Killer perk changes list

This is a list of changes I would make to killer perks that would make them more viable in actual games. Note that unless stated otherwise, the perk will keep its current effects and include the new effect.

Click here to see my 'Survivor perk change list' thread.

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Beast Of Prey: Gain bloodlust 3s faster for each tier (so 12/24/36).

Corrupt Intervention: Gain notification the first time a survivor repairs a generator.

Coulrophobia: Effects persist for 15s after leaving TR. 

Dark Devotion: Effect transfers to any player you put into dying. Effect transfers on hit only to Obsession.

Dying Light: Remove current effects. While obsession is on the hook, the entity will block 3/4/5 generators on the map. If Obsession dies, apply 20% debuff effect. Obsession becomes immune to Memento Mori offerings. (New UNIVERSAL OBSESSION EFFECT> Obsession never spawns with other survivors and always spawns closest to the killer unless offerings are used).

Fire Up: If killer closes the hatch to trigger EGC, they will catch fire and have some vaulting spots open to for them to walk through. These open vaults are visible only to the killer.

Hangman's Trick: Perk flashes when a survivor begins sabotaging hook/bear trap. While survivor is hooked gain +5% movement speed buff.

Hex- Devour Hope: Remove 2 token buff. This totem will not become lit until 1/2/3 tokens are gained.

Hex- Huntress Lullaby: Remove current effects. For 20/30/40s after hooking a survivor all skill checks will be silenced. Stackable.

Hex- No One Escapes Death: 5% chance for a skill check to not have a Great Skill check zone. (This one is not to make it more viable but instead give NOED a "tell" that would reveal to the survivor that NOED is in play).

Hex- The Third Seal: Lit totem only appears to those affected.

Hex- Thrill Of The Hunt: Allows killer to see Dull totems (yellow aura) and notification applies to dull totems (should be a different sound effect). (Universal totem change> Hex totem auras are pink).

Infectious Fright: Survivor cannot run or crouch for 2s after screaming.

Insidious: Remove current effects. Stand still for 3 seconds to suppress terror radius for 30s. Suppress red stain and reduces character noises by 0/25/50% while active and not moving. Becomes inactive when you attack, use your power, or grab a survivor. Requires 2 hits on survivors before each activation. While active, killer collision is broken.

Iron Maiden: Remove Exposed effect. Survivors that exit a locker will be dropped to injured state.

Lightborn: For 6s after a generator has been completed, the repair progress of all remaining Generators can be determined by the intensity of their Auras.

Mad Grit: If you hit at least 1 survivor while carrying and the survivor being carried breaks free, they will have Deep Wounds applied to them.

Monstrous Shrine: Remove current effects. Apply 8% repair debuff to all survivors when a survivor is hooked in the basement. Earn 50/75/100% more BP in Sacrifice. Causes all basements to spawn.

Overcharge: If a survivor fails an Overcharge skill check, reveal their aura for 4s.

Overwhelming Presence: Removes an item's charge meter from survivor HUD for all survivors in the trial.

Play With Your Food: Can gain up to 5 tokens, but speed boost is maxed out at +15% (3 tokens).

Predator: Remove current effects. Makes footsteps 75/100/125% louder.

Remember Me: Max 3/4/5 tokens.

Shadowborn: Survivors glow red for 8s after you hit them with your main attack.

Spies From The Shadows: Killer no longer disturbs the crows. Survivors that activate the perk will leave scratch marks while walking/crouch walking for 5s.

Territorial Imperative: Reduce range to 20m. Remove cooldown. Killer will always see auras of survivors in the basement.

Thanatophobia: Change to be 6% per stack but debuff applies to repair speed only.

Unnerving Presence: Effects persist for 15s after leaving TR. Skill checks will shake (like Doc's Madness, effect does not stack).

Unrelenting: Gain extra 2% speed buff per bloodlust tier. Gain 100% more BP in Brutality.

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