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Black_Fence

Black_Fence

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Black_Fence
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  • @Bongbingbing said:

    There's no double standard, just gameplay mechanics that can be used to waste other players time. The whole reason for EGC was because survivors could hold the game hostage for potentially hours while if a Killer were to slug they could hold the game for 4 minutes max.

    If anything I'd say both are fair now in terms of minimizing the potential of holding the game hostage.

    As much as I'd like a forfeit option instead of DC which would allow you to keep your bloodpoints for situations like this on both sides, With the community DBD has you just know how that would go down. People DC nowadays at any slight inconvenience, You let them keep the bloodpoints while DCing it'd ruin the whole game for everyone thanks to those people.

    I don't want to let people keep their blood points for DCing. I just want to be able to end the game when all other survivors are dead and I am the last survivor that is DOWNED and has no way of escape. There is no reason for a slugged survivor with no perks that allow them to get up to stay in the game so why not let them leave without losing 2 pips and their bloodpoints as long as you reward the killer with his rightful bloodpoints.

    @Vampy said:

    Literally had 4 people sit in lockers yesterday while i was playing trapper...

    SWF and they simply didn't want to play vs HEX:Ruin... game took FOREVER to finish once I realized they were all in lockers

    I'd love to recommend this game to my friends or MMO guild (over 200 people looking for something to play while we wait for Classic WoW launch.. but I can't/won't because DbD devs have such a warped sense of power balance in this game


    That sucks dude next time record them, if you keep going around gens and seeing them not be touched you can prove that they are holding the game hostage and report them. My situation was an unreportable waste of time and toxic behaviour like both situations sucks.

  • @se05239 said:

    So it was fine when survivors could take the game hostage for 30+ minutes but killers cannot watch you suffer for a mere 4 minutes?

    Now THAT's a double standard.

    We aren't talking about the past of the game, we are talking about the future. EGC isn't the double standard however you failed to read my post. The double standard was that EGC was made a minute shorter so that survivors couldn't teabag for 3 minutes when a killer had lost.


    As it stands currently a Killer can teabag for 4 minutes +carry and animation time at the end of the for no reason other than them finding it funny, or being salty. EGC isn't the double standard the double standard was the time for EGC being reduced however the slug time for a survivor is still 4 minutes with no way to concede at the end other than losing all your points.


    Blendettes waiting 20 minutes at the end of a game was stupid, so was killers holding basement hostage. Those things were looked at. The point in this post is to stop toxic behaviour not to justify it by saying "He did it first so I can do it back" like a bunch of children.

  • @George_Soros said:

    @Black_Fence sure, I'd go for a simple "concede" option too, if it gave the killer BBQ stack, the same BP and emblem score as hooking them, taking into account whether the survivor has been hooked once, twice or not.

    Also, some of the comments here about the past, reverse situations betray a bitter desire for revenge from the killer side. But two wrongs don't make a right. My fellow killers, if a survivor pissed you off, hook them, sure, but don't try to find excuses for petty behaviour like this.

    And on a final note Black_Fence, you shouldn't say things like "People DC'd because she was running op add ons". For a long time, op addons have been part of the game. No reason to defend ragequitters.

    It wasn't meant to be defensive. The reason I didn't DC at the end of this game that I got slugged for is because I hate DCer. I could have DC'd and moved on because that is what the killer wanted, they wanted me to either wait or lose my points and my Gateau. However situations like this encourage DC's because there is no way to concede so people DC to not have their time wasted. Give the killers all the points they deserve but give the option to both sides as to whether they want to wait the 4 minutes to bleed out or not. If a killer doesn't wan't to wait he can hook or start EGC if a survivor doesn't want to wait he can concede.

  • @Peanits said:

    There isn't quite a double standard here: Both sides have the capacity to waste the other's time if they're petty enough. The irony in it is that they're wasting their own time as well. The survivors could, in theory, just hide once the generators are powered, 99ing the gates and setting up a tent in their favourite dark corner. It works the same way in reverse, the killer can open the gates and force them out once the timer is up.

    It is unfortunate that there are people out their who will abuse the End Game Collapse purely to waste people's time, but someone who is determined to grief will always find a way. Prior to the Collapse, a situation like this could have gone on for hours. The EGC gives a hard time limit to both sides, guaranteeing that the game comes to an end one way or another.

    I don't have a problem with EGC at all, I think it is great apart from killers not being able to open gates that are 99% that needs to be fixed IMO. I just which a concede option was available for survivors just like EGC is available for killers. If killers lost they can force the game end after 2 minutes, if all the survivors are dead a survivor can be slugged for 4 minutes. That is the double standard, EGC went from 3 minutes to 2 minutes because it was deemed too long however bleedout of last survivor is still 4 minutes 2=/=4

  • @LastShoe said:

    @Black_Fence Well... go grab a sandwitch or something...

    @darktrix "How dare you be toxic, doing the objectives"

    Again, if I was streaming I would have lost viewers because of it and wouldn't have been able to just "go make a sandwich"


  • @HazeHound said:

    You really don't have anything better to complain?

    Without endgame collapse survivors stayed in games for literally ever forcing dc, if killer just bleeds you out its couple of minutes which you can afk.

    If you see no difference and you think its double standard then problem is actually in you beeing biased.

    I didn't say it was a bias that EGC is a thing did I? I said it is ridiculous that EGC got made a minute shorter so that killers didn't have to witness 3 minutes of teabagging yet killers can teabag someone for TWICE as long as EGC is currently. Plus when there is only 1 person left and in dying state with no way to get up (again unless you are using really specific perks) and a killer teabagging you you can't do ANYTHING. Killers can force survivors out with EGC even if survivors are on the hook or downed which makes a lot of rescues that could have happened no longer possible.


    I don't hate EGC, quite the opposite I think it is great and really helps move games alone that would otherwise take forever (hatch stand offs sucked ass). However it is a double standard that Devs made a teabagging window smaller for one side yet let the other side have double the time to be toxic.

  • @George_Soros said:

    That is a scummy thing to do. Unfortunately, I'm sure it's not bannable, unless the same killer does it to the same survivor repeatedly. And I guess even then you'd need video proof.

    It's better than what it's used to be with an immersed survivor being able to drag on endgame indefinitely before EGC. But it's no excuse.

    An instant suicide option would be easily abused (denying a deserved hook to the killer). But I'd fully support an option to double, maybe triple the last survivor's bleed out speed, while the same time summoning the afk crows above him/her, notifying the killer.

    How about if the killer is nearby the survivor and he is the last one left there is an option to concede. Like I said, I don't care for making killers get less points. The only reason I want this option is so that if I was streaming for example I could concede and move on without wasting my time, the killers time and the streams time. It seems ridiculous to wait 4 minutes for no reason other than to fill someones EGO on either sides. That is why EGC was created to stop ######### like this happening, but it is something I am seeing more and more often. Especially killers that have people DC. I ran into a spirit once that did the same thing to me because I didn't stand still and let her kill me after 3 people DC'd at the beginning of the game. People DC'd because she was running op add ons, I was the only one that stayed, she didn't want to farm and I had played an escape cake so I tried to get as many points as possible but because I had done that and not DC'd she made me wait 4 minutes spam hitting m1 over my head over and over.

  • I wouldn't mind if it had happened to someone that was Toxic. However I didn't have a flashlight, I didn't teabag, I played mostly stealth and kept losing the killer. The slugged the last guy and waited for me to heal them. At that point we had 3 gens done 2 left, our team had died pretty quickly and I couldn't be bothered for the hatch so went to heal the guy. I didn't get the heal off before getting downed and was ready to move on from the match, however he slugged me for nearly the same amount of time as the entire match before I got downed. He had +2,800 hours in game and I had 1,700 he was pissed off that someone outplayed him a few times when he clearly considered himself a god nurse so decided to slug me. I wish I had the whole game to show you guys I didn't do any foul play but I only started recording when I realised he was going to slug me for ages despite me being literally NEXT to a hook.


  • @AsheruSwiftwind said:

    Must have been a Ghostface as only Pig can Tbag, no other killer can do it. While I don't agree with a killer slugging even in the EGC some times it happens. The big issue is what happened in the rest of the game that isnt known. There can be a number of reasons the player did this at the end game that we dont know about. Like I said I dont agree with it but that is how he choose to play his game.

    Again that is ridiculous. Survivors were made to stop teabagging killers are the end of rounds by EGC, which got made shorter because the forums screamed "IT IS TOO LONG TO MUCH TEABAGGING AT THE END OF THE GAME" Yet killers are allowed to teabag for twice as long as EGC? That doesn't make any sense at all.

  • @ClogWench said:

    You both wasted each others time in the end really

    I didn't waste his time? I played the game? I looped him and lost him countless times to the point that he didn't manage to hook me. I didn't loop him while for ages I only played the game to SURVIVE as SURVIVORS are supposed to. When the last guy got downed I went to heal him because the nurse wanted to slug for the 4k. I went to heal the slugged guy and the killer came back and downed me. It wasn't like I was looping him for 3 minutes while the last guy was slugged. I was literally only playing the game. He however was not. His job was to KILL me not to wait over my body and taunt me for 4+ minutes.

  • @Black_Fence said:

    Can I report him for using it? Is it a known thing he was glitch abusing?

    I would also report the two people using Wake up as well if it was an issue caused by that because god damn it was annoying to do anything that match.

  • Can I report him for using it? Is it a known thing he was glitch abusing?

  • @twistedmonkey said:

    Legion currently has a couple of bugged add-ons and thanatobia has a bug as well so that is why it was so slow.

    image.png

    He didn't have Thanatophobia and he had Nasty blade and stolen sketch book. His perks were as follows: Mad Grit, Iron Grasp, NOED and Ruin. So I don't understand why we were debuffed for the entire game.

    image.png


    image.png
  • No every action was red progress and we didn't manage to get any gens done because it was so slow. Either they debuffed it or the legion was glitching


  • @AetherBytes said:

    @MegsAreEvil

    Instaheals: "Okay, a minute of looping, time to ho-" instaheal "What the #########? I spent all that time chasing you and now have lost the game because everything I just did was undone in an instant, with no control from me, meaning I've lost all gen pressure and survivor pressure."

    Moris: "I got hooked, then downed again. Killer is mori'ing me now because they want to end the game quickly, or need to snowball the game. They had to work to get me, through gyms and pallets (unless I was an idiot or they snuck up on me), and I either got killed by farming teammates or got another chance before I got moried."

    Tell me, which is unfair? The instant heals which undoes a killer's work? Or the Mori which the killer has to meet a requirement for?

    "killer has to work for it" Killers get on survivor down and soft camps survivors unhook. Killer goes back to tunnel and mori if they weren't hard camping

  • @dannyfrog87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/540372#Comment_540372

    are you joking. this isnt even of a closer comparison how detrimental this bug is ending the game before the killer can do anything and it affecting almost every action. all tinkerer did was permanently remove terror radius .... and most people wont of even had tinkerer 2. im sure every iteration of the perk wake up affects the actions gens etc. idk i dont use wake up. but it ruins the experience from what ive read

    Dude Tinkerer broke the game. It gave killers with huge terror radius no terror radius as soon as one gen was done. It literally broke every match which they were in because survivors had no warning a killer was coming, especially playing it with billy when you wouldn't know he was on you until he was sawing you.

  • @Horus said:

    Imagine if left behind was bugged like that

    It would still be useless! *Shrugs*

  • I think this is enforcing the fact that the offering is biased against survivors and the killers aren't having a problem finding them.

  • it is the same perk in a way so why should the killer have LESS than the survivors if you plan to use this perk?

    BBQ and Chilli has an aura reading ability, so why doesn't WGLF have an Aura reading ability!!!


    it is the same perk in a way so why should the Survivor have LESS than the Killers if you plan to use this perk? if all Killers used this perk they ALL could see where survivors are when they get a hook, why must the survivor not get to see the killer when they unhook? and why must it be only be for safe hooks? and why must it only be a protection hooks (when they aren't bugged)?


    See how silly it sounds flipped. BBQ and WGLF are the same perks but survivors don't get the same benefit as killers. Some perks on both sides are similar, some perks counter the other sides perks. That does not mean if one side gets one thing the other MUST get the same. Alert isn't a great perk any way, hardly any good survivors use it because it is so dependant on the killer breaking gens or pallets. Some killers wont hit gens all game and you will only see them because they broke a pallet. It gives hardly any information when you aren't being chased and only a little if you are. Stop trying to get the new perks to be something they are not.


  • @Pennywise said:

    Something very weird there, I get them every 2 blood webs and when I do get them I get 2 per blood web.

    Are you prestiged? Have you got all your perks unlocked? Are you max level?


    I don't know if it is because I do get perk nodes because I have unlocked everything on my character. I think it is mostly to do with the fact that I am prestige 3 level 50. It takes longer for me to get a new web due to needing around 55K bps to complete a web, and that most of my mystery boxes are either green, purple or pink. In my screenshots I have only spent points to reveal mystery boxes the end of the line is where the mystery box is. As you can see out of the 12 boxes available 9 were green or above and none of those above yellow spawned an offering (even the yellow ones only 1 of them spawned a cake). My main concern is on other characters I am not having this problem as long as I have no prestiged I don't have a problem with getting cakes. On killer it is significantly easier to get cakes as well (I have 10 on my ghostface) the problem is the killer queue time for me is really long (It might be because I live in the middle of no where and I am a lowish rank because I haven't been playing much until the bloodhunt then I played survivor because queue times were long)


  • @rha said:

    https://forum.deadbydaylight.com/en/discussion/comment/538084#Comment_538084

    Event items/offerings are usually not uncommon but a special rarity on their own, so they can control how common they are independent of the „usual“ rarities, this way they can appear more often in chests than, say, yellow flashlights or toolboxes, or they could guarantee you one event item per bloodweb independent of all the yellow bloodweb nodes if they really wanted to.

    Well as you can see from my screenshots I have yet to find an offering in a mystery box that was a purple, green or pink coloured. Plus the only thing I am getting from the "event node" if year 3 party starters and not and offerings.

  • The whole point in the post is not to hate on the event. I think it is a great idea, however it is flawed at the moment because it is not taking into account people that have prestiged vs not. I would be happy if the year 3 party starter node had a 50% chance of being a Gateau then at least every 2 bloodwebs you are almost guaranteed one instead I have 47 of them (party starter) and in total though the whole event so far have only had about 10 cakes. Since I have been screen shotting my bloodweb I have gone through 1,200,000 bloodpoints and 17 bloodwebs and have only gotten 4 Gateaus that is ridiculously stupid.

  • @pjusticebanned said:

    i raised this in another thread, and got banned for being negative, your a survivor, behaviour dont care about surviviors

    I am not being negative if I have evidence. Every bloodweb I have is being uploaded to the imgur post 3 cakes in 15 bloodwebs with over a mil bp spent is ridiculous.

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/538155#Comment_538155

    This only happens on survivor. Probably because the firecrackers are more common than the offering. They're not doing this intentionally as I have 54 on my wraith and over 20 on Legion, Ghostface and Freddy

    Yes I get that but I can't play killer at the moment because of 20+ minute wait times because I haven't been playing killer recently. I just had exams and in the bloodhunt played survivor because my killer wait times at rank 13 were ages. Someone needs to let BHVR know that this is unfair and biased and making wait time unbearable because everyone is wanting to play killer because they can't get cakes on survivors. I am adding every one of my bloodwebs to the imgur link to prove that it it biased

  • @Bongbingbing said:

    My guess is this is intentional, with other events they made sure that event offerings appeared in every single bloodweb but with this event since it envolves blood points I guess they didn't want people earning too much or stockpiling the cakes, It's a shame.

    I would be fine with that if there wasn't a massive bias to people playing killers and new people. If they made it so it had a 50% chance in spawning in all mystery boxes rather than just uncommon and common ones. I have gone through 13 bloodwebs and found 2 cakes now. I switched to my unprestiged character and got 4 within 5 blood webs how is that faIr for people that have all their characters prestiged? It also means I have to play with like no perks

  • 12 Bloodwebs it took until I found a cake not in a mystery box. I have now gone though 12 bloodwebs to get 2 cakes.

  • @bigbeefynacho said:

    Unlucky rng. I've been getting a bunch. But then again I haven't prestige this particular survivor.

    It isn't unlucky RNG. You have been getting a bunch because they are uncommon rarity. When you prestige you are less likely to find Uncommon offerings and addons. This means that because I am prestiged I hardly ever get uncommon or common mystery boxes so unless a cake spawns i wont get one and they are less likely to spawn because I am a higher prestige. It is stupidly biased to newer players.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/516035#Comment_516035

    Now that's rare for a SOLO team to actually do that.

    Its more rare than your ruin not being found in the first minute of the game!

    No it isn't. At high ranks survivors know to do gens alone rather than gangbang a gen together. They know how to hold a chase or stealth. When everyone is spread out it is much harder to apply pressure and within the first 80 seconds 3 gens can pop. If you aren't in a chase solo you are on a gen. The only time solos suffer is when there is Noed. Because as soon as one swf gets hooked the others do ######### all until they are saved. (PLZ BHVR ADD A TOTEM COUNTER TO SMALL GAME OR BUILT IN)

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/516022#Comment_516022

    In the perfect dimension this games optimized, and everything works perfectly. Sadly I don't have the patience though to play such a inherently bad killer... No offence.

    The way I see it is if I get good at LF and get good at them all. I can use my Saw most of the time but can also M1 if everything is stacked against be I become a better killer. The only killers I struggle with at red ranks at Huntress because my aim is trash and nurse because my aim is trash.

  • @FireHazard said:

    Play Leather Face at Rank 1-4 and tell me how that goes, you'll understand EVEN more how most people who use Mid-Tier killers feel. But Leather Face is dumpster tier so thats a bit too easy...

    Try Myers, Pig, Freddy, any actual Mid-Tier killers for like 15-30 matches and you'll understand why some of us want to commit death by DC. (Except I don't DC even in horrible circumstances, but you get the idea)

    I main LF at red ranks because I like him as a character, when you play him you gotta be good though. However I don't want Billy's that miss their saws all the time to be rewarded to buff LF.

  • @Tsulan said:

    Sure, why not fusion DS, SC and Mom into a single handy perk. This way, survivors can finally use some other perks too.

    /S

    Spotted the killer main. BBQ and WGLF aren't supposed to be the same but they are sister perks in a way they do a similar thing. I run WGLF a lot because survivor points are petty but I wish it would receive a buff. I liked the killer aura reading as it would help prevent tunnelling and makes sense in the perk > you unhook see the killer is coming back so no to take a hit or stop healing ect.

  • Introduction: Y'all Are Right! I genuinely thought everyone on the forums were over exaggerating how underpowered killers are at high ranks.

    I still feel it would boost bad killers *cough* Billy *cough* LF. Although I just wish they would buff stealth so we don't have to loop like morons all the time.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/515664#Comment_515664

    person who cannot function while injured spotted

    you must have a great time vs plague

    that is if you're not killing your team by cleansing as soon as you get sick because being injured is scary and teammates who want to do objectives are selfish and deserve to die

    I am fine being injured but I sure as hell am not going to be going for saves once the last gen is done when injured. The situation mentioned was getting a heal "before the last gen was completed" the truth of the matter is it is a lot harder to loop injured, harder to hide injured, harder to open an exit gate injured, finally harder to save injured. You committing to the last gen to let the killer know where you are when they are injured it purely selfish. You 99 the gen if you have to then heal then pop it. Is someone has adrenaline they will commit with you but chances are that person won't do the gen with you if they are injured because they want a heal. You waste time them not being on the gen healing you and make a survivor play a lot more stealth. I don't have problems doing things injured and I quite often will and won't cleanse against the plague because it gives her benefits however you not healing me makes you selfish so I will play selfish.

  • @miaasma said:

    self care gives a huge advantage

    to the killer

    survivors waste a colossal amount of time healing themselves (even more against the commonly run sloppy butcher) instead of doing gens or going for saves or doing literally anything useful and it's borderline throwing behaviour

    a lot of survivor players simply stop functioning when they're injured and won't do anything useful until they are healed. i've actually had people aggressively teabag next to me for heals instead of joining me on the final gen. stop being so scared of being injured

    Oh yes let's not heal the survivor that is probably on death hook so you can get your gen and escape. Some of us don't run adrenaline if someone is asking for a heal and it is safe to do so freaking do it. Or you end up going to unlock the exit gate and the survivor still injured hides. While you are on the hook having got downed for trying to unlock the exit gates I will make my way out the exit gate not coming to save you because you decided it was better for you to try and do ######### on your own then heal someone that needed help.

  • @PinkEricka said:

    https://forum.deadbydaylight.com/en/discussion/comment/515590#Comment_515590

    @Black_Fence One thing that I’ve learned playing Fortnite is that it’s not really “free”.

    I probably spent at least $50 on that game just for battle passes and cosmetics.

    DBD makes plenty of money on cosmetics alone. If the devs are going to make a battle pass, they should add NEW cosmetics, not the one from the shop.

    I spent £7.99 on Fortnite in total and got 7 season passes out of it. I have countless skins and haven't bought a "premium" one that isn't on the battle pass. With Fortnite I maxed out every pass so I could afford the next one for free. Dbd I can't say the same for. Freddy was the last licenced killer I paid for because after the Devs did him dirty I vowed never to spend money on dbd again. After seeing what happened with DS, and soon to be MoM I am glad I stopped buying DLCs because as soon as something good comes about it gets nerfed. On both sides.

  • @AStupidMonkeyy said:

    Everyone: We want cosmetics!!!!

    Devs: Creates marketplace and a better way to buy certain DLC characters too.

    Everyone: Why does it take so long to get shards!

    Devs: We made it so you can buy certain things with shards!

    Everyone: We want free stuff since its too hard to grind for shards!

    Devs: Battle Pass to give you free stuff and you can pay for double to triple the cosmetics with a premium pass.

    Everyone: How ######### DARE YOU! I rather pay $10 per outfit than let you get greedy!

    Devs: What the..? You are not understan..

    Everyone: You guys are horrible! Blah, Blah, Blah!

    Devs can NEVER win.

    I have plenty of shards but never see any cosmetic worth buying for characters I play. I am not pissed about a battle pass I am pissed that they are adding a battle pass to a game which you already paid for. It is just money grabbing at this point. They will make the pass an impossible grind like everything else so unless you spend 8 hours on it a day you will probably not max the pass and have wasted some of your money. Just to add for sods law the only skin you will be interested in will be at like rank 95 which will make you wanna cry. I don't mind battle passes for games where you don't have to pay to play but you already paid at dbd. When I bought dbd you didn't need to put any money in at all to unlock everything. Now you have to buy almost everything.

  • @BBQnDemogorgon said:

    @Black_Fence They are getting cosmetics but in the store. They won't be in the pass.

    Pass cosmetics are exclusive to the pass/season.

    They won't make cosmetics for a licensed character only to remove their availability after the season.

    The licensing costs to create a cosmetic and then just delete it for new customers after 3 months? Makes no sense

    With their own characters it does they can make those whenever they want for no extra cost to them besides paying their art staff...

    I mean a battle pass in dbd makes no sense anyway but here we are.

  • I forgot about Ghost face, we all know he is going to have cosmetics and he is licenced and Auric Cells only.

    @Black_Fence said:

    https://forum.deadbydaylight.com/en/discussion/comment/515606#Comment_515606

    Devs have already hinted at licence characters getting cosmetics.

  • @BBQnDemogorgon said:

    @Black_Fence How do you know licensed content will be in the pass? That's very unlikely.

    Devs have already hinted at licence characters getting cosmetics.

  • @BBQnDemogorgon said:

    You can buy the characters with shards since last year this argument is dumb.

    You'll get cosmetics for dlc characters that you can get for free yes...

    Please let me know when any of the licenced characters can be bought for shards. At the moment they can't.

  • @AStupidMonkeyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/515591#Comment_515591

    The cosmetics that you ALREADY have to PAY for with REAL money are the advance tiers. Meaning you can get double the paid cosmetics for the same price. The free tier are the ones that you can get normally with shards anyway so just playing the game gives these to you. Be grateful. You can now get free outfits AND buy certain outfits that you still like with shards and DLC.

    Okay say you spend the same amount as 2 cosmetics on the battle pass and get 10 cosmetics. That is great! Unless you don't have the DLC for those cosmetics then it is just usless. Most cosmetics will eventually be able to be bought with Shards (once they have been out for a while they tend to become purchasabe with Shards then you didn't need to spend more money in the first place.

  • @Judith said:

    I actually used bond instead of sc for a little bit once and felt it didn't helped me at all. I switched back and I feel good with my current build. I think I will always use sc.

    I felt like that for a while but then I just got used to not taking hits all the time. I run Bond, BL, IW and either plunderers or prove thyself depends if I am grinding BP or wanting items.

  • BHVR should just make it so that the battle pass is available to buy with Shards. Then you can either pay for it or grind your way to it. Either that or have a system like (the dreaded) Fortnite where if you buy the pass once and get to 100 you get the same amount of Auric cells needed to buy the next one. Asking for us to spend money on something to get cosmetics for something we spent money on in a game with spent money on is really greedy.

    @AetherBytes said:

    Just don't buy it then, buying it just gives you access to the second tier of it, you can still go along the free tier.

    However, @Peanits , it might be a good idea for people to be able to chose whether to take the cosmetic or trade it in for say auric cells or a new cosmetic currency, so those you don't play certain characters (or can't play them) can trade them in for cosmetics on characters they do use.

  • @Judith said:

    Battle pass in paid game is disgusting and greedy. I don't like using words like these but I really can't respect this decision at all.

    I agree. You can't expect someone to pay for the game, pay for the battle pass then pay for the DLC to get the use of the cosmetics.

  • @Judith said:

    I disagree. As a solo survivor and someone who doesn't bring items I won't depend on random strangers to heal me. After getting hit once and wasting killers time, I get the free heal if I escape. It makes a ton of difference. Even If I don't want to heal just having that option for appropriate time is big for me.

    I solo survive. If someone doesn't heal you when you teabag them after finding them with bond simply use that person to dump the killer on next time you get caught. I tend to trap people into healing me while they are on gens. If they don't then I leave them on hook. I am not saving your arse if you couldn't heal mine. Almost 90% of survivors I encounter will heal me when I bum dance by them. The other 10% get no help from me what so ever and I tend to leave while they are on the hook. Very satisfying.

  • Maybe a use for my 30k shards! But Devs need money so it won't happen.

  • @drunky26 said:

    I agree.

    All you really need is Bond.

    Better version of self care, heals faster, and helps know where your team is ;))

    This I switched out SC for bond when the healing nerf happened. It takes so long to SC now it is literally useless. The only time I miss it is when I go against a Freddy so I can spam space at pallets for the tasty wake up skill checks. Seeing as I am red ranks I get to play against Freddy maybe once every 58364 games so I don't miss SC at all. It is overall a trash perk now.

  • Solo survivors that only play solo Survivor need a lot more credit. It is a lot harder to play the game as a solo. I have a feeling that if there was an opt in system not a lot of people would do it. They would then run up against a 4 man solo team that know what they are doing. It is much easier to pick off over alturisitic SWF group that almost always have a lower rank survivor in then it is to get someone that knows what they are doing. If there is a SWF and you aren't a red rank killer chances are there is a yellow rank survivor you can down pretty easily if you ignore the obnoxious clicky clicky Nea. After all she is the real killer.

  • @HavelmomDaS1 said:

    Imagine you want to completely nerf Nurse while swf sweaty tryhards exists and still can dominate with optimal genrush.

    Imagine you want to nerf ######### Billy, by majority the most balanced killer in the game who still gets stomped against the most optimal swf groups.

    Your 1700+ hrs are worth ######### imo, you haven't understand the absolute basics of DbD in the extreme scenarios.

    Nerfing Billy....ha, yeah sure. Get the F out of here pls.

    Again did you read my post? I want the killers that are viable to be nerfed so that they are on equal footing with the other killers so buffs can be made that make ALL KILLERS STRONGER. We shouldn't have 2 killers that dominate at high ranks it makes gameplay stale really quickly when you see the same ######### over and over. Nerf the best killers to buff all killers as a whole although SWF will never be balanced it can't be balanced without solo survivors being nerfed somehow which would suck for a majority of the player base.

    Example: I take bond so I can get healed, if I played with friends all I would have to say is "meet at killer shack" and I get a whole new perk slot opened up.

  • @ReneAensland said:

    lol nerf all killers with no penalty to the survivor side so SWF can easily curb stomp all "mid tier" killers like our current mid tier killers that get curb stomped on a daily basis.

    Sure, let's nerf all strong killers without compensation or reworking maps, survivors, perks. Your post is mind blowingly baffling.

    Wanna know what I say when I see Trapper?

    Gg.

    Hag?

    Gg.

    Wraith?

    Gg.

    Doctor?

    Gg.

    C-Tier killers and you want Nurse to drop from S to C?

    Nurse gives me and my SWF a challenge and maybe one of us complains but man, she's a rush.

    The only True Killer in the game.

    [Bad Word] off.

    Amazing you missed every point I was trying to make. I didn't say without compensation, nor did I say without buffs either. I would rather then nerf the 2 killers that are almost always seen at high ranks to make them on par with other killers SO THAT THEY CAN BUFF THE OTHER KILLERS.


    The whole point in this post is that at high ranks there are hardly any viable killers because as you said everyone else gets stomped on (although you clearly haven't faced a good hag) I don't want them to get stomped on but at the moment the Devs can't buff killers without the two most viable killers getting a buff that they don't need. I would rather all the killers be at Nurse and Billy's level but that isn't going to happy so my post was about bringing down the most viable killers to make the other killers more viable with killer wide buffs.

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