BlueFang
BlueFang
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- BlueFang
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1296620#Comment_1296620
The only 'stakes' it can lead to is a survivor getting an escape when they really should have lost. The 'endgame excitement' hatch creates is beneficial only to the survivors and never the killer. And that's why it hasn't been removed.
Are you telling me it should be illegal for survivors to have a second chance at escaping? By that logic the game should end for killers when all the generators are done "He failed his objective"
The gate phase is the killer's lost shot at hooking the remaining survivor(s) and their final obstacle towards escaping. The hatch is an integral balanced element removing it because it "benefits survivors" is biased and hypocritical thinking
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No that's a terrible idea and defeats the whole point of chasing, loop countering, and mind-gaming. Its nothing more than a cheap way for me to be able to undo my mistake, if a survivor has got me beat at a loop or beats me to a pallet he won fair and square there
I shouldn't be able to push a button to catch up unless its specifically tied to their power
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Godzilla
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Oh for pete's sake, leave the hatch alone. Its a non-issue bad team-member will be bad, toxic players will be toxic regardless. If we go down this rabbit hole we might as well delete the entire game
Because trust me there's way more toxic stuff in this game then a hatch. The hatch is healthy it provides last minute stakes and leads directly into a potential endgame collapse
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1295865#Comment_1295865
Oh I do agree that the meta is strict, but they are the meta for a reason.
Especially when you get more competitive, you begin to feel like the meta is necessary because both sides want to bring the best.
And what's wrong about that? You will still see people with meme builds, but if you want to win you have to use the perks that are arguably the best of the best. Would I love to see Killers that use anything other than NOED? Of course. But do I care if they use NOED all the time? I don't.
My point is when they killed so much synergy and strong item/perks they ended up crippling who knows how many perks. Survivors could run with a offmeta half-build because it was more forgiving back then
Now that things are the way they are, that's not exactly possible. Its forced survivors to bring in all strong meta perks if they want to win, and that kills the game for me even as a Killer-main. There are so many fun and dynamic builds for survivors and killers and you'll never see the survivor side of it and with so many killers being entitled you'll rarely see killers do it. Even though they can now
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@DrDeepwound said:
I took about 10 months away from the game so I am excited see next killer.
Ah I haven't seen you in ages! I wondered where you went when you stopped streaming good to see you back
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1295855#Comment_1295855
I wholeheartedly disagree that the past half a year of balancing has been a disaster, quite the opposite actually.
I am someone who plays 50/50, though I do sometimes prefer to play Survivor for the chases, and the balance has been relatively better than what it was ages ago. To deny that is just being willfully ignorant of the attempts the devs have made to create a more balanced game (which they have)
It's not as balanced as it should be right now, purely because the maps themselves present a real issue, but it is far better to play DBD right now than it was 1-2 years ago.
The meta has become even more strict and forced for survivors then I've ever seen. For every good change like the Balanced Landing nerf there have been even more that have homogenized the survivor meta to the point I'm surprised anyone that players survivor has fun anymore with all the repetition
The lack of build diversity and off-meta groups have shrunk so hard that I see more No Mither memers then I do off-meta builds these days
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@Dr_Trauts said:
https://forum.deadbydaylight.com/en/discussion/comment/1295786#Comment_1295786
even before these changes were made, gens were getting done way too fast.
Besides, the other stuff needed changing as well. After gen rushing is taking care of by introducing some sort of slowdown mechanic, the game will be fine. -- well, good enough anyway
These nerfs have done nothing but exacerbate the issues in the game. BHVR has forced survivors to do nothing but generators for the best chance of escaping. Time wasted by searching boxes, looking for totems, and chasing can lose a match for them
The only thing the nerfs have done is incentivize and only incentivize doing gens. The past half year's worth of balancing has been a utter disaster
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I can't believe people can say the game isnt Survior sided... if survivors don't play horribly there's no way they can die.
I can't believe people can say the game isnt killer sided... if killers don't play horribly there's no way they can lose.
(The fact there are people that are going to be angry because I switched survivors to killers while being happy at the original version annoys me)
This freaking playerbase, the fact that such statements exist boggles my mind. Do any of you even play this game?
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@Dr_Trauts said:
4 minute matches.... yeah, still a thing
The more you nerf and disregard the need for QOL buffs for solo survivors, the more you nerf items and perks that give survivors a more forgiving experience. THE HARDER you will make them push through generators because of it
There's very little room for error on survivor's part thus the quicker they need to do generators to increase their chances of winning
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I see killer mains of 2020 have adopted the same mindset of survivor mains in 2018. Bunch of entitled dunderheads we've all become evidently
@evilwithinIII said:
you are a rank 1 survivor, so maybe play killer to rank 1 and then tell how ''hard'' it is to play survivor. Because I am sorry but this seems very bias.
Oh give me a break bro. How about YOU go do the same? A playerbase that becomes so blind and deaf to the otherside of the game is a playerbase that has lost its rocker. People need to quit it with the "tribalism" and quit this absolutism
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Killers/Survivors that have DBD on PC or console, but play DBD Mobile using Bluestacks
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1235385#Comment_1235385
Because you cant convince people to get into chases when they dont want to. What you can do is make it so a single chase doesnt take 5 mins with decent tiles, promoting NEW chases frequently.
Yes but you have to remember that a lot of people aren't capable of running 5 minute long chases, even on a map like Blood-Lodge. I am nowhere near inclined to the idea that BHVR should balance specifically for weaker players as that means good players can just abuse those systems and burn down the game
But they NEED to strike a healthy balance for both skill level populations. The longer the game goes on the more favorable it is for the killer, this is exactly why survivors rush generators as quickly as possible. With the nerfing of sustain and chase perks the chances of survivors pulling off a win goes down dramatically if the game exceeds a 5 minute mark when before it was still anyone's game, you are right in it being difficult to convince people to get into chases. But when the perks were strong it wasn't that difficult when survivors were confident, generators weren't rushed as fast
Here-in lies the problem with BHVR and the wider killer community mindset at the moment. They keep targeting symptoms, not the actual issue that lies in the core gameplay loop. By only targeting the symptoms you worsen the actual issue for everyone, instead of nerfing perks, nerfing tiles, and nerfing items, BHVR needs to fix the core issue. These things have only ever been an issue because of the core-gameplay flaw
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So everyone wants survivors to stop rushing gens, have games be longer, and make survivors do chases more
So tell me how removing and changing every tile that has some survivor sided advantages is a good way to get survivors to get into chases? The more BHVR nerfs survivor perks and items, the HARDER they make it for solo survivors for a survivor or two to carry their team
The more survivors will queue up as SWFs, the more often they'll bring their strongest addons, the more often they'll just rush generators. Because at this point its really all they can do, all the perks and equipment survivors used to be able to last in prolonged matches has been removed. Games are decided now within 3 minutes by whether the killer goes on a downing roll or the survivors are able to rush out generators
Causing survivors to have even LESS fun and things to use in a chase, IS not going to motivate them into doing chases, they are just going to keep rushing generators because that's the only way to win now. I can't understand how people want the survivors to have negative advantage in every chase with a killer and then complain that all that survivors do nowadays is rush the generators and barely get into chases if they can help it
Maybe this mentality and nerfing spree has SOMETHING to do with it
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Once upon a time the Key was even more broken than a mori, but now with the changes the developers have made to survivors. From ripping every single stamina perk to ribbons and nerfing all the survivor items and addons
The mori is now so much stronger through these direct and indirect changes. Anybody who's played killer for a few months has enough moris on at least one killer to either go on a marathon mori session for a few days
Or even worse have reached critical mass in mori amount so they basically never have to play a mori-less game on their killer if they want to. The moris need a change
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I follow my own rulebook and that is to just simply be
Respectful. Every player whether they are killer or survivor just wants to have fun and play the game. Despite any differences we all do share this interest in playing this game, so I treat others how I would want to be treated.
Is the survivor team struggling and having a rough time? I'll loosen up and give them additional time and chances if just to get some more blood-points, don't camp, don't tunnel it is both obnoxious and will cause you to lose and it just gets everyone tilted, don't bm the survivors in any way other then a cheeky spin if the situation is appropriate just be decent
Now if I run into a survivor pointing at me and being obnoxious, and its not because hes trying to divert my attention away from his team (Which is something I quite respect and don't have any problem with)
Ohohohohoho, all bets are off for him, the Trapper's basement is his FUTURE!
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@Dehitay said:
A year ago, you would see far more entitled survivors making posts about stuff like how nerfing MoM was unfair and demanding an easier escape after they failed to finish generators or get to the hatch first. Even though there were some entitled killers, the vast majority were throwing facts around and making decent points.
But geez, has that changed in recent months. I think the floodgates of stupid killers opened around the implementation of the 3.6 patch where I was seeing a terrifying amount of threads about how it was a killer nerf which makes absolutely no sense to a sane rational person. And nowadays, I'm seeing killers in about half the threads claiming stuff is bait which makes absolutely no sense based on the context and doesn't really do much more than prove that they're too ignorant to know the difference between bait and bias.
For what small percentage of you are actually willing to learn, here's some clarification on the difference. Bait is when a person intentionally says something misleading or exaggerated in order to get a heavy response. Bias is when somebody posts something that they actually believe cause they're not open minded enough to see reason (ex: the vast majority of you that claim bait at anything that goes against your own beliefs without bothering to honestly think about the post).
The bad nerf-herder killers have always been here. However they've mostly kept quiet because both proper killer and survivor players would chase them away. Now that survivor perks and items keep getting nerfed, they've come out in larger numbers and are emboldened
The game is in a much, much, different place for survivors then when I took a break a few months ago
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@Sonzaishinai said:
Play omega pallet destroyer wraith
Stand cloaked near a breakable wall if possible next to a gen
Wait for survivor to appear
Epic jumpscare by sudden instant wallbreak
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When you see Fibijean's work finally given the pin it deserves
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1094200#Comment_1094200
So then shouldn't the solution would be to fix matchmaking, not to design a system that cucks newbies.
What did the new players do wrong that they deserved to be rofl stomped by 2 killers?
Doing gens
You?
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@[Deleted User] said:
Rank reset just happened and reset everyone way further back than normal. Give it a couple of days to normalize.
This is always happening regardless of rank reset. A rank 4 player should not be matched up with grey ranks going against a purple rank killer.
It's broken
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1080899#Comment_1080899
Yea, you’re correct, I didn’t realize there was a streamer named “Otzdarva”. I just assumed everyone referred to NotOtzdarva as Otz.
Don't worry its an insanely common error, I've done it I don't know how many times. It doesn't help that they are both spanish and strangely
The same haircuts
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@AvisDeene said:
Otz, he just seems like a cool guy and tries to play nice if given the option.
Ohmwrecker, he just seems like an all around nice and lovable guy that doesn’t take the game too seriously. He just plays for fun and I love hearing him scream or yell “Michael No! No!” I sometimes worry about him when he plays killer tho.
Monto is kool too. I will alwayss appreciate him for teaching me the Hags “Wall of China” strategy. It’s so funny.
You mean Not otzdarva right? Otzdarva hasn't posted a DBD video in a year If I remember correctly
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Michael Myers due to his stealth options, potential pressure later on, and also the ability to make every chase worth at least something with his stalking meter
After that Wraith, Trapper, Ghostface
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Michael Myers if he's unleashed and in his peak movie form
Oh he's gonna trash them all, maybe the Oni could beat him in strength but I don't know
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That game is so Last Year man
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Decisive Strike
NOED
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@Unicorn said:
I feel like I'm in a brutal food fight hiding under a cafeteria table while everyone tosses flaming food at each other. Anyone else under the table with me? I have pretzels 💜
I feel like Donkey in this scene
https://www.youtube.com/watch?v=rmpFmJfEZXs -
I agree the random nature of the maps make it incredibly difficult to balance properly. For example on bloodlodge you can get a crane next to a jungle gym, next to the shack which has pallets near it too
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Get the Doctor!
Nothing can stop the return of the Sith!
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If a survivor team actually allows infinite mori myers to proc and they aren't already at the exit-gate
Well, your gonna have a bad time
https://www.youtube.com/watch?v=KiaSHg6BsXg -
I only find it unfun when generators get pushed out so quickly my queue time was longer then the actual game
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https://www.youtube.com/watch?v=pffxewCE0Fw@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/1027952#Comment_1027952
They did comment that its rarely used - at least when compared to other perks like self-care
How many new or potato survivors have they flooded into high ranks?
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I wonder how often Adrenaline is used in red ranks
Hmm
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1025267#Comment_1025267
This is a good question, but I'm actually not sure about that. All of these perks existed before the EGC was created, so their function and wording was determined back when there was no difference. Nowadays, thanks to the EGC, there is actually a difference between the two.
Really? So killers get the short end of the stick because "well, regulations" meanwhile survivors get, Adrenaline, Hope, etc and all these other perks that work at endgame very well, such as DS
But killers can't get Rancor? How exactly was there enough time to make sure these perks worked but not rancor? How difficult would it be to just code in a new condition for Rancor, surely not more than a day's work at best?
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https://media.giphy.com/media/vRBY8wABfQrZu/giphy.gif
Thank you again for making these threads they are a bloody tremendous help in cataloging and storing the information in the dev streams
Honestly the moderators need to make a pinned mega thread which links to everyone of your Dev stream breakdowns, for posterity at the very least
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At last we shall reveal ourselves to the survivor mains. At last we shall have our revenge
@GrootDude Join us!
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As a person who loved playing old Doctor and was easily top 3 most played characters. I can only say one thing about how it feels to play the new Doctor
https://www.youtube.com/watch?v=Sg14jNbBb-8 -
@ZoneDymo said:
still though, 2 kills and 2 escaped, exactly the average we need.
If it was against a real rank 13 killer it would have been a 0k I guarantee. I got the two k simply because of my experience, luck, and the fact they got a little too bold
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https://www.youtube.com/watch?v=INCSBwpJBQk@DBD78 said:
We have accepted the unwritten rules of the game to make everyone have as much fun as possible, but now everything has changed. It's time for killers to unite! They only want survivors to have fun and no stress, well enough is enough! From now on:
1: Facecamping, camping, tunneling, slugging..play as you want, do as you want.
2: "Blame Ruin nerf" this is the only message to give complaining and toxic survivors after the game.
3: Giving survivors the hatch or let them escape? Not anymore! We get nothing, they get nothing.
You might face the survivors alone every game, but you are not alone. We stand strong together! This is the only way to make them listen to killers, it's when survivors complains. When the message from both sides is the game was better before Ruin nerf, then they must do something about it.
Don't play the game, that is how you protest
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When everyone will be balancing their decks around countering the Doctor
And I'll be the one playing Ghostface/Michael Myers
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First the terrible boomer meme and now the gun meme, all in the same thread. On the very same PAGE as each other?!
10s era memes can't die fast enough, bring back the 00s
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Take a break and try out Destiny 2 it's free to play on console and PC, that's what I've been doing for a while
Trust me it's worth a free download
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https://www.youtube.com/watch?v=IUB-wjXUREE@TheBilldozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1014652#Comment_1014652
Imagine using the word "shill" unironically.
I wasn't aware boomers played DBD.
Apparently they do.
What in the world is this thread?
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Wraith, Michael Myers, Trapper maybe Ghostface
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So you can have the most satisfying Rancor Obsession Mori in the game
https://www.youtube.com/watch?v=SPfQfyPRG9c -
Broccoli superior, POTATOES INFERIOR









