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BlueFang

BlueFang

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BlueFang
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  • This change would result in survivors tapping every single generator so they can look around, be frustrating, and also kill the immersion we are trying to create

    Also it would turn them into meerkats

    https://www.youtube.com/watch?v=jVic-sD1V60


  • It is their time to give Penance. You are but one man, Pyramid head is no longer your killer to play

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325240#Comment_1325240

    I’m glad you’re okay with checks and balances, I assume this means you’re okay with Pyramid head countering DS and BT correct?

    https://forum.deadbydaylight.com/en/discussion/158198/hag-and-wraith-are-out-dated

    Trapper can get wrecked by maps

    I'll have to see how it goes, make no mistake I have very, very, little love for Decisive Strike. Its the perk I hate to go against most not because I'm a tunneler or I chase the dude that was just unhooked but due to the fact it can be used to brute force unhooks.

    Personally I always feel iffy when a perk can hard-counter another perk or power, it can be done and be pretty nice. But I have to see how Pyramid head goes over a few weeks when he releases, I imagine a whole bunch of bad killer players are going to move over to him and give him a really nasty reputation like Legion used to have

  • Ash joins the lobby

    The offering screen:

    Untitled Image


    Me:

    Untitled Image


  • Sure, accusing someone of meta fanatic or other stuff just points out how mad you are just bcs you can't get over simple facts.

    I'm just simply stating a few common facts, no different then what you "claim" to be doing. But of course everything that goes against your perspective is "whining" and "mad".

    Talking about salty mentality yet u are screaming nerf freddy (balanced killer) and this just shows again that all that years youve been playing are nothing bcs u didn't improve at all.

    https://media.giphy.com/media/jQmVFypWInKCc/giphy.gif

    "screaming to nerf Freddy". Imagine being so worried and paranoid the slightest criticism sends you into an outrage. The only one losing their temper is you, I never even asked for Freddy to be nerfed in the entirety of this thread. I just pointed out your faulty emotional argument and you started unraveling. Also can you please start using "You" instead of "u"? Its quite annoying, we aren't texting you can afford to add two more letters

     As i can remember i never whined about that, just stated simple facts and u are still angry bcs u got clapped with facts.

    Oh god, my lungs

     imagine accusing someone of something that u don't even know, just shows how mentally unstable u are, u prob lost against freddy, then came here to scream how op he Is.

    Imagine ignoring the mountain of screenshots that alone destroy your silly little "facts"

    All that years of playing and u are still at the bottom, comaplaining and whining, and again, this just shows how petty mindset you have even outside of the game, in i few words i point out a few simple facts that u cant beat even with all that long text that Is trying to change the subject.

    Are we talking about you or me now? Do you realize your behavior and postings have done nothing but substantiate and prove my claim to be 100% correct? I made an assumption and you've proved yourself to be one of those vain goofballs that can't bare to tolerate and actually debate a single topic. You have zero self-awareness, introspection, nor the ability to see issues from both sides, and quite frankly you are part of the problem. You can't tackle any issue headon so you try to derail it using all those terms you heard from the youtubes as well as accusing any dissenting voice of being an absolutist and being a completely biased "main" (while being one yourself) and you hope nobody calls YOU out on it. That is your entire shtick and overall I find it


    Mediocre

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325240#Comment_1325240

    Ah yes silly me..I'll just equip a perk thatll keep my traps up..how could I forget ? Or I'll just chase dwight with no power all game for a single hook..terrific

    Nice strawman. If you want to play Hag then you must deal with the limitations, learn to best them and play your killer to the best of your ability because survivors will be doing the same with their perks and addons. If you got a Dwight just going around and disabling your traps, then use it your advantage

    Take care of the other weaker survivors, get them off gens, and when the game slows he'll either keep going after traps which takes a whole survivor off of a gen or he'll go try and take care of some gens thus allowing you to freely use traps again

    That's how you beat them, sometimes you won't be able to and other times you will. Its all you can do

  • @Maperson said:

    U told me that i was freddy main lol (talking about extremely biased absolutist player). He Is M1 killer he must hit u twice, he has teleport, u can't play against every killer the same way, killer should be strong, u shouldn't have easy escape, this just proves that u don't play killers. Just because u don't know how to play against him it doesn't mean he Is op, its easy to say something Is op when u havent even tried to solve the puzzle. Talking about petty mindset, im Leatherface r1, maybe you should man up and start blaming yourself when u lose not the 'op killer' and work on your petty mindset. Yet if we are talking about other side of op stuff what should we say about all your second chance's perks? We suck it up and improve, i did, thats why i always hit r1.

    I didn't tell you anything I merely bet on the fact you were a meta-fanatic. Which I was right regardless if you were a Forever Freddy main at all, its the mindset behind the build usage. And it is that sweaty mentality that I uncovered

    e Is M1 killer he must hit u twice, he has teleport, u can't play against every killer the same way, killer should be strong, u shouldn't have easy escape, this just proves that u don't play killers

    Oh I'm so sorry that you have to two-hit survivors, get over thy-self. Its statements like this that proves to me you are a new player because if you were a killer main from 2018-2019 you certainly wouldn't have made it through those times, at least not with this current mindset of yours intact.

    Just because u don't know how to play against him it doesn't mean he Is op, its easy to say something Is op when u havent even tried to solve the puzzle.

    So you are telling me that second-chance survivor perks and playstyles aren't OP? Remarkably enlightened I must say. I love the contradicting view though "This killer isn't op you just don't know how to play against him, you must solve the puzzle" but when it comes to survivor perks evidently this "puzzle" no longer applies, funny that


    Talking about petty mindset, im Leatherface r1

    https://media.giphy.com/media/NnGGHE0muVqpO/giphy.gif

    Remarkable, meanwhile I used to main old-style Freddy got him to red-ranks and rank 1 multiple times, and went the entirety of 2018-2019 without ever using Ruin until it appeared on the shrine and only then on Ghostface and Clown. Big bloody deal, getting to rank 1 isn't a magical "my argument is infallible" get out of jail free-card. Bad takes, views and opinions on balance don't just become valid because your badge turned Red


    maybe you should man up and start blaming yourself when u lose not the 'op killer' and work on your petty mindset. Yet if we are talking about other side of op stuff what should we say about all your second chance's perks? We suck it up and improve, i did, thats why i always hit r1.

    Ok.

    Untitled Image Untitled Image Untitled Image Untitled Image

    You wanna try again?

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1325162#Comment_1325162

    No, he Is M1 killer that can be looped easly, but i guess u want easier escape and don't like to adapt to different killers, with all yours second chance's perks and u still can't escape, maybe u should get better salty survivor main

    Me, a survivor main, Freddy an easy m1 killer, me playing survivor in the frigging least

    https://www.youtube.com/watch?v=NtsG4sYLW4c

    Anyway you've gone and proved the point I made spectacularly. You've proven that you are an extremely biased absolutist player who thinks any dissenting voice "HAS to be from a survivor main". This type of mindset is utter Poison to any form of balancing. Also I do find it funny how you say "Well, uhh Freddy is just a normal M1 killer" but then you go and say "Bah, I guess you don't want to adapt to different forms of play"


    Well which is it? Is he an M1 killer that is easily looped or is he a Killer that genuinely changes how chases are played and map pressure is conducted? I think you should take your own advice my friend instead of blaming your loses on "evil second chance survivor perks", the game being unfair to you, you not wanting to learn how to counterplay


    Maybe YOU should get better my friend. You will never get better with this petty mindset you have

  • The game used to be a hide and seek simulator which is another reason why the game used to be so Dark and FOV was limited. When the gameplay loop changed to being about pallet looping quite a lot of the game changed and honestly


    For the better. What keeps me playing the game is the unique mindgaming, chasing/looping, map pressure, and other aspects in the game. You will not find this gameplay loop anywhere else especially not in another asymmetrical game. Every game that's come out to challenge DBD has failed and I believe that's because they miss what makes the game so fun in the first place. Its not about hiding, its not about getting the survivor team annihilated its about the actual gameplay loop itself. Everything else is meaningless its that core gameplay that makes this game and makes winning those chases, escaping/defeating the survivors worth it and be satisfying

  • You could just bring Franklin's Demise to outright remove items from the game. Survivor items exist as a counterplay to the killer's perks and abilities. Med-Kits exist to mitigate the effect of perks such as Butcher, Dying Light, Thana, Repair kits exist to speed up gens and mitigate anti-repair speed killer addons, and Flashlights serve as an offensive weapon for survivors to use to shake up the game


    This game is full of checks and balances on both sides it is what helps make the game more entertaining. The Dwight was doing good disabling your traps and buying his team time and survival in future chases. You've got to either shake up where you are putting your traps, focus him as a priority target, or bring counters to a flashlight. If you are playing Hag and you see someone put on a Flashlight you have to be prepared to counterplay his potential counterplay


    You can't blame the Dwight for using what he can use

  • It depends really on the individual player, team, and just mm rng. I consider both sides at base to be the same amount of difficulty with a little bit leaning towards survivors. Its far harder to learn survivor then it is killer at the start. Back in 2018-2019 I would have said Killer is more difficult due to the perks, items, and other conditions at play. But now with the nerfs and all I would have to say It goes like this. In descending order from level of difficulty from hardest to easiest

    Solo Survivor

    Lower tier killer


    Meta Killer/SWF

    SWF with coms

  • Claudettes used (are still?) to be the go to main for toxic players and intentionally/unintentionally bad teamplayers. She's earned a reputation on both sides due to players that used her in the past and its kind of just stuck due to the self perpetuating stereotypes


    Its sort of like the Ghostly Gibus or Lime paint from TF2. Doesn't mean people that play claudette are like that, but its a stereotype brought on by that small minority of players that like to use her and a few other survivors and killers

  • @Maperson said:

    Lets nerf all the killers, let them be like Clown, even then u would find a way to complain. Yet u use meta perks with all second chance's, suck it up and get good.

    Let me guess, Forever Freddy build main?

  • No ED is the poor man's perk


    Untitled Image


  • Are you kidding? Ever since Ruin got nerfed and even months before it survivor perks, items, addons, pallet spawns, and even maps have been nerfed repeatedly. Its been a continuous stream of survivor nerfs, the paltry few nerfs killers have gotten throughout it all pale in comparison to the sheer quantity of survivor nerfs

    I mean come on now

  • i think they can add the tank as killer

    I'm not so sure

    Untitled Image


    They are way, way, too strong to work in DBD. I mean they are so massive many tiles and pallet loops would have to be entirely reworked in order to accommodate them


    Not saying I don't want the Tank, I'm just not sure it could work without either tuning the game completely or heavily nerfing the tank himself

  • I feel like I've seen this thread, oh I don't know


    a few billion times here?

  • "Haddonfield and ormond are unfair!!"

    Lery's, SpringWoods, Hawkins, Cowboy Map, The Game: Are we balanced to you?

  • Its a picture from Destiny 2 Shadow-keep's campaign and I put DBD's Pyramid Head's menu art in the background


    They all come in June

  • Moris are lame and toxic. They do nothing but create uber quick games for both sides. I much rather beat somebody fair and square without tunneling or killing the point of chasing in the first place


    Now if I see a key

    Untitled Image Untitled Image


  • Monstrous Shrine is S Tier

  • @BBQnDemogorgon said:

    June 16th

    ......

    Untitled Image

    There is no escape

  • This game's playerbase has a really toxic and loud-mouthed minority. Whatever their reasons for entering the PTB because they like the content, are meta slaves prospecting for something new, there to bully the new survivor/killer with their fully decked out characters, or are just naturally uber strung up all the time

    They didn't get their way. You stopped him from killing you and allowing him to revel in "haha, noob survivor/killers bet they'll cry because of us getting a fair shot" add on to that rationale with any other tangent and its a pretty close painting towards the mindsets of these people

    It ultimately didn't matter if he won or lost he still would have trash talked and been a weird little grease monkey. The only response to these people is a GG and have a good day. Don't feed the troll or get dragged in no matter how obnoxious they are, ignoring them hurts them so much more than any words

  • @RepliCant said:

    No matter how immersed I am, even with Iron Will + Calm Spirit + Urban, I can't seem to get within 10m without being caught because they can hear my breathing lol

    Any tips?

    Its quite simple really

    Untitled Image


  • Probably one of my most memorable matches was against a Myers while I coincidentally had a stealth/aura blocking build of Calm Spirit, Iron Will, Distortion, and Sole Survivor. I just threw the build on randomly and when a Lery’s offering popped up (old Lery’s) I immediately had a suspicion it was Myers running those aura reading add ons. Within 30 seconds of the match starts I lose a distortion token and heard Michael’s heavy breathing. I thought “OMG what a fluke I thought to randomly chuck on Distortion & Sole Survivor”. It was a fun tense match that probably frustrated and confused this Myers that there was 1 survivor (me) that he could never find. I was the only survivor to escape.

    The michael:

    Find video clips by quote. GetYarn.io now.


  • Nah I'm fine. Gore is a meaningless spectacle that will lose its appeal after you see it more than a few times especially with the fact everyone will be using moris in order to see it


    I much more enjoy the game's violence where it is right now where its sort of a mix between 1960s-late 70s horror violence. Friday the 13th had the gore system and honestly its just a bit disturbing


    Either way I would like to see them focus on much more meaningful stuff

  • Nah I'm fine, I prefer dev time was spent on far more meaningful stuff then a visual spectacle that people will get over with in a week or two.

  • @ich_häng_mal_rum said:

    What’s going on with all these tryhard killer, who hook the player and than tunnel and mori survivor during the first 2 minutes in a match??

    nobody can tell me that that is fair in any way...

    Whats wrong with these guys?

    Dead By Daylight's playerbase is a text-book example of a vicious cycle that just keeps repeating itself over and over again

  • I like to imagine the Trapper and Huntress might team-up during the fight considering their similarities and synergy.


    Oni, Michael, and the Demogorgon are just going to barrel through most of the roster though. Legion, Pig, Clown, Leatherface, Ghostface, Death-Slinger don't have nearly enough strength or cunning to keep up with the other inhuman and supernatural characters. Its hard to say how Hag, Plague, Wraith or Hillbilly will perform due to gameplay mechanics and vague lore

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1310858#Comment_1310858

    In a worst case scenario for the last two Survivors, they need to complete three generators in order for the hatch to spawn. There is almost no chance that a Killer won't find at least one of them before then.

    This unfortunately stems from a vocal minority of Killer that believe if they've killed three survivors, then they deserve the fourth kill.

    Fortunately or unfortunately, however you view it, the game ain't over til it's over. End Game Collapse is not set match. Really can't stress how this mindset needs to be reinforced to all players. EGC is not game over, it's the final countdown. The hail mary pass, the last ditch effort.

    Agreed so many players on both sides blame the GAME or worse the other players rather then themselves when they lose. Its a horrible entitled mindset that ultimately leads to stagnation. Its why everyone is so angry all the freaking time


    Also I made this

    image.png


    I think it fits pretty well

  • Cool story, not everyone plays freddy or pyramid head.

    Cool story, not every SWF is using voice chat or meta perks.

    You're also forgetting the massive amount of bugs that make some killers almost unplayable that have been in the game and haven't been fixed.

    Bugs are not an imbalance they are a broken element that needs to be fixed, both sides have their fair share of bugs

    The devs have only just started to address gen speed issues and infinites. They completely broke the nurse. Spirit has had sound issues since she was released. Meanwhile if a perk like dead hard isn't working properly we get a fix within a week or two.

    Not sure how only spirit is afflicted by sound issues and others aren't. Unless you are talking about when she is using her power of course which I don't believe is a bug.

    There aren't anymore infinites left in the game ya silly fool. What you call an "infinite" is nothing compared to what we once had to deal with. If you call survivors using map knowledge and loops to their best advantage an "infinite" you've missed the point of the game

    Moris are weaker than keys, you have to chase down each survivor and mori them, taking precious time. With key it's just about instant and all the survivors can reap the rewards.

    Oh yes of course. The ability to remove a survivor from the game after one hook state is obviously "weaker" then an item that requires the game to either already be finished, the survivor team being slaughtered and a certain amount of gens done. On an individual and team-wide basis Moris are utterly broken, and if we complain about keys being unfair to an individual killer I find the general disregard of the individual survivor to be quite hypocritical and hilarious. Moris and Keys are equally bad game design, though Moris have become even worse. A killer can knock a key out of a survivor's hands with Bubba's perk, they can see survivors equip it in the pre-game lobby, they can focus the survivor down. Whereas Killers can bring a mori and suffer no downside the survivors don't know the killer has it until the game has started and the mori cannot be denied. A key may never come into play with all these conditions, but a mori is ALWAYS going to come into play

    But "Moris too weak I have to do work"

    You're actually not making any points here because what you have described is very easily countered by a survivor that is capable of some form of critical thought. I also find it amazing that you even bring up bamboozle. I might as well just have brought up spine chill self care and premonition in my original statement.

    You brought up Dead-Hard as this "god-tier" spam perk which survivors can use to win loops they couldn't. But when I bring up Bamboozle a perk with no cool-down, ends vault loops completely and fits that same criteria as DH you go and downplay it and bring up bloody *detection perks*


    Just goes to show how entitled and willingly hypocritical the killer player-base has become. You guys wouldn't have lasted back in 2018

  • Survivors get more chances to survive than killers get to kill.

    And this is because the survivors DIE while the killer is immortal. The killer can be smacked with pallets over and over again, bm'd, and the like but we can't die. Its what gives us an advantage where as for survivors they can die on their first hook they need some forgiveness

    This is compounded by the fact that there are 4 of them. There is a point where you can become absolutely invulnerable to a killer as a survivor.

    A condition that has become more and more circumvented with changes made to certain killers such as Freddy (bt) and now even Pyramid head who can send any tormented survivor to the shadow-realm. Bypassing Decisive Strike and Unbreakable entirely unless they can get to a locker. Cheese strategies have always for every DS locker there's slugging, moris, exposed status effects, bamboozle, spamming Freddy traps to win a loop, and many more


    You can make any side look despicable by not recognizing the full picture

  • Plus survivors want to level up their characters and the like. Rushing through games does tend to give you a better chance at getting BP then intentionally playing slow


    Its lame, but that is what the PTB necessitates. I personally don't like it and wish they changed it, but they have it this way for a reason

  • @ZaKzan said:

    Got hit at the wrong time? Don't worry bro we got you with Dead Hard

    Got hit at all and no heals? Don't worry bro we got you with Iron Will

    Made the wrong move and got spotted in the open? Don't worry bro we got you with Sprint Burst

    Can't figure out how to safely unhook teammates? Don't worry bro we got you with Borrowed Time

    Too bad to be able to properly run from the killer after being hooked? Don't worry bro we got you with both Dead Hard and Decisive Strike

    Can't properly run loops? Don't worry bro we got you with infinites

    Got a bad team? Don't worry bro we got you with hatch

    Hatch isn't a 2nd chance mechanic, it's an 8th chance mechanic. There are more elegant ways to end the game that have been suggested than adding the hatch, and you can do it without giving survivors yet another chance to survive.

    Do you realize how many perks, offerings, and addons I can pull up on the killer side for this exact same thing. Knock it off with "survivors get billions of chances and we have nothing"


    Everyone has fair perks, everyone has cheese, everyone has unfun stuff. I'm tired of the double standards

  • @C3Tooth said:

    If you mean hatch is the 2nd chances, remember you have to 3K to make the hatch spawns.

    Through that 3K, you may got 3 DS, 9 times of DeadHard, perhaps a few times of Borrow times mixed with an Unbreakable.

    So basically what's your point? All of these are simple counters to whatever you've been doing, and you've been hit with Decisive Strike 3 times in a match you really need to reassess your playstyle. Now Unbreakable with DS can be rather obnoxious I won't lie, but so is slugging builds and a bunch of other playstyles, addons, and perks in the game. You just have to learn how to adapt and counter it


    What are you describing in this post however is playing the exact playstyle (with little variation from what I can tell) that these perks are supposed to stop that is the point of a counter

  • Oh for pete's bloody sake man, leave the hatch alone. I'm so tired of the whining about it at this point, its absolutely nothing compared to what it used to be and is one of the better balanced mechanics in the game now. Gate RNG can be super busted for survivors by stacking them right up next to each other, some killers can trap the doors. The Hatch can provide a last ditch hope for a survivor who's team got annihilated, just as closing the hatch can seal the game for the killer with a 4k


    If you want to remove a "second chance mechanic" then we might as well remove the entire EGC as its existence is to provide the killer with one last chance at hooking survivors, is it not?


    Everytime a killer or survivor complains about hatch/gate spawns being unfair to them in this game, at the same time there's multiple matches where its the opposite. RNG isn't friendly and is quite lame at times, but that's how it goes and honestly I'm fine with that

  • Not every 2-4 man is on Comms, not every 2-4 man is a coordinated "bully" squad. The reason why SWFs are so strong is that they remove the unknown factor. For Pub survivor teams they have to understand how to work with each other, understand what the other is planning as well as work out some rudimentary communication. SWFs know what hte other side plays like, may have some roles planned out, etc


    What you may see as bullying is just a few friends working together to help each other, its honestly what gives them the edge. As a killer you have to learn how to counteract this take advantage of their teamwork, find the weakest link, understand their game-style and throw a monkey wrench in it. Punishing people for wanting to play with friends by dropping a permanent mori on them is ridiculous. The genuine bad tryhards will just keep lobby requeuing over and over again until they get in the same lobby. But for most survivor teams they will either lose interest or stop playing altogether.


    I do agree that there should be some allowances given to the killer, because we do need some. Such as priority for map offerings, a more advantageous spawn location, extra BP like you said, etc. Changing the way the game is played is not the way, bending it however is

  • Sprint Burst easily in my opinion. Dead Hard is much easier to pick up and master, yes but Sprint Burst has the ability to clutch like no other stamina perk. The problem is it just has a really tough skill floor and ceiling to pick up on, but if one dedicates the time it can be huge

  • @Angelicus23 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299830#Comment_1299830

    well @toxicnancymain isn't wrong, this is not even a discussion, just a media picture, we have the forums for discussions and social networks for things like this, memes, that's why is not great to mix both concepts, like you don't go to a gun store to buy a doll, well we come to the forums for discussions

    https://www.youtube.com/watch?v=SAZYTNlkYk8

    Relax have some fun, have some laughs

  • Neat quote cutting but do you disagree with the pages of math and facts above ?

    I see little facts or Math but there is plenty of emotional biased thinking and ridiculous claims

    Killers statistically loose the game 70% of the time or more depending on killer thats not Survior sided to you then your blind.

    The data isn't telling you the full picture many players in this game lack situational awareness, the ability to outthink an enemy and the like. The numbers present a statistic you can bring them up all the time, but you forget one simple thing. What do we change? Did these killers lose because they tunneled, had imbalanced rank MM, were running weird builds, etc. I personally don't care for numbers and the argument "But the chart says" I want a genuine detailed reason for why is such and such

    The game is heavily relant on Survior mistakes and I haven't seen someone fail a skill check since 2018

    That is the most ridiculous and absurd claim I've seen in this thread yet. So you've somehow been able to remember the last time you saw a skill-check fail despite all the rank resets, despite perks, addons and the Doctor, you've not seen a failed skill-check in 2 years? Something tells me the last time you played survivor was in 2018. Because that statistic is quite literally so improbable I have a better chance of being eaten by a Jet-Pack Shark then have it actually be true. Its claims like this that exemplify the ACTUAL reason people want nerfs, and its not because of fairplay

    Pin any aspect of the game and its crazy how much advantage 1v1 killer vs Survior they have litterally pick any gameplay element. Fov Vision, action speed, locked animation length, objective times, resources allocation, role Ballence, gen charge regression vs repair.

    Let me guess, you main the Spirit?

  • Oh please its never been an easier time to pick DBD as a killer and play. No old DS, exhaustion perks got crippled, Mettle Of Man was banished to the shadow-realm, Hawkins, Springfield, The Game, The Oni, Freddy, maps like Corn got huge QOL buffs that made it a lot easier, max potential pallets in a map got uber crushed


    Everything you are describing is typical of every game, except for the fact you are trying to say its now "Harder" in all capacities for a new killer to learn the game


    It ain't even CLOSE

  • All remaining players will BOW before the might of Bubbanda and the Terminator Pig!

    Untitled Image Untitled Image


  • Everything but Moris and Keys are fair game in my view, I could care little what you are using but merely the way one acts. DBD is an awesome game with two different ways to play. The biggest problem this game faces isn't balancing its simply a playerbase that's become too blind and forgotten that the otehr players aren't this cult out to destroy them

    Its just another side of the playerbase that likes playing a different way. Thus I treat every survivor group with the same basic level of respect I want for myself.


    Now if you excuse me


    I AM BLUEOFFANG

    GRORIOUS WRATHU MAIN OF READ RYE DAYLIGHT

    U AR ARR NASTY BMER AND WIILL BE DING DONG BANNU

    U CRITICIZE YOUR TEAM? DING DONG BANNU

    U NO RIKE GRORIOUS ADDONs? DING DONG BANNU

    U COMPRAIN ABOUT GRORIOUS PERKS? DING DONG BANNU

    U COMPRAIN ABOUT GRORIOUS WRAITHU? OH, YOO BETTA BEREEV DAT'S A BANNU

    END OF RINE


    ------RINE ENDS HERE

  • @NinjaDette1 said:

    I got confused by your post was this meg you?.

    "My lobby had a Meg with No Mither that was already a bad omen, but it got worse. The killer ended up being a Plague, the Meg got infected as expected, but while the rest of us weren't cleansing. The Meg SHE cleansed every single time she got infected. Which ended up causing everybody else to start cleansing due to Plague's endless supply of Corrupted bile

    The Meg already had no mither but despite that, she just kept feeding that Plague corrupted bile like no tomorrow. I honestly half think the Meg was a bot. Because the way some players I've run into have acted in the past, Its given me the suspicion that there are a bunch of bot accounts in the wild. I just can't see how she was a real player, surely players in this game have better judgement then that?"

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1296799#Comment_1296799

    I guess we've all got our biases then. Put hatch in any other 1v# game, and nobody would buy it. It would be laughed at. In CS:GO, if someone is the last person on the team, why do they get an RNG chance to win for free? The gate phase at least makes sense because the generators running is required to power the gates. A random trap door spawning on the ground somewhere just because 1 survivor is left makes zero sense. Doesn't matter if zero gens have been done or if 4 survivors escape through it with a key. "It's completely balanced." What a joke.

    You realize Counter-Strike and Dead By Daylight are such dramatically different and opposing games they can't even be compared to in the slightest right? DBD is a asymmetrical 1v4 game the other is a first person shooter with player counts that range from a dozen to a whole boat load of people


    So yeah you are right it would be dumb to have that because the game was never made around it. CS is a dramatically different game in a COMPLETELY different genre, its like comparing Chess to Tetris at this point Its irrelevant and completely meaningless


    So yes the hatch as it works in DBD jammed into another game would be terrible because you are taking something wholesale from one genre and cramming it into another. Additionally it is quite clear the hatch is not a deal-breaker considering how profitable this game has been for years


    The current hatch system is fine. To complain about it in its current state, especially when you come at it from a point that survivors somehow have less of a right to win then killers and making up excuses to justify that argument is just suspicious

  • Both sides of the playerbase are to blame for the toxic soupy culture of DBD. From ego, factionalism, grudges that have been held waaaaaaaaaaaaaaaaaaaaaaaayyy too long

    The playerbase as a whole needs to take a collective chill pill. No one person in particular is to blame rather the blame lies with the collective

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