors in 1 match if it is even possible in this game.

    thing is, red ranks won't get fixed until they add more objectives or increase how long gens take. survivors at red ranks are gonna gen rush no matter what, SWF or no. Why i hate being in red ranks, plus the que time is hours some days for a game that lasts 5 minutes.

  • @JAWS_BDSM said:

    https://forum.deadbydaylight.com/en/discussion/comment/544499#Comment_544499

    There`s a little difference between wraith&pig and ghostface. Wraith&Pig still can benefit from their power (faster movement speed/RBTs), while GF becomes extremely weak when revealed by OoO and cannot actually do anything but go M1 mode.

    Wraith has too slow down too uncloak, which all survivors with OoO will just run away from and he'll just become an M1 killer as well. And pig can only use the RBT when a survivor is down, so if you can outrun her charge attack, she is also an M1 killer. Ghostface is no different then them. Some perks will counter certain killers, you just gotta prepare for it on both sides.

  • @Peanits said:

    There was a change recently that changed the way that works. Before it would make a lobby right away, then you'd wait for survivors to fill it. Now, it'll look for survivors to fill it and then make the lobby once it's found a match. The overall queue time should not have changed. If you are getting a significantly longer queue time, please let me know and I'll have the team look into it.

    https://forum.deadbydaylight.com/en/discussion/comment/525198#Comment_525198

    That's not quite the case. It wasn't based purely on the population in different regions, it was fairly random and could happen to anyone. I would previously get instant queues while people who lived a couple blocks away would end up waiting for half an hour. We wouldn't be able to fix long queue times in low population regions with a new matchmaking system. Both systems would gradually expand their filters and accept people from further away if it could not find a lobby.

    How come the lobby times constantly fluctuate with every update? it goes from 30 seconds too 30 minutes with every "fix" never working in the end. When are we going too get consistency that is beyond the dedicated servers, since the last time dedicated servers were tested que times were still long, and then you would get lag smacked across pallets and vaults even worse then it was before the hitbox update in 3.0.0

  • @prof_teabagger said:

    https://forum.deadbydaylight.com/en/discussion/comment/544158#Comment_544158

    It's not about PGTW but more about brutal strength mate

    Edit: nvm u referred to someone else, ignore my statement

    Why not just buff Brutal so both perks work for different builds? merging them would make BHVR nerf it too be combined, and then it would be useless. PGTW was just buffed and is really good now, even at level 1. .

  • I was in a match with a hag, as the last survivor. She closed the hatch and so I hid beside one of the gates until she made her way to the other one.

    I don't think you were ever able too move on traps in any form. I'm not possitive though.

  • @Theluckyboi said:

    They should make him immune to detection perks, make his add-ons more interesting (i honestly dont even know what the perfume one does) and add some kind of map pressure, because he really needs some

    No, Wraith and Pig have had this issue since they were released, so there shouldn't be an exception for GF. Some perks will counter Killers. Plus if you bring OoO against a Freddy, you're screwed since he can see you but you can't see him until your asleep.

  • So if mid tier killer who is much easier to beat then billy/rin/nurse is getting nerfed like that, may be he should get some buffs in return?

    He'll be another Freddy unfortinetly. the small toxic minority said hes OP so BHVR has too bow down too them too make sure they don't leave the game, instead of litsening too the majority and not touching him till we have seen what he can/can't do at high ranks.

  • It shouldn't give Bloodpoints since you could just all stack offerings and farm out Bloodpoints with no risk whatsoever, and no cost since everything is given too you.

    @thesuicidefox said:

    I agree. I honestly would just like KYF games where you just earn BP at a reduced rate. All my friends say that's the reason they will never play KYF because it doesn't give BP.

  • I'm sick of these 20 minute lobbies.

    I agree 100%. Been advocating for this for a long time, but they won't do it. They want a Quick Match balanced game but still keep the only play mode Ranked. I want too enjoy the killer games, not be gen rushed at high ranks too unfair SWF all carrying toolboxes and OP perk builds. Why i try and stay low rank, I find green and low purple ranks too be the Quick Match ranks.

  • right? CGI techniques improved a lot in 3 years and we still have the soul-less eyes in Jake Perk over and over

    I feel like there are much more important issues that should be fixed first.

  • Since when does a "stealthy" killer have some sounds in stealth mode that the survivors know where they come from?

    Too be fair, both tier 1 Michael and Amanda when croutched both breath heavily even when they have 0 terror radius, though you have too be right on top of them too hear it. I agree that he shouldn't make any noises while stealth but they been doing it for a while.

  • I think spirit is better than nurse simply because nurse is much easier to juke.

    I disagree but I respect your opinion none the less.

  • I just wanted to to this post to share my happiness!!

    It use too be like that, but some patch in 2017 ######### it all up and breathing was impossible too hear, even with stridor. Now it's back and it is so much better too mind game as well.

  • @Niitosky said:

    https://forum.deadbydaylight.com/en/discussion/comment/526395#Comment_526395

    demogorgon in deathgarden? deathgarden is a fps killer side

    They also have guns, and I'm pretty sure the Demogorgon wouldn't carry an AK-47 too shoot down Will and 11. Just me though.

  • @keenko said:

    IIT: people who totally know how the industry work

    I don't know how the industry works, all I know is that most games have weekly patches too fix bugs. BHVR has 6 week patches which usually add more bugs then fix.

  • @rina said:

    How are they gonna earn money without new content, smart person?

    1: They have over 100 dollars worth of chapters and paragraphs, so they won't be short on money soon.

    2: even if that didn't work they still get tons of money from cosmetics with Auric Cells.

    3: I'm not saying end All content, I'm saying cut the chapters a year too two, so more focus can be on bug fixes and QoL changes instead of pushing content that's rushed and half assed.

  • @AStupidMonkeyy said:

    https://forum.deadbydaylight.com/en/discussion/71434/imo-we-dont-need-more-new-content-just-fix-the-stuff-we-have

    @BunnyTheHutt As long as they keep adding new perks for both sides, new cosmetics and such, I'm cool with that.

    Half the perks right now don't work, or are bugged too give unfair advantages. Bamboozle i know doesn't work at all right now, It doesn't block vaults or makes you vault faster. Wake Up is busted Af and Infinite mending Legion is back, even when they said they fixed it. Plus every new content patch it breaks the game even more then the last.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/540376#Comment_540376

    "All tinkerer did was permanently remove terror radius"

    As if that isnt a massive advantage to most killers.

    Guess there was a reason too run object xD

  • @Jago said:

    Why ban user for a perk that is useful for endgame collapse ?

    Just fix it, it's the game fault, not the gamers.

    This is stupid on so many forms. They should ban everyone who abused this bug because they are knowingly and willingly exploiting a bug too end games faster then they should.


    It's not the games fault, its the gamers who should know better.

  • @RepliCant said:

    https://forum.deadbydaylight.com/en/discussion/comment/540510#Comment_540510

    This.

    How ever am I gonna get those easy Exit Gate rituals now?

    If a hotfix doesn't come soon enough, I expect the perk to be removed from being able to be equipped.

    HOW did so many bugs get to live version from the PTB?

    They don't test anything, they rush content out so people have a reason too put more money in this game (me included).

  • I've been playing this on PS4 for a year where Nurses are very rare and good one is like a unicorn. After playing a good one on PC, what a pile of BS.

    She has too be in the game in order for high ranked players too have a killer who can get past a safety pip, when they should just be buffing weaker kills so everyone is viable at high ranks.

  • @ZzayTtay said:

    https://forum.deadbydaylight.com/en/discussion/comment/541216#Comment_541216

    I don't have experience? That would explain my red rank last season

    Rank means nothing. Gen rush and you will get high ranks. The fact you loose on both sides, as someone else said, means you don't have enough experience in the game. I also have 1000 and I am no where near as good as most people, but I'm also not trying too be either since I play for fun, not ranked.

  • Yea red ranks are ass. If you want fun games go too high purple and green, it's the fun ranks where you will get a bunch of different people and play styles and not forced too loose every game because of how unbalanced this game is. Just wish the devs would stop making content and fix the content that they have.

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