Blueberry
Blueberry
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It's good. It all depends what you're playing against. It's one of the better ones against stealth killers.
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I like the change. That said, it doesn't really improve the stalk enough to be worth using more. Currently in 90% of circumstances it just isn't worth using his stalk. You are better off just using his power for the Undetectable and getting surprise hits. Stalking costs you time and pressure with a high risk.
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This change really hurt her map pressure the most. She's fallin far from her original spot. I think she needs a little more base move speed to compensate.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/754409#Comment_754409
Even "Dying Light" is situational. Imagine "Dying Light" to work reversed. Everytime you hook a survivor you loose one stack of your nine "Dying Light" stacks. When a survivor dies you loose automatically as much stacks as the survivor got hooks left. So it works as Ruin. It slows the game down early game.
Problem with that would be that then everyone would just slug so they never lose any.
Though the Dying Light rework is better than what we had previously it still is underwhelming. It shouldn't deactivate if the obsession dies.
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This is also a lot of why me and many others have stopped testing PTB's as much. They release a PTB, MANY people tell them how weak the perks/killer is, PTB gets released with the perks/killer STILL being extremely weak.
Giving feedback on it honestly feels like a waste of time.
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@FriendlyGuy said:
They got the fear that "Surge" would become too powerful. Now all perks are trash lol.
Which is how they felt on every single new "slow down" perk they released which is why even after we have had multiple releases everyone is STILL using Ruin. They keep them all on such a weak power level and never to be seen.
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@Rin_is_my_waifu said:
Survivors want to do two things in this game: 1)Having easy games 2) Bullying the weak killers.
But they can do neither of them against spirit and nurse. So they abuse the DC mechanic and cry here for nerfs so that they can convince the devs to nerf them.
Nurse got gutted and I'm afraid Spirit or Billy are next.
Sadly we are outnumbered by those survivor mains and there is a high chance for them to win again
This is my worry as well.
People are just so unwilling to consider that just maybe they are the issue and need to improve at the game rather than something being "OP". It's simply much easier for them to come to the forums complaining for a nerf and considering the games past it usually has worked so of course they will continue. I play both sides but the killer community is always outnumbered when it comes to voicing opinions when there's so many more people that only play survivor and have no perspective on the issues from the other side.
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Yeah Idk why people are even focused on the stronger killers right now when the majority of the killer roster needs extreme help right now. The priorities seem well out of order.
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@MongByeolBuddies said:
https://forum.deadbydaylight.com/en/discussion/comment/753447#Comment_753447
Thanks! I might be in the minority on this, but I actually like Ghostface and have a lot of fun playing him. My main gripe is just the lack of add-ons comparable to the increased Night Shroud recovery rate ones and the fact that crouch, at least for me, isn't very useful.
Oh I love him as well, I just think he needs improvements. I totally agree with you about the crouch. A lot of time it feels like it's lacking a purpose. I think your changes would be nice to improve it with the addons. I'd kinda like if there was a tiny bit of increased recovery while crouched at base too.
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@Unicorn said:
Group hug guys, come on, bring it in 💛
https://us.v-cdn.net/6030815/uploads/333/GWA7DLT8TDH6.jpeg
But man oh man do I love this artwork that you opened the thread with. So adorable.
Love that picture, super cute lol
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Surge shouldn't even have a cooldown.
Cruel Limits needs a much larger radius and duration. It's literally just vaults with plenty of pallets everywhere still and you don't even have control over when or where it goes off.
Mindbreaker is just god awful. Make it apply Oblivious to survivors while working on gens below 50%.
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@ThePaleKing_ said:
@blueberry Thanks for ruining the post.
You attacked someone on your post, there is no one to thank but yourself.
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Ghostface
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@ThePaleKing_ said:
@Blueberry *rolls eyes* I don't care.
Then don't keep responding.
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This has always annoyed me, hope they fix it. The better versions should always be the higher rarity ones.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/753518#Comment_753518
you are probaply right with that.
though, i think what could make this perk strong is late game, when most of the pallets are used up and only vaults remain to properly loop the killer. shutting those down then might be worth it.
if you get to that point you've probably already lost anyway. With how fast gates open there really isn't an "end game" for killers per say.
Maybe if instead of vaults it blocked pallets? 30 seconds in 32m around killer
Now that would have potential.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/753482#Comment_753482
neat idea, though this might lead to trouble with a distressing + calm doc on smaller maps.
he would literally be able to shut down everything they have regarding vaults.
i like the idea though...
you could get a benefit from it and chases that are lasting too long (where they pushed through a gen in the meantime) would end quicker.
on top of that, if multiple gens got repaired at the same time, the killer wouldnt get a huge bonus out of it.
Honestly though now that I look at the perk again, it is literally JUST vaults. ALL of the numerous pallets are still available to them. That seems really weak just for vaults. In most cases the best case scenario is that it just forces an early pallet or two wasted.
60 seconds and set 32meters from the killer sounds "fair" but honestly, even if it got changed to that it would still be ran by almost no one.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/753420#Comment_753420
yeah, but i kinda understand why they made it a 24m radius.
just imagine a 48m radius of blocked vaults on maps like cloatower...
60 second duration and it blocks all of them in the killers TR instead?
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I like the ideas.
I'd personally prefer improvements on his core kit more though.
Currently his most optimal play style is to just completely ignore stalking in like 99% of circumstances and just keep using his power for the Undetectable to spread pressure.
It feels like really bad design when the best way too play a killer is to essentially not even use their power. This is also a similar problem Pig has with her Ambush, but that's for another post.
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To get people to even consider running it, it would need its radius and duration doubled.
It's just so bad right now. Even with that buff I don't know if people would run it.
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I like the idea but the cooldown seems way too short. That thing would be procing non stop.
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@SinfulHarlot said:
@Blueberry Great, now I'm just thinking of that horrid movie.
lol
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I'd prefer:
If you would be affected by a blind status effect, it will instead blind the user.
So if you would get blinded it will instead blind the person using it.
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@PigNRun said:
I could see them adding some kind of special costume for a Survivor, but a non-human as a standalone Survivor is extremely unlikely as Survivors are meant to be relatable.
Like a long human centipede costume that multiple survivors could fit inside and walk around with?
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@ThePaleKing_ said:
@blueberry Just go with the clump. It's sounds more like your opinion than an argument. I didn't come here to argue. I disagree with a lot of what you say but I don't pin point everything in a long list. Your intelligence is strong. The delivery is bad. Just wrap it differently and you won't get taken wrong bro. Just having a conversation. You're cool just please stop doing that. It's doesn't look good at all. I'd rather you barely know English and give me a broken paragraph than try to direct your comments AT ME. It comes off as really rude. Anyways I am done with this situation. New peeps are here, lets brainstorm and chat about the killer. <3 <3 <3 <3
No one here is arguing and I don't think something is a bad delivery just because someone finds it offensive. I think you've been highly oversensitive with this whole thing. That said, we can end it here as you wish since I don't think anything I say is going to come off not offensive to you.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/753193#Comment_753193
I don't know exactly, but survivors shoulf suffer a little more. Broken status is not the problem when you have so many safe loops, you agree? Maybe they wouldn't be able to throw pallets or doing fast vaults, I really don't know. Or something involving their vision
"I don't know exactly, but survivors shoulf suffer a little more. Broken status is not the problem when you have so many safe loops, you agree?"
I do agree.
"Maybe they wouldn't be able to throw pallets or doing fast vaults, I really don't know. Or something involving their vision"
As much as I would like that I think the devs would find that too oppressive or "unfun", which makes me believe they wouldn't do that. Also if you just unloaded into a fresh survivor they'd have no escape. I feel like we should have it encentivize survivors cleansing rather than punishing the guy we found and tunneling into him.
I like the idea of the vision but I was thinking that's something they would further improve on when Clown finally gets his buff as the vision thing is already kind of his niche with his gas ya know?
What if the survivors period puking while infected and broken made their character pause for the animation? This would make looping much more dangerous.
I do like the idea of an increasing repair slowdown for the more infected/broken survivors there are though as well. I like this particularly because she already has an issue with getting gen rushed hard since they aren't healing and she really needs something to help her slow the game down. Maybe both?
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@ThePaleKing_ said:
@Blueberry Copy pasting peoples statements and picking them apart seems very personal to me. It seems more like you are talking down to people than actually expressing your opinions. You sound like you are scoffing at me more than you are contributing to any kind of actual conversation. Your format isn't exactly inviting me to come over and chat it up with you. I'd really rather not.
I don't view that as personal at all. It's just making the responses very organized rather than one large mess of a clump. It allows the person to see exactly which things you are responding to.
"Your format isn't exactly inviting me to come over and chat it up with you."
I just don't see how responding to each different topic one at a time is offensive?
There was simply so many things that I disagreed with you on that it would be too large of a mess to put into a large paragraph. That would seem very unorganized and unpleasant for a viewer to read.
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@PoisonN said:
In my opinion Plague is a balanced killer. Of course she needs some adjuments in vile purge... Otherwise I can't play her without Thanatophobia and Dying Light.
The problem is: maps are too big. Gens are too close. She can't put pressure like Freddy, Spirit, Hag or Nurse. Also, she is very tall. No mind games with pallets. I wish that devs could give her more tools. I use her in red ranks and I'm doing well but I feel exhausted tbh. You can't lost too much time
What were you thinking for the vile purge?
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/752771#Comment_752771
Very terrifying indeed. Unless you are so inclined to do so your self, I just may put some thought into this and make a " create a killer" post in what it's ability and perks would be.
Go ahead I don't mind at all lol
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@ThePaleKing_ said:
@Blueberry Also picking apart my comments and then bashing me personally for them doesn't exactly make your argument any stronger. In fact I would say it makes you look like a weak minded individual because you can't express an opinion without directing it at someone. It's a discussion be an adult and treat it like one. This isn't politics and it's not a hockey game. It's a simple discussion about a killer we both like and would like to see playable at a higher rank without it being morbidly boring. If you can't handle a simple opinion without taking it personally you are a weakling and you should stick to phone calls because written material might not be your strong suit.
Not a single thing I typed was bashing you in any shape or form.
You are extremely defensive when not a single rude thing has been said to you.
I responded to each thing that I disagreed with one at a time in an organized manner, that is not offensive or demeaning.
"It's a discussion be an adult and treat it like one."
Please copy paste even one thing I said that was rude or acting like a child.
" It's a simple discussion about a killer we both like and would like to see playable at a higher rank without it being morbidly boring."
If this is the case why are you being so rude and defensive. We have been having a normal conversation about fixing a killer.
" If you can't handle a simple opinion without taking it personally you are a weakling and you should stick to phone calls because written material might not be your strong suit. "
I haven't taken a single thing "personally" here at all. It has been you getting fictitiously upset about imaginary rude things being said.
If you could kindly calm down and continue our rational conversation before you freaked out on me for no reason I would like that.
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@ThePaleKing_ said:
@Blueberry I play Plague at high purple to Red ranks every reset bud. I deal with Red Rank survivors all the time, it just takes some grit. I am quite aware that she is very loopable. Please remember that Red ranks are not the target of the devs changes to anything in this game. Red ranks are a small elite group and the changes need to feel right across the board for average players and high rankers. Especially when most people are in green ranks and below because they play the game casually. Red ranks is where the game breaks horribly on both sides. Alot of Red rankers are totally out of touch with the majority of the community because the sweat in their games creates different problems and worse solutions.
What works for you may not work for me.
I personally find Black incense + apple and slugging at the right time to be very easy to 4k off of. You can literally just equip combat perks if you are having trouble. If you need to see proof of the potency of Corrupt just watch any streamer with 3000+ hours. It should be obvious, literally a child could see that it's a strong ability when coupled with being broken. Most red rank players aren't even running ruin anymore, they just slug because that is better at slowing down the game and less of a gamble. Knowing where everyone is and having 60 seconds to one tap all four of them is rather strong I'd say. Just watch Monto sometime, he got corrupt one time in a game and literally the game ended right then and there. The potential of Corrupt purge shouldnt be underestimated. I normally bring two apples and just wreck them mid game with it.
It probably feels bad to use because you haven't really had much of a chance to even use it. Which is the problem. You never get to actually use the ability.
"Please remember that Red ranks are not the target of the devs changes to anything in this game."
This is one of the games core issues. Every game is balanced from the top down not the other way around. This is what's caused many of the games problems.
"Alot of Red rankers are totally out of touch with the majority of the community because the sweat in their games creates different problems and worse solutions."
I think that's putting quite the spin on it. They aren't sweating or creating different problems and worse solutions. It's where both sides just play optimally and the games poor balance falls apart. Things in this game are currently balanced assuming the person using them is dumb and won't use them properly, which means when they are used by someone who actually knows what they're doing it becomes broken.
"If you need to see proof of the potency of Corrupt just watch any streamer with 3000+ hours."
I never said it wasn't potent, just that you make it seem too strong when I don't believe it is. I'm currently at 4,000 hours so I've put in quite the time on this.
"It should be obvious, literally a child could see that it's a strong ability when coupled with being broken"
It is strong, didn't say it wasn't. If it was as deadly as you say though Plague would be much higher on the tier list than she is and that's for a good reason.
"Most red rank players aren't even running ruin anymore, they just slug because that is better at slowing down the game and less of a gamble."
Most are still running Ruin because even if it was cleanses in a minute that's better than most the other options and slugging is quite a heavy gamble.
"Knowing where everyone is and having 60 seconds to one tap all four of them is rather strong I'd say"
If this happens the survivor group you had were literally dumb potatoes. That is not happening against a competent group of rank 1's.
"Just watch Monto sometime, he got corrupt one time in a game and literally the game ended right then and there."
Monto is the last person to be watching in reference to what we are talking about. Basically all his killer videos are at lower ranks with survivors being dumb.
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"Black incense feels like an auto win for her right now."
I'm assuming you aren't play at rank 1? Black Incense is definitely not even close to an auto win in red ranks on Plague. Seeing the auras isn't worth as much as it seems with how numerous and strong loops are. Plague is the most loopable killer in the game and there are more than enough pallets and windows to have all gens done before they've ran out. This is the key reason no one cleanses against her and why being 1 hit from going down doesn't mean much. The survivors generally don't care if you know where they are, otherwise Doctor would be super strong and he's not.
"Broken is such a powerful status already I was concerned about throwing too many more into the mix."
It is strong. The issue is currently it's perceived as being stronger than it is because of the above reasons already mentioned.
"Clown can stack a whole cocktail of of effects onto his bottles when coupled with sloppy. That only lasts 60 seconds and is rather strong."
Clown is extremely weak and underwhelming. This is a generally accepted notion by most of the community.
"Imagine being exhausted"
Wouldn't really matter much honestly.
"oblivious ALL game because you refuse to cleanse."
Oblivious on Plague however, WOULD be extremely strong and make staying injured much more dangerous.
To be honest, I do not think Corrupt Purge is too strong. You can dodge it quite easily at most loops, she wastes A LOT of time going to pick them up and since you have to go pick them up you aren't getting it mid chase. This means the survivors have a long heads up that you have it before they are even found. These are some extreme negatives to the Corrupt Purge already. The only time is feels broken strong is when the survivor literally gets caught out in the open with nothing to juke around and that's the survivors misplay.
You say adding gen slowdown to being infected and broken doesn't address her main issue and I disagree completely. Her main issue is TIME. Since survivors don't waste any time cleansing or healing they are doing nothing but gen rushing hard. This is in a world where gen rush is already insane WITH having to heal. This makes her even more suseptible to gen rush than other killers without even taking into account the time wasted picking up Corrupt Purge.
I honestly think she needs either Black Incense at base or a stacking gen repair slowdown based on each survivor that's infected and broken. Just to give you an idea of how far behind she is, you could add BOTH of those things and she still wouldn't even be in the top 3 killers.
I'm just asking for one though.
Oblivious status effect for being infected and broken would be really cool as well though if that was an option instead.
I absolutely adore Plague, her play style and her theme. She's just so underwhelming, gets VERY low points and never gets to use her power. This is the reason she becomes a killer that's just walking around and hitting M1 for the entire game and that isn't fun. This is also why no one plays her practically.
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That wouldn't make any sense. Prestiging is unrelated to rank or skill and is simply you choosing to put lots of blood points into one character.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/752853#Comment_752853
Hmm... maybe? I think it would be whatever city that movie took place in.
Yeah I was more just playing around lol
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I'd rather fix the killers at base first, then pass through the addons.
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It's got some extreme balance issues when you get to high ranks but otherwise it's a very fun game. You won't notice the issues at lower ranks.
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@UlvenDagoth said:
Candyman as well! Trap those lockers with BEES
The map would be inside a giant beehive lol
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@Cancan71 said:
https://forum.deadbydaylight.com/en/discussion/comment/752591#Comment_752591
Unless they're right in front of the locker, an 110% Huntress won't be able to catch a survivor in 15 seconds.
I get what everyone is saying about how it counters stealth but a lot of other perks also counter stealth (Stridor makes hiding impossible even with Iron Will for example). If there were any good aura blocking perks it would be a different story but the only ones we got are Sole Survivor and Distortion, and they are both either mediocre or trash.
You could do an easy solution and increase the exposed timer to 60 seconds, but then we run into the same problem of survivors only falling for it once. At that point you might as well take Haunted Grounds, unless you're a Huntress.
I wasn't really basing the change around playing Huntress.
To me perks either need to just be decent but work in a lot of scenarios or if they are highly situational they need to be extremely strong when those scenarios do happen.
This is the issue right now with all the games situational perks. They are situational with still minimal payoff. Lockers for example aren't used much so when it does activate it needs to be extremely strong for that situational usefullness to pay off.
It's the same issue that perks like Mad Grit, Remember Me, Territorial Imperative, Hangmans Trick, Blood Warden etc etc etc and many others. There are just so many super situational perks that still suck in the situation they become useful.
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/752677#Comment_752677
I like the idea of the boogy man, I think he could be all about surveillance. Like you said, could trap certian lockers and maybe teleport between them. So it's like children being afraid of a closet, survivors would never really know what's in that locker.
And the knight would be cool, like an anti-stealth killer, one you wouldn't dare let get near you.
I thought so too!
Man the jump scares where they walk past a locker to have it burst open with black tendrils shooting out, grabbing them and yanking them inside would be terrifying lol
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Lots of good ideas!
I still think The Boogeyman would fit so well in the game. More of their own interpretation though, not a licenced. Like a shadowy figure in a long cloak.
Travels between lockers and can trap lockers to burst open and yank survivors inside for a set amount of time or until another survivor saves them. Opening it as the killer would only do 1 health state of damage though so it's not a free down or anything. Would make certain loops more dangerous and make survivors scared of lockers.
The Beast would be pretty cool too. Something that could leap through the air, jump from tree to tree and climb up walls. Would make survivors play differently as now they'd be having to look up.
The Darkness - A killer that could turn the lights out periodically making things pitch black and blinding survivors. Campfires always light certain areas and flashlights if they have them.
The Knight - Big clunking black medieval armor suit covered in shadows with a big 2hander that he drags across the ground when he walks around. It will have a large hitbox that can reach through walls and over terrain which would now force survivors to loop wide rather than their typical hugging the loop as tight as possible.
So many ideas the devs could do!
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@Mat_Sella said:
Huntress' at rank 20 aren't able to throw hatchets across the map the moment they notice a notification, now can they?
They wouldn't need to because they've got a 1 shot from Iron Maiden waiting on their M1 though right?
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@Mat_Sella said:
There are already enough aura perks for killers as is, having an aura perk that reveals survivors in the only location where they truly conceal themselves is going backwards.
there's a reason they made aura's become hidden in lockers, and that was because lockers were mostly useless, especially since locker jukes are much more difficult to pull off.
If you don't know the strength of Iron Maiden, combine it with a good huntress and BBQ, nowhere to hide and easy hatchet landings if you reached that level of cross map throws.
"If you don't know the strength of Iron Maiden, combine it with a good huntress and BBQ, nowhere to hide and easy hatchet landings if you reached that level of cross map throws."
This is only a thing if you play at rank 20.
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+1000
The games core issues have been ignored for so long.
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The perk really is just a meme and trash perk in its current state. A location ping is near worthless, the exposed duration is WAY too short and once they see you have the perk they are never using lockers for the rest the match so you’re never getting value out of it again. It honestly needs an effect that doesn’t give away that you’re running the perk so that they may still use the lockers again. Just make it reveal their aura for like 6 seconds after leaving a locker and give the killer Undetectable when they do for like 30 seconds. Oh and Jesus don’t put another stupid cooldown on this like all the other perks have that don’t need one.
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@grayon444 said:
Not even a survivor main, but hitboxes are very killer sided.And nurse add ons HAD to be changed, it was inevitable.And spirit doesn't need to be nerfed.She has a lot of counter play.The only thing that should be changed about her is the prayer beads add on.It should be made into an ultra rare so we don't have to face it every 4 games.
Irregardless of what OP is posting, to say hitboxes favor killers is simply not correct. Quite literally the only reason looping IS strong is because it favors the survivors. The larger hit boxes on killers allow survivor to curve corners much faster IE enabling looping. The only possible hit box scenario favoring killers is when it’s P2P servers in a case where the killers bad connection is giving him an advantage. However, now with dedicated servers this isn’t a thing.
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To say rank means nothing is just factually not true. Sure there are potatoes here and there, but on average a full group of rank 1s is going to play vastly better than a bunch of rank 15s. Now if what you mean to say is that the ranking system is heavily flawed, then sure, we can agree on that. Rank definitely does mean something though.
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They said they couldn't do hoods.
However, I don't see why we couldn't have the same outfit just with the hood down so it's part of the chest piece.
This outfit has been requested for so long and they would make so much money from it if they found a way to make it work.
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One of my favorite killers to face. True match of skill and mind games.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/751575#Comment_751575
BT is only god tier because killers are campers.
If killers didn't camp BT wouldn't be as "powerful" as it is.
Because the vast majority of killers are forced to camp to some extent if they want even a chance at winning.
They camp because the devs refuse to balance the game properly.
Killers are just working with the hand they've been dealt.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/751575#Comment_751575
That would literally break the DW effect on Legion. That's just moonwalk Legion again except you don't even need to break chase.
That's true.
I suppose we'd need a change to DW