Boss
Boss
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All i know is that I will receive the change VERY well.
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@brokedownpalace said:
Resilience percent boost. It's turned into a token system. You start with 3/4/5 tokens and every time you heal yourself you lose a token. For each token you have, you gain a 3% speed increase while injured. So...
5 tokens: 15%
3 tokens: 9%
This buffs the perk but also makes the Heal Until 99% Then Finish Healing When the Killer Finds You Strategy less effective.
I like seeing Resilience buffed, so i have a question that's not obvious to me...
"every time you heal yourself" With this, do you mean every time you start healing yourself, or every time you complete healing yourself?
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@Mister_xD said:
it really depends on you tbh...
i could go ahead and tell you what to use, but in the end its just about how you play the game. if you are used to a certain perk setup, changing it will lead to some missplays from you.
but based on my own experiences, here is my opinion on enduring:
enduring is a great perk for playing agressivley. you can just go on and swing through the pallets, as the stun is very short. combine this with spirit fury and it is an extremely strong combo. i personally wouldnt say you should change these out, unless you find perks that fit your personal playstyle more.
i personally do not run this perk often, unless i play a killer that i know struggles with pallets (e.g. freddy). on the other hand i really like Monitor And Abuse, so i use it farily often (its a base perk for my Trapper, Freddy and Billy) and i find myself being in a bad spot when i dont use it, simply because i can not handle the smaller FoV. also, Bloodwarden has become one of my favourite perks to use, as it really gives you a good chance in the end game. also, i enjoy the anti healing meta, using A Nurses Calling an Sloppy Butcher.
TL;DR use the perks you feel the most comfortable with. its completely up to you.
have a nice day! ^^
Thanks for your insight! ๐
While you may have noticed that i already made a decision for now, i'm planning to come back here and take some good ol' advice from all y'all if things don't feel as..."needed" anymore. ("Needed" referring to me running it purely for against the current Decisive Strike, of course.)
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@PhantomMask20763 said:
I'd say keep enduring since it will basically nullify the new D-strike stun time completely if it remains how they described it. Maybe get rid of Spirit Fury tho if you think you can handle loops. I abandoned Spirit Fury pretty fast on my Freddy :P
I can handle loops, but i love the openings it can present. Can end chases where you'd normally be lead to the next loop.
If we were talking about Brutal Strength, then yeah, i'd drop it. ๐
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Idk, i dodge them to avoid unfun situations.
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Alright, i've been thinking about this longer than i wanted.
For now, it's still gonna be Enduring & Spirit Fury.
#1: I won't have to care about loops thanks to Enduring, yet i can try, and sometimes succeed, a smack if they're being cocky.
#2: Punishment is nihil thanks to Enduring.
#3: The true beauty of the combo is when Spirit Fury destroys the pallet and the stun is 75% negated thanks to Enduring, this almost always opens them up to a free hit. The exception being if they slammed the pallet from the inside of the Killer shack. (And probably some other locations in main buildings.
#4: The main reason i decided not to do Save The Best For Last is because of Devour Hope. Certainly it's a great Perk now, but i run Devour Hope and my primary goal in every trial is to get it Tokens. Save The Best For Last is great except in 2 aspect: Obviously, you can lose Tokens, but more importantly in this build, it needs some time to build up. I'll more than likely hit a high count of Tokens before i get my 1-hits on Devour Hope, but once i do get my 1-hits, then Save The Best For Last is very useless. Again, it's great to fall back on, but my goal isn't to fall back on it.
#5: Dying Light is one i don't do since, by the time you can kill, it's usually just not worth it. Plus it doesn't work on Cleansing & Opening Exit Gates, which is kinda bull i think.
#6: Rancor's literally a weaker version of Devour Hope. Nah man, i'm going for the ULTIMATE POWER! Plus it's another back up: Nah.
#7: Discordance IS good. But i have an Ultra Rare on Wraith that's similar and also pretty good. Granted it's an Ultra Rare, but as long as i have even just 1 of these, i won't consider this Perk. You can judge me all you want for thinking that. ๐
#8: I dislike running any Hex Perks alongside my Devour Hope, especially on Wraith. I need to keep this Perk secret. So definitely no Ruin, since it'll make them start searching immediately. (I don't care how many on these forums say they just hit the Skill Checks, my Survivors certainly NEVER do, they go treasure hunting instead.)
#9: Pop Goes The Weasel is definitely i'll be keeping on reserves. It synergises well with "Ya' gotta leave the hook to get a Token for Devour Hope!" Once i feel Decisive Strike has died down and i get rushed a few times, i might swap this in.
#10: Bamboozle is another one i keep on reserve. This will be swapped in under the same conditions as Pop Goes The Weasel, except when i'm having troubles with chases instead of rushers.
#11: Sloppy Butcher, just like Discordance, is one i won't think about since Wraith has a similar Add-on. And it's only Rare as well, which is a rarity i see a LOT. Yeah, once i run out, i may swap it in if rushers go cray-cray, but other than that: Nah.
#12: Hex: Haunted Ground is actually one i did like running before, since you're kinda creating an Entity Roulette, but it doesn't hide Devour Hope any better: Once Haunted Ground is cleansed, they'll definitely keep searching for Devour Hope anyway. And then there's still the problem of them getting lucky once every 3 matches and cleansing my Devour Hope instead. This would only force me to run Thrill of the Hunt as well, which turns it into Totem defense, which i never like, cause all you have to do as Survivor is start cleansing once the Killer picks up a Survivor. Against a Wraith, you'll have enough time that way. And if they drop the Survivor to go protect their Totem, someone else can heal the dropped Survivor, nullifying any progress that was made by the Killer.
TL;DR: I stick with Enduring & Spirit Fury until AT LEAST a few days after the Decisive Strike nerf.
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I've enjoyed Hillbilly for a long time now.
Not for his scores, but for how he plays.
And he's generally considered in the top 3 or 5.
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I think you need a brain to tell your finger to press W.
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I think all those answers exist.
But i'd wager your 2nd guess is the most applicable.
That, or being a nub allows you to get to rank 1.
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@not_Queen said:
@Boss I'd say you guys did... a pretty good job so far. ;)
ACM stands for Associate Community Manager.
They mainly do game-bans and help out the Community team.
Ahh, alright. Thanks.
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@PhantomMask20763 said:
Well last time I checked, Last Year had NO people streaming it, the playerbase seems fine though, and Identity V is on PC and it's still crawling with kids on mobile. F13 the game is somehow still more popular than those 2 though
That's surprising from F13.
Good for them though!
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Ranking up is too easy for both roles.
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I BELIEVE this classifies as the Killer not doing enough.
Like, patrolling's fine, but he hits someone and then doesn't care one bit afterwards.
Idk, i didn't read up on that, i think a mod said that once on here though.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/344811#Comment_344811
U fail to get the point and surrender to maths equivalency
Yet here you are, STILL not addressing the big part of your idea.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/344801#Comment_344801
https://forum.deadbydaylight.com/en/discussion/comment/344792#Comment_344792
If u don't consider the exact science of maths equivalency a strong argument, then u should repeat highschool
Doing awesome math doesn't necessarily make your point any stronger.
You're still missing out on a big part of your idea, which you STILL fail to address.
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@not_Queen Welp, that's pretty much it.
Did we do a good job? ๐
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B and the DS re-do.
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@BACKSTABBER said:
https://forum.deadbydaylight.com/en/discussion/comment/344792#Comment_344792
Your argument is weak af, just saying is not going to be is just spamish
I don't need to make a strong argument when you don't make a strong reason why we should have more than 4 Perk slots.
And yes, i have read your main reason why. ๐
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I sometimes manage to sneak up to Survivors as a cloaked Wraith without ever noticing i'm there.
If i manage to actually get that close, i take even more time by standing at a vault location, Survivors' favorite go-to location when they have a Killer near their Generator.
So i start ringing and as soon as they hear the first DING, they walk into me.
Guaranteed hit ahoy!
Other than that, idk, the "look away to hide the red stain" sometimes works...
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It doesn't matter how many Perks exist if you don't have the game balanced around having more than 4 Perks per character.
And it's not.
And it's not going to be.
Though i kinda wish Killers had a 5th, Hex-exclusive slot. ๐
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"reads Devour Hope"
NO!
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Hey, quick random question.
I see the ACM tag.
What's that?
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You know that they still would, right? :)
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@Dreamnomad said:
I don't really understand the rules of this post. You can buff anything you want, but only in certain ways? Whatever. I'm just going to pick the one thing I want buffed the most and do it my way.
We're Going to Live Forever:
Whenever a generator is completed gain a token. At the end of the game gain 10/15/20% bonus to all bloodpoints gained for each token.
Whenever you unhook a survivor, both you and the unhooked survivor don't leave scratch marks for 4 seconds.
Don't worry, as soon as I got pinned, everyone started ignoring that rule.
I would care if it wasn't pinned and so popular.
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@Carpemortum said:
I would buff Wake Up.... to...get this...actually wake you up when gens are all complete!
I'm just imagining a guy suggesting this game to a friend.
And they're showing them the Perks and then the Killers.
Then they get to Nightmare, and the friend asks: He makes them fall asleep? Then doesn't Wake Up! help in any way?
And the guy goes: Lol nope. Adrenaline does though, cause "it made sense".
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@PigNRun said:
I would keep running Enduring for a bit, then switch it out for something else as time passes. Once the new DS rolls out, everyone will use it for a while. Then the interest dies down and we are back to the usual.
Even then, if DS drops a bit in popularity, Spirit Fury and Enduring is quite a strong combination. I would just use it anyway. But, if you do intend to swap it out, my question would be, would you prefer defence (Discordance, Ruin, Pop Goes the Weasle, etc) or offense perks (Bamboozle, Sloppy Butcher)?
Yeah, i guess i could run it for a bit after the update hits.
And count how many times i get stabbed.
And yeah, i know it's a strong combination, it's helped me a lot except at the Killer shack.
Definitely more interested in offense Perks, Wraith to me is very weak in all sorts of defense except camping. (Though i'm sure you can do more if you focus on it, which i won't due to my other 2 Perks that i run. (You can see which those are in an earlier comment and why those.))
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@The_Crusader said:
Depends on which killer you're using. If it's Freddy, Pig, Billy etc then I'd say keep it.
Hag or Nurse I've never used it anyway.
If its wraith like your profile pic well I never unlocked it on him and I've been doing ok with what I have.
Wraith indeed.
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@HatCreature said:
I don't know what the other 2 perks you use are but from what you're saying yeah it looks like you won't ''need'' them anymore. They're still fun but no longer required since you can handle loops.
What other perks are you using and is there anything else you have trouble with? Or do you think you might enjoy running some perks that could just be for fun now that you have room for them?
Also it sounds like you only play one Killer?
The other 2 Perks are Barbecue & Chili & Hex: Devour Hope.
I'm not removing Hex: Devour Hope because i love trying to get it to work.
I'm not removing Barbecue & Chili because of the extra BP and that it synergises way too well with Hex: Devour Hope.
I like these Perks even if they don't synergise well with other Perks: Bamboozle, Brutal Strength, Enduring, Hex: Haunted Ground, Pop Goes The Weasel, Save The Best For Last, Territorial Imperative.
Yes. Well, at least for now. I currently only play Wraith.
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Wraith can swing his main weapon while cloaked at the cost of being Lightburned out of the cloak, regardless of it being a hit or miss.
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Here's another thread just like this one: https://forum.deadbydaylight.com/en/discussion/49609/you-are-given-a-personal-buff-what-is-it#latest
If you find that my rules are in the way of something you want, perhaps you have the freedom you require over there. ๐
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@Funbag7 said:
Stridor - All breathing by survivors is 25%/50%/75% louder and can be heard 8 meters further away
Damn, you're contributing a lot!
I like it! ๐
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@Delfador said:
https://forum.deadbydaylight.com/en/discussion/comment/343491#Comment_343491
Actually, it could even be a nerf.
Bamboozle, as its name implies, is supposed to bamboozle people. If I know the killer is using it before a chase, I would have a better escape plan since I know he is gonna vault the window and block it.
Interesting idea though.
Very true.
Then i guess a buff would be to not have Bamboozle make any noise when it starts blocking a window.
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@Delfador said:
Bamboozle is already good as it is but I don't think it would change much honestly.
Tier 3 already gives the killer enough time and if the survivor tries to loop and wait for the bamboozle effect to be over, he will get hit.
I wonder if it would be a good idea if there was a perk that allowed you to permanently block 1 or 2 windows at the start of the match without giving you the ability to change them later in the match.
Fact that it's coming from you and that you have a Clown picture, this is most likely as good of a response as i can get. ๐
I just thought it's funny to see someone run for the low wall around the cow tree and then seeing the Entity Blockers.
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@Milord said:
The moment the mod pinned this threat, people just start ignoring the OP rules...
After being pinned, i didn't really care that they ignore it. ๐
Besides, anything ridiculous will be ignored anyway. ๐
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I only know my most and least, the middle's a mess.
Most, going from most to least: Hillbilly, Wraith
Least, going from least to most: Pig, Legion, Clown
Actually, Cannibal is probably somewhere high up, PURELY because of the Jake face.
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Oh!
Imagine many (or a few, idk) years from now, BHVR announces this game is coming to an end soon.
Time to whip out these precious gems! ๐
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@Detective_Jonathan said:
https://forum.deadbydaylight.com/en/discussion/comment/343351#Comment_343351
I like to run a build that suits me in chases, since that is what i am trying to get good at.
https://forum.deadbydaylight.com/en/discussion/comment/343323#Comment_343323
tbh i probably won't prestige him, he'll be the only exception.
Fair enough. ๐
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Bad build? Where?
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Oh, i forgot to do my own buff. ๐
Hex: Devour Hope
Before my change: 2 Tokens - Grants a 5% Haste Status Effect after 10 seconds of hooking a Survivor, lasting 10 seconds.
After my change: 1 Token - By pressing the ACTIVE ABILITY button (E on PC), the Hex Totem that Devour Hope is attached to immediately becomes a Dull Totem, and Devour Hope is attached to an other random Dull Totem if available.
This action consumes 1 Token.
If no other Dull Totems are available, it won't have any effect and no Token will be consumed.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/343227#Comment_343227
I have a boyfriend.
I didn't ask for love in return. ๐
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@Orion said:
The Wraith is able to attack out of stealth.
I love you for that.
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It's pretty hard as Survivor if you ask me.
I only managed to do it once.
Plus there were about 3-4 ranks between their and my rank.
Plus i actually ran Left Behind during that period.
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@not_Queen said:
@Boss Pinned your post, I'll leave it there for the weekend and bring it back to the Designers with all the suggestions on Monday. :)
Keep'em coming guys!
Sick!
Hope you'll find some goodies. :)
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@Eveline said:
Because people will think it's too op.
Ahh.
This thread isn't about what's OP or not, people can suggest whatever buff. ๐
Of course, the more OP stuff is that you suggest, the less serious you'll be taken.
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@Eveline said:
Monitor and abuse-Zero terror radius outside the chase. -.-
Why the face?
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The title alone makes me want to cry. ๐ฅ
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It may result in Survivors hiding for 30 minutes.
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Wraith.
Because sneaky sneaky first almost-always-guaranteed hit.
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You did realize beforehand you'd be flooded with pins for making this, right?
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If either option excludes the other option, naturally it should be fun to face a Killer.
If it's not fun at all, then it's a bad videogame.
Of course, we all know these 2 options go well together in many games and some Killers in this game too.