Boss
Boss
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- Boss
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@Gcarrara said:
https://forum.deadbydaylight.com/en/discussion/comment/552787#Comment_552787
Sad truth... There probably needs to be a second condition there to prevent these situations.
A (longer) cooldown like PWYF?
Y'know, chase ends, cooldown starts.
Once the cooldown ends, THEN you get a Token.
Going into a chase removes said cooldown, granting no Token.
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@Gcarrara said:
https://forum.deadbydaylight.com/en/discussion/comment/552535#Comment_552535
This way you would include also killers that can oneshot... Yeah interesting, I understand what you mean!
Too bad chases can easily end when you're actually still in a chase but the Killer just has to break a pallet.
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Your situations sounds exactly like mine.
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Camping is given a bad name only by Survivors who want easy unhooks.
Camping is completely "legal" and is at times the best strategy to take.
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Kinda wish we had some sort of chart in the main menu, showing the player-amount balance between Survivors and Killers.
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@Slayer said:
Can you read folks or not? Op clearly stated " not by stalling exhaustion".
That thing people use is clearly an exploit.
You realize that's AFTER the edit, right?
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Probably cause you can technically get almost everything for free in the game.
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I'd LOVE for console players to encounter our Nurses.
That one forum person with the Doctor image who went from console to PC was hilarious, i want more of that.
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- No more Aura
- Protection hits fixed
That's all it needs.
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That would imply there's never anything to complain about.
Steam is down so you can't play? Just get good.
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I agree, but not for the same reasons.
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I don't think the devs refuse to add different queues because it would take long.
I think the devs refuse to add different queues because it would destroy the SWF queues.
I used to dodge SWF, but not anymore.
But if i suddenly have to choose between those 2, i'd go against solos.
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I don't like #4 one bit.
Also, this is just overly complex.
And not as in: "I don't get it."
But as in that this feels like 2 Perks in 1.
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Idk how balanced it would be, but not being able to do anything but look at it sounds incredibly boring to me.
It may be tense the first few times, but like all horror, it'll wear off eventually.
And once that has worn off, all that's left is boredom.
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When will Hex: Devour Hope's useless 2-Token bonus be removed or replaced?
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Good point.
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Have fun with life!
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No, but i won't deny it's useful.
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The Generators don't have Entity blockers yet.
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That'll incentivize tunneling a lot more, which ain't my thing.
Imma vote no.
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The last time we heard anything on Totems from the devs was that "they now have tools to better place Totems".
Even without the tool though, they've always been "working" on Totem placements, and there's always been extremely sucky places.
They haven't done anything yet, but as of right now, they can still easily spawn in open places and next to Generators.
There's some great spots too, but your Hex will only have a 20% chance to get on that great Totem spot, so yeah.
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As Killer, i'd like to have a top-view of the map being build.
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- Good. Fix protection hits tho.
- Nah.
- No.
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Of course I voted to fix it first.
I don't see how new content can be fully enjoyable with old bugs and new bugs.
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But...they did change it.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/543602#Comment_543602
@Boss Yes. Players leaving lobby constantly trying to get their preferred role is a greater potential problem than the occasional player having to wait 15 minutes because their internet crapped out. That player is more than welcome to try and queue up for a ranked game in the meantime. 15 minutes isn't an outrageous amount. It's just enough of a slap on the wrist to let the player know not to make a habit of it.
Hmm, that's not great.
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They want to balance around the majority.
And the majority is below rank 10.
Thus, they balance around the "inexperienced players".
Why they do is something i can't tell you, i don't like that mindset either.
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So if your ping is somehow still bad and you leave the lobby, you gotta wait 15 minutes?
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The devs know about this.
IT'S ONLY A VISUAL BUG.
You WILL still get your 4th Token at the 4th Survivor's 1st hooking, same for We're Gonna Live Forever. (Except needing to hook, ofc.)
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Hex: Devour Hope's 2-Token bonus.
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@Azurlynx said:
https://forum.deadbydaylight.com/en/discussion/71399/decisive-strike-change
If you dont want your ds to be wasted by slugging, just jump into locker.
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Object of Obsession.
It's not good when i'm Wraith and they tell their buddies where i'm at 24/7.
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/comment/543557#Comment_543557
Lol yeah I’m talking about the perk activating when you go down not when picked up
Okay, gotcha.
In that case, what you're asking for is more akin to another version of Mettle of Man.
Which isn't terrible, but it is in combination with other Perks and 3 others also running it and in combination with other Perks.
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For Clown, i'd wish to be normal speed while throwing bottles, and i wish bottles didn't have gravity like they're on the moon, i want them to go where i aim at normal earth speeds.
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/comment/543531#Comment_543531
Not really sure what you mean but im not talking about extending the timer. Just talking about if a killer is coming at me while I’m im getting unhooked but I have a couple feet to run and loop, and the killer still kills me after like 20-30 seconds because I had no chance. That sucks when DS should activate. Not when he picks me up. IDK where you got 5 min from. And The timer should cut off if the person is healed within the 60 seconds. Unlikely unless the killer is across the map. If that’s what you’re worried about
Ahh no, you're right, i misunderstood that part, apologies.
So what you want is for the actual DS "stab" to happen on getting hit instead of being picked up?
I'll wait with talking about that until you confirm that this is indeed what you mean.
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I actually prefer this "free" escape rather than having to find 1 sneaky Survivor.
At that point i have killed 3 already.
If i find them, yay, great!
If i don't, aww, but at least it's over.
That's just how i think of course.
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/543527#Comment_543527
Ah okay sorry, I misunderstood it, my bad
To me it seems, with everything they fix, they break something else.....somehow
You're not in the wrong there.
I appreciate the efforts of course, but sometimes i feel more like we're in a college project.
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@ZacKskills said:
https://forum.deadbydaylight.com/en/discussion/comment/543490#Comment_543490
I’ve used decisive strike tons of game since lately and I’ve honestly not been able to use it once. I didn’t even know you could use it twice in a game now. But yeah sure that extra loop is fine, all im saying is that it’s pointless if the killer kills you while the timer isn’t active but then a teammate Ian right there and he chases the teammate for a second and then comes back to pick you up and you can’t use DS because the timer has now ended while he chased your teammate for a second or sat there tbagging you for 20 seconds or purposely left you there for 20 seconds. It’s annoying when it’s wasted.
You know what your buff would do?
It could have people running around with DS active.
Smack the unhooked Survivor down again and then go hunt the unhooker?
Guess the unhooked one gets DS until they're down again, which could be immediate, or 5 minutes from now.
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@[Deleted User] said:
soo.
self care is bugged.
sometimes disable the ability to heal yourself. and when someone heals you it stays at 0%
wake up is bugged.
everyone knows what it does atm.
thanatophobia is bugged.
make a lot of buttons go invisible
PWYF is bugged.
not sure what it does (if someone told me what it does it may be a bit better so i can edit this comment)
and some of legion's add-ons are bugged.
yep. not sure again what they do.
good job devs!.
Play With Your Food doesn't lose a Token when you down someone.
Unsure if it works on 1-hits, but the YT channel "not Otzdarva" abused the ######### out of it on his latest Nightmare video.
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/543479#Comment_543479
I've already been here long enough to know that the devs don't know how to do anything right, I'm just generally asking how many more things are they going to break with this update
I...meant for that to be joke-y, but okay.
With THIS update? None anymore, at most we'll either discover bugs that were already in the patch, or we'll get new bugs in the next patch.
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@Pike_Trickfoot said:
@Boss I got you. Always diffuse a potential argument with a good laugh. Everyone wins. :D
You were too busy beating down on yourself while being frustrated to see it as just venting. It wasn't harmful or anything. In fact, I hope you feel better now.
@Pike_Trickfoot I do, thanks to just not playing too much.
I pretty much only play Wraith, and my last match was against someone with a Flashlight + Object of Obsession.
Long match short: Satisfying to get them eventually, totally not worth it.
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I got DS'd today and she was able to do an extra loop thanks to it.
I'd say that's plenty, considering you can now re-use DS.
Also, there's 2 ways you can profit from DS.
- You get picked up, stab them and get another chance to be free.
- You don't get picked up and thus you aren't tunneled, which is what DS aims to achieve.
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@Pike_Trickfoot said:
@Boss Don't feel bad mate. :O You're just venting. It was frustrating when that first started happening to me. Here, have a cookie. I just made them. Or if you have any sort of allergies, I can provide some alternative. Whatever you want. :P
@Pike_Trickfoot You actually got a real-life laugh out of me.
Venting? Huh, i didn't see it that way actually, but i guess it was.
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It's cause he's Ghostface. 🤣
People can prove me wrong btw, i haven't played him yet. 😜
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@Pike_Trickfoot said:
I envy you. My wait has always been atrocious (solo or swf) and now it's increased. Killer waiting use to be instant and is now around 1-2 minutes (before I gave up because of the stun VFX). There's only so many mobile games I can play and social media I can check before it gets old.
I knew i was being unreasonable, there's others who had it way worse.
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@Condorloco_26 said:
Colorblind threads here, on steam and reddit have talked about this for a long time now.
At this point, seeing no action, I'd say they don't care about it.
But here, take a red pallet stun vfx that no one ever asked.
Yeah, i too started suggesting it about a year ago.
Not actively, but still.
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@LordGlint said:
The only thing I see about this with effecting gameplay is the ability to hide your aura behind the aura of a gen, due to the colors being similar. Can't do that if your aura is purple while the gen's is still red. Other than that though, would be a cool thing to add to the options menu. Maybe add a whole screen for different aura colors for gen's, killers, fellow survivors, so on so forth.
Well it is the Survivor's aura, but the Killer is the one who sees it, hence the Killer is the one in control of the Survivor aura.
EDIT: Well, not completely in control either.
Survivors control their auras when it involves their own abilities, like Bond & Empathy, but Killers control the colors of their abilities, like Bitter Murmur & Barbecue & Chili.
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@Chudakka said:
Maybe 2 seconds might be too much. I didn't think about body blocking when carrying survivors to the hook. Especially since mad grit only grants 4 seconds. Maybe changing it down to 1 second might be better? Would be 1/4th the power of mad grit. I feel that's balanced since 4 survivors and 1 killer.
1 second is enough to take a hit and unhook from a face camping killer without him immediately downing you.
That's already loads better.
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@White_Owl said:
My all time favourite is the Wraith. I love everything about him, taking people by surprise, moving silently and quickly around the map, faking hits with the cloaking animation and the uber-lunge right after decloaking. Oh and let's not forget his design. Plus he's one with the best and more varied addons, so the possibilties with him are a lot.
@White_Owl I take it you're excited for his new outfit as well?

