Bladeisbest
Bladeisbest
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Victor + Ghostface = Chucky :P
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@Pulsar said:
It's definitely possible to win those games.
It's just so ######### stressful that it's not worth it to even queue up.
There's the real truth. If it's not worth your own health to actually play the character, they need to fix the character.
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@Hoodied said:
I know the description said "Not video games" but I have to bring my boy delta in here
https://us.v-cdn.net/6030815/uploads/TYJ2HFDF2PML/image.png
It would be so cool to have a big daddy in dbd, but bhvr said "humanoid killers" and Delta looks the most like a human
I support this. As long as we get the more iconic big daddy skin. :}
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@ThatOneDemoPlayer said:
Bubba
Bingo.
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@Nathan13 said:
Jurassic park
NGL... The raptors would scare TF outta me... :O
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The Jill voice when screaming on hooks sounds ######### TERRIBLE..... Normal grunts of pain are fine though...
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@IsMmrReal said:
https://forum.deadbydaylight.com/en/discussion/comment/2919866#Comment_2919866
The problem with that is I love the game too much lol. Just getting very very stale.
They are counting on you to love it. They are winning. xD
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Tremors
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2920095#Comment_2920095
Only for pc, console players get 0 settings.
I do hate filters and low graphics as it just ruins the look and makes it visually easy to see everything for an advantage.
Itd just like it base, wont ever happen though sadly but we can dream of weather lol
I always forget that. Us PC players should feel lucky. We get like 3 settings compared to 0.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2920056#Comment_2920056
While I'd love the option I feel alot of people would turn it off for advantages, or they would have even weirder filters on which is a shame.
People do that now with higher graphics, but the options are still there. :P
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Make it an option.
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Turn off the game and stop logging in. If people are tired of the experience, show it in the only way that counts.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2918553#Comment_2918553
How would you rework them?
I'd remove the animation to break them. Lunge attacks should break them.
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I'd love to see how the game is for a whole day with this option. I know I'd appreciate it as Killer.
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Take my money!
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I despise having to go into an animation just to break them like pallets. Breakable walls should be able to be broken with lunge attacks.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2917369#Comment_2917369
It's a blue balling thing. "Oh wow, this add-on sounds awesome!" *reads downside* "Aw, nevermind." Literally everyone's first reactions to these add-ons, except for those who are happy to see killer have such weak options.
Ya. I always wanted Insidious to work when I'm holding a Killers M2. I mean as long as I don't move in a direction it should still channel I think. Taking it away simply because I'm lifting a hatchet, aiming Deathslingers gun, or channeling Pinheads chain by him lifting his arm is really really stupid..xD
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@Yords said:
Even better idea, give us an FOV slider. There is zero reason for not having it.
That's fine. Whatever we can get to improve the abysmal default FOV without the use of a perk.....
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They said something about the engine of the game during the 5 years anniversary stream. They didn't go into further detail however.
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Balancing with so many drawbacks unconsciously sucks a lot of opportunistic creativity out of the game.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2917085#Comment_2917085
I mean for people like me who suffer from motion sickness its kinda dumb to waste a perk slot for accesibility. (Although if it was buffed to a point to be good to run anyway maybe id be fine with that to) i don't really know.
You are not the only person. I have the same problem..sadly. Can't play without it.
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@Phasmamain said:
While it would technically nerf stealth for survivors I don’t see why such an accessibility option isn’t in the game
Ya its pretty absurd..
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@overchan said:
just... please
maybe rework it and give it another effect (and do it with the other 2 wraith perks cuz they stink)
and add a fov slider in the menu it would be so cool
Preach
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This happens to anybody I try to get to play Killer in DBD. I can't even lie anymore about how brutal the Killer experience is. It's bad.
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He def should be looked into. Myers is my BOI!
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@TMNoThumbs said:
https://forum.deadbydaylight.com/en/discussion/comment/2915406#Comment_2915406
A good team with flashlights can body a hag. Nurse is also subject to light burn (good luck hitting it though).
Exactly. I have never once seen Nurse hit by it. xD Hag traps is debatable. I just feel like Wraith shouldn't be stunned by it. That's all. He kind of feels like old old Trapper did where his Bear Traps could be sabotaged with a toolbox lol.
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I hate with a BURNING PASSION, when I see a "The Game" offering. Even if they BURN the offering PASSIONATELY. I still hate it.
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@RenRen said:
I still don't understand the point of bff. What's the point of increased movement speed at endgame? Noed does the same thing except it also has exposed.
I think its a sign. Allow me to explain. BHVR created the BFF addon with the name "BFF". This "BFF" addon has a very similar effect to the much hated NOED. Hmmmmm...BHVR....NOED...BFF... BHVR loves NOED and they think of it as any Killers BFF. NOED base kit confirmed.
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@Tryharder said:
This is why corrupt intervention should be base kit or should be a free perk from default.
I agree. Corrupt Intervention should be base kit. It makes sense. Doesn't the Entity NOT want them to escape? I always felt it'd help out more by default instead of just getting fed... xD
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I see. I guess the Sketchbook kind of throws that in then.
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@Pulsar said:
Thank God Legion's M1 drain was removed.
Frank's is still bad. Julie's might actually be good. Stolen sketchbook is bad. Stab Wound Study is good. BFF's is still weird but I like the design. Etched Ruler is...eh.
I don't play Legion much. Does Franklin's Demise work on the M1 while in Feral Frenzy?? o.O
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Dat GF music doh... My ears were bleeding...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2915364#Comment_2915364
Does not mean that the recovery regression was a good idea in the first place.
I have to agree. Putting it on something like recovery is just....annoying. xD
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It'd make him a bit more intimidating if the environment couldn't break the chain. That and make his range like 20ishm instead.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2915384#Comment_2915384
But then you would be essentially wanting the survivors to flashlight blind you so you come out of cloak faster without the ringing animation is the only issue with that, if I'm not mistaken he used to have an add on that made him more resistant to flashlights, they should bring that back or make it if it's never been a thing so that way you can have the survivors trying to burn you but it takes longer and you'll more than likely get them before they can achieve it.
That's fine. Is he not the only Killer that is overly susceptible to a specific item now? Kinda dumb.
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@AcelynnBen said:
This has been like this since release, maybe change it now?
since nobody plays him anymore, well maybe the 2 people who main him
shining a flashlight at him should reveal him not stun or maybe just short stun
or i dunno just change the poor guy in general, old killers need some love too
and don't come at me with the BROKEN bs, let's be honest wraith isn't even close to balanced or broken the guy is weak and only thing keeping him playable are his add-ons and his speed burst after decloaking
They should really remove the stun and just reveal him. No stun necessary... Going against 4man SWF with flashlights makes you want to uninstall...
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@Sacrifeast said:
You should be able to pick up the box against the cenobite without having to drop your item cause it’s annoying if he teleports you and you have to pick up your item they need to make it like the onyrō where you can pick it up with your item pls do this it would be a great add to the game
No thanks. I like knocking it out of their hands with Franklins.
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@Cameragosha said:
Add uber jason.
https://us.v-cdn.net/6030815/uploads/W66IB2V0015X/20220420-133015.gif
This is the dream for me... This skin never got officially released in the F13 game if I'm not mistaken. BHVR getting it WHEN Jason eventually makes it in, would be breathtaking....to say the least. Uber Jason is my favorite version of the character tbh.
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Bro! I don't start reading novels until a little closer to bed time.
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@GamerEzra said:
If you worked at BHVR, what would be the first thing you would change about DBD?
For me it would be:
- Investing more money into a better anti cheat system and an improved report system.
- Removal of SBMM (MMR).
- More focus on QOL of the game.
I'd probably get banned for as many pages my response to this question would take.
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Add to what they have. Legion still brings hands up but smacks himself in the face with both showing how rage filled and frustrated they are.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2914040#Comment_2914040
And their responses are correct.
DBD Board Game is just releasing. So, the most common response "if they've done it from the beginning", already applies there. And the other thing, people who maxed out their survivors for a diffrent reason than playstyle could feel to be at a disadvantage.
They could make enough changes for it to be easily possible, but as we've seen from BHVR, a change like this is nowhere near possible. It'd be nice change, but never gonna happen.
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@dollidahlia said:
I’m going to list a bunch of things.
it’s going to seem broken obviously it’s just to make the game more fun.
~ rework perks; give survivors a unique power only to them (survivors feel like just skins, why not make them more interesting)
~ Give all killers a secondary ability to use, nerf the primary ability if need to be (more variety, more fun!)
~ Incorporate pets for survivors (just cosmetics that follow them; killer cannot see them)
~ being able to interact with the map (opening and closing doors; hanging off ledges, etc)
these were just suggestions to make the game more interesting and fun. I fully believe we should try wild things on the PTB, after all it’s to try out CRAZY things right? Not number buffs
I have tried saying this many times and all the responses are, "then everyone would pick the Survivor with the best one blah blah blah". The DBD Board Game has this exact idea intact. Each Survivor in the game has a "SIGNATURE PERK" that no other Survivor can use. If they did this it would automatically take it easier on Killers having to go against 4 of the same perks if some of the meta perks became "SIGNATURE" to whatever Survivor. I think its a good idea, but they sort of already spoiled the player base with being able to give anything to anyone, but I agree, Survivor is lackluster as a feature due to them just being skins of one another.
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@AcelynnBen said:
seriously its an end game perk
doesn't help you early or mid game, and it can be easily countered by doing bones
which can be revealed by Detective's hunch and Small game
like honestly if i as a killer could cleanse a hex that gave survivors dead hard i would do it every game, screw killing survivors i will roam the whole map looking for it just so i can get one kill without having to deal with bs
and even with noed a killer can lose, because you know, DS exists and unbreakable and flashlights too
so please for the love of the entity stop f*cking complaining about it, when you as a survivor is running the most toxic build in existence and yet SOMEHOW u still think that killers having ONE clutch perk that works END GAME not middle not early, END GAME, compared to what, boons, dead hard, ds, that can be triggered at ANY TIME is very unfun and unbalanced
Not sure. I'd make NOED and Corrupt Intervention base kit. I bet people would do Totems then.
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@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2913307#Comment_2913307
I would like BHVR to imagine End Game Collapse being on the Killer's/Entity's side.
As a Killer, Survivors who 99% gates and open just as people come running is infuriating.
If the exit gates would regress just at a very slow rate, then 99% gating would require 1 active Survivor.
I would feel way better about it if I knew someone had been working hard to allow the exit to be this way.
This. Force 1 of the Survivors to stay on that door so the balance of them having it ready is also taking their full focus.. No lollygagging and putting down the nearest pallet/finding the nearest vault to spam "SPACE" constantly and annoy TF out of the Killer. Being able to 99 the exit gates just adds to that "hahaha I have all the time in the world to F around as Survivor".... Very stupid..
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2913304#Comment_2913304
I explained that in my previous post - EGC is not there to help killers get kills but to end the match. Having regression on doors would heavily favour the killer.
Well at least 1 thing would favor the Killer.. xD
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The truth hurts, but it also brings good change.
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True and Otz combined would be the dream... If I could snap and make it happen, I would.
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Just mess around with perks. NOED and Blood Warden will teach them. If you get at least one during the gates opening, they'll all scatter. That is a bit of fun.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2912342#Comment_2912342
I think the Killer should have a surrender option if certain conditions are met, and Survivors should have a button to speed up or end their bleeding out when they are bleeding out.
I just believe it's unnecessary to force players to not have fun in a game they have paid for.
I agree with those as well. There are for sure plenty of little changes they could make to ensure stuff like that is impossible. :)
