Boss
Boss
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/536130#Comment_536130
It would work like NOED, where it picks a dull totem and lights up when you get to the right number of tokens. But if they do all the totems before you get 1/2/3 stacks then it won't spawn obviously.
Yeah okay.
That's cool, i don't need +5% for 10 seconds.
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My guess they don't want a Perk to be useless just cause you face the wrong kind of Killer.
The Killer's Power being completely nullified is okay though.
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@Mister_xD said:
how does something like this even happen in the first place?
if im correct, this bug had not been present in the PTB, so what happened?
Maybe some dev we don't know wanted to troll us. ¯\_(ツ)_/¯
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Huh, so it's a Resilience that's almost twice as strong without needing to be Injured.
I find Resilience to be a tad on the weaker side in general, but this is nuts if all 4 run it.
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Big DH fan, so...
It says it won't be lit for blabla Tokens.
But is it still actually there? Meaning: Could they still cleanse DH if they just happen to get the right Dull Totem?
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There MAY be in the future.
We're not even close yet, but they did announce during the anniversary stream that there'll be a competition to implementing 2 new cosmetics.
Now of course, even if we get to the point where we can compete to get our characters in, they would still have to change stuff after it's in.
Heck, they'd change a bunch of stuff more than likely before putting it in.
But it's possible in the future.
Especially once they themselves run out of good ideas.
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Excellent!
Thank you devs & mods & @Cymer
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Why did you have to announce it exists?
The more who don't know, the bigger of a chance i get to succeed my "Sneaky DH" build.
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Wasn't the stack thing visual-only?
You should still get the BP you always got with it.
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Well SpaceCoconut, what are your thoughts on the idea by now?
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@PatBrutal said:
Hello everyone,
We have discussed this at our morning live sync and we have given your concerns/feedback to the team and that the comments were mostly negative We do not know what was discussed afterwards. We will keep you posted when we have more information.
@Patricia Thank you for passing on the message.
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@Dwight_Fairfield said:
Anyone know when these cosmetics will be released? I thought it would be yesterday with Ghostface.
Sometime between now and the next major update.
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Remember the previous version of Saboteur?
The version that made Skill Checks smaller by a % on Level 1 & 2, but was set to 0% on Level 3?
You never actually saw the 0% in the description, that entire sentence was gone instead.
It'd be the smallest change ever and has nothing to do with buffs or nerfs, but a tiny wish of mine is to have the "Applies to the last [VALUE] Survivors hit" be removed.
Cause that sentence can be applied to Sloppy Butcher as well, for example.
Or Add-ons like "Blind Warrior" - Mud.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/535003#Comment_535003
Great minds think alike
A lot of ideas would probably be better than the current TTS, that's for sure.
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This brings back memories
That this is a Hex Perk makes it very weak unless you make your build support this Perk specifically or on Legion. -
That's either Plague's Corrupt Intervention, which locks some Generators for the first minutes.
Or Ghost Face's Thrilling Tremors, which locks all Generators not being repaired when he picks up a Survivor.
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@Cymer said:
BTW just out of curiosity:
At the pitch meeting for the new VFX for getting stunned by a pallet where was the guy who asked, should we add the same VFX for the survivors to? Like when they are getting hit?
Lol, right?
Camera shaking and being stopped in your tracks isn't enough for the Killer to recognize they are stunned.
So naturally, Survivors need this effect too when they get hit, cause getting a sprint burst & losing pools of blood isn't obvious enough.
In case anyone reading this couldn't tell: Sarcasm.
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Yeah, i mostly listen to this music: https://www.youtube.com/playlist?list=PLa42IQisRdEVXwimZljx8qeZHe4YMkpWF
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@Yamaoka said:
Some basic survivor and killer AI already exists judging by the tutorial. The thing is it would probably take away too much of their resources to develop a full AI so we're gonna have to deal with the lobby simulator. Maybe (and hopefully) they're gonna make it happen in a few years, though.
If Killer lobbies are truly awful, I know I would personally have more fun playing against tutorial-level AI 😂
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Best i can suggest is Make Your Choice, to at least potentially get someone.
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So the Killer Shack is now more in favor of the Killer.
EDIT: Lol, i didn't expect to see the upvotes beat the downvotes.
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Idk about others, but i can't even remember the last time i pressed a button at the scoreboard screen except for the RETURN TO LOBBY button.
Pure speculation, but assuming it doesn't do anything other than show the devs what you rated that match, so few are gonna rate matches.
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@Mushwin said:
@Boss well seems a lot of changes are a happening.
Yeah, cause it's 3.0.0.
Big and lots of changes always happen when increasing the first number.
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@Mushwin said:
Don't worry Killer Mains, Noed and Ruin are next XD.
Hah, cause that hasn't been said yet.
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Lol: I don't get any headaches or straining eyes from this, so just toughen up!
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In a way, yes.
It can no longer be used against stuns that are not caused by Pallets.
So no faster recovery from Decisive Strike for example.
In turn, Enduring is now changed to reduce stun time by half (at max. Perk level).
It got a +25% buff, but they decided to word it differently in the description as well, which was understandable as the wording was confusing to some.
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You can think of them what you want, it won't stop them.
That's not saying you should stop either, just saying that it won't end.
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You agreed to changes being made to the game when agreeing to the ToS.
DLC is part of the game, hence all DLCs fall under this rule.
You can complain, but you didn't get bamboozled.
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Lots of people running OoO?
FeelsWraithMan
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Not surprised, but it doesn't make me feel any better.
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Well him teabagging doesn't stop Survivors from doing it, sooo...
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I wasn't planning to, even after the buffs were announced.
Not really related to Ghost Face though, i just decided to learn about Killers before buying them.
I'm done with blindly supporting this team.
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In comparison to the old version, i guess you can think it was killed.
It still has good uses though: It'll be your very own Borrowed Time effect without the timer once you put in enough effort.
I do agree protection hits are finnicky though...
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Why did you think it was a good idea to add an annoying & useless VFX for Killer stuns?
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@not_Queen said:
The goal with this VFX was to provide more visual feedback and make stuns consistent and understandable. I've talked with Designers and they confirmed that we adjusted the VFX to lessen the impact on players. The live version has a lighter VFX than the PTB version. We'll keep a close eye on that one and I invite you to keep on giving feedback.
Terrible reason, the screen shakes and you look in all kinds of directions.
I'd say that's plenty of visual feedback.
A VFX addition also has nothing to do with making stuns consistent.
My feedback: Utterly useless and quite the annoyance, needs to be removed ASAP.
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@AetherBytes said:
I swear if this is done I will be demeanding a refund of my cosmetics. I bought these so I could actually be stealthy, and not run a killer around in a 3 meter circle for 3 minutes straight.
...You needed cosmetics for that? 🤣
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This is so stupid that i gotta respond twice.
"We replaced the blinding effect on Killers and made it a cool purple effect instead."
"But also ######### you, here's some flashling lights every time you get stunned."
Not as terrible, but i'm getting Howling Grounds vibes here...
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Wait, that annoying flash of light is staying?
I prefer playing in a dark room, so this certainly doesn't please me.
Is it time for my 2nd break from DbD?
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Nah, i'm good without.
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Wouldn't this disable NOED completely?
Not that it would be a problem, No Mither disables Self Care completely after all.
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So are you gonna give up Forum Legion then?
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No.
I used to dodge any SWF, but with SWF becoming only more popular, the menu time got longer than play time, so i stopped.
I don't really differ 2-man SWF from 3- or 4-man SWF.
Any SWF party who wants to keep their party alive no matter what is more than welcome actually.
Wraith's really good at punishing that mentality.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/530062#Comment_530062
But it is tomorrow :(
They'll probably tell us before the time that the event starts.
The event doesn't start at 0:00 tomorrow.
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It's not like they're gonna bring back thundersteps.
Just a reasonable volume.
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I actually like the silence with the exception of stun grunts.
But i wouldn't mind if some characters made some additional "noises" during Moris, like the Hillbilly speaking something gibberish. (Y'know, since lore suggests he doesn't really know anything.)
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/529655#Comment_529655
https://forum.deadbydaylight.com/en/discussion/comment/529629#Comment_529629
Pretty sure he grunts when Laurie stabs him in the eye with a coat hanger, but it's been a while.
I don't hear one.
https://www.youtube.com/watch?v=Jk6uEZjWQDM -
Not me, but i remember someone suggesting that hooked Survivors should get Mangled from being hooked.
And it would either last until you're fully healed or forever and can't be replaced by any other kind of Mangled. (Nor could you stack Mangled effects, but that's already standard now.)
Idk if that's well balanced, just putting someone else's idea here... (Can't remember who, sorry.)
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Jane in general though 👉️👌
Yeah, yeah that's right, i'm that kind of guy!
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Huntress is hilarious the first few matches.
Her insanely long stun noises can drive me insane nowadays.
